From 075833e39368e63e06889f21140f816420e83541 Mon Sep 17 00:00:00 2001 From: Lars Hofhansl Date: Sat, 3 Dec 2016 21:43:25 -0800 Subject: Fog: Make fraction of visible distance at which fog starts configurable Optimise the fetching of global settings 'camera_smoothing', 'cinematic' and 'cinematic_camera_smoothing'. Cache 'cam_smoothing'. --- client/shaders/nodes_shader/opengl_fragment.glsl | 2 +- client/shaders/water_surface_shader/opengl_fragment.glsl | 2 +- client/shaders/wielded_shader/opengl_fragment.glsl | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'client') diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 149aa2bc5..71ded2b9d 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -19,7 +19,7 @@ bool normalTexturePresent = false; const float e = 2.718281828459; const float BS = 10.0; -const float fogStart = 0.4; +const float fogStart = FOG_START; const float fogShadingParameter = 1 / ( 1 - fogStart); #ifdef ENABLE_TONE_MAPPING diff --git a/client/shaders/water_surface_shader/opengl_fragment.glsl b/client/shaders/water_surface_shader/opengl_fragment.glsl index 4164870c7..c4e78470d 100644 --- a/client/shaders/water_surface_shader/opengl_fragment.glsl +++ b/client/shaders/water_surface_shader/opengl_fragment.glsl @@ -21,7 +21,7 @@ bool texSeamless = false; const float e = 2.718281828459; const float BS = 10.0; -const float fogStart = 0.4; +const float fogStart = FOG_START; const float fogShadingParameter = 1 / ( 1 - fogStart); #ifdef ENABLE_TONE_MAPPING diff --git a/client/shaders/wielded_shader/opengl_fragment.glsl b/client/shaders/wielded_shader/opengl_fragment.glsl index 7c38b749a..ba7a8f12d 100644 --- a/client/shaders/wielded_shader/opengl_fragment.glsl +++ b/client/shaders/wielded_shader/opengl_fragment.glsl @@ -19,7 +19,7 @@ bool texSeamless = false; const float e = 2.718281828459; const float BS = 10.0; -const float fogStart = 0.4; +const float fogStart = FOG_START; const float fogShadingParameter = 1 / ( 1 - fogStart); void get_texture_flags() -- cgit v1.2.3