From 0a83c42dfdf390cef75758096a481cdf8e2c828b Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Sun, 7 Jan 2018 01:06:18 +0000 Subject: Fix naming conventions of noise userdata --- doc/lua_api.txt | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 432f33ae1..9d011d27f 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3893,8 +3893,8 @@ Alternatively with `minetest.get_perlin(seeddiff, octaves, persistence, scale)` or `minetest.get_perlin(noiseparams)`. #### Methods -* `get2d(pos)`: returns 2D noise value at `pos={x=,y=}` -* `get3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}` +* `get_2d(pos)`: returns 2D noise value at `pos={x=,y=}` +* `get_3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}` ### `PerlinNoiseMap` A fast, bulk perlin noise generator. @@ -3911,25 +3911,25 @@ nil, this table will be used to store the result instead of creating a new table #### Methods -* `get2dMap(pos)`: returns a `` times `` 2D array of 2D noise +* `get_2d_map(pos)`: returns a `` times `` 2D array of 2D noise with values starting at `pos={x=,y=}` -* `get3dMap(pos)`: returns a `` times `` times `` 3D array +* `get_3d_map(pos)`: returns a `` times `` times `` 3D array of 3D noise with values starting at `pos={x=,y=,z=}` -* `get2dMap_flat(pos, buffer)`: returns a flat `` element array of 2D noise +* `get_2d_map_flat(pos, buffer)`: returns a flat `` element array of 2D noise with values starting at `pos={x=,y=}` -* `get3dMap_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise -* `calc2dMap(pos)`: Calculates the 2d noise map starting at `pos`. The result is stored internally. -* `calc3dMap(pos)`: Calculates the 3d noise map starting at `pos`. The result is stored internally. -* `getMapSlice(slice_offset, slice_size, buffer)`: In the form of an array, returns a slice of the +* `get_3d_map_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise +* `calc_2d_map(pos)`: Calculates the 2d noise map starting at `pos`. The result is stored internally. +* `calc_3d_map(pos)`: Calculates the 3d noise map starting at `pos`. The result is stored internally. +* `get_map_slice(slice_offset, slice_size, buffer)`: In the form of an array, returns a slice of the most recently computed noise results. The result slice begins at coordinates `slice_offset` and takes a chunk of `slice_size`. E.g. to grab a 2-slice high horizontal 2d plane of noise starting at buffer offset y = 20: - `noisevals = noise:getMapSlice({y=20}, {y=2})` + `noisevals = noise:get_map_slice({y=20}, {y=2})` It is important to note that `slice_offset` offset coordinates begin at 1, and are relative to the starting position of the most recently calculated noise. To grab a single vertical column of noise starting at map coordinates x = 1023, y=1000, z = 1000: - `noise:calc3dMap({x=1000, y=1000, z=1000})` - `noisevals = noise:getMapSlice({x=24, z=1}, {x=1, z=1})` + `noise:calc_3d_map({x=1000, y=1000, z=1000})` + `noisevals = noise:get_map_slice({x=24, z=1}, {x=1, z=1})` ### `VoxelManip` -- cgit v1.2.3