From ed22260822086f84016aa8384c3174bfc6d1739d Mon Sep 17 00:00:00 2001 From: Lars Date: Mon, 12 Oct 2020 13:29:31 -0700 Subject: Remove all bump mapping and parallax occlusion related code. --- builtin/settingtypes.txt | 25 ------------------------- 1 file changed, 25 deletions(-) (limited to 'builtin/settingtypes.txt') diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 1c28470d5..27f375693 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -546,31 +546,6 @@ shader_path (Shader path) path # enhanced, highlights and shadows are gradually compressed. tone_mapping (Filmic tone mapping) bool false -[***Bumpmapping] - -# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack. -# Requires shaders to be enabled. -enable_bumpmapping (Bumpmapping) bool false - -[***Parallax Occlusion] - -# Enables parallax occlusion mapping. -# Requires shaders to be enabled. -enable_parallax_occlusion (Parallax occlusion) bool false - -# 0 = parallax occlusion with slope information (faster). -# 1 = relief mapping (slower, more accurate). -parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 - -# Number of parallax occlusion iterations. -parallax_occlusion_iterations (Parallax occlusion iterations) int 4 - -# Overall scale of parallax occlusion effect. -parallax_occlusion_scale (Parallax occlusion scale) float 0.08 - -# Overall bias of parallax occlusion effect, usually scale/2. -parallax_occlusion_bias (Parallax occlusion bias) float 0.04 - [***Waving Nodes] # Set to true to enable waving liquids (like water). -- cgit v1.2.3