From f7d50a80782376d2e1c068e4d0a7ce9632f28bda Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Wed, 23 Aug 2017 22:32:10 +0200 Subject: Respect object property hp_max field for players (#6287) * Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT --- doc/lua_api.txt | 2 ++ 1 file changed, 2 insertions(+) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 37c754c9d..7af935056 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3276,6 +3276,7 @@ This is basically a reference to a C++ `ServerActiveObject` * `0`: player is drowning, * `1`-`10`: remaining number of bubbles * `11`: bubbles bar is not shown + * See constant: `minetest.PLAYER_MAX_BREATH` * `set_attribute(attribute, value)`: * Sets an extra attribute with value on player. * `value` must be a string. @@ -3980,6 +3981,7 @@ Definition tables { hp_max = 1, + -- ^ For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT` physical = true, collide_with_objects = true, -- collide with other objects if physical = true weight = 5, -- cgit v1.2.3