From 2eec7885441932a572bec9cc0093af20ecfa04cf Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 7 Apr 2012 19:59:03 +0300 Subject: Improve doc/lua_api.txt --- doc/lua_api.txt | 40 ++++++++++++++++++++++++++++++---------- 1 file changed, 30 insertions(+), 10 deletions(-) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 25653dd0f..e4f357f2d 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -172,27 +172,47 @@ Examples of sound parameter tables: loop = true, -- only sounds connected to objects can be looped } -Representations of simple things --------------------------------- -MapNode representation: - {name="name", param1=num, param2=num} +Nodes +------ +Nodes are the bulk data of the world: cubes and other things that take the +space of a cube. Huge amounts of them are handled efficiently, but they +are quite static. -MapNodes do not directly have any other data associated with them. -If you want to access the definition of the node, you access +The definition of a node is stored and can be accessed by name in minetest.registered_nodes[node.name] -param1 and param2 are 8 bit and 4 bit integers, respectively. They -are reserved for certain automated functions. If you don't use these +Please note that for unknown nodes (eg. a node of an uninstalled mod) the +minetest.registered_nodes field for the node is nil. + +Nodes are passed by value in Lua. They are represented by a table: + {name="name", param1=num, param2=num} + +param1 and param2 are 8 bit and 4 bit integers, respectively. The engine +uses them for certain automated functions. If you don't use these functions, you can use them to store arbitrary values. -param1 is reserved for the engine when: - paramtype != "none" +The functions of param1 and param2 are determined by certain fields in the +node definition: +param1 is reserved for the engine when paramtype != "none": + paramtype = "light" + ^ The value stores light with and without sun in it's + upper and lower 4 bits. param2 is reserved for the engine when any of these are used: liquidtype == "flowing" + ^ The level and some flags of the liquid is stored in param2 drawtype == "flowingliquid" + ^ The drawn liquid level is read from param2 drawtype == "torchlike" drawtype == "signlike" + paramtype2 == "wallmounted" + ^ The rotation of the node is stored in param2. You can make this value + by using minetest.dir_to_wallmounted(). + paramtype2 == "facedir" + ^ The rotation of the node is stored in param2. Furnaces and chests are + rotated this way. Can be made by using minetest.dir_to_facedir(). +Representations of simple things +-------------------------------- Position/vector: {x=num, y=num, z=num} Currently the API does not provide any helper functions for addition, -- cgit v1.2.3