From 6456aba73f0ef3f2fa7fd2b2a69cfdf8624afe23 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sun, 24 May 2020 15:46:26 +0200 Subject: Replacement for Minimal Development Test (PR) (#9450) --- games/minimal/LICENSE.txt | 4 + games/minimal/README.md | 52 + games/minimal/game.conf | 2 +- games/minimal/menu/background.png | Bin 392 -> 152 bytes games/minimal/menu/header.png | Bin 0 -> 210 bytes games/minimal/menu/icon.png | Bin 218 -> 217 bytes games/minimal/mods/basenodes/init.lua | 334 ++++ games/minimal/mods/basenodes/mod.conf | 2 + .../textures/basenodes_dirt_with_grass_bottom.png | Bin 0 -> 187 bytes .../textures/basenodes_dirt_with_snow.png | Bin 0 -> 166 bytes .../textures/basenodes_dirt_with_snow_bottom.png | Bin 0 -> 177 bytes .../basenodes/textures/basenodes_snow_sheet.png | Bin 0 -> 166 bytes .../mods/basenodes/textures/default_apple.png | Bin 0 -> 102 bytes .../mods/basenodes/textures/default_cobble.png | Bin 0 -> 340 bytes .../basenodes/textures/default_desert_sand.png | Bin 0 -> 293 bytes .../basenodes/textures/default_desert_stone.png | Bin 0 -> 584 bytes .../mods/basenodes/textures/default_dirt.png | Bin 0 -> 790 bytes .../mods/basenodes/textures/default_grass.png | Bin 0 -> 697 bytes .../mods/basenodes/textures/default_grass_side.png | Bin 0 -> 796 bytes .../mods/basenodes/textures/default_gravel.png | Bin 0 -> 171 bytes .../mods/basenodes/textures/default_ice.png | Bin 0 -> 369 bytes .../basenodes/textures/default_junglegrass.png | Bin 0 -> 201 bytes .../basenodes/textures/default_jungleleaves.png | Bin 0 -> 399 bytes .../mods/basenodes/textures/default_jungletree.png | Bin 0 -> 730 bytes .../basenodes/textures/default_jungletree_top.png | Bin 0 -> 714 bytes .../mods/basenodes/textures/default_lava.png | Bin 0 -> 172 bytes .../basenodes/textures/default_lava_flowing.png | Bin 0 -> 91 bytes .../mods/basenodes/textures/default_leaves.png | Bin 0 -> 883 bytes .../basenodes/textures/default_mossycobble.png | Bin 0 -> 574 bytes .../basenodes/textures/default_pine_needles.png | Bin 0 -> 648 bytes .../mods/basenodes/textures/default_pine_tree.png | Bin 0 -> 604 bytes .../basenodes/textures/default_pine_tree_top.png | Bin 0 -> 174 bytes .../basenodes/textures/default_river_water.png | Bin 0 -> 496 bytes .../textures/default_river_water_flowing.png | Bin 0 -> 99 bytes .../mods/basenodes/textures/default_sand.png | Bin 0 -> 554 bytes .../mods/basenodes/textures/default_snow.png | Bin 0 -> 166 bytes .../mods/basenodes/textures/default_snow_side.png | Bin 0 -> 152 bytes .../mods/basenodes/textures/default_stone.png | Bin 0 -> 313 bytes .../mods/basenodes/textures/default_tree.png | Bin 0 -> 659 bytes .../mods/basenodes/textures/default_tree_top.png | Bin 0 -> 175 bytes .../mods/basenodes/textures/default_water.png | Bin 0 -> 302 bytes .../basenodes/textures/default_water_flowing.png | Bin 0 -> 115 bytes games/minimal/mods/basetools/init.lua | 295 ++++ games/minimal/mods/basetools/mod.conf | 2 + .../mods/basetools/textures/basetools_dirtpick.png | Bin 0 -> 307 bytes .../basetools/textures/basetools_firesword.png | Bin 0 -> 190 bytes .../mods/basetools/textures/basetools_icesword.png | Bin 0 -> 190 bytes .../mods/basetools/textures/basetools_mesepick.png | Bin 0 -> 155 bytes .../mods/basetools/textures/basetools_steelaxe.png | Bin 0 -> 131 bytes .../basetools/textures/basetools_steeldagger.png | Bin 0 -> 154 bytes .../basetools/textures/basetools_steelpick.png | Bin 0 -> 159 bytes .../basetools/textures/basetools_steelpick_l1.png | Bin 0 -> 190 bytes .../basetools/textures/basetools_steelpick_l2.png | Bin 0 -> 177 bytes .../basetools/textures/basetools_steelshears.png | Bin 0 -> 208 bytes .../basetools/textures/basetools_steelshovel.png | Bin 0 -> 140 bytes .../basetools/textures/basetools_steelsword.png | Bin 0 -> 163 bytes .../mods/basetools/textures/basetools_stoneaxe.png | Bin 0 -> 130 bytes .../basetools/textures/basetools_stonepick.png | Bin 0 -> 155 bytes .../basetools/textures/basetools_stoneshears.png | Bin 0 -> 224 bytes .../basetools/textures/basetools_stoneshovel.png | Bin 0 -> 134 bytes .../basetools/textures/basetools_stonesword.png | Bin 0 -> 159 bytes .../mods/basetools/textures/basetools_woodaxe.png | Bin 0 -> 121 bytes .../mods/basetools/textures/basetools_woodpick.png | Bin 0 -> 149 bytes .../basetools/textures/basetools_woodshears.png | Bin 0 -> 212 bytes .../basetools/textures/basetools_woodshovel.png | Bin 0 -> 133 bytes .../basetools/textures/basetools_woodsword.png | Bin 0 -> 139 bytes games/minimal/mods/bucket/init.lua | 93 +- games/minimal/mods/bucket/mod.conf | 3 +- games/minimal/mods/bucket/textures/bucket.png | Bin 182 -> 163 bytes games/minimal/mods/bucket/textures/bucket_lava.png | Bin 183 -> 168 bytes .../minimal/mods/bucket/textures/bucket_water.png | Bin 180 -> 168 bytes games/minimal/mods/chest/init.lua | 27 + games/minimal/mods/chest/mod.conf | 2 + games/minimal/mods/chest/textures/chest_chest.png | Bin 0 -> 163 bytes games/minimal/mods/chest_of_everything/init.lua | 135 ++ games/minimal/mods/chest_of_everything/mod.conf | 2 + .../textures/chest_of_everything_chest.png | Bin 0 -> 210 bytes games/minimal/mods/default/init.lua | 1837 -------------------- games/minimal/mods/default/mapgen.lua | 137 -- games/minimal/mods/default/mod.conf | 2 - .../default/sounds/default_grass_footstep.1.ogg | Bin 7014 -> 0 bytes .../mods/default/textures/default_apple.png | Bin 109 -> 0 bytes .../minimal/mods/default/textures/default_book.png | Bin 157 -> 0 bytes .../mods/default/textures/default_bookshelf.png | Bin 515 -> 0 bytes .../mods/default/textures/default_brick.png | Bin 457 -> 0 bytes .../mods/default/textures/default_cactus_side.png | Bin 144 -> 0 bytes .../mods/default/textures/default_cactus_top.png | Bin 121 -> 0 bytes .../mods/default/textures/default_chest.png | Bin 263 -> 0 bytes .../minimal/mods/default/textures/default_clay.png | Bin 318 -> 0 bytes .../mods/default/textures/default_clay_brick.png | Bin 173 -> 0 bytes .../mods/default/textures/default_clay_lump.png | Bin 140 -> 0 bytes .../mods/default/textures/default_cloud.png | Bin 83 -> 0 bytes .../mods/default/textures/default_coal_lump.png | Bin 138 -> 0 bytes .../mods/default/textures/default_cobble.png | Bin 374 -> 0 bytes .../minimal/mods/default/textures/default_dirt.png | Bin 1586 -> 0 bytes .../mods/default/textures/default_fence.png | Bin 480 -> 0 bytes .../default/textures/default_furnace_fire_bg.png | Bin 220 -> 0 bytes .../default/textures/default_furnace_fire_fg.png | Bin 719 -> 0 bytes .../default/textures/default_furnace_front.png | Bin 159 -> 0 bytes .../textures/default_furnace_front_active.png | Bin 283 -> 0 bytes .../mods/default/textures/default_furnace_side.png | Bin 125 -> 0 bytes .../mods/default/textures/default_glass.png | Bin 210 -> 0 bytes .../mods/default/textures/default_grass.png | Bin 782 -> 0 bytes .../default/textures/default_grass_footsteps.png | Bin 771 -> 0 bytes .../mods/default/textures/default_grass_side.png | Bin 878 -> 0 bytes .../mods/default/textures/default_gravel.png | Bin 172 -> 0 bytes .../mods/default/textures/default_iron_lump.png | Bin 140 -> 0 bytes .../mods/default/textures/default_junglegrass.png | Bin 237 -> 0 bytes .../mods/default/textures/default_ladder.png | Bin 368 -> 0 bytes .../minimal/mods/default/textures/default_lava.png | Bin 172 -> 0 bytes .../textures/default_lava_flowing_animated.png | Bin 7818 -> 0 bytes .../textures/default_lava_source_animated.png | Bin 3145 -> 0 bytes .../mods/default/textures/default_leaves.png | Bin 1683 -> 0 bytes .../minimal/mods/default/textures/default_mese.png | Bin 129 -> 0 bytes .../mods/default/textures/default_mineral_coal.png | Bin 142 -> 0 bytes .../mods/default/textures/default_mineral_iron.png | Bin 922 -> 0 bytes .../mods/default/textures/default_mossycobble.png | Bin 603 -> 0 bytes .../mods/default/textures/default_nc_back.png | Bin 186 -> 0 bytes .../mods/default/textures/default_nc_front.png | Bin 204 -> 0 bytes .../mods/default/textures/default_nc_rb.png | Bin 137 -> 0 bytes .../mods/default/textures/default_nc_side.png | Bin 148 -> 0 bytes .../mods/default/textures/default_paper.png | Bin 139 -> 0 bytes .../mods/default/textures/default_papyrus.png | Bin 165 -> 0 bytes .../minimal/mods/default/textures/default_rail.png | Bin 437 -> 0 bytes .../default/textures/default_rail_crossing.png | Bin 388 -> 0 bytes .../mods/default/textures/default_rail_curved.png | Bin 375 -> 0 bytes .../default/textures/default_rail_t_junction.png | Bin 374 -> 0 bytes .../mods/default/textures/default_river_water.png | Bin 716 -> 0 bytes .../minimal/mods/default/textures/default_sand.png | Bin 762 -> 0 bytes .../mods/default/textures/default_sandstone.png | Bin 744 -> 0 bytes .../mods/default/textures/default_sapling.png | Bin 328 -> 0 bytes .../default/textures/default_scorched_stuff.png | Bin 164 -> 0 bytes .../mods/default/textures/default_sign_wall.png | Bin 416 -> 0 bytes .../mods/default/textures/default_steel_block.png | Bin 128 -> 0 bytes .../mods/default/textures/default_steel_ingot.png | Bin 144 -> 0 bytes .../mods/default/textures/default_stick.png | Bin 120 -> 0 bytes .../mods/default/textures/default_stone.png | Bin 389 -> 0 bytes .../mods/default/textures/default_tnt_bottom.png | Bin 98 -> 0 bytes .../mods/default/textures/default_tnt_side.png | Bin 129 -> 0 bytes .../mods/default/textures/default_tnt_top.png | Bin 146 -> 0 bytes .../default/textures/default_tool_mesepick.png | Bin 155 -> 0 bytes .../default/textures/default_tool_steelaxe.png | Bin 140 -> 0 bytes .../default/textures/default_tool_steelpick.png | Bin 163 -> 0 bytes .../default/textures/default_tool_steelshovel.png | Bin 144 -> 0 bytes .../default/textures/default_tool_steelsword.png | Bin 169 -> 0 bytes .../default/textures/default_tool_stoneaxe.png | Bin 141 -> 0 bytes .../default/textures/default_tool_stonepick.png | Bin 155 -> 0 bytes .../default/textures/default_tool_stoneshovel.png | Bin 144 -> 0 bytes .../default/textures/default_tool_stonesword.png | Bin 168 -> 0 bytes .../mods/default/textures/default_tool_woodaxe.png | Bin 134 -> 0 bytes .../default/textures/default_tool_woodpick.png | Bin 149 -> 0 bytes .../default/textures/default_tool_woodshovel.png | Bin 135 -> 0 bytes .../default/textures/default_tool_woodsword.png | Bin 147 -> 0 bytes .../mods/default/textures/default_torch.png | Bin 146 -> 0 bytes .../default/textures/default_torch_on_ceiling.png | Bin 137 -> 0 bytes .../default/textures/default_torch_on_floor.png | Bin 138 -> 0 bytes .../minimal/mods/default/textures/default_tree.png | Bin 1445 -> 0 bytes .../mods/default/textures/default_tree_top.png | Bin 177 -> 0 bytes .../mods/default/textures/default_water.png | Bin 302 -> 0 bytes .../minimal/mods/default/textures/default_wood.png | Bin 1400 -> 0 bytes games/minimal/mods/default/textures/treeprop.png | Bin 757 -> 0 bytes games/minimal/mods/dignodes/init.lua | 37 + games/minimal/mods/dignodes/mod.conf | 2 + .../mods/dignodes/textures/dignodes_choppy.png | Bin 0 -> 187 bytes .../mods/dignodes/textures/dignodes_cracky.png | Bin 0 -> 193 bytes .../mods/dignodes/textures/dignodes_crumbly.png | Bin 0 -> 172 bytes .../dignodes/textures/dignodes_dig_immediate.png | Bin 0 -> 170 bytes .../mods/dignodes/textures/dignodes_none.png | Bin 0 -> 201 bytes .../mods/dignodes/textures/dignodes_rating1.png | Bin 0 -> 94 bytes .../mods/dignodes/textures/dignodes_rating2.png | Bin 0 -> 92 bytes .../mods/dignodes/textures/dignodes_rating3.png | Bin 0 -> 93 bytes games/minimal/mods/experimental/commands.lua | 215 +++ games/minimal/mods/experimental/detached.lua | 29 + games/minimal/mods/experimental/init.lua | 817 +-------- games/minimal/mods/experimental/items.lua | 103 ++ games/minimal/mods/experimental/mod.conf | 3 +- games/minimal/mods/experimental/modchannels.lua | 16 - .../textures/experimental_callback_node.png | Bin 0 -> 139 bytes .../textures/experimental_dummyball.png | Bin 399 -> 0 bytes .../textures/experimental_particle_sheet.png | Bin 0 -> 208 bytes .../textures/experimental_particle_vertical.png | Bin 0 -> 308 bytes .../textures/experimental_tester_tool_1.png | Bin 160 -> 138 bytes .../experimental/textures/experimental_tiled.png | Bin 1041 -> 0 bytes games/minimal/mods/give_initial_stuff/init.lua | 47 +- games/minimal/mods/give_initial_stuff/mod.conf | 2 +- games/minimal/mods/initial_message/init.lua | 9 + games/minimal/mods/initial_message/mod.conf | 2 + games/minimal/mods/legacy/init.lua | 128 -- games/minimal/mods/legacy/mod.conf | 3 - games/minimal/mods/legacy/textures/apple_iron.png | Bin 119 -> 0 bytes games/minimal/mods/legacy/textures/cooked_rat.png | Bin 145 -> 0 bytes .../mods/legacy/textures/dungeon_master.png | Bin 3007 -> 0 bytes games/minimal/mods/legacy/textures/fireball.png | Bin 279 -> 0 bytes games/minimal/mods/legacy/textures/firefly.png | Bin 99 -> 0 bytes games/minimal/mods/legacy/textures/oerkki1.png | Bin 165 -> 0 bytes .../mods/legacy/textures/oerkki1_damaged.png | Bin 210 -> 0 bytes games/minimal/mods/legacy/textures/rat.png | Bin 141 -> 0 bytes games/minimal/mods/mapgen/init.lua | 81 + games/minimal/mods/mapgen/mod.conf | 3 + games/minimal/mods/modchannels/init.lua | 14 + games/minimal/mods/modchannels/mod.conf | 2 + games/minimal/mods/soundstuff/init.lua | 170 ++ games/minimal/mods/soundstuff/mod.conf | 2 + .../mods/soundstuff/sounds/soundstuff_mono.ogg | Bin 0 -> 4362 bytes .../mods/soundstuff/textures/soundstuff_eat.png | Bin 0 -> 113 bytes .../soundstuff/textures/soundstuff_node_blank.png | Bin 0 -> 83 bytes .../textures/soundstuff_node_climbable.png | Bin 0 -> 189 bytes .../soundstuff/textures/soundstuff_node_dig.png | Bin 0 -> 126 bytes .../soundstuff/textures/soundstuff_node_dug.png | Bin 0 -> 132 bytes .../soundstuff/textures/soundstuff_node_fall.png | Bin 0 -> 100 bytes .../textures/soundstuff_node_footstep.png | Bin 0 -> 120 bytes .../soundstuff/textures/soundstuff_node_place.png | Bin 0 -> 115 bytes .../textures/soundstuff_node_place_failed.png | Bin 0 -> 143 bytes .../soundstuff/textures/soundstuff_node_sound.png | Bin 0 -> 116 bytes games/minimal/mods/stairs/init.lua | 50 +- games/minimal/mods/stairs/mod.conf | 2 +- games/minimal/mods/test/crafting.lua | 71 - games/minimal/mods/test/formspec.lua | 298 ---- games/minimal/mods/test/init.lua | 15 - games/minimal/mods/test/mod.conf | 3 - games/minimal/mods/test/player.lua | 76 - .../minimal/mods/test/textures/test_animation.jpg | Bin 4376 -> 0 bytes .../minimal/mods/test/textures/test_animation.png | Bin 3161 -> 0 bytes games/minimal/mods/test/textures/test_bg.png | Bin 972 -> 0 bytes .../minimal/mods/test/textures/test_bg_9slice.png | Bin 1017 -> 0 bytes .../mods/test/textures/test_bg_9slice_hovered.png | Bin 1016 -> 0 bytes .../mods/test/textures/test_bg_9slice_pressed.png | Bin 1016 -> 0 bytes .../minimal/mods/test/textures/test_bg_hovered.png | Bin 972 -> 0 bytes .../minimal/mods/test/textures/test_bg_pressed.png | Bin 971 -> 0 bytes games/minimal/mods/testentities/armor.lua | 41 + games/minimal/mods/testentities/callbacks.lua | 75 + games/minimal/mods/testentities/init.lua | 3 + games/minimal/mods/testentities/mod.conf | 2 + .../textures/testentities_armorball.png | Bin 0 -> 561 bytes .../textures/testentities_callback.png | Bin 0 -> 156 bytes .../textures/testentities_callback_step.png | Bin 0 -> 166 bytes .../testentities/textures/testentities_cube1.png | Bin 0 -> 130 bytes .../testentities/textures/testentities_cube2.png | Bin 0 -> 128 bytes .../testentities/textures/testentities_cube3.png | Bin 0 -> 124 bytes .../testentities/textures/testentities_cube4.png | Bin 0 -> 126 bytes .../testentities/textures/testentities_cube5.png | Bin 0 -> 126 bytes .../testentities/textures/testentities_cube6.png | Bin 0 -> 126 bytes .../textures/testentities_dungeon_master.png | Bin 0 -> 2855 bytes .../testentities/textures/testentities_sprite.png | Bin 0 -> 120 bytes .../textures/testentities_upright_sprite1.png | Bin 0 -> 114 bytes .../textures/testentities_upright_sprite2.png | Bin 0 -> 119 bytes games/minimal/mods/testentities/visuals.lua | 74 + games/minimal/mods/testfood/init.lua | 24 + games/minimal/mods/testfood/mod.conf | 2 + .../mods/testfood/textures/testfood_bad.png | Bin 0 -> 126 bytes .../mods/testfood/textures/testfood_bad2.png | Bin 0 -> 133 bytes .../mods/testfood/textures/testfood_good.png | Bin 0 -> 129 bytes .../mods/testfood/textures/testfood_good2.png | Bin 0 -> 145 bytes games/minimal/mods/testformspec/callbacks.lua | 51 + games/minimal/mods/testformspec/dummy_items.lua | 14 + games/minimal/mods/testformspec/formspec.lua | 381 ++++ games/minimal/mods/testformspec/init.lua | 3 + games/minimal/mods/testformspec/mod.conf | 2 + .../textures/testformspec_animation.jpg | Bin 0 -> 4376 bytes .../textures/testformspec_animation.png | Bin 0 -> 214 bytes .../mods/testformspec/textures/testformspec_bg.png | Bin 0 -> 92 bytes .../textures/testformspec_bg_9slice.png | Bin 0 -> 146 bytes .../textures/testformspec_bg_9slice_hovered.png | Bin 0 -> 146 bytes .../textures/testformspec_bg_9slice_pressed.png | Bin 0 -> 146 bytes .../textures/testformspec_bg_hovered.png | Bin 0 -> 92 bytes .../textures/testformspec_bg_pressed.png | Bin 0 -> 91 bytes .../textures/testformspec_button_image.png | Bin 0 -> 146 bytes .../testformspec/textures/testformspec_hovered.png | Bin 0 -> 195 bytes .../testformspec/textures/testformspec_item.png | Bin 0 -> 182 bytes .../testformspec/textures/testformspec_node.png | Bin 0 -> 113 bytes .../testformspec/textures/testformspec_pressed.png | Bin 0 -> 165 bytes games/minimal/mods/testnodes/README.md | 11 + games/minimal/mods/testnodes/drawtypes.lua | 517 ++++++ games/minimal/mods/testnodes/init.lua | 10 + games/minimal/mods/testnodes/light.lua | 48 + games/minimal/mods/testnodes/liquids.lua | 91 + games/minimal/mods/testnodes/meshes.lua | 145 ++ games/minimal/mods/testnodes/mod.conf | 2 + .../mods/testnodes/models/testnodes_ocorner.obj | 23 + .../mods/testnodes/models/testnodes_pyramid.obj | 24 + games/minimal/mods/testnodes/nodeboxes.lua | 80 + games/minimal/mods/testnodes/param2.lua | 168 ++ games/minimal/mods/testnodes/properties.lua | 270 +++ games/minimal/mods/testnodes/settingtypes.txt | 4 + games/minimal/mods/testnodes/textures.lua | 67 + .../mods/testnodes/textures/testnodes_1.png | Bin 0 -> 107 bytes .../mods/testnodes/textures/testnodes_1g.png | Bin 0 -> 104 bytes .../mods/testnodes/textures/testnodes_1w.png | Bin 0 -> 121 bytes .../mods/testnodes/textures/testnodes_1wg.png | Bin 0 -> 122 bytes .../mods/testnodes/textures/testnodes_2.png | Bin 0 -> 112 bytes .../mods/testnodes/textures/testnodes_2g.png | Bin 0 -> 110 bytes .../mods/testnodes/textures/testnodes_2w.png | Bin 0 -> 134 bytes .../mods/testnodes/textures/testnodes_2wg.png | Bin 0 -> 135 bytes .../mods/testnodes/textures/testnodes_3.png | Bin 0 -> 105 bytes .../mods/testnodes/textures/testnodes_3g.png | Bin 0 -> 103 bytes .../mods/testnodes/textures/testnodes_3w.png | Bin 0 -> 112 bytes .../mods/testnodes/textures/testnodes_3wg.png | Bin 0 -> 112 bytes .../mods/testnodes/textures/testnodes_4.png | Bin 0 -> 97 bytes .../mods/testnodes/textures/testnodes_4g.png | Bin 0 -> 95 bytes .../mods/testnodes/textures/testnodes_4w.png | Bin 0 -> 128 bytes .../mods/testnodes/textures/testnodes_4wg.png | Bin 0 -> 128 bytes .../mods/testnodes/textures/testnodes_5.png | Bin 0 -> 98 bytes .../mods/testnodes/textures/testnodes_5g.png | Bin 0 -> 98 bytes .../mods/testnodes/textures/testnodes_5w.png | Bin 0 -> 117 bytes .../mods/testnodes/textures/testnodes_5wg.png | Bin 0 -> 117 bytes .../mods/testnodes/textures/testnodes_6.png | Bin 0 -> 100 bytes .../mods/testnodes/textures/testnodes_6g.png | Bin 0 -> 98 bytes .../mods/testnodes/textures/testnodes_6w.png | Bin 0 -> 117 bytes .../mods/testnodes/textures/testnodes_6wg.png | Bin 0 -> 117 bytes .../mods/testnodes/textures/testnodes_airlike.png | Bin 0 -> 92 bytes .../mods/testnodes/textures/testnodes_allfaces.png | Bin 0 -> 150 bytes .../textures/testnodes_allfaces_optional.png | Bin 0 -> 150 bytes .../mods/testnodes/textures/testnodes_alpha.png | Bin 0 -> 96 bytes .../mods/testnodes/textures/testnodes_alpha128.png | Bin 0 -> 136 bytes .../mods/testnodes/textures/testnodes_alpha191.png | Bin 0 -> 132 bytes .../mods/testnodes/textures/testnodes_alpha64.png | Bin 0 -> 134 bytes .../mods/testnodes/textures/testnodes_anim.png | Bin 0 -> 274 bytes .../textures/testnodes_attached_bottom.png | Bin 0 -> 86 bytes .../testnodes/textures/testnodes_attached_side.png | Bin 0 -> 98 bytes .../testnodes/textures/testnodes_attached_top.png | Bin 0 -> 87 bytes .../textures/testnodes_attachedw_bottom.png | Bin 0 -> 130 bytes .../textures/testnodes_attachedw_side.png | Bin 0 -> 122 bytes .../testnodes/textures/testnodes_attachedw_top.png | Bin 0 -> 109 bytes .../mods/testnodes/textures/testnodes_bouncy.png | Bin 0 -> 106 bytes .../testnodes/textures/testnodes_buildable_to.png | Bin 0 -> 89 bytes .../textures/testnodes_climbable_nojump_side.png | Bin 0 -> 164 bytes .../textures/testnodes_climbable_side.png | Bin 0 -> 150 bytes .../mods/testnodes/textures/testnodes_damage.png | Bin 0 -> 108 bytes .../testnodes/textures/testnodes_damage_neg.png | Bin 0 -> 121 bytes .../mods/testnodes/textures/testnodes_drowning.png | Bin 0 -> 127 bytes .../textures/testnodes_fall_damage_minus.png | Bin 0 -> 116 bytes .../textures/testnodes_fall_damage_plus.png | Bin 0 -> 117 bytes .../testnodes/textures/testnodes_fencelike.png | Bin 0 -> 90 bytes .../mods/testnodes/textures/testnodes_firelike.png | Bin 0 -> 149 bytes .../testnodes/textures/testnodes_glasslike.png | Bin 0 -> 117 bytes .../textures/testnodes_glasslike_detail.png | Bin 0 -> 167 bytes .../textures/testnodes_glasslike_framed.png | Bin 0 -> 88 bytes .../textures/testnodes_glasslike_framed2.png | Bin 0 -> 118 bytes .../testnodes_glasslike_framed_optional.png | Bin 0 -> 128 bytes .../textures/testnodes_glasslikeliquid.png | Bin 0 -> 122 bytes .../mods/testnodes/textures/testnodes_light.png | Bin 0 -> 117 bytes .../mods/testnodes/textures/testnodes_light_1.png | Bin 0 -> 158 bytes .../mods/testnodes/textures/testnodes_light_10.png | Bin 0 -> 147 bytes .../mods/testnodes/textures/testnodes_light_11.png | Bin 0 -> 149 bytes .../mods/testnodes/textures/testnodes_light_12.png | Bin 0 -> 138 bytes .../mods/testnodes/textures/testnodes_light_13.png | Bin 0 -> 137 bytes .../mods/testnodes/textures/testnodes_light_14.png | Bin 0 -> 132 bytes .../mods/testnodes/textures/testnodes_light_2.png | Bin 0 -> 152 bytes .../mods/testnodes/textures/testnodes_light_3.png | Bin 0 -> 150 bytes .../mods/testnodes/textures/testnodes_light_4.png | Bin 0 -> 157 bytes .../mods/testnodes/textures/testnodes_light_5.png | Bin 0 -> 150 bytes .../mods/testnodes/textures/testnodes_light_6.png | Bin 0 -> 154 bytes .../mods/testnodes/textures/testnodes_light_7.png | Bin 0 -> 146 bytes .../mods/testnodes/textures/testnodes_light_8.png | Bin 0 -> 139 bytes .../mods/testnodes/textures/testnodes_light_9.png | Bin 0 -> 149 bytes .../testnodes/textures/testnodes_line_crossing.png | Bin 0 -> 130 bytes .../testnodes/textures/testnodes_line_curved.png | Bin 0 -> 123 bytes .../testnodes/textures/testnodes_line_straight.png | Bin 0 -> 115 bytes .../textures/testnodes_line_t_junction.png | Bin 0 -> 128 bytes .../mods/testnodes/textures/testnodes_liquid.png | Bin 0 -> 95 bytes .../testnodes/textures/testnodes_liquidflowing.png | Bin 0 -> 132 bytes .../textures/testnodes_liquidflowing_r0.png | Bin 0 -> 162 bytes .../textures/testnodes_liquidflowing_r1.png | Bin 0 -> 160 bytes .../textures/testnodes_liquidflowing_r2.png | Bin 0 -> 154 bytes .../textures/testnodes_liquidflowing_r3.png | Bin 0 -> 155 bytes .../textures/testnodes_liquidflowing_r4.png | Bin 0 -> 154 bytes .../textures/testnodes_liquidflowing_r5.png | Bin 0 -> 155 bytes .../textures/testnodes_liquidflowing_r6.png | Bin 0 -> 155 bytes .../textures/testnodes_liquidflowing_r7.png | Bin 0 -> 157 bytes .../textures/testnodes_liquidflowing_r8.png | Bin 0 -> 152 bytes .../testnodes/textures/testnodes_liquidsource.png | Bin 0 -> 128 bytes .../textures/testnodes_liquidsource_r0.png | Bin 0 -> 149 bytes .../textures/testnodes_liquidsource_r1.png | Bin 0 -> 152 bytes .../textures/testnodes_liquidsource_r2.png | Bin 0 -> 152 bytes .../textures/testnodes_liquidsource_r3.png | Bin 0 -> 152 bytes .../textures/testnodes_liquidsource_r4.png | Bin 0 -> 155 bytes .../textures/testnodes_liquidsource_r5.png | Bin 0 -> 150 bytes .../textures/testnodes_liquidsource_r6.png | Bin 0 -> 148 bytes .../textures/testnodes_liquidsource_r7.png | Bin 0 -> 154 bytes .../textures/testnodes_liquidsource_r8.png | Bin 0 -> 148 bytes .../testnodes/textures/testnodes_mesh_stripes.png | Bin 0 -> 150 bytes .../testnodes/textures/testnodes_mesh_stripes2.png | Bin 0 -> 144 bytes .../testnodes/textures/testnodes_mesh_stripes3.png | Bin 0 -> 85 bytes .../testnodes/textures/testnodes_mesh_stripes4.png | Bin 0 -> 93 bytes .../mods/testnodes/textures/testnodes_node.png | Bin 0 -> 89 bytes .../testnodes/textures/testnodes_node_falling.png | Bin 0 -> 112 bytes .../mods/testnodes/textures/testnodes_nodebox.png | Bin 0 -> 112 bytes .../testnodes/textures/testnodes_nojump_side.png | Bin 0 -> 94 bytes .../testnodes/textures/testnodes_nojump_top.png | Bin 0 -> 121 bytes .../mods/testnodes/textures/testnodes_normal.png | Bin 0 -> 92 bytes .../mods/testnodes/textures/testnodes_normal1.png | Bin 0 -> 114 bytes .../mods/testnodes/textures/testnodes_normal2.png | Bin 0 -> 122 bytes .../mods/testnodes/textures/testnodes_normal3.png | Bin 0 -> 114 bytes .../mods/testnodes/textures/testnodes_normal4.png | Bin 0 -> 106 bytes .../mods/testnodes/textures/testnodes_normal5.png | Bin 0 -> 109 bytes .../mods/testnodes/textures/testnodes_normal6.png | Bin 0 -> 111 bytes .../textures/testnodes_palette_facedir.png | Bin 0 -> 87 bytes .../testnodes/textures/testnodes_palette_full.png | Bin 0 -> 568 bytes .../textures/testnodes_palette_wallmounted.png | Bin 0 -> 136 bytes .../testnodes/textures/testnodes_plantlike.png | Bin 0 -> 183 bytes .../textures/testnodes_plantlike_degrotate.png | Bin 0 -> 176 bytes .../textures/testnodes_plantlike_leveled.png | Bin 0 -> 163 bytes .../textures/testnodes_plantlike_meshoptions.png | Bin 0 -> 164 bytes .../textures/testnodes_plantlike_rooted.png | Bin 0 -> 182 bytes .../textures/testnodes_plantlike_rooted_base.png | Bin 0 -> 101 bytes ...tnodes_plantlike_rooted_base_side_degrotate.png | Bin 0 -> 145 bytes ...estnodes_plantlike_rooted_base_side_leveled.png | Bin 0 -> 127 bytes ...odes_plantlike_rooted_base_side_meshoptions.png | Bin 0 -> 128 bytes ...testnodes_plantlike_rooted_base_side_waving.png | Bin 0 -> 126 bytes .../testnodes_plantlike_rooted_degrotate.png | Bin 0 -> 176 bytes .../testnodes_plantlike_rooted_leveled.png | Bin 0 -> 162 bytes .../testnodes_plantlike_rooted_meshoptions.png | Bin 0 -> 162 bytes .../textures/testnodes_plantlike_rooted_waving.png | Bin 0 -> 125 bytes .../textures/testnodes_plantlike_waving.png | Bin 0 -> 127 bytes .../textures/testnodes_rail2_crossing.png | Bin 0 -> 246 bytes .../testnodes/textures/testnodes_rail2_curved.png | Bin 0 -> 253 bytes .../textures/testnodes_rail2_straight.png | Bin 0 -> 246 bytes .../textures/testnodes_rail2_t_junction.png | Bin 0 -> 254 bytes .../testnodes/textures/testnodes_rail_crossing.png | Bin 0 -> 151 bytes .../testnodes/textures/testnodes_rail_curved.png | Bin 0 -> 164 bytes .../testnodes/textures/testnodes_rail_straight.png | Bin 0 -> 133 bytes .../textures/testnodes_rail_t_junction.png | Bin 0 -> 202 bytes .../mods/testnodes/textures/testnodes_signlike.png | Bin 0 -> 150 bytes .../mods/testnodes/textures/testnodes_slippery.png | Bin 0 -> 111 bytes .../textures/testnodes_street_crossing.png | Bin 0 -> 137 bytes .../testnodes/textures/testnodes_street_curved.png | Bin 0 -> 115 bytes .../textures/testnodes_street_straight.png | Bin 0 -> 101 bytes .../textures/testnodes_street_t_junction.png | Bin 0 -> 126 bytes .../textures/testnodes_sunlight_filter.png | Bin 0 -> 113 bytes .../textures/testnodes_torchlike_ceiling.png | Bin 0 -> 157 bytes .../textures/testnodes_torchlike_floor.png | Bin 0 -> 141 bytes .../textures/testnodes_torchlike_wall.png | Bin 0 -> 158 bytes games/minimal/mods/testpathfinder/README.md | 15 + games/minimal/mods/testpathfinder/init.lua | 132 ++ games/minimal/mods/testpathfinder/mod.conf | 2 + .../textures/testpathfinder_testpathfinder.png | Bin 0 -> 159 bytes .../textures/testpathfinder_waypoint.png | Bin 0 -> 99 bytes .../textures/testpathfinder_waypoint_end.png | Bin 0 -> 147 bytes .../textures/testpathfinder_waypoint_start.png | Bin 0 -> 139 bytes games/minimal/mods/testtools/README.md | 99 ++ games/minimal/mods/testtools/init.lua | 691 ++++++++ games/minimal/mods/testtools/mod.conf | 2 + .../textures/testtools_entity_rotator.png | Bin 0 -> 151 bytes .../testtools/textures/testtools_entity_scaler.png | Bin 0 -> 182 bytes .../textures/testtools_entity_spawner.png | Bin 0 -> 189 bytes .../textures/testtools_falling_node_tool.png | Bin 0 -> 140 bytes .../testtools/textures/testtools_node_setter.png | Bin 0 -> 146 bytes .../textures/testtools_object_attacher.png | Bin 0 -> 173 bytes .../testtools/textures/testtools_object_editor.png | Bin 0 -> 180 bytes .../testtools/textures/testtools_object_mover.png | Bin 0 -> 175 bytes .../testtools/textures/testtools_param2tool.png | Bin 0 -> 127 bytes .../mods/testtools/textures/testtools_remover.png | Bin 0 -> 129 bytes games/minimal/mods/tiled/init.lua | 33 + games/minimal/mods/tiled/mod.conf | 3 + games/minimal/mods/tiled/textures/tiled_tiled.png | Bin 0 -> 410 bytes games/minimal/mods/unittests/crafting.lua | 120 ++ games/minimal/mods/unittests/crafting_prepare.lua | 88 + games/minimal/mods/unittests/init.lua | 16 + games/minimal/mods/unittests/mod.conf | 2 + games/minimal/mods/unittests/player.lua | 73 + games/minimal/mods/unittests/random.lua | 10 + .../unittests/textures/unittests_coal_lump.png | Bin 0 -> 160 bytes .../unittests/textures/unittests_iron_lump.png | Bin 0 -> 154 bytes .../textures/unittests_repairable_tool.png | Bin 0 -> 160 bytes .../unittests/textures/unittests_steel_ingot.png | Bin 0 -> 159 bytes .../mods/unittests/textures/unittests_stick.png | Bin 0 -> 147 