From 97b693052cd5da228016afa6b31f07970b37569a Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 19 Mar 2012 23:54:56 +0200 Subject: Flatten share/ and user/ in the source and for the RUN_IN_PLACE build --- games/mesetint/mods/bucket/depends.txt | 2 + games/mesetint/mods/bucket/init.lua | 95 + games/mesetint/mods/bucket/textures/bucket.png | Bin 0 -> 329 bytes .../mesetint/mods/bucket/textures/bucket_lava.png | Bin 0 -> 363 bytes .../mesetint/mods/bucket/textures/bucket_water.png | Bin 0 -> 369 bytes games/mesetint/mods/default/init.lua | 1832 ++++++++++++++++++++ games/mesetint/mods/default/textures/crack.png | Bin 0 -> 1076 bytes .../mods/default/textures/default_apple.png | Bin 0 -> 203 bytes .../mods/default/textures/default_book.png | Bin 0 -> 292 bytes .../mods/default/textures/default_bookshelf.png | Bin 0 -> 597 bytes .../mods/default/textures/default_brick.png | Bin 0 -> 604 bytes .../mods/default/textures/default_cactus_side.png | Bin 0 -> 279 bytes .../mods/default/textures/default_cactus_top.png | Bin 0 -> 236 bytes .../mods/default/textures/default_chest_front.png | Bin 0 -> 167 bytes .../mods/default/textures/default_chest_lock.png | Bin 0 -> 224 bytes .../mods/default/textures/default_chest_side.png | Bin 0 -> 151 bytes .../mods/default/textures/default_chest_top.png | Bin 0 -> 142 bytes .../mods/default/textures/default_clay.png | Bin 0 -> 613 bytes .../mods/default/textures/default_clay_brick.png | Bin 0 -> 249 bytes .../mods/default/textures/default_clay_lump.png | Bin 0 -> 210 bytes .../mods/default/textures/default_cloud.png | Bin 0 -> 118 bytes .../mods/default/textures/default_coal_lump.png | Bin 0 -> 933 bytes .../mods/default/textures/default_cobble.png | Bin 0 -> 830 bytes .../mods/default/textures/default_dirt.png | Bin 0 -> 1586 bytes .../mods/default/textures/default_fence.png | Bin 0 -> 539 bytes .../default/textures/default_furnace_front.png | Bin 0 -> 246 bytes .../mods/default/textures/default_furnace_side.png | Bin 0 -> 236 bytes .../mods/default/textures/default_glass.png | Bin 0 -> 978 bytes .../mods/default/textures/default_grass.png | Bin 0 -> 874 bytes .../default/textures/default_grass_footsteps.png | Bin 0 -> 856 bytes .../mods/default/textures/default_grass_side.png | Bin 0 -> 878 bytes .../mods/default/textures/default_gravel.png | Bin 0 -> 591 bytes .../mods/default/textures/default_iron_lump.png | Bin 0 -> 936 bytes .../mods/default/textures/default_junglegrass.png | Bin 0 -> 672 bytes .../mods/default/textures/default_jungletree.png | Bin 0 -> 502 bytes .../default/textures/default_jungletree_top.png | Bin 0 -> 507 bytes .../mods/default/textures/default_ladder.png | Bin 0 -> 395 bytes .../mods/default/textures/default_lava.png | Bin 0 -> 357 bytes .../mods/default/textures/default_leaves.png | Bin 0 -> 1689 bytes .../mods/default/textures/default_mese.png | Bin 0 -> 203 bytes .../mods/default/textures/default_mineral_coal.png | Bin 0 -> 952 bytes .../mods/default/textures/default_mineral_iron.png | Bin 0 -> 1614 bytes .../mods/default/textures/default_mossycobble.png | Bin 0 -> 965 bytes .../mods/default/textures/default_nc_back.png | Bin 0 -> 303 bytes .../mods/default/textures/default_nc_front.png | Bin 0 -> 410 bytes .../mods/default/textures/default_nc_rb.png | Bin 0 -> 203 bytes .../mods/default/textures/default_nc_side.png | Bin 0 -> 260 bytes .../mods/default/textures/default_paper.png | Bin 0 -> 242 bytes .../mods/default/textures/default_papyrus.png | Bin 0 -> 366 bytes .../mods/default/textures/default_rail.png | Bin 0 -> 507 bytes .../default/textures/default_rail_crossing.png | Bin 0 -> 555 bytes .../mods/default/textures/default_rail_curved.png | Bin 0 -> 545 bytes .../default/textures/default_rail_t_junction.png | Bin 0 -> 542 bytes .../mods/default/textures/default_sand.png | Bin 0 -> 1381 bytes .../mods/default/textures/default_sandstone.png | Bin 0 -> 772 bytes .../mods/default/textures/default_sapling.png | Bin 0 -> 502 bytes .../default/textures/default_scorched_stuff.png | Bin 0 -> 233 bytes .../mods/default/textures/default_sign_wall.png | Bin 0 -> 489 bytes .../mods/default/textures/default_steel_block.png | Bin 0 -> 219 bytes .../mods/default/textures/default_steel_ingot.png | Bin 0 -> 207 bytes .../mods/default/textures/default_stick.png | Bin 0 -> 182 bytes .../mods/default/textures/default_stone.png | Bin 0 -> 806 bytes .../mods/default/textures/default_tnt_bottom.png | Bin 0 -> 161 bytes .../mods/default/textures/default_tnt_side.png | Bin 0 -> 186 bytes .../mods/default/textures/default_tnt_top.png | Bin 0 -> 264 bytes .../default/textures/default_tool_mesepick.png | Bin 0 -> 252 bytes .../default/textures/default_tool_steelaxe.png | Bin 0 -> 927 bytes .../default/textures/default_tool_steelpick.png | Bin 0 -> 271 bytes .../default/textures/default_tool_steelshovel.png | Bin 0 -> 216 bytes .../default/textures/default_tool_steelsword.png | Bin 0 -> 291 bytes .../default/textures/default_tool_stoneaxe.png | Bin 0 -> 931 bytes .../default/textures/default_tool_stonepick.png | Bin 0 -> 262 bytes .../default/textures/default_tool_stoneshovel.png | Bin 0 -> 203 bytes .../default/textures/default_tool_stonesword.png | Bin 0 -> 301 bytes .../mods/default/textures/default_tool_woodaxe.png | Bin 0 -> 927 bytes .../default/textures/default_tool_woodpick.png | Bin 0 -> 245 bytes .../default/textures/default_tool_woodshovel.png | Bin 0 -> 203 bytes .../default/textures/default_tool_woodsword.png | Bin 0 -> 255 bytes .../mods/default/textures/default_torch.png | Bin 0 -> 925 bytes .../default/textures/default_torch_on_ceiling.png | Bin 0 -> 913 bytes .../default/textures/default_torch_on_floor.png | Bin 0 -> 917 bytes .../mods/default/textures/default_tree.png | Bin 0 -> 1445 bytes .../mods/default/textures/default_tree_top.png | Bin 0 -> 1024 bytes .../mods/default/textures/default_water.png | Bin 0 -> 518 bytes .../mods/default/textures/default_wood.png | Bin 0 -> 1400 bytes games/mesetint/mods/default/textures/heart.png | Bin 0 -> 308 bytes games/mesetint/mods/default/textures/player.png | Bin 0 -> 212 bytes .../mesetint/mods/default/textures/player_back.png | Bin 0 -> 201 bytes games/mesetint/mods/default/textures/treeprop.png | Bin 0 -> 1055 bytes games/mesetint/mods/default/textures/wieldhand.png | Bin 0 -> 384 bytes games/mesetint/mods/experimental/depends.txt | 2 + games/mesetint/mods/experimental/init.lua | 616 +++++++ .../textures/experimental_dummyball.png | Bin 0 -> 838 bytes games/mesetint/mods/give_initial_stuff/depends.txt | 2 + games/mesetint/mods/give_initial_stuff/init.lua | 12 + games/mesetint/mods/legacy/depends.txt | 2 + games/mesetint/mods/legacy/init.lua | 132 ++ games/mesetint/mods/legacy/textures/apple_iron.png | Bin 0 -> 207 bytes games/mesetint/mods/legacy/textures/cooked_rat.png | Bin 0 -> 239 bytes .../mods/legacy/textures/dungeon_master.png | Bin 0 -> 6636 bytes games/mesetint/mods/legacy/textures/fireball.png | Bin 0 -> 603 bytes games/mesetint/mods/legacy/textures/firefly.png | Bin 0 -> 116 bytes games/mesetint/mods/legacy/textures/oerkki1.png | Bin 0 -> 250 bytes .../mods/legacy/textures/oerkki1_damaged.png | Bin 0 -> 341 bytes games/mesetint/mods/legacy/textures/rat.png | Bin 0 -> 920 bytes 105 files changed, 2695 insertions(+) create mode 100644 games/mesetint/mods/bucket/depends.txt create mode 100644 games/mesetint/mods/bucket/init.lua create mode 100644 games/mesetint/mods/bucket/textures/bucket.png create mode 100644 games/mesetint/mods/bucket/textures/bucket_lava.png create mode 100644 games/mesetint/mods/bucket/textures/bucket_water.png create mode 100644 games/mesetint/mods/default/init.lua create mode 100644 games/mesetint/mods/default/textures/crack.png create mode 100644 games/mesetint/mods/default/textures/default_apple.png create mode 100644 games/mesetint/mods/default/textures/default_book.png create mode 100644 games/mesetint/mods/default/textures/default_bookshelf.png create mode 100644 games/mesetint/mods/default/textures/default_brick.png create mode 100644 games/mesetint/mods/default/textures/default_cactus_side.png create mode 100644 games/mesetint/mods/default/textures/default_cactus_top.png create mode 100644 games/mesetint/mods/default/textures/default_chest_front.png create mode 100644 games/mesetint/mods/default/textures/default_chest_lock.png create mode 100644 games/mesetint/mods/default/textures/default_chest_side.png create mode 100644 games/mesetint/mods/default/textures/default_chest_top.png create mode 100644 games/mesetint/mods/default/textures/default_clay.png create mode 100644 games/mesetint/mods/default/textures/default_clay_brick.png create mode 100644 games/mesetint/mods/default/textures/default_clay_lump.png create mode 100644 games/mesetint/mods/default/textures/default_cloud.png create mode 100644 games/mesetint/mods/default/textures/default_coal_lump.png create mode 100644 games/mesetint/mods/default/textures/default_cobble.png create mode 100644 games/mesetint/mods/default/textures/default_dirt.png create mode 100644 games/mesetint/mods/default/textures/default_fence.png create mode 100644 games/mesetint/mods/default/textures/default_furnace_front.png create mode 100644 games/mesetint/mods/default/textures/default_furnace_side.png create mode 100644 games/mesetint/mods/default/textures/default_glass.png create mode 100644 games/mesetint/mods/default/textures/default_grass.png create mode 100644 games/mesetint/mods/default/textures/default_grass_footsteps.png create mode 100644 games/mesetint/mods/default/textures/default_grass_side.png create mode 100644 games/mesetint/mods/default/textures/default_gravel.png create mode 100644 games/mesetint/mods/default/textures/default_iron_lump.png create mode 100644 games/mesetint/mods/default/textures/default_junglegrass.png create mode 100644 games/mesetint/mods/default/textures/default_jungletree.png create mode 100644 games/mesetint/mods/default/textures/default_jungletree_top.png create mode 100644 games/mesetint/mods/default/textures/default_ladder.png create mode 100644 games/mesetint/mods/default/textures/default_lava.png create mode 100644 games/mesetint/mods/default/textures/default_leaves.png create mode 100644 games/mesetint/mods/default/textures/default_mese.png create mode 100644 games/mesetint/mods/default/textures/default_mineral_coal.png create mode 100644 games/mesetint/mods/default/textures/default_mineral_iron.png create mode 100644 games/mesetint/mods/default/textures/default_mossycobble.png create mode 100644 games/mesetint/mods/default/textures/default_nc_back.png create mode 100644 games/mesetint/mods/default/textures/default_nc_front.png create mode 100644 games/mesetint/mods/default/textures/default_nc_rb.png create mode 100644 games/mesetint/mods/default/textures/default_nc_side.png create mode 100644 games/mesetint/mods/default/textures/default_paper.png create mode 100644 games/mesetint/mods/default/textures/default_papyrus.png create mode 100644 games/mesetint/mods/default/textures/default_rail.png create mode 100644 games/mesetint/mods/default/textures/default_rail_crossing.png create mode 100644 games/mesetint/mods/default/textures/default_rail_curved.png create mode 100644 games/mesetint/mods/default/textures/default_rail_t_junction.png create mode 100644 games/mesetint/mods/default/textures/default_sand.png create mode 100644 games/mesetint/mods/default/textures/default_sandstone.png create mode 100644 games/mesetint/mods/default/textures/default_sapling.png create mode 100644 games/mesetint/mods/default/textures/default_scorched_stuff.png create mode 100644 games/mesetint/mods/default/textures/default_sign_wall.png create mode 100644 games/mesetint/mods/default/textures/default_steel_block.png create mode 100644 games/mesetint/mods/default/textures/default_steel_ingot.png create mode 100644 games/mesetint/mods/default/textures/default_stick.png create mode 