From a27362de6a66692b191f8db0eea13f8d9302cef6 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sat, 16 Oct 2021 19:21:53 +0200 Subject: Disable dynamic shadows for the 5.5.0 release The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development. --- builtin/settingtypes.txt | 52 ------------------------------------------------ 1 file changed, 52 deletions(-) (limited to 'builtin/settingtypes.txt') diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index c25a941de..9f01c67cf 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -586,58 +586,6 @@ enable_waving_leaves (Waving leaves) bool false # Requires shaders to be enabled. enable_waving_plants (Waving plants) bool false -[***Dynamic shadows] - -# Set to true to enable Shadow Mapping. -# Requires shaders to be enabled. -enable_dynamic_shadows (Dynamic shadows) bool false - -# Set the shadow strength. -# Lower value means lighter shadows, higher value means darker shadows. -shadow_strength (Shadow strength) float 0.2 0.05 1.0 - -# Maximum distance to render shadows. -shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0 - -# Texture size to render the shadow map on. -# This must be a power of two. -# Bigger numbers create better shadows but it is also more expensive. -shadow_map_texture_size (Shadow map texture size) int 1024 128 8192 - -# Sets shadow texture quality to 32 bits. -# On false, 16 bits texture will be used. -# This can cause much more artifacts in the shadow. -shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true - -# Enable Poisson disk filtering. -# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering. -shadow_poisson_filter (Poisson filtering) bool true - -# Define shadow filtering quality. -# This simulates the soft shadows effect by applying a PCF or Poisson disk -# but also uses more resources. -shadow_filters (Shadow filter quality) enum 1 0,1,2 - -# Enable colored shadows. -# On true translucent nodes cast colored shadows. This is expensive. -shadow_map_color (Colored shadows) bool false - -# Spread a complete update of shadow map over given amount of frames. -# Higher values might make shadows laggy, lower values -# will consume more resources. -# Minimum value: 1; maximum value: 16 -shadow_update_frames (Map shadows update frames) int 8 1 16 - -# Set the soft shadow radius size. -# Lower values mean sharper shadows, bigger values mean softer shadows. -# Minimum value: 1.0; maximum value: 10.0 -shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0 - -# Set the tilt of Sun/Moon orbit in degrees. -# Value of 0 means no tilt / vertical orbit. -# Minimum value: 0.0; maximum value: 60.0 -shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0 - [**Advanced] # Arm inertia, gives a more realistic movement of -- cgit v1.2.3