From a78dd7f2b6b0e1fefdbaa1ae21b722dd4459e4f4 Mon Sep 17 00:00:00 2001 From: Jun Zhang Date: Sat, 5 Dec 2015 21:00:11 +0800 Subject: Fix spelling of noise_threshold --- doc/lua_api.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 4799a30fa..6e7a5446c 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -763,7 +763,7 @@ Creates veins of ore varying in density by according to the intersection of two instances of 3d perlin noise with diffferent seeds, both described by `noise_params`. `random_factor` varies the influence random chance has on placement of an ore inside the vein, which is `1` by default. Note that -modifying this parameter may require adjusting `noise_threshhold`. +modifying this parameter may require adjusting `noise_threshold`. The parameters `clust_scarcity`, `clust_num_ores`, and `clust_size` are ignored by this ore type. This ore type is difficult to control since it is sensitive to small changes. The following is a decent set of parameters to work from: @@ -777,7 +777,7 @@ to small changes. The following is a decent set of parameters to work from: persist = 0.5, flags = "eased", }, - noise_threshhold = 1.6 + noise_threshold = 1.6 WARNING: Use this ore type *very* sparingly since it is ~200x more computationally expensive than any other ore. @@ -3572,7 +3572,7 @@ Definition tables y_max = 64, flags = "", -- ^ Attributes for this ore generation - noise_threshhold = 0.5, + noise_threshold = 0.5, -- ^ If noise is above this threshold, ore is placed. Not needed for a uniform distribution noise_params = {offset=0, scale=1, spread={x=100, y=100, z=100}, seed=23, octaves=3, persist=0.70} -- ^ NoiseParams structure describing the perlin noise used for ore distribution. -- cgit v1.2.3