From f73534640a18709921519ee43110292cf658e67f Mon Sep 17 00:00:00 2001
From: Vincent Glize <vincentglize@hotmail.fr>
Date: Sat, 8 Apr 2017 08:20:30 +0200
Subject: [CSM] Add event on_connect player API lua (#5540)

* Add event on_connect player API lua
---
 doc/client_lua_api.md | 2 ++
 1 file changed, 2 insertions(+)

(limited to 'doc')

diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md
index 6d62de8a2..d68f90dec 100644
--- a/doc/client_lua_api.md
+++ b/doc/client_lua_api.md
@@ -639,6 +639,8 @@ Call these functions only at load time!
     * **Warning**: If the client terminates abnormally (i.e. crashes), the registered
       callbacks **will likely not be run**. Data should be saved at
       semi-frequent intervals as well as on server shutdown.
+* `minetest.register_on_connect(func())`
+    * Called at the end of client connection (when player is loaded onto map)
 * `minetest.register_on_receiving_chat_message(func(name, message))`
     * Called always when a client receive a message
     * Return `true` to mark the message as handled, which means that it will not be shown to chat
-- 
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