From 4e59fcf5c1e40dee764317a1190dceadc3a77829 Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Sun, 6 Mar 2016 12:02:21 -0800 Subject: Add consistent monotonic day counter - get_day_count() I've written several experimental bits of code that revolve around the need for a consistent calendar, but implementing one is extremely hard in mods due to time changes and mods overriding core.get_timeofday(), which will conflict. The second part of the problem is that doing this from a mod requires constant maintenance of a settings file. An implementation in core is trivial, however, and solves all of these problems at virtually no cost: No extra branches in server steps, and a single branch when minetest.set_time_of_day(), which is entirely reasonable. We store the day_count value in env_meta.txt. The use case is obvious: This change allows mods to create an actual virtual calendar, or properly account for seasonal changes, etc.. We add a "/days" chatcommand that displays the current day count. No permissions are needed. It can only retrieve the day count, not modify it. --- builtin/game/chatcommands.lua | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'builtin') diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua index 2c7a0b532..0b1976640 100644 --- a/builtin/game/chatcommands.lua +++ b/builtin/game/chatcommands.lua @@ -785,6 +785,13 @@ core.register_chatcommand("time", { end, }) +core.register_chatcommand("days", { + description = "Display day count", + func = function(name, param) + return true, "Current day is " .. core.get_day_count() + end +}) + core.register_chatcommand("shutdown", { description = "shutdown server", privs = {server=true}, -- cgit v1.2.3