From ad96df191b262aad311e28cba26d18316590bf28 Mon Sep 17 00:00:00 2001 From: Warr1024 Date: Sat, 5 Oct 2019 09:46:57 -0400 Subject: Merge pull request #8166 from Warr1024/fix7020 Fix (or workaround?) for 'Falling nodes with node inventory cause crash when unloaded' --- builtin/game/falling.lua | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'builtin') diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index df213e304..950d6b56f 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -22,7 +22,18 @@ core.register_entity(":__builtin:falling_node", { set_node = function(self, node, meta) self.node = node - self.meta = meta or {} + meta = meta or {} + if type(meta.to_table) == "function" then + meta = meta:to_table() + end + for _, list in pairs(meta.inventory or {}) do + for i, stack in pairs(list) do + if type(stack) == "userdata" then + list[i] = stack:to_string() + end + end + end + self.meta = meta self.object:set_properties({ is_visible = true, textures = {node.name}, -- cgit v1.2.3