From 6f1c90720402415b62fb4d5e809ec7dbc1cd7f96 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Tue, 26 Sep 2017 00:11:20 +0200 Subject: Implement mod communication channels (#6351) Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method --- builtin/game/register.lua | 1 + 1 file changed, 1 insertion(+) (limited to 'builtin/game/register.lua') diff --git a/builtin/game/register.lua b/builtin/game/register.lua index 06c9c61d2..f5d4ea216 100644 --- a/builtin/game/register.lua +++ b/builtin/game/register.lua @@ -583,6 +583,7 @@ core.registered_on_punchplayers, core.register_on_punchplayer = make_registratio core.registered_on_priv_grant, core.register_on_priv_grant = make_registration() core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration() core.registered_can_bypass_userlimit, core.register_can_bypass_userlimit = make_registration() +core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration() -- -- Compatibility for on_mapgen_init() -- cgit v1.2.3