From eb88e5dd4b181a90b382c036cf6c4f42e63e8cc2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Thu, 16 Mar 2017 07:53:39 +0100 Subject: Add ModStorageAPI to client side modding (#5396) mod storage is located into user_path / client / mod_storage --- clientmods/preview/init.lua | 3 +++ 1 file changed, 3 insertions(+) (limited to 'clientmods') diff --git a/clientmods/preview/init.lua b/clientmods/preview/init.lua index 2ca4594d3..60dccf304 100644 --- a/clientmods/preview/init.lua +++ b/clientmods/preview/init.lua @@ -1,4 +1,5 @@ local modname = core.get_current_modname() or "??" +local modstorage = core.get_mod_storage() -- This is an example function to ensure it's working properly, should be removed before merge core.register_on_shutdown(function() @@ -49,6 +50,8 @@ core.register_chatcommand("test_node", { core.after(2, function() print("[PREVIEW] loaded " .. modname .. " mod") + modstorage:set_string("current_mod", modname) + print(modstorage:get_string("current_mod")) end) core.register_on_dignode(function(pos, node) -- cgit v1.2.3