From ee57b63008d018cefe6ec509f2bdab1d960fd390 Mon Sep 17 00:00:00 2001 From: Paramat Date: Thu, 14 Mar 2019 12:49:33 +0000 Subject: num_emerge_threads: Warn of crashes when > 1 (#8357) --- builtin/settingtypes.txt | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'builtin') diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 3df0376a3..6c5b3f317 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1915,16 +1915,18 @@ emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64 emergequeue_limit_generate (Limit of emerge queues to generate) int 64 # Number of emerge threads to use. +# WARNING: Currently there are multiple bugs that may cause crashes when +# 'num_emerge_threads' is larger than 1. Until this warning is removed it is +# strongly recommended this value is set to the default '1'. # Empty or 0 value: # - Automatic selection. The number of emerge threads will be # - 'number of processors - 2', with a lower limit of 1. # Any other value: # - Specifies the number of emerge threads, with a lower limit of 1. -# Warning: Increasing the number of emerge threads increases engine mapgen +# WARNING: Increasing the number of emerge threads increases engine mapgen # speed, but this may harm game performance by interfering with other # processes, especially in singleplayer and/or when running Lua code in -# 'on_generated'. -# For many users the optimum setting may be '1'. +# 'on_generated'. For many users the optimum setting may be '1'. num_emerge_threads (Number of emerge threads) int 1 [Online Content Repository] -- cgit v1.2.3