100644 games/mesetint/mods/default/textures/default_stone.png create mode 100644 games/mesetint/mods/default/textures/default_tnt_bottom.png create mode 100644 games/mesetint/mods/default/textures/default_tnt_side.png create mode 100644 games/mesetint/mods/default/textures/default_tnt_top.png create mode 100644 games/mesetint/mods/default/textures/default_tool_mesepick.png create mode 100644 games/mesetint/mods/default/textures/default_tool_steelaxe.png create mode 100644 games/mesetint/mods/default/textures/default_tool_steelpick.png create mode 100644 games/mesetint/mods/default/textures/default_tool_steelshovel.png create mode 100644 games/mesetint/mods/default/textures/default_tool_steelsword.png create mode 100644 games/mesetint/mods/default/textures/default_tool_stoneaxe.png create mode 100644 games/mesetint/mods/default/textures/default_tool_stonepick.png create mode 100644 games/mesetint/mods/default/textures/default_tool_stoneshovel.png create mode 100644 games/mesetint/mods/default/textures/default_tool_stonesword.png create mode 100644 games/mesetint/mods/default/textures/default_tool_woodaxe.png create mode 100644 games/mesetint/mods/default/textures/default_tool_woodpick.png create mode 100644 games/mesetint/mods/default/textures/default_tool_woodshovel.png create mode 100644 games/mesetint/mods/default/textures/default_tool_woodsword.png create mode 100644 games/mesetint/mods/default/textures/default_torch.png create mode 100644 games/mesetint/mods/default/textures/default_torch_on_ceiling.png create mode 100644 games/mesetint/mods/default/textures/default_torch_on_floor.png create mode 100644 games/mesetint/mods/default/textures/default_tree.png create mode 100644 games/mesetint/mods/default/textures/default_tree_top.png create mode 100644 games/mesetint/mods/default/textures/default_water.png create mode 100644 games/mesetint/mods/default/textures/default_wood.png create mode 100644 games/mesetint/mods/default/textures/heart.png create mode 100644 games/mesetint/mods/default/textures/player.png create mode 100644 games/mesetint/mods/default/textures/player_back.png create mode 100644 games/mesetint/mods/default/textures/treeprop.png create mode 100644 games/mesetint/mods/default/textures/wieldhand.png create mode 100644 games/mesetint/mods/experimental/depends.txt create mode 100644 games/mesetint/mods/experimental/init.lua create mode 100644 games/mesetint/mods/experimental/textures/experimental_dummyball.png create mode 100644 games/mesetint/mods/give_initial_stuff/depends.txt create mode 100644 games/mesetint/mods/give_initial_stuff/init.lua create mode 100644 games/mesetint/mods/legacy/depends.txt create mode 100644 games/mesetint/mods/legacy/init.lua create mode 100644 games/mesetint/mods/legacy/textures/apple_iron.png create mode 100644 games/mesetint/mods/legacy/textures/cooked_rat.png create mode 100644 games/mesetint/mods/legacy/textures/dungeon_master.png create mode 100644 games/mesetint/mods/legacy/textures/fireball.png create mode 100644 games/mesetint/mods/legacy/textures/firefly.png create mode 100644 games/mesetint/mods/legacy/textures/oerkki1.png create mode 100644 games/mesetint/mods/legacy/textures/oerkki1_damaged.png create mode 100644 games/mesetint/mods/legacy/textures/rat.png (limited to 'games/mesetint') diff --git a/games/mesetint/mods/bucket/depends.txt b/games/mesetint/mods/bucket/depends.txt new file mode 100644 index 000000000..3a7daa1d7 --- /dev/null +++ b/games/mesetint/mods/bucket/depends.txt @@ -0,0 +1,2 @@ +default + diff --git a/games/mesetint/mods/bucket/init.lua b/games/mesetint/mods/bucket/init.lua new file mode 100644 index 000000000..8ed9da522 --- /dev/null +++ b/games/mesetint/mods/bucket/init.lua @@ -0,0 +1,95 @@ +-- bucket (Minetest 0.4 mod) +-- A bucket, which can pick up water and lava + +minetest.register_alias("bucket", "bucket:bucket_empty") +minetest.register_alias("bucket_water", "bucket:bucket_water") +minetest.register_alias("bucket_lava", "bucket:bucket_lava") + +minetest.register_craft({ + output = 'bucket:bucket_empty 1', + recipe = { + {'default:steel_ingot', '', 'default:steel_ingot'}, + {'', 'default:steel_ingot', ''}, + } +}) + +bucket = {} +bucket.liquids = {} + +-- Register a new liquid +-- source = name of the source node +-- flowing = name of the flowing node +-- itemname = name of the new bucket item (or nil if liquid is not takeable) +-- inventory_image = texture of the new bucket item (ignored if itemname == nil) +-- This function can be called from any mod (that depends on bucket). +function bucket.register_liquid(source, flowing, itemname, inventory_image) + bucket.liquids[source] = { + source = source, + flowing = flowing, + itemname = itemname, + } + bucket.liquids[flowing] = bucket.liquids[source] + + if itemname ~= nil then + minetest.register_craftitem(itemname, { + inventory_image = inventory_image, + stack_max = 1, + liquids_pointable = true, + on_use = function(itemstack, user, pointed_thing) + -- Must be pointing to node + if pointed_thing.type ~= "node" then + return + end + -- Check if pointing to a liquid + n = minetest.env:get_node(pointed_thing.under) + if bucket.liquids[n.name] == nil then + -- Not a liquid + minetest.env:add_node(pointed_thing.above, {name=source}) + elseif n.name ~= source then + -- It's a liquid + minetest.env:add_node(pointed_thing.under, {name=source}) + end + return {name="bucket:bucket_empty"} + end + }) + end +end + +minetest.register_craftitem("bucket:bucket_empty", { + inventory_image = "bucket.png", + stack_max = 1, + liquids_pointable = true, + on_use = function(itemstack, user, pointed_thing) + -- Must be pointing to node + if pointed_thing.type ~= "node" then + return + end + -- Check if pointing to a liquid source + n = minetest.env:get_node(pointed_thing.under) + liquiddef = bucket.liquids[n.name] + if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then + minetest.env:add_node(pointed_thing.under, {name="air"}) + return {name=liquiddef.itemname} + end + end, +}) + +bucket.register_liquid( + "default:water_source", + "default:water_flowing", + "bucket:bucket_water", + "bucket_water.png" +) + +bucket.register_liquid( + "default:lava_source", + "default:lava_flowing", + "bucket:bucket_lava", + "bucket_lava.png" +) + +minetest.register_craft({ + type = "fuel", + recipe = "default:bucket_lava", + burntime = 60, +}) diff --git a/games/mesetint/mods/bucket/textures/bucket.png b/games/mesetint/mods/bucket/textures/bucket.png new file mode 100644 index 000000000..f165fd209 Binary files /dev/null and b/games/mesetint/mods/bucket/textures/bucket.png differ diff --git a/games/mesetint/mods/bucket/textures/bucket_lava.png b/games/mesetint/mods/bucket/textures/bucket_lava.png new file mode 100644 index 000000000..7cf27cd1f Binary files /dev/null and b/games/mesetint/mods/bucket/textures/bucket_lava.png differ diff --git a/games/mesetint/mods/bucket/textures/bucket_water.png b/games/mesetint/mods/bucket/textures/bucket_water.png new file mode 100644 index 000000000..f220ec51e Binary files /dev/null and b/games/mesetint/mods/bucket/textures/bucket_water.png differ diff --git a/games/mesetint/mods/default/init.lua b/games/mesetint/mods/default/init.lua new file mode 100644 index 000000000..7823db6b9 --- /dev/null +++ b/games/mesetint/mods/default/init.lua @@ -0,0 +1,1832 @@ +-- default (Minetest 0.4 mod) +-- Most default stuff + +-- Quick documentation about the API +-- ================================= +-- +-- Helper functions defined by builtin.lua: +-- dump2(obj, name="_", dumped={}) +-- dump(obj, dumped={}) +-- +-- Mod load path +-- ------------- +-- Generic: +-- $path_data/mods/ +-- $path_userdata/usermods/ +-- $mapdir/worldmods/ +-- +-- On a run-in-place version (eg. the distributed windows version): +-- minetest-0.4.x/data/mods/ +-- minetest-0.4.x/usermods/ +-- minetest-0.4.x/world/worldmods/ +-- +-- On an installed version on linux: +-- /usr/share/minetest/mods/ +-- ~/.minetest/usermods +-- ~/.minetest/world/worldmods +-- +-- Naming convention for registered textual names +-- ---------------------------------------------- +-- "modname:" ( can have characters a-zA-Z0-9_) +-- +-- This is to prevent conflicting names from corrupting maps and is +-- enforced by the mod loader. +-- +-- Example: mod "experimental", ideal item/node/entity name "tnt": +-- -> the name should be "experimental:tnt". +-- +-- Enforcement can be overridden by prefixing the name with ":". This can +-- be used for overriding the registrations of some other mod. +-- +-- Example: Any mod can redefine experimental:tnt by using the name +-- ":experimental:tnt" when registering it. +-- (also that mods is required to have "experimental" as a dependency) +-- +-- The legacy mod uses ":" for maintaining backwards compatibility. +-- +-- Textures +-- -------- +-- Mods should generally prefix their textures with modname_, eg. given +-- the mod name "foomod", a texture could be called "default_foomod_superfurnace.png" +-- +-- This is not crucial and a conflicting name will not corrupt maps. +-- +-- Representations of simple things +-- -------------------------------- +-- +-- MapNode representation: +-- {name="name", param1=num, param2=num} +-- +-- param1 and param2 are 8 bit and 4 bit integers, respectively. They +-- are reserved for certain automated functions. If you don't use these +-- functions, you can use them to store arbitrary values. +-- +-- param1 is reserved for the engine when: +-- paramtype != "none" +-- param2 is reserved for the engine when any of these are used: +-- liquidtype == "flowing" +-- drawtype == "flowingliquid" +-- drawtype == "torchlike" +-- drawtype == "signlike" +-- +-- Position representation: +-- {x=num, y=num, z=num} +-- +-- stackstring/itemstring: A stack of items in serialized format. +-- eg. 'node "default:dirt" 5' +-- eg. 'tool "default:pick_wood" 21323' +-- eg. 'craft "default:apple" 2' +-- +-- item: A stack of items in Lua table format. +-- eg. {name="default:dirt", count=1, wear=0, metadata=""} +-- ^ a single dirt node +-- eg. {name="default:pick_wood", count=1, wear=21323, metadata=""} +-- ^ a wooden pick about 1/3 weared out +-- eg. {name="default:apple", count=1, wear=0, metadata=""} +-- ^ an apple. +-- +-- Any time an item must be passed to a function, it can be an +-- ItemStack (see below), an itemstring or a table in the above format. +-- +-- Global functions: +-- minetest.register_entity(name, prototype table) +-- minetest.register_abm(abm definition) +-- minetest.register_node(name, node definition) +-- minetest.register_tool(name, item definition) +-- minetest.register_craftitem(name, item definition) +-- minetest.register_alias(name, convert_to) +-- minetest.register_craft(recipe) +-- minetest.register_globalstep(func(dtime)) +-- minetest.register_on_placenode(func(pos, newnode, placer)) +-- minetest.register_on_dignode(func(pos, oldnode, digger)) +-- minetest.register_on_punchnode(func(pos, node, puncher)) +-- minetest.register_on_generated(func(minp, maxp)) +-- minetest.register_on_newplayer(func(ObjectRef)) +-- minetest.register_on_dieplayer(func(ObjectRef)) +-- minetest.register_on_respawnplayer(func(ObjectRef)) +-- ^ return true in func to disable regular player placement +-- ^ currently called _before_ repositioning of player occurs +-- minetest.register_on_chat_message(func(name, message)) +-- minetest.add_to_creative_inventory(itemstring) +-- minetest.setting_get(name) -> string or nil +-- minetest.setting_getbool(name) -> boolean value or nil +-- minetest.chat_send_all(text) +-- minetest.chat_send_player(name, text) +-- minetest.get_player_privs(name) -> set of privs +-- minetest.get_inventory(location) -> InvRef +-- ^ location = eg. {type="player", name="celeron55"} +-- {type="node", pos={x=, y=, z=}} +-- minetest.get_current_modname() -> string +-- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname" +-- ^ Useful for loading additional .lua modules or static data from mod +-- minetest.get_worldpath(modname) -> eg. "/home/user/.minetest/world" +-- ^ Useful for storing custom data +-- +-- minetest.debug(line) +-- ^ Goes to dstream +-- minetest.log(line) +-- minetest.log(loglevel, line) +-- ^ loglevel one of "error", "action", "info", "verbose" +-- +-- minetest.digprop_constanttime(time) +-- minetest.digprop_stonelike(toughness) +-- minetest.digprop_dirtlike(toughness) +-- minetest.digprop_gravellike(toughness) +-- minetest.digprop_woodlike(toughness) +-- minetest.digprop_leaveslike(toughness) +-- minetest.digprop_glasslike(toughness) +-- +-- Global objects: +-- minetest.env - environment reference +-- +-- Global tables: +-- minetest.registered_items +-- ^ List of registered items, indexed by name +-- minetest.registered_nodes +-- ^ List of registered node definitions, indexed by name +-- minetest.registered_craftitems +-- ^ List of registered craft item definitions, indexed by name +-- minetest.registered_tools +-- ^ List of registered tool definitions, indexed by name +-- minetest.registered_entities +-- ^ List of registered entity prototypes, indexed by name +-- minetest.object_refs +-- ^ List of object references, indexed by active object id +-- minetest.luaentities +-- ^ List of lua entities, indexed by active object id +-- +-- EnvRef is basically ServerEnvironment and ServerMap combined. +-- EnvRef methods: +-- - add_node(pos, node) +-- - remove_node(pos) +-- - get_node(pos) +-- ^ Returns {name="ignore", ...