bytes .../mods/unittests/textures/unittests_torch.png | Bin 0 -> 155 bytes .../textures/unittests_unrepairable_tool.png | Bin 0 -> 157 bytes games/minimal/mods/util_commands/init.lua | 137 ++ games/minimal/mods/util_commands/mod.conf | 2 + games/minimal/screenshot.png | Bin 0 -> 133364 bytes games/minimal/settingtypes.txt | 37 + 472 files changed, 5189 insertions(+), 3534 deletions(-) create mode 100644 games/minimal/LICENSE.txt create mode 100644 games/minimal/README.md create mode 100644 games/minimal/menu/header.png create mode 100644 games/minimal/mods/basenodes/init.lua create mode 100644 games/minimal/mods/basenodes/mod.conf create mode 100644 games/minimal/mods/basenodes/textures/basenodes_dirt_with_grass_bottom.png create mode 100644 games/minimal/mods/basenodes/textures/basenodes_dirt_with_snow.png create mode 100644 games/minimal/mods/basenodes/textures/basenodes_dirt_with_snow_bottom.png create mode 100644 games/minimal/mods/basenodes/textures/basenodes_snow_sheet.png create mode 100644 games/minimal/mods/basenodes/textures/default_apple.png create mode 100644 games/minimal/mods/basenodes/textures/default_cobble.png create mode 100644 games/minimal/mods/basenodes/textures/default_desert_sand.png create mode 100644 games/minimal/mods/basenodes/textures/default_desert_stone.png create mode 100644 games/minimal/mods/basenodes/textures/default_dirt.png create mode 100644 games/minimal/mods/basenodes/textures/default_grass.png create mode 100644 games/minimal/mods/basenodes/textures/default_grass_side.png create mode 100644 games/minimal/mods/basenodes/textures/default_gravel.png create mode 100644 games/minimal/mods/basenodes/textures/default_ice.png create mode 100644 games/minimal/mods/basenodes/textures/default_junglegrass.png create mode 100644 games/minimal/mods/basenodes/textures/default_jungleleaves.png create mode 100644 games/minimal/mods/basenodes/textures/default_jungletree.png create mode 100644 games/minimal/mods/basenodes/textures/default_jungletree_top.png create mode 100644 games/minimal/mods/basenodes/textures/default_lava.png create mode 100644 games/minimal/mods/basenodes/textures/default_lava_flowing.png create mode 100644 games/minimal/mods/basenodes/textures/default_leaves.png create mode 100644 games/minimal/mods/basenodes/textures/default_mossycobble.png create mode 100644 games/minimal/mods/basenodes/textures/default_pine_needles.png create mode 100644 games/minimal/mods/basenodes/textures/default_pine_tree.png create mode 100644 games/minimal/mods/basenodes/textures/default_pine_tree_top.png create mode 100644 games/minimal/mods/basenodes/textures/default_river_water.png create mode 100644 games/minimal/mods/basenodes/textures/default_river_water_flowing.png create mode 100644 games/minimal/mods/basenodes/textures/default_sand.png create mode 100644 games/minimal/mods/basenodes/textures/default_snow.png create mode 100644 games/minimal/mods/basenodes/textures/default_snow_side.png create mode 100644 games/minimal/mods/basenodes/textures/default_stone.png create mode 100644 games/minimal/mods/basenodes/textures/default_tree.png create mode 100644 games/minimal/mods/basenodes/textures/default_tree_top.png create mode 100644 games/minimal/mods/basenodes/textures/default_water.png create mode 100644 games/minimal/mods/basenodes/textures/default_water_flowing.png create mode 100644 games/minimal/mods/basetools/init.lua create mode 100644 games/minimal/mods/basetools/mod.conf create mode 100644 games/minimal/mods/basetools/textures/basetools_dirtpick.png create mode 100644 games/minimal/mods/basetools/textures/basetools_firesword.png create mode 100644 games/minimal/mods/basetools/textures/basetools_icesword.png create mode 100644 games/minimal/mods/basetools/textures/basetools_mesepick.png create mode 100644 games/minimal/mods/basetools/textures/basetools_steelaxe.png create mode 100644 games/minimal/mods/basetools/textures/basetools_steeldagger.png create mode 100644 games/minimal/mods/basetools/textures/basetools_steelpick.png create mode 100644 games/minimal/mods/basetools/textures/basetools_steelpick_l1.png create mode 100644 games/minimal/mods/basetools/textures/basetools_steelpick_l2.png create mode 100644 games/minimal/mods/basetools/textures/basetools_steelshears.png create mode 100644 games/minimal/mods/basetools/textures/basetools_steelshovel.png create mode 100644 games/minimal/mods/basetools/textures/basetools_steelsword.png create mode 100644 games/minimal/mods/basetools/textures/basetools_stoneaxe.png create mode 100644 games/minimal/mods/basetools/textures/basetools_stonepick.png create mode 100644 games/minimal/mods/basetools/textures/basetools_stoneshears.png create mode 100644 games/minimal/mods/basetools/textures/basetools_stoneshovel.png create mode 100644 games/minimal/mods/basetools/textures/basetools_stonesword.png create mode 100644 games/minimal/mods/basetools/textures/basetools_woodaxe.png create mode 100644 games/minimal/mods/basetools/textures/basetools_woodpick.png create mode 100644 games/minimal/mods/basetools/textures/basetools_woodshears.png create mode 100644 games/minimal/mods/basetools/textures/basetools_woodshovel.png create mode 100644 games/minimal/mods/basetools/textures/basetools_woodsword.png create mode 100644 games/minimal/mods/chest/init.lua create mode 100644 games/minimal/mods/chest/mod.conf create mode 100644 games/minimal/mods/chest/textures/chest_chest.png create mode 100644 games/minimal/mods/chest_of_everything/init.lua create mode 100644 games/minimal/mods/chest_of_everything/mod.conf create mode 100644 games/minimal/mods/chest_of_everything/textures/chest_of_everything_chest.png delete mode 100644 games/minimal/mods/default/init.lua delete mode 100644 games/minimal/mods/default/mapgen.lua delete mode 100644 games/minimal/mods/default/mod.conf delete mode 100644 games/minimal/mods/default/sounds/default_grass_footstep.1.ogg delete mode 100644 games/minimal/mods/default/textures/default_apple.png delete mode 100644 games/minimal/mods/default/textures/default_book.png