From 584d00a01c4bcd359cc3e585dbcab5cada662348 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Tue, 30 Jan 2018 00:30:02 +0100 Subject: Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958) * Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results --- games/minimal/mods/experimental/init.lua | 68 ++++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) (limited to 'games/minimal') diff --git a/games/minimal/mods/experimental/init.lua b/games/minimal/mods/experimental/init.lua index 578c35364..f4dc78b21 100644 --- a/games/minimal/mods/experimental/init.lua +++ b/games/minimal/mods/experimental/init.lua @@ -682,6 +682,74 @@ minetest.register_chatcommand("test1", { end, }) +minetest.register_chatcommand("test_bulk_set_node", { + params = "", + description = "Test 2: bulk set a node", + func = function(name, param) + local player = minetest.get_player_by_name(name) + if not player then + return + end + local pos_list = {} + local ppos = player:get_pos() + local i = 1 + for x=2,10 do + for y=2,10 do + for z=2,10 do + pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z} + i = i + 1 + end + end + end + minetest.bulk_set_node(pos_list, {name = "default:stone"}) + minetest.chat_send_player(name, "Done."); + end, +}) + +minetest.register_chatcommand("bench_bulk_set_node", { + params = "", + description = "Test 3: bulk set a node (bench)", + func = function(name, param) + local player = minetest.get_player_by_name(name) + if not player then + return + end + local pos_list = {} + local ppos = player:get_pos() + local i = 1 + for x=2,100 do + for y=2,100 do + for z=2,100 do + pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z} + i = i + 1 + end + end + end + + minetest.chat_send_player(name, "Benching bulk set node. Warming up..."); + + -- warm up with default:stone to prevent having different callbacks + -- due to different node topology + minetest.bulk_set_node(pos_list, {name = "default:stone"}) + + minetest.chat_send_player(name, "Warming up finished, now benching..."); + + local start_time = os.clock() + for i=1,#pos_list do + minetest.set_node(pos_list[i], {name = "default:stone"}) + end + local middle_time = os.clock() + minetest.bulk_set_node(pos_list, {name = "default:stone"}) + local end_time = os.clock() + minetest.chat_send_player(name, + string.format("Bench results: set_node loop[%.2fms], bulk_set_node[%.2fms]", + (middle_time - start_time) * 1000, + (end_time - middle_time) * 1000 + ) + ); + end, +}) + minetest.register_on_player_receive_fields(function(player, formname, fields) experimental.print_to_everything("Inventory fields 1: player="..player:get_player_name()..", fields="..dump(fields)) end) -- cgit v1.2.3