} for unloaded area +-- - get_node_or_nil(pos) +-- ^ Returns nil for unloaded area +-- - get_node_light(pos, timeofday) -> 0...15 or nil +-- ^ timeofday: nil = current time, 0 = night, 0.5 = day +-- - add_entity(pos, name): Returns ObjectRef or nil if failed +-- - add_item(pos, itemstring) +-- - add_rat(pos) +-- - add_firefly(pos) +-- - get_meta(pos) -- Get a NodeMetaRef at that position +-- - get_player_by_name(name) -- Get an ObjectRef to a player +-- - get_objects_inside_radius(pos, radius) +-- - set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday +-- - get_timeofday() +-- +-- NodeMetaRef (this stuff is subject to change in a future version) +-- - get_type() +-- - allows_text_input() +-- - set_text(text) -- eg. set the text of a sign +-- - get_text() +-- - get_owner() +-- - set_owner(string) +-- Generic node metadata specific: +-- - set_infotext(infotext) +-- - get_inventory() -> InvRef +-- - set_inventory_draw_spec(string) +-- - set_allow_text_input(bool) +-- - set_allow_removal(bool) +-- - set_enforce_owner(bool) +-- - is_inventory_modified() +-- - reset_inventory_modified() +-- - is_text_modified() +-- - reset_text_modified() +-- - set_string(name, value) +-- - get_string(name) +-- +-- ObjectRef is basically ServerActiveObject. +-- ObjectRef methods: +-- - remove(): remove object (after returning from Lua) +-- - getpos() -> {x=num, y=num, z=num} +-- - setpos(pos); pos={x=num, y=num, z=num} +-- - moveto(pos, continuous=false): interpolated move +-- - punch(puncher, time_from_last_punch, tool_capabilities, direction) +-- ^ puncher = an another ObjectRef, +-- ^ time_from_last_punch = time since last punch action of the puncher +-- - right_click(clicker); clicker = an another ObjectRef +-- - get_hp(): returns number of hitpoints (2 * number of hearts) +-- - set_hp(hp): set number of hitpoints (2 * number of hearts) +-- - get_inventory() -> InvRef +-- - get_wield_list(): returns the name of the inventory list the wielded item is in +-- - get_wield_index(): returns the index of the wielded item +-- - get_wielded_item() -> ItemStack +-- - set_wielded_item(item): replaces the wielded item, returns true if successful +-- LuaEntitySAO-only: (no-op for other objects) +-- - setvelocity({x=num, y=num, z=num}) +-- - getvelocity() -> {x=num, y=num, z=num} +-- - setacceleration({x=num, y=num, z=num}) +-- - getacceleration() -> {x=num, y=num, z=num} +-- - setyaw(radians) +-- - getyaw() -> radians +-- - settexturemod(mod) +-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2, +-- - select_horiz_by_yawpitch=false) +-- - ^ Select sprite from spritesheet with optional animation and DM-style +-- - texture selection based on yaw relative to camera +-- - set_armor_groups({group1=rating, group2=rating, ...}) +-- - get_entity_name() (DEPRECATED: Will be removed in a future version) +-- - get_luaentity() +-- Player-only: (no-op for other objects) +-- - get_player_name(): will return nil if is not a player +-- - get_look_dir(): get camera direction as a unit vector +-- - get_look_pitch(): pitch in radians +-- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now) +-- +-- InvRef methods: +-- - get_size(listname): get size of a list +-- - set_size(listname, size): set size of a list +-- - get_stack(listname, i): get a copy of stack index i in list +-- - set_stack(listname, i, stack): copy stack to index i in list +-- - get_list(listname): return full list +-- - set_list(listname, list): set full list (size will not change) +-- - add_item(listname, stack): add item somewhere in list, returns leftover ItemStack +-- - room_for_item(listname, stack): returns true if the stack of items +-- can be fully added to the list +-- - contains_item(listname, stack): returns true if the stack of items +-- can be fully taken from the list +-- remove_item(listname, stack): take as many items as specified from the list, +-- returns the items that were actually removed (as an ItemStack) +-- +-- ItemStack methods: +-- - is_empty(): return true if stack is empty +-- - get_name(): returns item name (e.g. "default:stone") +-- - get_count(): returns number of items on the stack +-- - get_wear(): returns tool wear (0-65535), 0 for non-tools +-- - get_metadata(): returns metadata (a string attached to an item stack) +-- - clear(): removes all items from the stack, making it empty +-- - replace(item): replace the contents of this stack (item can also +-- be an itemstring or table) +-- - to_string(): returns the stack in itemstring form +-- - to_table(): returns the stack in Lua table form +-- - get_stack_max(): returns the maximum size of the stack (depends on the item) +-- - get_free_space(): returns get_stack_max() - get_count() +-- - is_known(): returns true if the item name refers to a defined item type +-- - get_definition(): returns the item definition table +-- - get_tool_capabilities(): returns the digging properties of the item, +-- ^ or those of the hand if none are defined for this item type +-- - add_wear(amount): increases wear by amount if the item is a tool +-- - add_item(item): put some item or stack onto this stack, +-- ^ returns leftover ItemStack +-- - item_fits(item): returns true if item or stack can be fully added to this one +-- - take_item(n): take (and remove) up to n items from this stack +-- ^ returns taken ItemStack +-- ^ if n is omitted, n=1 is used +-- - peek_item(n): copy (don't remove) up to n items from this stack +-- ^ returns copied ItemStack +-- ^ if n is omitted, n=1 is used +-- +-- Registered entities: +-- - Functions receive a "luaentity" as self: +-- - It has the member .name, which is the registered name ("mod:thing") +-- - It has the member .object, which is an ObjectRef pointing to the object +-- - The original prototype stuff is visible directly via a metatable +-- - Callbacks: +-- - on_activate(self, staticdata) +-- - on_step(self, dtime) +-- - on_punch(self, hitter) +-- - on_rightclick(self, clicker) +-- - get_staticdata(self) +-- ^ return string that will be passed to on_activate when the object +-- is created next time +-- +-- Entity prototype table: +-- { +-- physical = true, +-- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, +-- visual = "cube"/"sprite", +-- visual_size = {x=1, y=1}, +-- textures = {texture,texture,texture,texture,texture,texture}, +-- spritediv = {x=1, y=1}, +-- initial_sprite_basepos = {x=0, y=0}, +-- on_activate = function(self, staticdata), +-- on_step = function(self, dtime), +-- on_punch = function(self, hitter), +-- on_rightclick = function(self, clicker), +-- get_staticdata = function(self), +-- # Also you can define arbitrary member variables here +-- myvariable = whatever, +-- } +-- +-- Item definition options (register_node, register_craftitem, register_tool) +-- { +-- description = "Steel Axe", +-- groups = {}, -- key=name, value=rating; rating=1..3. +-- if rating not applicable, use 1. +-- eg. {wool=1, fluffy=3} +-- {soil=2, outerspace=1, crumbly=1} +-- {bendy=2, snappy=1}, +-- {hard=1, metal=1, spikes=1} +-- inventory_image = "default_tool_steelaxe.png", +-- wield_image = "", +-- wield_scale = {x=1,y=1,z=1}, +-- stack_max = 99, +-- liquids_pointable = false, +-- tool_capabilities = { +-- full_punch_interval = 1.0, +-- max_drop_level=0, +-- groupcaps={ +-- -- For example: +-- fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, +-- snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, +-- choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} +-- } +-- } +-- on_drop = func(item, dropper, pos), +-- on_place = func(item, placer, pointed_thing), +-- on_use = func(item, user, pointed_thing), +-- } +-- +-- Node definition options (register_node): +-- { +-- , +-- drawtype = "normal", +-- visual_scale = 1.0, +-- tile_images = {"default_unknown_block.png"}, +-- special_materials = { +-- {image="", backface_culling=true}, +-- {image="", backface_culling=true}, +-- }, +-- alpha = 255, +-- post_effect_color = {a=0, r=0, g=0, b=0}, +-- paramtype = "none", +-- paramtype2 = "none", +-- is_ground_content = false, +-- sunlight_propagates = false, +-- walkable = true, +-- pointable = true, +-- diggable = true, +-- climbable = false, +-- buildable_to = false, +-- drop = "", +-- -- alternatively drop = { max_items = ..., items = { ... } } +-- metadata_name = "", +-- liquidtype = "none", +-- liquid_alternative_flowing = "", +-- liquid_alternative_source = "", +-- liquid_viscosity = 0, +-- light_source = 0, +-- damage_per_second = 0, +-- selection_box = {type="regular"}, +-- legacy_facedir_simple = false, -- Support maps made in and before January 2012 +-- legacy_wallmounted = false, -- Support maps made in and before January 2012 +-- } +-- +-- Recipe: +-- { +-- output = 'default:pick_stone', +-- recipe = { +-- {'default:cobble', 'default:cobble', 'default:cobble'}, +-- {'', 'default:stick', ''}, +-- {'', 'default:stick', ''}, +-- }, +-- replacements = +-- } +-- +-- Recipe (shapeless): +-- { +-- type = "shapeless", +-- output = 'mushrooms:mushroom_stew', +-- recipe = { +-- "mushrooms:bowl", +-- "mushrooms:mushroom_brown", +-- "mushrooms:mushroom_red", +-- }, +-- replacements = +-- } +-- +-- Recipe (tool repair): +-- { +-- type = "toolrepair", +-- additional_wear = -0.02, +-- } +-- +-- Recipe (cooking): +-- { +-- type = "cooking", +-- output = "default:glass", +-- recipe = "default:sand", +-- cooktime = 3, +-- } +-- +-- Recipe (furnace fuel): +-- { +-- type = "fuel", +-- recipe = "default:leaves", +-- burntime = 1, +-- } +-- +-- ABM (ActiveBlockModifier) definition: +-- { +-- nodenames = {"default:lava_source"}, +-- neighbors = {"default:water_source", "default:water_flowing"}, -- (any of these) +-- ^ If left out or empty, any neighbor will do +-- ^ This might get removed in the future +-- interval = 1.0, -- (operation interval) +-- chance = 1, -- (chance of trigger is 1.0/this) +-- action = func(pos, node, active_object_count, active_object_count_wider), +-- } +-- +-- Item groups: +-- - Groups always have a rating associated with them. If there is no +-- useful meaning for a rating for a given group, it shall be 1. +-- - When not defined, the rating of a group defaults to 0. +-- +-- Special groups: +-- - dig_immediate: +-- - 2: node is removed without tool wear after 1 second or so +-- - 3: node is removed without tool wear immediately (like a torch) +-- - level: Can be used to give an additional sense of progression in the game. +-- - 0 is something that is directly accessible at the start of gameplay + +WATER_ALPHA = 160 +WATER_VISC = 1 +LAVA_VISC = 7 +LIGHT_MAX = 14 + +-- Definitions made by this mod that other mods can use too +default = {} + +-- +-- Tool definition +-- + +-- The hand +minetest.register_item(":", { + type = "none", + wield_image = "wieldhand.png", + wield_scale = {x=1,y=1,z=2.5}, + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level = 0, + groupcaps = { + fleshy = {times={[2]=2.00, [3]=1.00}, maxwear=0, maxlevel=1}, + crumbly = {times={[3]=0.70}, maxwear=0, maxlevel=1}, + snappy = {times={[3]=0.40}, maxwear=0, maxlevel=1}, + oddly_breakable_by_hand = {times={[1]=1.50,[2]=1.00,[3]=0.70}, maxwear=0, maxlevel=3}, + } + } +}) + +minetest.register_tool("default:pick_wood", { + description = "Wooden Pickaxe", + inventory_image = "default_tool_woodpick.