From f3ad75691aea30d2d68aab19fbfa9031409c39d7 Mon Sep 17 00:00:00 2001 From: red-001 Date: Fri, 30 Jun 2017 19:14:39 +0100 Subject: Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment --- builtin/game/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'builtin/game') diff --git a/builtin/game/init.lua b/builtin/game/init.lua index e2635f07a..ab1503dee 100644 --- a/builtin/game/init.lua +++ b/builtin/game/init.lua @@ -1,5 +1,5 @@ -local scriptpath = core.get_builtin_path()..DIR_DELIM +local scriptpath = core.get_builtin_path() local commonpath = scriptpath.."common"..DIR_DELIM local gamepath = scriptpath.."game"..DIR_DELIM -- cgit v1.2.3