From e7d4ec6834282402c24fe432e0dcebe78b7fcd01 Mon Sep 17 00:00:00 2001 From: Lars Müller <34514239+appgurueu@users.noreply.github.com> Date: Sat, 11 Jun 2022 20:01:14 +0200 Subject: on_deactivate: distinguish removal and unloading (#11931) Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed. --- games/devtest/mods/testentities/callbacks.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'games/devtest') diff --git a/games/devtest/mods/testentities/callbacks.lua b/games/devtest/mods/testentities/callbacks.lua index 320690b39..a212fbfbe 100644 --- a/games/devtest/mods/testentities/callbacks.lua +++ b/games/devtest/mods/testentities/callbacks.lua @@ -31,8 +31,8 @@ minetest.register_entity("testentities:callback", { on_activate = function(self, staticdata, dtime_s) message("Callback entity: on_activate! pos="..spos(self).."; dtime_s="..dtime_s) end, - on_deactivate = function(self) - message("Callback entity: on_deactivate! pos="..spos(self)) + on_deactivate = function(self, removal) + message("Callback entity: on_deactivate! pos="..spos(self) .. "; removal=" .. tostring(removal)) end, on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage) local name = get_object_name(puncher) -- cgit v1.2.3