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + cracky={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1} + } + }, +}) +minetest.register_tool("default:pick_stone", { + description = "Stone Pickaxe", + inventory_image = "default_tool_stonepick.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + cracky={times={[1]=1.50, [2]=0.80, [3]=0.60}, maxwear=0.05, maxlevel=1} + } + }, +}) +minetest.register_tool("default:pick_steel", { + description = "Steel Pickaxe", + inventory_image = "default_tool_steelpick.png", + tool_capabilities = { + max_drop_level=1, + groupcaps={ + cracky={times={[1]=1.00, [2]=0.60, [3]=0.40}, maxwear=0.1, maxlevel=2} + } + }, +}) +minetest.register_tool("default:pick_mese", { + description = "Mese Pickaxe", + inventory_image = "default_tool_mesepick.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=3, + groupcaps={ + cracky={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3}, + crumbly={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3}, + snappy={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3} + } + }, +}) +minetest.register_tool("default:shovel_wood", { + description = "Wooden Shovel", + inventory_image = "default_tool_woodshovel.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + crumbly={times={[1]=1.50, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=1} + } + }, +}) +minetest.register_tool("default:shovel_stone", { + description = "Stone Shovel", + inventory_image = "default_tool_stoneshovel.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + crumbly={times={[1]=0.80, [2]=0.50, [3]=0.30}, maxwear=0.05, maxlevel=1} + } + }, +}) +minetest.register_tool("default:shovel_steel", { + description = "Steel Shovel", + inventory_image = "default_tool_steelshovel.png", + tool_capabilities = { + max_drop_level=1, + groupcaps={ + crumbly={times={[1]=0.50, [2]=0.35, [3]=0.30}, maxwear=0.1, maxlevel=2} + } + }, +}) +minetest.register_tool("default:axe_wood", { + description = "Wooden Axe", + inventory_image = "default_tool_woodaxe.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + choppy={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1}, + fleshy={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1} + } + }, +}) +minetest.register_tool("default:axe_stone", { + description = "Stone Axe", + inventory_image = "default_tool_stoneaxe.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + choppy={times={[1]=1.50, [2]=1.00, [3]=0.60}, maxwear=0.05, maxlevel=1}, + fleshy={times={[2]=1.30, [3]=0.70}, maxwear=0.05, maxlevel=1} + } + }, +}) +minetest.register_tool("default:axe_steel", { + description = "Steel Axe", + inventory_image = "default_tool_steelaxe.png", + tool_capabilities = { + max_drop_level=1, + groupcaps={ + choppy={times={[1]=1.00, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=2}, + fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.03, maxlevel=1} + } + }, +}) +minetest.register_tool("default:sword_wood", { + description = "Wooden Sword", + inventory_image = "default_tool_woodsword.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=0, + groupcaps={ + fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.1, maxlevel=1}, + snappy={times={[2]=1.00, [3]=0.50}, maxwear=0.1, maxlevel=1}, + choppy={times={[3]=1.00}, maxwear=0.05, maxlevel=0} + } + } +}) +minetest.register_tool("default:sword_stone", { + description = "Stone Sword", + inventory_image = "default_tool_stonesword.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=0, + groupcaps={ + fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, + snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, + choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} + } + } +}) +minetest.register_tool("default:sword_steel", { + description = "Steel Sword", + inventory_image = "default_tool_steelsword.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + fleshy={times={[1]=1.00, [2]=0.40, [3]=0.20}, maxwear=0.1, maxlevel=2}, + snappy={times={[2]=0.70, [3]=0.30}, maxwear=0.03, maxlevel=1}, + choppy={times={[3]=0.70}, maxwear=0.03, maxlevel=0} + } + } +}) + +-- +-- Crafting definition +-- + +minetest.register_craft({ + output = 'default:wood 4', + recipe = { + {'default:tree'}, + } +}) + +minetest.register_craft({ + output = 'default:stick 4', + recipe = { + {'default:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:fence_wood 2', + recipe = { + {'default:stick', 'default:stick', 'default:stick'}, + {'default:stick', 'default:stick', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sign_wall', + recipe = { + {'default:wood', 'default:wood', 'default:wood'}, + {'default:wood', 'default:wood', 'default:wood'}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:torch 4', + recipe = { + {'default:coal_lump'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:pick_wood', + recipe = { + {'default:wood', 'default:wood', 'default:wood'}, + {'', 'default:stick', ''}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_stone', + recipe = { + {'default:cobble', 'default:cobble', 'default:cobble'}, + {'', 'default:stick', ''}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_steel', + recipe = { + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'', 'default:stick', ''}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_mese', + recipe = { + {'default:mese', 'default:mese', 'default:mese'}, + {'', 'default:stick', ''}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_wood', + recipe = { + {'default:wood'}, + {'default:stick'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_stone', + recipe = { + {'default:cobble'}, + {'default:stick'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_steel', + recipe = { + {'default:steel_ingot'}, + {'default:stick'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_wood', + recipe = { + {'default:wood', 'default:wood'}, + {'default:wood', 'default:stick'}, + {'', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_stone', + recipe = { + {'default:cobble', 'default:cobble'}, + {'default:cobble', 'default:stick'}, + {'', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_steel', + recipe = { + {'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:stick'}, + {'', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_wood', + recipe = { + {'default:wood'}, + {'default:wood'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_stone', + recipe = { + {'default:cobble'}, + {'default:cobble'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_steel', + recipe = { + {'default:steel_ingot'}, + {'default:steel_ingot'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:rail 15', + recipe = { + {'default:steel_ingot', '', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:stick', 'default:steel_ingot'}, + {'default:steel_ingot', '', 'default:steel_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:chest', + recipe = { + {'default:wood', 'default:wood', 'default:wood'}, + {'default:wood', '', 'default:wood'}, + {'default:wood', 'default:wood', 'default:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:chest_locked', + recipe = { + {'default:wood', 'default:wood', 'default:wood'}, + {'default:wood', 'default:steel_ingot', 'default:wood'}, + {'default:wood', 'default:wood', 'default:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:furnace', + recipe = { + {'default:cobble', 'default:cobble', 'default:cobble'}, + {'default:cobble', '', 'default:cobble'}, + {'default:cobble', 'default:cobble', 'default:cobble'}, + } +}) + +minetest.register_craft({ + output = 'default:steelblock', + recipe = { + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:sandstone', + recipe = { + {'default:sand', 'default:sand'}, + {'default:sand', 'default:sand'}, + } +}) + +minetest.register_craft({ + output = 'default:clay', + recipe = { + {'default:clay_lump', 'default:clay_lump'}, + {'default:clay_lump', 'default:clay_lump'}, + } +}) + +minetest.register_craft({ + output = 'default:brick', + recipe = { + {'default:clay_brick', 'default:clay_brick'}, + {'default:clay_brick', 'default:clay_brick'}, + } +}) + +minetest.register_craft({ + output = 'default:paper', + recipe = { + {'default:papyrus', 'default:papyrus', 'default:papyrus'}, + } +}) + +minetest.register_craft({ + output = 'default:book', + recipe = { + {'default:paper'}, + {'default:paper'}, + {'default:paper'}, + } +}) + +minetest.register_craft({ + output = 'default:bookshelf', + recipe = { + {'default:wood', 'default:wood', 'default:wood'}, + {'default:book', 'default:book', 'default:book'}, + {'default:wood', 'default:wood', 'default:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:ladder', + recipe = { + {'default:stick', '', 'default:stick'}, + {'default:stick', 'default:stick', 'default:stick'}, + {'default:stick', '', 'default:stick'}, + } +}) + +-- +-- Crafting (tool repair) +-- +minetest.register_craft({ + type = "toolrepair", + additional_wear = -0.02, +}) + +-- +-- Cooking recipes +-- + +minetest.register_craft({ + type = "cooking", + output = "default:glass", + recipe = "default:sand", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:coal_lump", + recipe = "default:tree", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:coal_lump", + recipe = "default:jungletree", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:stone", + recipe = "default:cobble", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:steel_ingot", + recipe = "default:iron_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:clay_brick", + recipe = "default:clay_lump", +}) + +-- +-- Fuels +-- + +minetest.register_craft({ + type = "fuel", + recipe = "default:tree", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:jungletree", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:junglegrass", + burntime = 2, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:leaves", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:cactus", + burntime = 15, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:papyrus", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:bookshelf", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:fence_wood", + burntime = 15, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:ladder", + burntime = 5, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:wood", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:mese", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:lava_source", + burntime = 60, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:torch", + burntime = 4, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:sign_wall", + burntime = 10, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:chest", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:chest_locked", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:nyancat", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:nyancat_rainbow", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:sapling", + burntime = 10, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:apple", + burntime = 3, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:coal_lump", + burntime = 40, +}) + +-- +-- Node definitions +-- + +minetest.register_node("default:stone", { + description = "Stone", + tile_images = {"default_stone.png"}, + is_ground_content = true, + groups = {cracky=3}, + drop = 'default:cobble', + legacy_mineral = true, +}) + +minetest.register_node("default:stone_with_coal", { + description = "Stone with coal", + tile_images = {"default_stone.png^default_mineral_coal.png"}, + is_ground_content = true, + groups = {cracky=3}, + drop = 'default:coal_lump', +}) + +minetest.register_node("default:stone_with_iron", { + description = "Stone with iron", + tile_images = {"default_stone.png^default_mineral_iron.png"}, + is_ground_content = true, + groups = {cracky=3}, + drop = 'default:iron_lump', +}) + +minetest.register_node("default:dirt_with_grass", { + description = "Dirt with grass", + tile_images = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, + is_ground_content = true, + groups = {crumbly=3}, + drop = 'default:dirt', +}) + +minetest.register_node("default:dirt_with_grass_footsteps", { + description = "Dirt with grass and footsteps", + tile_images = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, + is_ground_content = true, + groups = {crumbly=3}, + drop = 'default:dirt', +}) + +minetest.register_node("default:dirt", { + description = "Dirt", + tile_images = {"default_dirt.png"}, + is_ground_content = true, + groups = {crumbly=3}, +}) + +minetest.register_node("default:sand", { + description = "Sand", + tile_images = {"default_sand.png"}, + is_ground_content = true, + groups = {crumbly=3}, +}) + +minetest.register_node("default:gravel", { + description = "Gravel", + tile_images = {"default_gravel.png"}, + is_ground_content = true, + groups = {crumbly=2}, +}) + +minetest.register_node("default:sandstone", { + description = "Sandstone", + tile_images = {"default_sandstone.png"}, + is_ground_content = true, + groups = {crumbly=2,cracky=2}, + drop = 'default:sand', +}) + +minetest.register_node("default:clay", { + description = "Clay", + tile_images = {"default_clay.png"}, + is_ground_content = true, + groups = {crumbly=3}, + drop = 'default:clay_lump 4', +}) + +minetest.register_node("default:brick", { + description = "Brick", + tile_images = {"default_brick.png"}, + is_ground_content = true, + groups = {cracky=3}, + drop = 'default:clay_brick 4', +}) + +minetest.register_node("default:tree", { + description = "Tree", + tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, + is_ground_content = true, + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, +}) + +minetest.register_node("default:jungletree", { + description = "Jungle Tree", + tile_images = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, + is_ground_content = true, + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, +}) + +minetest.register_node("default:junglegrass", { + description = "Jungle Grass", + drawtype = "plantlike", + visual_scale = 1.3, + tile_images = {"default_junglegrass.png"}, + inventory_image = "default_junglegrass.png", + wield_image = "default_junglegrass.png", + paramtype = "light", + walkable = false, + groups = {snappy=3}, +}) + +minetest.register_node("default:leaves", { + description = "Leaves", + drawtype = "allfaces_optional", + visual_scale = 1.3, + tile_images = {"default_leaves.png"}, + paramtype = "light", + groups = {snappy=3}, + drop = { + max_items = 1, + items = { + { + -- player will get sapling with 1/20 chance + items = {'default:sapling'}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {'default:leaves'}, + } + } + }, +}) + +minetest.register_node("default:cactus", { + description = "Cactus", + tile_images = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, + is_ground_content = true, + groups = {snappy=2,choppy=3}, +}) + +minetest.register_node("default:papyrus", { + description = "Papyrus", + drawtype = "plantlike", + tile_images = {"default_papyrus.png"}, + inventory_image = "default_papyrus.png", + wield_image = "default_papyrus.png", + paramtype = "light", + is_ground_content = true, + walkable = false, + groups = {snappy=3}, +}) + +minetest.register_node("default:bookshelf", { + description = "Bookshelf", + tile_images = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, + is_ground_content = true, + groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3}, +}) + +minetest.register_node("default:glass", { + description = "Glass", + drawtype = "glasslike", + tile_images = {"default_glass.png"}, + inventory_image = minetest.inventorycube("default_glass.png"), + paramtype = "light", + sunlight_propagates = true, + is_ground_content = true, + groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, +}) + +minetest.register_node("default:fence_wood", { + description = "Wooden Fence", + drawtype = "fencelike", + tile_images = {"default_wood.png"}, + inventory_image = "default_fence.png", + wield_image = "default_fence.png", + paramtype = "light", + is_ground_content = true, + selection_box = { + type = "fixed", + fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, + }, + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3}, +}) + +minetest.register_node("default:rail", { + description = "Rail", + drawtype = "raillike", + tile_images = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, + inventory_image = "default_rail.png", + wield_image = "default_rail.png", + paramtype = "light", + is_ground_content = true, + walkable = false, + selection_box = { + type = "fixed", + --fixed = + }, + groups = {bendy=2,snappy=1,dig_immediate=2}, +}) + +minetest.register_node("default:ladder", { + description = "Ladder", + drawtype = "signlike", + tile_images = {"default_ladder.png"}, + inventory_image = "default_ladder.png", + wield_image = "default_ladder.png", + paramtype = "light", + paramtype2 = "wallmounted", + is_ground_content = true, + walkable = false, + climbable = true, + selection_box = { + type = "wallmounted", + --wall_top = = + --wall_bottom = = + --wall_side = = + }, + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3}, + legacy_wallmounted = true, +}) + +minetest.register_node("default:wood", { + description = "Wood", + tile_images = {"default_wood.png"}, + is_ground_content = true, + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3}, +}) + +minetest.register_node("default:mese", { + description = "Mese", + tile_images = {"default_mese.png"}, + is_ground_content = true, + groups = {cracky=1}, +}) + +minetest.register_node("default:cloud", { + description = "Cloud", + tile_images = {"default_cloud.png"}, + is_ground_content = true, +}) + +minetest.register_node("default:water_flowing", { + description = "Water (flowing)", + inventory_image = minetest.inventorycube("default_water.png"), + drawtype = "flowingliquid", + tile_images = {"default_water.png"}, + alpha = WATER_ALPHA, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + liquidtype = "flowing", + liquid_alternative_flowing = "default:water_flowing", + liquid_alternative_source = "default:water_source", + liquid_viscosity = WATER_VISC, + post_effect_color = {a=64, r=100, g=100, b=200}, + special_materials = { + {image="default_water.png", backface_culling=false}, + {image="default_water.png", backface_culling=true}, + }, + groups = {water=3, liquid=3}, +}) + +minetest.register_node("default:water_source", { + description = "Water", + inventory_image = minetest.inventorycube("default_water.png"), + drawtype = "liquid", + tile_images = {"default_water.png"}, + alpha = WATER_ALPHA, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + liquidtype = "source", + liquid_alternative_flowing = "default:water_flowing", + liquid_alternative_source = "default:water_source", + liquid_viscosity = WATER_VISC, + post_effect_color = {a=64, r=100, g=100, b=200}, + special_materials = { + -- New-style water source material (mostly unused) + {image="default_water.png", backface_culling=false}, + }, + groups = {water=3, liquid=3}, +}) + +minetest.register_node("default:lava_flowing", { + description = "Lava (flowing)", + inventory_image = minetest.inventorycube("default_lava.png"), + drawtype = "flowingliquid", + tile_images = {"default_lava.png"}, + paramtype = "light", + light_source = LIGHT_MAX - 1, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + liquidtype = "flowing", + liquid_alternative_flowing = "default:lava_flowing", + liquid_alternative_source = "default:lava_source", + liquid_viscosity = LAVA_VISC, + damage_per_second = 4*2, + post_effect_color = {a=192, r=255, g=64, b=0}, + special_materials = { + {image="default_lava.png", backface_culling=false}, + {image="default_lava.png", backface_culling=true}, + }, + groups = {lava=3, liquid=2, hot=3}, +}) + +minetest.register_node("default:lava_source", { + description = "Lava", + inventory_image = minetest.inventorycube("default_lava.png"), + drawtype = "liquid", + tile_images = {"default_lava.png"}, + paramtype = "light", + light_source = LIGHT_MAX - 1, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + liquidtype = "source", + liquid_alternative_flowing = "default:lava_flowing", + liquid_alternative_source = "default:lava_source", + liquid_viscosity = LAVA_VISC, + damage_per_second = 4*2, + post_effect_color = {a=192, r=255, g=64, b=0}, + special_materials = { + -- New-style lava source material (mostly unused) + {image="default_lava.png", backface_culling=false}, + }, + groups = {lava=3, liquid=2, hot=3}, +}) + +minetest.register_node("default:torch", { + description = "Torch", + drawtype = "torchlike", + tile_images = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"}, + inventory_image = "default_torch_on_floor.png", + wield_image = "default_torch_on_floor.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + light_source = LIGHT_MAX-1, + selection_box = { + type = "wallmounted", + wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, + wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, + wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, + }, + groups = {choppy=2,dig_immediate=3}, + legacy_wallmounted = true, +}) + +minetest.register_node("default:sign_wall", { + description = "Sign", + drawtype = "signlike", + tile_images = {"default_sign_wall.png"}, + inventory_image = "default_sign_wall.png", + wield_image = "default_sign_wall.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + metadata_name = "sign", + selection_box = { + type = "wallmounted", + --wall_top = + --wall_bottom = + --wall_side = + }, + groups = {choppy=2,dig_immediate=2}, + legacy_wallmounted = true, +}) + +minetest.register_node("default:chest", { + description = "Chest", + tile_images = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, + paramtype2 = "facedir", + metadata_name = "chest", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, +}) + +minetest.register_node("default:chest_locked", { + description = "Locked Chest", + tile_images = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, + paramtype2 = "facedir", + metadata_name = "locked_chest", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, +}) + +minetest.register_node("default:furnace", { + description = "Furnace", + tile_images = {"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", + "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, + paramtype2 = "facedir", + metadata_name = "furnace", + groups = {cracky=2}, + legacy_facedir_simple = true, +}) + +minetest.register_node("default:cobble", { + description = "Cobble", + tile_images = {"default_cobble.png"}, + is_ground_content = true, + groups = {cracky=3}, +}) + +minetest.register_node("default:mossycobble", { + description = "Mossy Cobble", + tile_images = {"default_mossycobble.png"}, + is_ground_content = true, + groups = {cracky=3}, +}) + +minetest.register_node("default:steelblock", { + description = "Steel Block", + tile_images = {"default_steel_block.png"}, + is_ground_content = true, + groups = {snappy=1,bendy=2}, +}) + +minetest.register_node("default:nyancat", { + description = "Nyancat", + tile_images = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", + "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, + inventory_image = "default_nc_front.png", + paramtype2 = "facedir", + groups = {cracky=2}, + legacy_facedir_simple = true, +}) + +minetest.register_node("default:nyancat_rainbow", { + description = "Nyancat Rainbow", + tile_images = {"default_nc_rb.png"}, + inventory_image = "default_nc_rb.png", + groups = {cracky=2}, +}) + +minetest.register_node("default:sapling", { + description = "Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tile_images = {"default_sapling.png"}, + inventory_image = "default_sapling.png", + wield_image = "default_sapling.png", + paramtype = "light", + walkable = false, + groups = {snappy=2,dig_immediate=3}, +}) + +minetest.register_node("default:apple", { + description = "Apple", + drawtype = "plantlike", + visual_scale = 1.0, + tile_images = {"default_apple.png"}, + inventory_image = "default_apple.