delete mode 100644 games/minimal/mods/default/textures/default_bookshelf.png delete mode 100644 games/minimal/mods/default/textures/default_brick.png delete mode 100644 games/minimal/mods/default/textures/default_cactus_side.png delete mode 100644 games/minimal/mods/default/textures/default_cactus_top.png delete mode 100644 games/minimal/mods/default/textures/default_chest.png delete mode 100644 games/minimal/mods/default/textures/default_clay.png delete mode 100644 games/minimal/mods/default/textures/default_clay_brick.png delete mode 100644 games/minimal/mods/default/textures/default_clay_lump.png delete mode 100644 games/minimal/mods/default/textures/default_cloud.png delete mode 100644 games/minimal/mods/default/textures/default_coal_lump.png delete mode 100644 games/minimal/mods/default/textures/default_cobble.png delete mode 100644 games/minimal/mods/default/textures/default_dirt.png delete mode 100644 games/minimal/mods/default/textures/default_fence.png delete mode 100644 games/minimal/mods/default/textures/default_furnace_fire_bg.png delete mode 100644 games/minimal/mods/default/textures/default_furnace_fire_fg.png delete mode 100644 games/minimal/mods/default/textures/default_furnace_front.png delete mode 100644 games/minimal/mods/default/textures/default_furnace_front_active.png delete mode 100644 games/minimal/mods/default/textures/default_furnace_side.png delete mode 100644 games/minimal/mods/default/textures/default_glass.png delete mode 100644 games/minimal/mods/default/textures/default_grass.png delete mode 100644 games/minimal/mods/default/textures/default_grass_footsteps.png delete mode 100644 games/minimal/mods/default/textures/default_grass_side.png delete mode 100644 games/minimal/mods/default/textures/default_gravel.png delete mode 100644 games/minimal/mods/default/textures/default_iron_lump.png delete mode 100644 games/minimal/mods/default/textures/default_junglegrass.png delete mode 100644 games/minimal/mods/default/textures/default_ladder.png delete mode 100644 games/minimal/mods/default/textures/default_lava.png delete mode 100644 games/minimal/mods/default/textures/default_lava_flowing_animated.png delete mode 100644 games/minimal/mods/default/textures/default_lava_source_animated.png delete mode 100644 games/minimal/mods/default/textures/default_leaves.png delete mode 100644 games/minimal/mods/default/textures/default_mese.png delete mode 100644 games/minimal/mods/default/textures/default_mineral_coal.png delete mode 100644 games/minimal/mods/default/textures/default_mineral_iron.png delete mode 100644 games/minimal/mods/default/textures/default_mossycobble.png delete mode 100644 games/minimal/mods/default/textures/default_nc_back.png delete mode 100644 games/minimal/mods/default/textures/default_nc_front.png delete mode 100644 games/minimal/mods/default/textures/default_nc_rb.png delete mode 100644 games/minimal/mods/default/textures/default_nc_side.png delete mode 100644 games/minimal/mods/default/textures/default_paper.png delete mode 100644 games/minimal/mods/default/textures/default_papyrus.png delete mode 100644 games/minimal/mods/default/textures/default_rail.png delete mode 100644 games/minimal/mods/default/textures/default_rail_crossing.png delete mode 100644 games/minimal/mods/default/textures/default_rail_curved.png delete mode 100644 games/minimal/mods/default/textures/default_rail_t_junction.png delete mode 100644 games/minimal/mods/default/textures/default_river_water.png delete mode 100644 games/minimal/mods/default/textures/default_sand.png delete mode 100644 games/minimal/mods/default/textures/default_sandstone.png delete mode 100644 games/minimal/mods/default/textures/default_sapling.png delete mode 100644 games/minimal/mods/default/textures/default_scorched_stuff.png delete mode 100644 games/minimal/mods/default/textures/default_sign_wall.png delete mode 100644 games/minimal/mods/default/textures/default_steel_block.png delete mode 100644 games/minimal/mods/default/textures/default_steel_ingot.png delete mode 100644 games/minimal/mods/default/textures/default_stick.png delete mode 100644 games/minimal/mods/default/textures/default_stone.png delete mode 100644 games/minimal/mods/default/textures/default_tnt_bottom.png delete mode 100644 games/minimal/mods/default/textures/default_tnt_side.png delete mode 100644 games/minimal/mods/default/textures/default_tnt_top.png delete mode 100644 games/minimal/mods/default/textures/default_tool_mesepick.png delete mode 100644 games/minimal/mods/default/textures/default_tool_steelaxe.png delete mode 100644 games/minimal/mods/default/textures/default_tool_steelpick.png delete mode 100644 games/minimal/mods/default/textures/default_tool_steelshovel.png delete mode 100644 games/minimal/mods/default/textures/default_tool_steelsword.png delete mode 100644 games/minimal/mods/default/textures/default_tool_stoneaxe.png delete mode 100644 games/minimal/mods/default/textures/default_tool_stonepick.png delete mode 100644 games/minimal/mods/default/textures/default_tool_stoneshovel.png delete mode 100644 games/minimal/mods/default/textures/default_tool_stonesword.png delete mode 100644 games/minimal/mods/default/textures/default_tool_woodaxe.png delete mode 100644 games/minimal/mods/default/textures/default_tool_woodpick.png delete mode 100644 games/minimal/mods/default/textures/default_tool_woodshovel.png delete mode 100644 games/minimal/mods/default/textures/default_tool_woodsword.png delete mode 100644 games/minimal/mods/default/textures/default_torch.png delete mode 100644 games/minimal/mods/default/textures/default_torch_on_ceiling.png delete mode 100644 games/minimal/mods/default/textures/default_torch_on_floor.png delete mode 100644 games/minimal/mods/default/textures/default_tree.png delete mode 100644 games/minimal/mods/default/textures/default_tree_top.png delete mode 100644 games/minimal/mods/default/textures/default_water.png delete mode 100644 games/minimal/mods/default/textures/default_wood.png delete mode 100644 