From 86a963caca9604ad57904e9acd9bef7c46ca47d8 Mon Sep 17 00:00:00 2001 From: TeTpaAka Date: Thu, 14 May 2015 15:54:54 +0200 Subject: Add get and set functions for the nametag color --- doc/lua_api.txt | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 5a1d49d03..4c0baa5bc 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2482,6 +2482,12 @@ This is basically a reference to a C++ `ServerActiveObject` * `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for camera per player * in first person view * in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`) +* `get_nametag_color()` + * returns the color of the nametag as table + * { a = 0...255, r = 0...255, g = 0...255, b = 0...255 } +* `set_nametag_color(color)` + * sets the color of the nametag + * `color`: { a = 0...255, r = 0...255, g = 0...255, b = 0...255 } ### `InvRef` An `InvRef` is a reference to an inventory. -- cgit v1.2.3