From 707c8c1e95d8db2d84909e7957b4dc9138e05599 Mon Sep 17 00:00:00 2001 From: Vitaliy Date: Sun, 25 Oct 2020 20:01:03 +0300 Subject: Shaders for Android (GLES 2) (#10506) Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 --- client/shaders/selection_shader/opengl_fragment.glsl | 7 +++++-- client/shaders/selection_shader/opengl_vertex.glsl | 9 +++++---- 2 files changed, 10 insertions(+), 6 deletions(-) (limited to 'client/shaders/selection_shader') diff --git a/client/shaders/selection_shader/opengl_fragment.glsl b/client/shaders/selection_shader/opengl_fragment.glsl index c679d0e12..35b1f8902 100644 --- a/client/shaders/selection_shader/opengl_fragment.glsl +++ b/client/shaders/selection_shader/opengl_fragment.glsl @@ -1,9 +1,12 @@ uniform sampler2D baseTexture; +varying lowp vec4 varColor; +varying mediump vec2 varTexCoord; + void main(void) { - vec2 uv = gl_TexCoord[0].st; + vec2 uv = varTexCoord.st; vec4 color = texture2D(baseTexture, uv); - color.rgb *= gl_Color.rgb; + color.rgb *= varColor.rgb; gl_FragColor = color; } diff --git a/client/shaders/selection_shader/opengl_vertex.glsl b/client/shaders/selection_shader/opengl_vertex.glsl index d0b16c8b0..9ca87a9cf 100644 --- a/client/shaders/selection_shader/opengl_vertex.glsl +++ b/client/shaders/selection_shader/opengl_vertex.glsl @@ -1,9 +1,10 @@ -uniform mat4 mWorldViewProj; +varying lowp vec4 varColor; +varying mediump vec2 varTexCoord; void main(void) { - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_Position = mWorldViewProj * gl_Vertex; + varTexCoord = inTexCoord0.st; + gl_Position = mWorldViewProj * inVertexPosition; - gl_FrontColor = gl_BackColor = gl_Color; + varColor = inVertexColor; } -- cgit v1.2.3