From 3a6dfda358112e2fb5d6f887a1a1e936eacddadd Mon Sep 17 00:00:00 2001 From: Danila Shutov Date: Tue, 16 Jun 2020 22:48:31 +0300 Subject: Make shading of CAOs optional (#10033) --- games/devtest/mods/testentities/visuals.lua | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'games') diff --git a/games/devtest/mods/testentities/visuals.lua b/games/devtest/mods/testentities/visuals.lua index 314f51657..83f361f16 100644 --- a/games/devtest/mods/testentities/visuals.lua +++ b/games/devtest/mods/testentities/visuals.lua @@ -55,6 +55,17 @@ minetest.register_entity("testentities:mesh", { }, }) +minetest.register_entity("testentities:mesh_unshaded", { + initial_properties = { + visual = "mesh", + mesh = "testnodes_pyramid.obj", + textures = { + "testnodes_mesh_stripes2.png" + }, + shaded = false, + }, +}) + -- Advanced visual tests -- A test entity for testing animated and yaw-modulated sprites @@ -71,4 +82,3 @@ minetest.register_entity("testentities:yawsprite", { self.object:set_sprite({x=0, y=0}, 1, 0, true) end, }) - -- cgit v1.2.3