From 7057c196c442ff3484b53f48d940f4c9e0ffe23a Mon Sep 17 00:00:00 2001 From: Luke Puchner-Hardman Date: Tue, 23 Sep 2014 14:39:34 +0200 Subject: Added "[sheet" to the texture special commands. "[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles on it and crops to the tile at position X,Y. Basically it works like "[verticalframe" but in 2D. For testing, I combined the four default_chest images into one. --- games/minimal/mods/default/textures/default_chest.png | Bin 0 -> 263 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 games/minimal/mods/default/textures/default_chest.png (limited to 'games/minimal/mods/default/textures/default_chest.png') diff --git a/games/minimal/mods/default/textures/default_chest.png b/games/minimal/mods/default/textures/default_chest.png new file mode 100644 index 000000000..9746a3fd9 Binary files /dev/null and b/games/minimal/mods/default/textures/default_chest.png differ -- cgit v1.2.3