From 1cd512913e4d4ad1fb43d4b6e3d7971bb6c67528 Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Sun, 27 Apr 2014 17:55:49 -0400 Subject: Organize builtin into subdirectories --- builtin/mainmenu/menubar.lua | 80 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 builtin/mainmenu/menubar.lua (limited to 'builtin/mainmenu/menubar.lua') diff --git a/builtin/mainmenu/menubar.lua b/builtin/mainmenu/menubar.lua new file mode 100644 index 000000000..2e4d5f8b8 --- /dev/null +++ b/builtin/mainmenu/menubar.lua @@ -0,0 +1,80 @@ +--Minetest +--Copyright (C) 2013 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +menubar = {} + +-------------------------------------------------------------------------------- +function menubar.handle_buttons(fields) + for i=1,#menubar.buttons,1 do + if fields[menubar.buttons[i].btn_name] ~= nil then + menu.last_game = menubar.buttons[i].index + engine.setting_set("main_menu_last_game_idx",menu.last_game) + menu.update_gametype() + end + end +end + +-------------------------------------------------------------------------------- +function menubar.refresh() + + menubar.formspec = "box[-0.3,5.625;12.4,1.2;#000000]" .. + "box[-0.3,5.6;12.4,0.05;#FFFFFF]" + menubar.buttons = {} + + local button_base = -0.08 + + local maxbuttons = #gamemgr.games + + if maxbuttons > 11 then + maxbuttons = 11 + end + + for i=1,maxbuttons,1 do + + local btn_name = "menubar_btn_" .. gamemgr.games[i].id + local buttonpos = button_base + (i-1) * 1.1 + if gamemgr.games[i].menuicon_path ~= nil and + gamemgr.games[i].menuicon_path ~= "" then + + menubar.formspec = menubar.formspec .. + "image_button[" .. buttonpos .. ",5.72;1.165,1.175;" .. + engine.formspec_escape(gamemgr.games[i].menuicon_path) .. ";" .. + btn_name .. ";;true;false]" + else + + local part1 = gamemgr.games[i].id:sub(1,5) + local part2 = gamemgr.games[i].id:sub(6,10) + local part3 = gamemgr.games[i].id:sub(11) + + local text = part1 .. "\n" .. part2 + if part3 ~= nil and + part3 ~= "" then + text = text .. "\n" .. part3 + end + menubar.formspec = menubar.formspec .. + "image_button[" .. buttonpos .. ",5.72;1.165,1.175;;" ..btn_name .. + ";" .. text .. ";true;true]" + end + + local toadd = { + btn_name = btn_name, + index = i, + } + + table.insert(menubar.buttons,toadd) + end +end -- cgit v1.2.3