From dc5bc6cac7b81ab27e0064bc25b5fd1d8d617340 Mon Sep 17 00:00:00 2001 From: Vincent Glize Date: Sat, 29 Apr 2017 12:08:16 +0200 Subject: [CSM] Add event on_place_node API lua (#5548) * [CSM] Add event on_place_node API lua --- clientmods/preview/init.lua | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'clientmods') diff --git a/clientmods/preview/init.lua b/clientmods/preview/init.lua index 4b31fa323..255c0b83f 100644 --- a/clientmods/preview/init.lua +++ b/clientmods/preview/init.lua @@ -10,6 +10,13 @@ core.register_on_connect(function() print("[PREVIEW] Player connection completed") end) +core.register_on_placenode(function(pointed_thing, node) + print("The local player place a node!") + print("pointed_thing :" .. dump(pointed_thing)) + print("node placed :" .. dump(node)) + return false +end) + -- This is an example function to ensure it's working properly, should be removed before merge core.register_on_receiving_chat_messages(function(message) print("[PREVIEW] Received message " .. message) -- cgit v1.2.3