From 535557cc2e972c555bc5a294b95f2c2974b81eea Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 22 Dec 2020 14:54:27 +0100 Subject: Fix fallnode rotation of wallmounted nodebox/mesh (#10643) --- builtin/game/falling.lua | 40 +++++++++++++++++++++++++++------------- 1 file changed, 27 insertions(+), 13 deletions(-) (limited to 'builtin/game') diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index f489ea702..057d0d0ed 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -152,8 +152,8 @@ core.register_entity(":__builtin:falling_node", { else self.object:set_yaw(-math.pi*0.25) end - elseif (node.param2 ~= 0 and (def.wield_image == "" - or def.wield_image == nil)) + elseif ((node.param2 ~= 0 or def.drawtype == "nodebox" or def.drawtype == "mesh") + and (def.wield_image == "" or def.wield_image == nil)) or def.drawtype == "signlike" or def.drawtype == "mesh" or def.drawtype == "normal" @@ -168,16 +168,30 @@ core.register_entity(":__builtin:falling_node", { elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then local rot = node.param2 % 8 local pitch, yaw, roll = 0, 0, 0 - if rot == 1 then - pitch, yaw = math.pi, math.pi - elseif rot == 2 then - pitch, yaw = math.pi/2, math.pi/2 - elseif rot == 3 then - pitch, yaw = math.pi/2, -math.pi/2 - elseif rot == 4 then - pitch, yaw = math.pi/2, math.pi - elseif rot == 5 then - pitch, yaw = math.pi/2, 0 + if def.drawtype == "nodebox" or def.drawtype == "mesh" then + if rot == 0 then + pitch, yaw = math.pi/2, 0 + elseif rot == 1 then + pitch, yaw = -math.pi/2, math.pi + elseif rot == 2 then + pitch, yaw = 0, math.pi/2 + elseif rot == 3 then + pitch, yaw = 0, -math.pi/2 + elseif rot == 4 then + pitch, yaw = 0, math.pi + end + else + if rot == 1 then + pitch, yaw = math.pi, math.pi + elseif rot == 2 then + pitch, yaw = math.pi/2, math.pi/2 + elseif rot == 3 then + pitch, yaw = math.pi/2, -math.pi/2 + elseif rot == 4 then + pitch, yaw = math.pi/2, math.pi + elseif rot == 5 then + pitch, yaw = math.pi/2, 0 + end end if def.drawtype == "signlike" then pitch = pitch - math.pi/2 @@ -186,7 +200,7 @@ core.register_entity(":__builtin:falling_node", { elseif rot == 1 then yaw = yaw - math.pi/2 end - elseif def.drawtype == "mesh" or def.drawtype == "normal" then + elseif def.drawtype == "mesh" or def.drawtype == "normal" or def.drawtype == "nodebox" then if rot >= 0 and rot <= 1 then roll = roll + math.pi else -- cgit v1.2.3