From 8f827ee6800974ee451f0e82ac5eafdff63b835e Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Thu, 29 Mar 2018 21:44:13 +0200 Subject: core.rotate_node: Do not trigger after_place_node (#6900) --- doc/lua_api.txt | 23 ++++++++++++++--------- 1 file changed, 14 insertions(+), 9 deletions(-) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 946340cb3..69c4b3262 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3461,9 +3461,11 @@ You can find mod channels communication scheme in `docs/mod_channels.png`. ### Defaults for the `on_*` item definition functions These functions return the leftover itemstack. -* `minetest.item_place_node(itemstack, placer, pointed_thing, param2)` +* `minetest.item_place_node(itemstack, placer, pointed_thing[, param2, prevent_after_place])` * Place item as a node * `param2` overrides `facedir` and wallmounted `param2` + * `prevent_after_place`: if set to `true`, `after_place_node` is not called + for the newly placed node to prevent a callback and placement loop * returns `itemstack, success` * `minetest.item_place_object(itemstack, placer, pointed_thing)` * Place item as-is @@ -3784,13 +3786,14 @@ These functions return the leftover itemstack. * Like `minetest.is_protected`, this function may be extended or overwritten by mods to provide a faster implementation to check the cuboid for intersections. -* `minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)` +* `minetest.rotate_and_place(itemstack, placer, pointed_thing[, infinitestacks, + orient_flags, prevent_after_place])` * Attempt to predict the desired orientation of the facedir-capable node defined by `itemstack`, and place it accordingly (on-wall, on the floor, - or hanging from the ceiling). Stacks are handled normally if the - `infinitestacks` field is false or omitted (else, the itemstack is not - changed). `orient_flags` is an optional table containing extra tweaks to - the placement code: + or hanging from the ceiling). + * `infinitestacks`: if `true`, the itemstack is not changed. Otherwise the + stacks are handled normally. + * `orient_flags`: Optional table containing extra tweaks to the placement code: * `invert_wall`: if `true`, place wall-orientation on the ground and ground-orientation on the wall. * `force_wall` : if `true`, always place the node in wall orientation. @@ -3800,10 +3803,12 @@ These functions return the leftover itemstack. when placing on the floor or ceiling. * The first four options are mutually-exclusive; the last in the list takes precedence over the first. + * `prevent_after_place` is directly passed to `minetest.item_place_node` + * Returns the new itemstack after placement * `minetest.rotate_node(itemstack, placer, pointed_thing)` - * calls `rotate_and_place()` with infinitestacks set according to the state - of the creative mode setting, and checks for "sneak" to set the - `invert_wall` parameter. + * calls `rotate_and_place()` with `infinitestacks` set according to the state + of the creative mode setting, checks for "sneak" to set the `invert_wall` + parameter and `prevent_after_place` set to `true`. * `minetest.forceload_block(pos[, transient])` * forceloads the position `pos`. -- cgit v1.2.3