From f3ad75691aea30d2d68aab19fbfa9031409c39d7 Mon Sep 17 00:00:00 2001 From: red-001 Date: Fri, 30 Jun 2017 19:14:39 +0100 Subject: Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment --- builtin/mainmenu/dlg_settings_advanced.lua | 4 ++-- builtin/mainmenu/init.lua | 12 ++++++------ 2 files changed, 8 insertions(+), 8 deletions(-) (limited to 'builtin/mainmenu') diff --git a/builtin/mainmenu/dlg_settings_advanced.lua b/builtin/mainmenu/dlg_settings_advanced.lua index cac9f6983..90b8d1e67 100644 --- a/builtin/mainmenu/dlg_settings_advanced.lua +++ b/builtin/mainmenu/dlg_settings_advanced.lua @@ -264,7 +264,7 @@ end -- read_all: whether to ignore certain setting types for GUI or not -- parse_mods: whether to parse settingtypes.txt in mods and games local function parse_config_file(read_all, parse_mods) - local builtin_path = core.get_builtin_path() .. DIR_DELIM .. FILENAME + local builtin_path = core.get_builtin_path() .. FILENAME local file = io.open(builtin_path, "r") local settings = {} if not file then @@ -775,4 +775,4 @@ end -- Generate minetest.conf.example and settings_translation_file.cpp ---assert(loadfile(core.get_builtin_path()..DIR_DELIM.."mainmenu"..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false)) +--assert(loadfile(core.get_builtin_path().."mainmenu"..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false)) diff --git a/builtin/mainmenu/init.lua b/builtin/mainmenu/init.lua index 7c6af7d27..da4c3ccef 100644 --- a/builtin/mainmenu/init.lua +++ b/builtin/mainmenu/init.lua @@ -27,12 +27,12 @@ local basepath = core.get_builtin_path() defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" .. DIR_DELIM .. "pack" .. DIR_DELIM -dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua") -dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua") -dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua") -dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua") -dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua") -dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua") +dofile(basepath .. "common" .. DIR_DELIM .. "async_event.lua") +dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua") +dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua") +dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua") +dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua") +dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua") dofile(menupath .. DIR_DELIM .. "common.lua") dofile(menupath .. DIR_DELIM .. "gamemgr.lua") dofile(menupath .. DIR_DELIM .. "modmgr.lua") -- cgit v1.2.3