From ddd2b18321a6dad82c4618bfb8f797579d4d6666 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Thu, 25 Apr 2013 12:29:27 -0400 Subject: Transform alpha channel as well in shader --- client/shaders/test_shader_3/opengl_fragment.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'client/shaders/test_shader_3') diff --git a/client/shaders/test_shader_3/opengl_fragment.glsl b/client/shaders/test_shader_3/opengl_fragment.glsl index 78abadcaf..e42fef6e5 100644 --- a/client/shaders/test_shader_3/opengl_fragment.glsl +++ b/client/shaders/test_shader_3/opengl_fragment.glsl @@ -9,7 +9,8 @@ void main (void) vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0])); col *= gl_Color; col = col * col; // SRGB -> Linear - col *= 1.8; + col *= 1.8; + col.a = 1.0 - exp(1.0 - col.a) / exp(1.0); col.r = 1.0 - exp(1.0 - col.r) / exp(1.0); col.g = 1.0 - exp(1.0 - col.g) / exp(1.0); col.b = 1.0 - exp(1.0 - col.b) / exp(1.0); -- cgit v1.2.3