From d10cccee3108b45cf7085ffdbff9b5f2a4045ea7 Mon Sep 17 00:00:00 2001 From: red-001 Date: Sun, 16 Oct 2016 17:35:07 +0100 Subject: Allow the join/leave message to be overridden by mods. --- builtin/game/misc.lua | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) (limited to 'builtin/game') diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua index bfe407b9d..39ef9b461 100644 --- a/builtin/game/misc.lua +++ b/builtin/game/misc.lua @@ -42,22 +42,30 @@ end local player_list = {} -core.register_on_joinplayer(function(player) - local player_name = player:get_player_name() - player_list[player_name] = player +function core.send_join_message(player_name) if not minetest.is_singleplayer() then core.chat_send_all("*** " .. player_name .. " joined the game.") end -end) +end -core.register_on_leaveplayer(function(player, timed_out) - local player_name = player:get_player_name() - player_list[player_name] = nil +function core.send_leave_message(player_name, timed_out) local announcement = "*** " .. player_name .. " left the game." if timed_out then announcement = announcement .. " (timed out)" end core.chat_send_all(announcement) +end + +core.register_on_joinplayer(function(player) + local player_name = player:get_player_name() + player_list[player_name] = player + core.send_join_message(player_name) +end) + +core.register_on_leaveplayer(function(player, timed_out) + local player_name = player:get_player_name() + player_list[player_name] = nil + core.send_leave_message(player_name, timed_out) end) function core.get_connected_players() -- cgit v1.2.3