From 3a0562bebcb91d05fceb5a1f9ded539f77a625e4 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Tue, 5 Jun 2012 23:51:37 +0300 Subject: Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them --- doc/lua_api.txt | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 5e0f2f118..e6e24b90a 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1150,15 +1150,18 @@ Node definition (register_node) on_destruct = func(pos), ^ Node destructor; always called before removing node ^ default: nil + after_destruct = func(pos, oldnode), + ^ Node destructor; always called after removing node + ^ default: nil after_place_node = func(pos, placer), ^ Called after constructing node when node was placed using - minetest.item_place_node + minetest.item_place_node / minetest.env:place_node ^ default: nil after_dig_node = func(pos, oldnode, oldmetadata, digger), ^ oldmetadata is in table format ^ Called after destructing node when node was dug using - minetest.node_dig + minetest.node_dig / minetest.env:dig_node ^ default: nil can_dig = function(pos,player) ^ returns true if node can be dug, or false if not -- cgit v1.2.3