From 8ec3fc35c656544a55f7f8ece9359c9e2b472e8f Mon Sep 17 00:00:00 2001
From: kwolekr <kwolekr@minetest.net>
Date: Sat, 6 Apr 2013 11:19:59 -0400
Subject: Add Mapgen V7, reorganize biomes

---
 games/minimal/mods/default/init.lua | 93 -------------------------------------
 1 file changed, 93 deletions(-)

(limited to 'games/minimal/mods/default')

diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua
index 163998883..d8067d211 100644
--- a/games/minimal/mods/default/init.lua
+++ b/games/minimal/mods/default/init.lua
@@ -1588,99 +1588,6 @@ minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
 minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
 minetest.register_alias("mapgen_mese", "default:mese")
 
-minetest.register_biome_groups({
-0.35, 0.10, 0.30
-})
-
---
--- Register the biomes for the map generator
---
-minetest.register_biome({
-	group_id = 0,
-	name = "Ocean",
-	terrain_type = "liquid",
-	node_top = "default:gravel",
-	node_filler = "default:stone",
-	num_top_nodes = 4,
-	height_min = -3000,
-	height_max = 3000,
-	heat_min = -20.0,
-	heat_max = 100.0,
-	humidity_min = 0.0,
-	humidity_max = 100.0,
-	scale = 10.0,
-	offset = -10.0,
-})
-
-minetest.register_biome({
-	group_id = 1,
-	name = "Beach",
-	terrain_type = "normal",
-	node_top = "default:sand",
-	node_filler = "default:stone",
-	num_top_nodes = 5,
-	height_min = -3000,
-	height_max = 3000,
-	heat_min = 5.0,
-	heat_max = 100.0,
-	humidity_min = 0.0,
-	humidity_max = 100.0,
-	scale = 5.0,
-	offset = 5.0,
-})
-
-minetest.register_biome({
-	group_id = 1,
-	name = "Gravel Beach",
-	terrain_type = "normal",
-	node_top = "default:gravel",
-	node_filler = "default:cobble",
-	num_top_nodes = 5,
-	height_min = -3000,
-	height_max = 3000,
-	heat_min = -50.0,
-	heat_max = 5.0,
-	humidity_min = 0.0,
-	humidity_max = 100.0,
-	scale = 5.0,
-	offset = 5.0,
-})
-
-minetest.register_biome({
-	group_id = 2,
-	name = "Land",
-	terrain_type = "normal",
-	node_top = "default:dirt_with_grass",
-	node_filler = "default:stone",
-	num_top_nodes = 5,
-	height_min = -3000,
-	height_max = 3000,
-	heat_min = -50.0,
-	heat_max = 100.0,
-	humidity_min = 0.0,
-	humidity_max = 100.0,
-	scale = 12.0,
-	offset = 20.0,
-})
-
-minetest.register_biome({
-	group_id = 3,
-	name = "Hills",
-	terrain_type = "normal",
-	node_top = "default:dirt",
-	node_filler = "default:stone",
-	num_top_nodes = 3,
-	height_min = -3000,
-	height_max = 3000,
-	heat_min = -50.0,
-	heat_max = 100.0,
-	humidity_min = 0.0,
-	humidity_max = 100.0,
-	scale = 60.0,
-	offset = 20.0,
-})
-
-
 -- Support old code
 function default.spawn_falling_node(p, nodename)
 	spawn_falling_node(p, nodename)
-- 
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