From faa358e797128ab07bb5644ce305a832d59e5596 Mon Sep 17 00:00:00 2001 From: CoderForTheBetter Date: Wed, 28 Nov 2018 03:38:50 -0500 Subject: Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395) * Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0). --- doc/lua_api.txt | 3 +++ 1 file changed, 3 insertions(+) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 44902725d..a07356d00 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -5070,6 +5070,9 @@ This is basically a reference to a C++ `ServerActiveObject` * `set_acceleration(acc)` * `acc` is a vector * `get_acceleration()`: returns the acceleration, a vector +* `set_rotation(rot)` + * `rot` is a vector (radians) +* `get_rotation()` : returns the rotation, a vector (radians) * `set_yaw(radians)` * `get_yaw()`: returns number in radians * `set_texture_mod(mod)` -- cgit v1.2.3