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + groups = {fleshy=3,dig_immediate=3}, + on_use = minetest.item_eat(4), +}) + +-- +-- Crafting items +-- + +minetest.register_craftitem("default:stick", { + description = "Stick", + inventory_image = "default_stick.png", +}) + +minetest.register_craftitem("default:paper", { + description = "Paper", + inventory_image = "default_paper.png", +}) + +minetest.register_craftitem("default:book", { + description = "Book", + inventory_image = "default_book.png", +}) + +minetest.register_craftitem("default:coal_lump", { + description = "Lump of coal", + inventory_image = "default_coal_lump.png", +}) + +minetest.register_craftitem("default:iron_lump", { + description = "Lump of iron", + inventory_image = "default_iron_lump.png", +}) + +minetest.register_craftitem("default:clay_lump", { + description = "Lump of clay", + inventory_image = "default_clay_lump.png", +}) + +minetest.register_craftitem("default:steel_ingot", { + description = "Steel ingot", + inventory_image = "default_steel_ingot.png", +}) + +minetest.register_craftitem("default:clay_brick", { + description = "Clay brick", + inventory_image = "default_steel_ingot.png", + inventory_image = "default_clay_brick.png", +}) + +minetest.register_craftitem("default:scorched_stuff", { + description = "Scorched stuff", + inventory_image = "default_scorched_stuff.png", +}) + +-- +-- Creative inventory +-- + +minetest.add_to_creative_inventory('default:pick_mese') +minetest.add_to_creative_inventory('default:pick_steel') +minetest.add_to_creative_inventory('default:axe_steel') +minetest.add_to_creative_inventory('default:shovel_steel') + +minetest.add_to_creative_inventory('default:torch') +minetest.add_to_creative_inventory('default:cobble') +minetest.add_to_creative_inventory('default:dirt') +minetest.add_to_creative_inventory('default:stone') +minetest.add_to_creative_inventory('default:sand') +minetest.add_to_creative_inventory('default:sandstone') +minetest.add_to_creative_inventory('default:clay') +minetest.add_to_creative_inventory('default:brick') +minetest.add_to_creative_inventory('default:tree') +minetest.add_to_creative_inventory('default:wood') +minetest.add_to_creative_inventory('default:leaves') +minetest.add_to_creative_inventory('default:cactus') +minetest.add_to_creative_inventory('default:papyrus') +minetest.add_to_creative_inventory('default:bookshelf') +minetest.add_to_creative_inventory('default:glass') +minetest.add_to_creative_inventory('default:fence_wood') +minetest.add_to_creative_inventory('default:rail') +minetest.add_to_creative_inventory('default:mese') +minetest.add_to_creative_inventory('default:chest') +minetest.add_to_creative_inventory('default:furnace') +minetest.add_to_creative_inventory('default:sign_wall') +minetest.add_to_creative_inventory('default:water_source') +minetest.add_to_creative_inventory('default:lava_source') +minetest.add_to_creative_inventory('default:ladder') + +-- +-- Some common functions +-- + +default.falling_node_names = {} + +function nodeupdate_single(p) + n = minetest.env:get_node(p) + if default.falling_node_names[n.name] ~= nil then + p_bottom = {x=p.x, y=p.y-1, z=p.z} + n_bottom = minetest.env:get_node(p_bottom) + if n_bottom.name == "air" then + minetest.env:remove_node(p) + minetest.env:add_entity(p, "default:falling_"..n.name) + nodeupdate(p) + end + end +end + +function nodeupdate(p) + for x = -1,1 do + for y = -1,1 do + for z = -1,1 do + p2 = {x=p.x+x, y=p.y+y, z=p.z+z} + nodeupdate_single(p2) + end + end + end +end + +-- +-- Falling stuff +-- + +function default.register_falling_node(nodename, texture) + default.falling_node_names[nodename] = true + -- Override naming conventions for stuff like :default:falling_default:sand + minetest.register_entity(":default:falling_"..nodename, { + -- Static definition + physical = true, + collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, + visual = "cube", + textures = {texture,texture,texture,texture,texture,texture}, + -- State + -- Methods + on_step = function(self, dtime) + -- Set gravity + self.object:setacceleration({x=0, y=-10, z=0}) + -- Turn to actual sand when collides to ground or just move + local pos = self.object:getpos() + local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point + local bcn = minetest.env:get_node(bcp) + if bcn.name ~= "air" then + -- Turn to a sand node + local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} + minetest.env:add_node(np, {name=nodename}) + self.object:remove() + else + -- Do nothing + end + end + }) +end + +default.register_falling_node("default:sand", "default_sand.png") +default.register_falling_node("default:gravel", "default_gravel.png") + +-- +-- Global callbacks +-- + +-- Global environment step function +function on_step(dtime) + -- print("on_step") +end +minetest.register_globalstep(on_step) + +function on_placenode(p, node) + --print("on_placenode") + nodeupdate(p) +end +minetest.register_on_placenode(on_placenode) + +function on_dignode(p, node) + --print("on_dignode") + nodeupdate(p) +end +minetest.register_on_dignode(on_dignode) + +function on_punchnode(p, node) +end +minetest.register_on_punchnode(on_punchnode) + +local function handle_give_command(cmd, giver, receiver, stackstring) + if not minetest.get_player_privs(giver)["give"] then + minetest.chat_send_player(giver, "error: you don't have permission to give") + return + end + minetest.debug("DEBUG: "..cmd..' invoked, stackstring="'..stackstring..'"') + minetest.log(cmd..' invoked, stackstring="'..stackstring..'"') + local itemstack = ItemStack(stackstring) + if itemstack:is_empty() then + minetest.chat_send_player(giver, 'error: cannot give an empty item') + return + elseif not itemstack:is_known() then + minetest.chat_send_player(giver, 'error: cannot give an unknown item') + return + end + local receiverref = minetest.env:get_player_by_name(receiver) + if receiverref == nil then + minetest.chat_send_player(giver, receiver..' is not a known player') + return + end + local leftover = receiverref:get_inventory():add_item("main", itemstack) + if leftover:is_empty() then + partiality = "" + elseif leftover:get_count() == itemstack:get_count() then + partiality = "could not be " + else + partiality = "partially " + end + -- The actual item stack string may be different from what the "giver" + -- entered (e.g. big numbers are always interpreted as 2^16-1). + stackstring = itemstack:to_string() + if giver == receiver then + minetest.chat_send_player(giver, '"'..stackstring + ..'" '..partiality..'added to inventory.'); + else + minetest.chat_send_player(giver, '"'..stackstring + ..'" '..partiality..'added to '..receiver..'\'s inventory.'); + minetest.chat_send_player(receiver, '"'..stackstring + ..'" '..partiality..'added to inventory.'); + end +end + +minetest.register_on_chat_message(function(name, message) + --print("default on_chat_message: name="..dump(name).." message="..dump(message)) + local cmd = "/giveme" + if message:sub(0, #cmd) == cmd then + local stackstring = string.match(message, cmd.." (.*)") + if stackstring == nil then + minetest.chat_send_player(name, 'usage: '..cmd..' stackstring') + return true -- Handled chat message + end + handle_give_command(cmd, name, name, stackstring) + return true + end + local cmd = "/give" + if message:sub(0, #cmd) == cmd then + local receiver, stackstring = string.match(message, cmd.." ([%a%d_-]+) (.*)") + if receiver == nil or stackstring == nil then + minetest.chat_send_player(name, 'usage: '..cmd..' name stackstring') + return true -- Handled chat message + end + handle_give_command(cmd, name, receiver, stackstring) + return true + end + local cmd = "/spawnentity" + if message:sub(0, #cmd) == cmd then + if not minetest.get_player_privs(name)["give"] then + minetest.chat_send_player(name, "you don't have permission to spawn (give)") + return true -- Handled chat message + end + if not minetest.get_player_privs(name)["interact"] then + minetest.chat_send_player(name, "you don't have permission to interact") + return true -- Handled chat message + end + local entityname = string.match(message, cmd.." (.*)") + if entityname == nil then + minetest.chat_send_player(name, 'usage: '..cmd..' entityname') + return true -- Handled chat message + end + print(cmd..' invoked, entityname="'..entityname..'"') + local player = minetest.env:get_player_by_name(name) + if player == nil then + print("Unable to spawn entity, player is nil") + return true -- Handled chat message + end + local p = player:getpos() + p.y = p.y + 1 + minetest.env:add_entity(p, entityname) + minetest.chat_send_player(name, '"'..entityname + ..'" spawned.'); + return true -- Handled chat message + end + local cmd = "/pulverize" + if message:sub(0, #cmd) == cmd then + local player = minetest.env:get_player_by_name(name) + if player == nil then + print("Unable to pulverize, player is nil") + return true -- Handled chat message + end + if player:get_wielded_item():is_empty() then + minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.') + else + player:set_wielded_item(nil) + minetest.chat_send_player(name, 'An item was pulverized.') + end + return true + end +end) + +-- +-- Done, print some random stuff +-- + +--print("minetest.registered_entities:") +--dump2(minetest.registered_entities) + +-- END diff --git a/games/mesetint/mods/default/textures/crack.png b/games/mesetint/mods/default/textures/crack.png new file mode 100644 index 000000000..499783982 Binary files /dev/null and b/games/mesetint/mods/default/textures/crack.png differ diff --git a/games/mesetint/mods/default/textures/default_apple.png b/games/mesetint/mods/default/textures/default_apple.png new file mode 100644 index 000000000..9593f28f6 Binary files /dev/null and b/games/mesetint/mods/default/textures/default_apple.png differ diff --git a/games/mesetint/mods/default/textures/default_book.png b/games/mesetint/mods/default/textures/default_book.png new file mode 100644 index 000000000..176fb6aa9 Binary files /dev/null and b/games/mesetint/mods/default/textures/default_book.png differ diff --git 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000000000..364eeb10c --- /dev/null +++ b/games/mesetint/mods/experimental/init.lua @@ -0,0 +1,616 @@ +-- +-- Experimental things +-- + +-- For testing random stuff + +experimental = {} + +function on_step(dtime) + -- print("experimental on_step") + --[[ + objs = minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 10) + for k, obj in pairs(objs) do + name = obj:get_player_name() + if name then + print(name.." at "..dump(obj:getpos())) + print(name.." dir: "..dump(obj:get_look_dir())) + print(name.." pitch: "..dump(obj:get_look_pitch())) + print(name.." yaw: "..dump(obj:get_look_yaw())) + else + print("Some object at "..dump(obj:getpos())) + end + end + --]] + --[[ + if experimental.t1 == nil then + experimental.t1 = 0 + end + experimental.t1 = experimental.t1 + dtime + if