From 27144b471678b30156ad3383fb8d26a5bd9b66cb Mon Sep 17 00:00:00 2001 From: paramat Date: Sun, 17 Sep 2017 00:26:20 +0100 Subject: Biome API: Revert biomes, decos, ores being relative to water level Feature is unnecessary and would greatly complicate future development, it would also make 'get biome at pos' extremely complex. Mgv7: Revert option to repeat surface biomes in floatlands, which depended on the above. --- doc/lua_api.txt | 5 ----- 1 file changed, 5 deletions(-) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 231456bbb..06cdf7c81 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -4609,8 +4609,6 @@ Definition tables y_min = -31000, y_max = 64, -- ^ Lower and upper limits for ore. - -- ^ Limits are relative to y = water_level - 1 for core mapgen, or - -- ^ relative to y = 0 for minetest.generate_ores(). flags = "", -- ^ Attributes for this ore generation noise_threshold = 0.5, @@ -4655,7 +4653,6 @@ Definition tables y_min = 1, y_max = 31000, -- ^ Lower and upper limits for biome. - -- ^ Limits are relative to y = water_level - 1. heat_point = 0, humidity_point = 50, -- ^ Characteristic average temperature and humidity for the biome. @@ -4692,8 +4689,6 @@ Definition tables y_min = -31000 y_max = 31000 -- ^ Lower and upper limits for decoration. - -- ^ Limits are relative to y = water_level - 1 for core mapgen, or - -- ^ relative to y = 0 for minetest.generate_decorations(). -- ^ This parameter refers to the `y` position of the decoration base, so -- the actual maximum height would be `height_max + size.Y`. spawn_by = "default:water", -- cgit v1.2.3