From 2fd5f38c45a3b57a9ea2d566aa50f9e5c33794d2 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Wed, 27 May 2020 15:41:28 +0200 Subject: Change item entity collisionbox so that they don't sink into the ground --- builtin/game/item_entity.lua | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'builtin/game/item_entity.lua') diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua index 5d2cd7c76..20dd18044 100644 --- a/builtin/game/item_entity.lua +++ b/builtin/game/item_entity.lua @@ -27,8 +27,6 @@ core.register_entity(":__builtin:item", { visual = "wielditem", visual_size = {x = 0.4, y = 0.4}, textures = {""}, - spritediv = {x = 1, y = 1}, - initial_sprite_basepos = {x = 0, y = 0}, is_visible = false, }, @@ -56,7 +54,6 @@ core.register_entity(":__builtin:item", { local max_count = stack:get_stack_max() local count = math.min(stack:get_count(), max_count) local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3) - local coll_height = size * 0.75 local def = core.registered_nodes[itemname] local glow = def and math.floor(def.light_source / 2 + 0.5) @@ -65,9 +62,7 @@ core.register_entity(":__builtin:item", { visual = "wielditem", textures = {itemname}, visual_size = {x = size, y = size}, - collisionbox = {-size, -coll_height, -size, - size, coll_height, size}, - selectionbox = {-size, -size, -size, size, size, size}, + collisionbox = {-size, -size, -size, size, size, size}, automatic_rotate = math.pi * 0.5 * 0.2 / size, wield_item = self.itemstring, glow = glow, -- cgit v1.2.3