From 5e54bf1472039af79b3bf7bfab43d294aed8e9e9 Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Sun, 10 Aug 2014 23:43:26 +0200 Subject: Make faces shading correct for all possible modes. Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness. --- client/shaders/nodes_shader/opengl_vertex.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'client') diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl index 03b682d1b..28d3e8ed8 100644 --- a/client/shaders/nodes_shader/opengl_vertex.glsl +++ b/client/shaders/nodes_shader/opengl_vertex.glsl @@ -108,7 +108,7 @@ void main(void) // Moonlight is blue b += (day - night) / 13.0; - rg -= (day - night) / 13.0; + rg -= (day - night) / 23.0; // Emphase blue a bit in darker places // See C++ implementation in mapblock_mesh.cpp finalColorBlend() -- cgit v1.2.3