From eea1fdaf2574fec38316527cfc463ff2427c5775 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sun, 20 May 2018 17:58:41 +0200 Subject: Statbars: Reduce initial update interval Centralize HUD updating in update_builtin_statbars. Fixes race condition in 'on joinplayer' that causes stat bar bugs. Correctly scales stat bars to custom max values set by mods. --- builtin/game/statbars.lua | 78 +++++++++++++++++++++++------------------------ 1 file changed, 38 insertions(+), 40 deletions(-) (limited to 'builtin') diff --git a/builtin/game/statbars.lua b/builtin/game/statbars.lua index e095acf2b..da924d6f8 100644 --- a/builtin/game/statbars.lua +++ b/builtin/game/statbars.lua @@ -34,57 +34,54 @@ local function scaleToDefault(player, field) return current / max_display * nominal end -local function initialize_builtin_statbars(player) - - if not player:is_player() then - return - end - +local function update_builtin_statbars(player) local name = player:get_player_name() if name == "" then return end + local flags = player:hud_get_flags() if not hud_ids[name] then hud_ids[name] = {} -- flags are not transmitted to client on connect, we need to make sure -- our current flags are transmitted by sending them actively - player:hud_set_flags(player:hud_get_flags()) + player:hud_set_flags(flags) end local hud = hud_ids[name] - if player:hud_get_flags().healthbar and enable_damage then + if flags.healthbar and enable_damage then + local number = scaleToDefault(player, "hp") if hud.id_healthbar == nil then local hud_def = table.copy(health_bar_definition) - hud_def.number = scaleToDefault(player, "hp") + hud_def.number = number hud.id_healthbar = player:hud_add(hud_def) + else + player:hud_change(hud.id_healthbar, "number", number) end - elseif hud.id_healthbar ~= nil then + elseif hud.id_healthbar then player:hud_remove(hud.id_healthbar) hud.id_healthbar = nil end local breath_max = player:get_properties().breath_max - if player:hud_get_flags().breathbar and enable_damage and + if flags.breathbar and enable_damage and player:get_breath() < breath_max then + local number = 2 * scaleToDefault(player, "breath") if hud.id_breathbar == nil then local hud_def = table.copy(breath_bar_definition) - hud_def.number = 2 * scaleToDefault(player, "breath") + hud_def.number = number hud.id_breathbar = player:hud_add(hud_def) + else + player:hud_change(hud.id_breathbar, "number", number) end - elseif hud.id_breathbar ~= nil then + elseif hud.id_breathbar then player:hud_remove(hud.id_breathbar) hud.id_breathbar = nil end end local function cleanup_builtin_statbars(player) - - if not player:is_player() then - return - end - local name = player:get_player_name() if name == "" then @@ -99,32 +96,28 @@ local function player_event_handler(player,eventname) local name = player:get_player_name() - if name == "" then + if name == "" or not hud_ids[name] then return end if eventname == "health_changed" then - initialize_builtin_statbars(player) + update_builtin_statbars(player) - if hud_ids[name].id_healthbar ~= nil then - player:hud_change(hud_ids[name].id_healthbar, - "number", scaleToDefault(player, "hp")) + if hud_ids[name].id_healthbar then return true end end if eventname == "breath_changed" then - initialize_builtin_statbars(player) + update_builtin_statbars(player) - if hud_ids[name].id_breathbar ~= nil then - player:hud_change(hud_ids[name].id_breathbar, - "number", 2 * scaleToDefault(player, "breath")) + if hud_ids[name].id_breathbar then return true end end if eventname == "hud_changed" then - initialize_builtin_statbars(player) + update_builtin_statbars(player) return true end @@ -133,20 +126,20 @@ end function core.hud_replace_builtin(name, definition) - if definition == nil or - type(definition) ~= "table" or - definition.hud_elem_type ~= "statbar" then + if type(definition) ~= "table" or + definition.hud_elem_type ~= "statbar" then return false end if name == "health" then health_bar_definition = definition - for name,ids in pairs(hud_ids) do + for name, ids in pairs(hud_ids) do local player = core.get_player_by_name(name) - if player and hud_ids[name].id_healthbar then - player:hud_remove(hud_ids[name].id_healthbar) - initialize_builtin_statbars(player) + if player and ids.id_healthbar then + player:hud_remove(ids.id_healthbar) + ids.id_healthbar = nil + update_builtin_statbars(player) end end return true @@ -155,11 +148,12 @@ function core.hud_replace_builtin(name, definition) if name == "breath" then breath_bar_definition = definition - for name,ids in pairs(hud_ids) do + for name, ids in pairs(hud_ids) do local player = core.get_player_by_name(name) - if player and hud_ids[name].id_breathbar then - player:hud_remove(hud_ids[name].id_breathbar) - initialize_builtin_statbars(player) + if player and ids.id_breathbar then + player:hud_remove(ids.id_breathbar) + ids.id_breathbar = nil + update_builtin_statbars(player) end end return true @@ -168,6 +162,10 @@ function core.hud_replace_builtin(name, definition) return false end -core.register_on_joinplayer(initialize_builtin_statbars) +-- Append "update_builtin_statbars" as late as possible +-- This ensures that the HUD is hidden when the flags are updated in this callback +core.register_on_mods_loaded(function() + core.register_on_joinplayer(update_builtin_statbars) +end) core.register_on_leaveplayer(cleanup_builtin_statbars) core.register_playerevent(player_event_handler) -- cgit v1.2.3