From e8a3d22cbef3aa2764c1ad217585667276df8c80 Mon Sep 17 00:00:00 2001
From: RealBadAngel <maciej.kasatkin@o2.pl>
Date: Tue, 23 Feb 2016 20:32:57 +0100
Subject: Shaders: fix fog not affecting opaque liquids

---
 client/shaders/nodes_shader/opengl_fragment.glsl | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'client/shaders')

diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl
index 49befa8d4..6862842a7 100644
--- a/client/shaders/nodes_shader/opengl_fragment.glsl
+++ b/client/shaders/nodes_shader/opengl_fragment.glsl
@@ -194,7 +194,7 @@ void main(void)
 
 	vec4 col = vec4(color.rgb * gl_Color.rgb, 1.0); 
 	
-#if MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_LIQUID_OPAQUE
+#if MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT
 	float alpha = gl_Color.a;
 	if (fogDistance != 0.0) {
 		float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
-- 
cgit v1.2.3