From 8f827ee6800974ee451f0e82ac5eafdff63b835e Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Thu, 29 Mar 2018 21:44:13 +0200 Subject: core.rotate_node: Do not trigger after_place_node (#6900) --- builtin/game/item.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'builtin/game') diff --git a/builtin/game/item.lua b/builtin/game/item.lua index a7176711f..8fbe5b672 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -261,7 +261,8 @@ local function make_log(name) return name ~= "" and core.log or function() end end -function core.item_place_node(itemstack, placer, pointed_thing, param2) +function core.item_place_node(itemstack, placer, pointed_thing, param2, + prevent_after_place) local def = itemstack:get_definition() if def.type ~= "node" or pointed_thing.type ~= "node" then return itemstack, false @@ -375,7 +376,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2) local take_item = true -- Run callback - if def.after_place_node then + if def.after_place_node and not prevent_after_place then -- Deepcopy place_to and pointed_thing because callback can modify it local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z} local pointed_thing_copy = copy_pointed_thing(pointed_thing) -- cgit v1.2.3