From d521e61ba7c6e661db17def880ef600aa6e81149 Mon Sep 17 00:00:00 2001 From: Paramat Date: Thu, 31 Jan 2019 19:28:14 +0000 Subject: Settings: Slightly increase block generate, block send, object send distances (#8147) --- builtin/settingtypes.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'builtin') diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index aea1d8a5e..1586e1dd6 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1073,7 +1073,7 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false # Setting this larger than active_block_range will also cause the server # to maintain active objects up to this distance in the direction the # player is looking. (This can avoid mobs suddenly disappearing from view) -active_object_send_range_blocks (Active object send range) int 3 +active_object_send_range_blocks (Active object send range) int 4 # The radius of the volume of blocks around every player that is subject to the # active block stuff, stated in mapblocks (16 nodes). @@ -1083,7 +1083,7 @@ active_object_send_range_blocks (Active object send range) int 3 active_block_range (Active block range) int 3 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). -max_block_send_distance (Max block send distance) int 9 +max_block_send_distance (Max block send distance) int 10 # Maximum number of forceloaded mapblocks. max_forceloaded_blocks (Maximum forceloaded blocks) int 16 @@ -1337,7 +1337,7 @@ mg_name (Mapgen name) enum v7 v5,v6,v7,valleys,carpathian,fractal,flat,singlenod water_level (Water level) int 1 # From how far blocks are generated for clients, stated in mapblocks (16 nodes). -max_block_generate_distance (Max block generate distance) int 6 +max_block_generate_distance (Max block generate distance) int 8 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). # Only mapchunks completely within the mapgen limit are generated. -- cgit v1.2.3