experimental.t1 >= 2 then + experimental.t1 = experimental.t1 - 2 + minetest.log("time of day is "..minetest.env:get_timeofday()) + if experimental.day then + minetest.log("forcing day->night") + experimental.day = false + minetest.env:set_timeofday(0.0) + else + minetest.log("forcing night->day") + experimental.day = true + minetest.env:set_timeofday(0.5) + end + minetest.log("time of day is "..minetest.env:get_timeofday()) + end + --]] +end +minetest.register_globalstep(on_step) + +-- An example furnace-thing implemented in Lua + +--[[ +minetest.register_node("experimental:luafurnace", { + tile_images = {"default_lava.png", "default_furnace_side.png", + "default_furnace_side.png", "default_furnace_side.png", + "default_furnace_side.png", "default_furnace_front.png"}, + --inventory_image = "furnace_front.png", + inventory_image = minetest.inventorycube("default_furnace_front.png"), + paramtype = "facedir_simple", + metadata_name = "generic", + material = minetest.digprop_stonelike(3.0), +}) + +minetest.register_on_placenode(function(pos, newnode, placer) + if newnode.name == "experimental:luafurnace" then + local meta = minetest.env:get_meta(pos) + meta:inventory_set_list("fuel", {""}) + meta:inventory_set_list("src", {""}) + meta:inventory_set_list("dst", {"","","",""}) + meta:set_inventory_draw_spec( + "invsize[8,9;]" + .."list[current_name;fuel;2,3;1,1;]" + .."list[current_name;src;2,1;1,1;]" + .."list[current_name;dst;5,1;2,2;]" + .."list[current_player;main;0,5;8,4;]" + ) + + local total_cooked = 0; + meta:set_string("total_cooked", total_cooked) + meta:set_infotext("Lua Furnace: total cooked: "..total_cooked) + end +end) + +minetest.register_abm({ + nodenames = {"experimental:luafurnace"}, + interval = 1.0, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + local meta = minetest.env:get_meta(pos) + for i, name in ipairs({ + "fuel_totaltime", + "fuel_time", + "src_totaltime", + "src_time" + }) do + if not meta:get_string(name) then + meta:set_string(name, 0) + end + end + + local inv = meta:get_inventory() + + local fuelitem = inv:get_stack("fuel", 1):peek_item() + local srcitem = inv:get_stack("src", 1):peek_item() + --print("fuelitem="..dump(fuelitem)) + --print("srcitem="..dump(srcitem)) + + local was_active = false + + local src_cooktime = -1 + local result_stackstring = nil + + if srcitem then + local prop = get_item_definition(srcitem) + if prop and prop.cookresult_itemstring ~= "" then + result_stackstring = prop.cookresult_itemstring + src_cooktime = prop.furnace_cooktime or 3 + end + end + + print("src_cooktime="..dump(src_cooktime)) + print("result_stackstring="..dump(result_stackstring)) + + if tonumber(meta:get_string("fuel_time")) < tonumber(meta:get_string("fuel_totaltime")) then + was_active = true + meta:set_string("fuel_time", tonumber(meta:get_string("fuel_time")) + 1) + meta:set_string("src_time", tonumber(meta:get_string("src_time")) + 1) + --print("result_stackstring="..dump(result_stackstring)) + --print('tonumber(meta:get_string("src_time"))='..dump(tonumber(meta:get_string("src_time")))) + --print("src_cooktime="..dump(src_cooktime)) + if result_stackstring and tonumber(meta:get_string("src_time")) >= src_cooktime and src_cooktime >= 0 then + -- Put result in "dst" list + success = inv:autoinsert_stackstring("dst", result_stackstring) + if not success then + print("Could not autoinsert '"..result_stackstring.."'") + end + -- If succeeded, take stuff from "src" list + if success then + srcstack = inv:get_stack("src", 1) + srcstack:take_item() + inv:set_stack("src", 1, srcstack) + end + meta:set_string("src_time", 0) + end + end + + if tonumber(meta:get_string("fuel_time")) < tonumber(meta:get_string("fuel_totaltime")) then + meta:set_infotext("Furnace active: "..(tonumber(meta:get_string("fuel_time"))/tonumber(meta:get_string("fuel_totaltime"))*100).."%") + return + end + + local srcitem = inv:get_stack("src", 1):peek_item() + + local src_cooktime = 0 + local result_stackstring = nil + + if srcitem then + local prop = get_item_definition(srcitem) + if prop and prop.cookresult_itemstring ~= "" then + result_stackstring = prop.cookresult_itemstring + src_cooktime = prop.furnace_cooktime or 3 + end + end + + local fuelitem = inv:get_stack("fuel", 1):peek_item() + + if not result_stackstring or not fuelitem then + if was_active then + meta:set_infotext("Furnace is empty") + end + return + end + + local burntime = -1 + if fuelitem then + local prop = get_item_definition(fuelitem) + if prop then + burntime = prop.furnace_burntime or -1 + end + end + + if burntime <= 0 then + meta:set_infotext("Furnace out of fuel") + return + end + + meta:set_string("fuel_totaltime", burntime) + meta:set_string("fuel_time", 0) + + local stack = inv:get_stack("fuel", 1) + stack:take_item() + inv:set_stack("fuel", 1, stack) + end, +}) +minetest.register_abm({ + nodenames = {"experimental:luafurnace"}, + interval = 1.0, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + local meta = minetest.env:get_meta(pos) + local fuellist = meta:inventory_get_list("fuel") + local srclist = meta:inventory_get_list("src") + local dstlist = meta:inventory_get_list("dst") + if fuellist == nil or srclist == nil or dstlist == nil then + return + end + _, srcitem = stackstring_take_item(srclist[1]) + _, fuelitem = stackstring_take_item(fuellist[1]) + if not srcitem or not fuelitem then return end + if fuelitem.type == "node" then + local prop = minetest.registered_nodes[fuelitem.name] + if prop == nil then return end + if prop.furnace_burntime < 0 then return end + else + return + end + local resultstack = nil + if srcitem.type == "node" then + local prop = minetest.registered_nodes[srcitem.name] + if prop == nil then return end + if prop.cookresult_item == "" then return end + resultstack = prop.cookresult_item + else + return + end + + if resultstack == nil then + return + end + + dstlist[1], success = stackstring_put_stackstring(dstlist[1], resultstack) + if not success then + return + end + + fuellist[1], _ = stackstring_take_item(fuellist[1]) + srclist[1], _ = stackstring_take_item(srclist[1]) + + meta:inventory_set_list("fuel", fuellist) + meta:inventory_set_list("src", srclist) + meta:inventory_set_list("dst", dstlist) + + local total_cooked = meta:get_string("total_cooked") + total_cooked = tonumber(total_cooked) + 1 + meta:set_string("total_cooked", total_cooked) + meta:set_infotext("Lua Furnace: total cooked: "..total_cooked) + end, +}) +minetest.register_craft({ + output = 'node "experimental:luafurnace" 1', + recipe = { + {'node "default:cobble"', 'node "default:cobble"', 'node "default:cobble"'}, + {'node "default:cobble"', 'node "default:steel_ingot"', 'node "default:cobble"'}, + {'node "default:cobble"', 'node "default:cobble"', 'node "default:cobble"'}, + } +}) +--]] + +-- +-- Random stuff +-- + +--[[ +minetest.register_tool("experimental:horribletool", { + image = "default_lava.png", + basetime = 2.0 + dt_weight = 0.2 + dt_crackiness = 0.2 + dt_crumbliness = 0.2 + dt_cuttability = 0.2 + basedurability = 50 + dd_weight = -5 + dd_crackiness = -5 + dd_crumbliness = -5 + dd_cuttability = -5 +}) +--]] + +-- +-- TNT (not functional) +-- + +minetest.register_craft({ + output = 'experimental:tnt', + recipe = { + {'default:wood'}, + {'default:coal_lump'}, + {'default:wood'} + } +}) + +minetest.register_node("experimental:tnt", { + tile_images = {"default_tnt_top.png", "default_tnt_bottom.png", + "default_tnt_side.png", "default_tnt_side.png", + "default_tnt_side.png", "default_tnt_side.png"}, + inventory_image = minetest.inventorycube("default_tnt_top.png", + "default_tnt_side.png", "default_tnt_side.png"), + drop = '', -- Get nothing + material = { + diggability = "not", + }, +}) + +minetest.register_on_punchnode(function(p, node) + if node.name == "experimental:tnt" then + minetest.env:remove_node(p) + minetest.env:add_entity(p, "experimental:tnt") + nodeupdate(p) + end +end) + +local TNT = { + -- Static definition + physical = true, -- Collides with things + -- weight = 5, + collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, + visual = "cube", + textures = {"default_tnt_top.png", "default_tnt_bottom.png", + "default_tnt_side.png", "default_tnt_side.png", + "default_tnt_side.png", "default_tnt_side.png"}, + -- Initial value for our timer + timer = 0, + -- Number of punches required to defuse + health = 1, + blinktimer = 0, + blinkstatus = true, +} + +-- Called when a TNT object is created +function TNT:on_activate(staticdata) + print("TNT:on_activate()") + self.object:setvelocity({x=0, y=4, z=0}) + self.object:setacceleration({x=0, y=-10, z=0}) + self.object:settexturemod("^[brighten") + self.object:set_armor_groups({immortal=1}) +end + +-- Called periodically +function TNT:on_step(dtime) + --print("TNT:on_step()") + self.timer = self.timer + dtime + self.blinktimer = self.blinktimer + dtime + if self.blinktimer > 0.5 then + self.blinktimer = self.blinktimer - 0.5 + if self.blinkstatus then + self.object:settexturemod("") + else + self.object:settexturemod("^[brighten") + end + self.blinkstatus = not self.blinkstatus + end +end + +-- Called when object is punched +function TNT:on_punch(hitter) + print("TNT:on_punch()") + self.health = self.health - 1 + if self.health <= 0 then + self.object:remove() + hitter:get_inventory():add_item("main", "experimental:tnt") + --hitter:set_hp(hitter:get_hp() - 1) + end +end + +-- Called when object is right-clicked +function TNT:on_rightclick(clicker) + --pos = self.object:getpos() + --pos = {x=pos.x, y=pos.y+0.1, z=pos.z} + --self.object:moveto(pos, false) +end + +--print("TNT dump: "..dump(TNT)) +--print("Registering TNT"); +minetest.register_entity("experimental:tnt", TNT) + +-- Add TNT's old name also +minetest.register_alias("TNT", "experimental:tnt") + +-- +-- The dummyball! +-- + +minetest.register_entity("experimental:dummyball", { + -- Static definition + hp_max = 20, + physical = false, + collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4}, + visual = "sprite", + visual_size = {x=1, y=1}, + textures = {"experimental_dummyball.png"}, + spritediv = {x=1, y=3}, + initial_sprite_basepos = {x=0, y=0}, + -- Dynamic variables + phase = 0, + phasetimer = 0, + + on_activate = function(self, staticdata) + minetest.log("Dummyball activated!") + end, + + on_step = function(self, dtime) + self.phasetimer = self.phasetimer + dtime + if self.phasetimer > 2.0 then + self.phasetimer = self.phasetimer - 2.0 + self.phase = self.phase + 1 + if self.phase >= 3 then + self.phase = 0 + end + self.object:setsprite({x=0, y=self.phase}) + phasearmor = { + [0]={cracky=3}, + [1]={crumbly=3}, + [2]={fleshy=3} + } + self.object:set_armor_groups(phasearmor[self.phase]) + end + end, + + on_punch = function(self, hitter) + end, +}) + +minetest.register_on_chat_message(function(name, message) + local cmd = "/dummyball" + if message:sub(0, #cmd) == cmd then + if not minetest.get_player_privs(name)["give"] then + minetest.chat_send_player(name, "you don't have permission to spawn (give)") + return true -- Handled chat message + end + if not minetest.get_player_privs(name)["interact"] then + minetest.chat_send_player(name, "you don't have permission to interact") + return true -- Handled chat message + end + local player = minetest.env:get_player_by_name(name) + if player == nil then + print("Unable to spawn entity, player is nil") + return true -- Handled chat message + end + local entityname = "experimental:dummyball" + local p = player:getpos() + p.y = p.y + 1 + minetest.env:add_entity(p, entityname) + minetest.chat_send_player(name, '"'..entityname + ..'" spawned.'); + return true -- Handled chat message + end +end) + +-- +-- A test entity for testing animated and yaw-modulated sprites +-- + +minetest.register_entity("experimental:testentity", { + -- Static definition + physical = true, -- Collides with things + -- weight = 5, + collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7}, + --collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, + visual = "sprite", + visual_size = {x=2, y=3}, + textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"}, + spritediv = {x=6, y=5}, + initial_sprite_basepos = {x=0, y=0}, + + on_activate = function(self, staticdata) + print("testentity.on_activate") + self.object:setsprite({x=0,y=0}, 1, 0, true) + --self.object:setsprite({x=0,y=0}, 4, 0.3, true) + + -- Set gravity + self.object:setacceleration({x=0, y=-10, z=0}) + -- Jump a bit upwards + self.object:setvelocity({x=0, y=10, z=0}) + end, + + on_punch = function(self, hitter) + self.object:remove() + hitter:add_to_inventory('craft testobject1 1') + end, +}) + +-- +-- More random stuff +-- + +minetest.register_on_respawnplayer(function(player) + print("on_respawnplayer") + -- player:setpos({x=0, y=30, z=0}) + -- return true +end) + +minetest.register_on_generated(function(minp, maxp) + --print("on_generated: minp="..dump(minp).." maxp="..dump(maxp)) + --cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2} + --minetest.env:add_node(cp, {name="sand"}) +end) + +-- Example setting get +--print("setting max_users = " .. dump(minetest.setting_get("max_users"))) +--print("setting asdf = " .. dump(minetest.setting_get("asdf"))) + +minetest.register_on_chat_message(function(name, message) + --[[print("on_chat_message: name="..dump(name).." message="..dump(message)) + local cmd = "/testcommand" + if message:sub(0, #cmd) == cmd then + print(cmd.." invoked") + return true + end + local cmd = "/help" + if message:sub(0, #cmd) == cmd then + print("script-overridden help command") + minetest.chat_send_all("script-overridden help command") + return true + end]] +end) + +-- Grow papyrus on TNT every 10 seconds +--[[minetest.register_abm({ + nodenames = {"TNT"}, + interval = 10.0, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + print("TNT ABM action") + pos.y = pos.y + 1 + minetest.env:add_node(pos, {name="papyrus"}) + end, +})]] + +-- Replace texts of alls signs with "foo" every 10 seconds +--[[minetest.register_abm({ + nodenames = {"sign_wall"}, + interval = 10.0, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + print("ABM: Sign text changed") + local meta = minetest.env:get_meta(pos) + meta:set_text("foo") + end, +})]] + +--[[local ncpos = nil +local ncq = 1 +local ncstuff = { + {2, 1, 0, 3}, {3, 0, 1, 2}, {4, -1, 0, 1}, {5, -1, 0, 1}, {6, 0, -1, 0}, + {7, 0, -1, 0}, {8, 1, 0, 3}, {9, 1, 0, 3}, {10, 1, 0, 3}, {11, 0, 1, 2}, + {12, 0, 1, 2}, {13, 0, 1, 2}, {14, -1, 0, 1}, {15, -1, 0, 1}, {16, -1, 0, 1}, + {17, -1, 0, 1}, {18, 0, -1, 0}, {19, 0, -1, 0}, {20, 0, -1, 0}, {21, 0, -1, 0}, + {22, 1, 0, 3}, {23, 1, 0, 3}, {24, 1, 0, 3}, {25, 1, 0, 3}, {10, 0, 1, 2} +} +local ncold = {} +local nctime = nil + +minetest.register_abm({ + nodenames = {"dirt_with_grass"}, + interval = 100000.0, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + if ncpos ~= nil then + return + end + + if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then + return + end + + pos.y = pos.y + 1 + n = minetest.env:get_node(pos) + print(dump(n)) + if n.name ~= "air" then + return + end + + pos.y = pos.y + 2 + ncpos = pos + nctime = os.clock() + minetest.env:add_node(ncpos, {name="nyancat"}) + end +}) + +minetest.register_abm({ + nodenames = {"nyancat"}, + interval = 1.0, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + if ncpos == nil then + return + end + if pos.x == ncpos.x and pos.y == ncpos.y and pos.z == ncpos.z then + clock = os.clock() + if clock - nctime < 0.1 then + return + end + nctime = clock + + s0 = ncstuff[ncq] + ncq = s0[1] + s1 = ncstuff[ncq] + p0 = pos + p1 = {x = p0.x + s0[2], y = p0.y, z = p0.z + s0[3]} + p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]} + table.insert(ncold, 1, p0) + while #ncold >= 10 do + minetest.env:add_node(ncold[#ncold], {name="air"}) + table.remove(ncold, #ncold) + end + minetest.env:add_node(p0, {name="nyancat_rainbow"}) + minetest.env:add_node(p1, {name="nyancat", param1=s0[4]}) + minetest.env:add_node(p2, {name="air"}) + ncpos = p1 + end + end, +})--]] + +minetest.log("experimental modname="..dump(minetest.get_current_modname())) +minetest.log("experimental modpath="..dump(minetest.get_modpath("experimental"))) +minetest.log("experimental worldpath="..dump(minetest.get_worldpath())) + +-- END diff --git a/games/mesetint/mods/experimental/textures/experimental_dummyball.png b/games/mesetint/mods/experimental/textures/experimental_dummyball.png new file mode 100644 index 000000000..084676552 Binary files /dev/null and b/games/mesetint/mods/experimental/textures/experimental_dummyball.png differ diff --git a/games/mesetint/mods/give_initial_stuff/depends.txt b/games/mesetint/mods/give_initial_stuff/depends.txt new file mode 100644 index 000000000..3a7daa1d7 --- /dev/null +++ b/games/mesetint/mods/give_initial_stuff/depends.txt @@ -0,0 +1,2 @@ +default + diff --git a/games/mesetint/mods/give_initial_stuff/init.lua b/games/mesetint/mods/give_initial_stuff/init.lua new file mode 100644 index 000000000..9cf6b51b5 --- /dev/null +++ b/games/mesetint/mods/give_initial_stuff/init.lua @@ -0,0 +1,12 @@ +minetest.register_on_newplayer(function(player) + print("on_newplayer") + if minetest.setting_getbool("give_initial_stuff") then + print("giving give_initial_stuff to player") + player:get_inventory():add_item('main', 'default:pick_steel') + player:get_inventory():add_item('main', 'default:torch 99') + player:get_inventory():add_item('main', 'default:axe_steel') + player:get_inventory():add_item('main', 'default:shovel_steel') + player:get_inventory():add_item('main', 'default:cobble 99') + end +end) + diff --git a/games/mesetint/mods/legacy/depends.txt b/games/mesetint/mods/legacy/depends.txt new file mode 100644 index 000000000..3a7daa1d7 --- /dev/null +++ b/games/mesetint/mods/legacy/depends.txt @@ -0,0 +1,2 @@ +default + diff --git a/games/mesetint/mods/legacy/init.lua b/games/mesetint/mods/legacy/init.lua new file mode 100644 index 000000000..7f9088ce0 --- /dev/null +++ b/games/mesetint/mods/legacy/init.lua @@ -0,0 +1,132 @@ +-- legacy (Minetest 0.4 mod) +-- Provides as much backwards-compatibility as feasible + +-- +-- Aliases to support loading 0.3 and old 0.4 worlds and inventories +-- + +minetest.register_alias("stone", "default:stone") +minetest.register_alias("stone_with_coal", "default:stone_with_coal") +minetest.register_alias("stone_with_iron", "default:stone_with_iron") +minetest.register_alias("dirt_with_grass", "default:dirt_with_grass") +minetest.register_alias("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps") +minetest.register_alias("dirt", "default:dirt") +minetest.register_alias("sand", "default:sand") +minetest.register_alias("gravel", "default:gravel") +minetest.register_alias("sandstone", "default:sandstone") +minetest.register_alias("clay", "default:clay") +minetest.register_alias("brick", "default:brick") +minetest.register_alias("tree", "default:tree") +minetest.register_alias("jungletree", "default:jungletree") +minetest.register_alias("junglegrass", "default:junglegrass") +minetest.register_alias("leaves", "default:leaves") +minetest.register_alias("cactus", "default:cactus") +minetest.register_alias("papyrus", "default:papyrus") +minetest.register_alias("bookshelf", "default:bookshelf") +minetest.register_alias("glass", "default:glass") +minetest.register_alias("wooden_fence", "default:fence_wood") +minetest.register_alias("rail", "default:rail") +minetest.register_alias("ladder", "default:ladder") +minetest.register_alias("wood", "default:wood") +minetest.register_alias("mese", "default:mese") +minetest.register_alias("cloud", "default:cloud") +minetest.register_alias("water_flowing", "default:water_flowing") +minetest.register_alias("water_source", "default:water_source") +minetest.register_alias("lava_flowing", "default:lava_flowing") +minetest.register_alias("lava_source", "default:lava_source") +minetest.register_alias("torch", "default:torch") +minetest.register_alias("sign_wall", "default:sign_wall") +minetest.register_alias("furnace", "default:furnace") +minetest.register_alias("chest", "default:chest") +minetest.register_alias("locked_chest", "default:chest_locked") +minetest.register_alias("cobble", "default:cobble") +minetest.register_alias("mossycobble", "default:mossycobble") +minetest.register_alias("steelblock", "default:steelblock") +minetest.register_alias("nyancat", "default:nyancat") +minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow") +minetest.register_alias("sapling", "default:sapling") +minetest.register_alias("apple", "default:apple") + +minetest.register_alias("WPick", "default:pick_wood") +minetest.register_alias("STPick", "default:pick_stone") +minetest.register_alias("SteelPick", "default:pick_steel") +minetest.register_alias("MesePick", "default:pick_mese") +minetest.register_alias("WShovel", "default:shovel_wood") +minetest.register_alias("STShovel", "default:shovel_stone") +minetest.register_alias("SteelShovel", "default:shovel_steel") +minetest.register_alias("WAxe", "default:axe_wood") +minetest.register_alias("STAxe", "default:axe_stone") +minetest.register_alias("SteelAxe", "default:axe_steel") +minetest.register_alias("WSword", "default:sword_wood") +minetest.register_alias("STSword", "default:sword_stone") +minetest.register_alias("SteelSword", "default:sword_steel") + +minetest.register_alias("Stick", "default:stick") +minetest.register_alias("paper", "default:paper") +minetest.register_alias("book", "default:book") +minetest.register_alias("lump_of_coal", "default:coal_lump") +minetest.register_alias("lump_of_iron", "default:iron_lump") +minetest.register_alias("lump_of_clay", "default:clay_lump") +minetest.register_alias("steel_ingot", "default:steel_ingot") +minetest.register_alias("clay_brick", "default:clay_brick") +minetest.register_alias("scorched_stuff", "default:scorched_stuff") + +-- +-- Old items +-- + +minetest.register_craftitem(":rat", { + description = "Rat", + inventory_image = "rat.png", + on_drop = function(item, dropper, pos) + minetest.env:add_rat(pos) + item:take_item() + return item + end, + on_place = function(item, dropped, pointed) + pos = minetest.get_pointed_thing_position(pointed, true) + if pos ~= nil then + minetest.env:add_rat(pos) + item:take_item() + return item + end + end +}) + +minetest.register_craftitem(":cooked_rat", { + description = "Cooked rat", + inventory_image = "cooked_rat.png", + on_use = minetest.item_eat(6), +}) + +minetest.register_craftitem(":firefly", { + description = "Firefly", + inventory_image = "firefly.png", + on_drop = function(item, dropper, pos) + minetest.env:add_firefly(pos) + item:take_item() + return item + end, + on_place = function(item, dropped, pointed) + pos = minetest.get_pointed_thing_position(pointed, true) + if pos ~= nil then + minetest.env:add_firefly(pos) + item:take_item() + return item + end + end +}) + +minetest.register_craft({ + type = "cooking", + output = "cooked_rat", + recipe = "rat", +}) + +minetest.register_craft({ + type = "cooking", + output = "scorched_stuff", + recipe = "cooked_rat", +}) + +-- END diff --git a/games/mesetint/mods/legacy/textures/apple_iron.png b/games/mesetint/mods/legacy/textures/apple_iron.png new file mode 100644 index 000000000..2dffdf014 Binary files /dev/null and b/games/mesetint/mods/legacy/textures/apple_iron.png differ diff --git a/games/mesetint/mods/legacy/textures/cooked_rat.png b/games/mesetint/mods/legacy/textures/cooked_rat.png new file mode 100644 index 000000000..daad3be0d Binary files /dev/null and b/games/mesetint/mods/legacy/textures/cooked_rat.png differ diff --git a/games/mesetint/mods/legacy/textures/dungeon_master.png b/games/mesetint/mods/legacy/textures/dungeon_master.png new file mode 100644 index 000000000..3457c8228 Binary 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