From 745a90dc84339774a37fddff480dd60c69f4cc2a Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sat, 9 Sep 2017 00:36:48 +0200 Subject: Server: Calculate maximal total block sends dynamically (#6393) The block sends per client is 1/2 when reaching the maximal player count. --- builtin/settingtypes.txt | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'builtin/settingtypes.txt') diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 23101f2ee..39f7a8545 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -865,11 +865,10 @@ ipv6_server (IPv6 server) bool false [**Advanced] # Maximum number of blocks that are simultaneously sent per client. +# The maximum total count is calculated dynamically: +# max_total = ceil((#clients + max_users) * per_client / 4) max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10 -# Maximum number of blocks that are simultaneously sent in total. -max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40 - # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 -- cgit v1.2.3