games/minimal/mods/default/textures/treeprop.png create mode 100644 games/minimal/mods/dignodes/init.lua create mode 100644 games/minimal/mods/dignodes/mod.conf create mode 100644 games/minimal/mods/dignodes/textures/dignodes_choppy.png create mode 100644 games/minimal/mods/dignodes/textures/dignodes_cracky.png create mode 100644 games/minimal/mods/dignodes/textures/dignodes_crumbly.png create mode 100644 games/minimal/mods/dignodes/textures/dignodes_dig_immediate.png create mode 100644 games/minimal/mods/dignodes/textures/dignodes_none.png create mode 100644 games/minimal/mods/dignodes/textures/dignodes_rating1.png create mode 100644 games/minimal/mods/dignodes/textures/dignodes_rating2.png create mode 100644 games/minimal/mods/dignodes/textures/dignodes_rating3.png create mode 100644 games/minimal/mods/experimental/commands.lua create mode 100644 games/minimal/mods/experimental/detached.lua create mode 100644 games/minimal/mods/experimental/items.lua delete mode 100644 games/minimal/mods/experimental/modchannels.lua create mode 100644 games/minimal/mods/experimental/textures/experimental_callback_node.png delete mode 100644 games/minimal/mods/experimental/textures/experimental_dummyball.png create mode 100644 games/minimal/mods/experimental/textures/experimental_particle_sheet.png create mode 100644 games/minimal/mods/experimental/textures/experimental_particle_vertical.png delete mode 100644 games/minimal/mods/experimental/textures/experimental_tiled.png create mode 100644 games/minimal/mods/initial_message/init.lua create mode 100644 games/minimal/mods/initial_message/mod.conf delete mode 100644 games/minimal/mods/legacy/init.lua delete mode 100644 games/minimal/mods/legacy/mod.conf delete mode 100644 games/minimal/mods/legacy/textures/apple_iron.png delete mode 100644 games/minimal/mods/legacy/textures/cooked_rat.png delete mode 100644 games/minimal/mods/legacy/textures/dungeon_master.png delete mode 100644 games/minimal/mods/legacy/textures/fireball.png delete mode 100644 games/minimal/mods/legacy/textures/firefly.png delete mode 100644 games/minimal/mods/legacy/textures/oerkki1.png delete mode 100644 games/minimal/mods/legacy/textures/oerkki1_damaged.png delete mode 100644 games/minimal/mods/legacy/textures/rat.png create mode 100644 games/minimal/mods/mapgen/init.lua create mode 100644 games/minimal/mods/mapgen/mod.conf create mode 100644 games/minimal/mods/modchannels/init.lua create mode 100644 games/minimal/mods/modchannels/mod.conf create mode 100644 games/minimal/mods/soundstuff/init.lua create mode 100644 games/minimal/mods/soundstuff/mod.conf create mode 100644 games/minimal/mods/soundstuff/sounds/soundstuff_mono.ogg create mode 100644 games/minimal/mods/soundstuff/textures/soundstuff_eat.png create mode 100644 games/minimal/mods/soundstuff/textures/soundstuff_node_blank.png create mode 100644 games/minimal/mods/soundstuff/textures/soundstuff_node_climbable.png create mode 100644 games/minimal/mods/soundstuff/textures/soundstuff_node_dig.png create mode 100644 games/minimal/mods/soundstuff/textures/soundstuff_node_dug.png create mode 100644 games/minimal/mods/soundstuff/textures/soundstuff_node_fall.png create mode 100644 games/minimal/mods/soundstuff/textures/soundstuff_node_footstep.png create mode 100644 games/minimal/mods/soundstuff/textures/soundstuff_node_place.png create mode 100644 games/minimal/mods/soundstuff/textures/soundstuff_node_place_failed.png create mode 100644 games/minimal/mods/soundstuff/textures/soundstuff_node_sound.png delete mode 100644 games/minimal/mods/test/crafting.lua delete mode 100644 games/minimal/mods/test/formspec.lua delete mode 100644 games/minimal/mods/test/init.lua delete mode 100644 games/minimal/mods/test/mod.conf delete mode 100644 games/minimal/mods/test/player.lua delete mode 100644 games/minimal/mods/test/textures/test_animation.jpg delete mode 100644 games/minimal/mods/test/textures/test_animation.png delete mode 100644 games/minimal/mods/test/textures/test_bg.png delete mode 100644 games/minimal/mods/test/textures/test_bg_9slice.png delete mode 100644 games/minimal/mods/test/textures/test_bg_9slice_hovered.png delete mode 100644 games/minimal/mods/test/textures/test_bg_9slice_pressed.png delete mode 100644 games/minimal/mods/test/textures/test_bg_hovered.png delete mode 100644 games/minimal/mods/test/textures/test_bg_pressed.png create mode 100644 games/minimal/mods/testentities/armor.lua create mode 100644 games/minimal/mods/testentities/callbacks.lua create mode 100644 games/minimal/mods/testentities/init.lua create mode 100644 games/minimal/mods/testentities/mod.conf create mode 100644 games/minimal/mods/testentities/textures/testentities_armorball.png create mode 100644 games/minimal/mods/testentities/textures/testentities_callback.png create mode 100644 games/minimal/mods/testentities/textures/testentities_callback_step.png create mode 100644 games/minimal/mods/testentities/textures/testentities_cube1.png create mode 100644 games/minimal/mods/testentities/textures/testentities_cube2.png create mode 100644 games/minimal/mods/testentities/textures/testentities_cube3.png create mode 100644 games/minimal/mods/testentities/textures/testentities_cube4.png create mode 100644 games/minimal/mods/testentities/textures/testentities_cube5.png create mode 100644 games/minimal/mods/testentities/textures/testentities_cube6.png create mode 100644 games/minimal/mods/testentities/textures/testentities_dungeon_master.png create mode 100644 games/minimal/mods/testentities/textures/testentities_sprite.png create mode 100644 games/minimal/mods/testentities/textures/testentities_upright_sprite1.png create mode 100644 games/minimal/mods/testentities/textures/testentities_upright_sprite2.png create mode 100644 games/minimal/mods/testentities/visuals.lua create mode 100644 games/minimal/mods/testfood/init.lua create mode 100644 games/minimal/mods/testfood/mod.conf create mode 100644 games/minimal/mods/testfood/textures/testfood_bad.png create mode 100644 games/minimal/mods/testfood/textures/testfood_bad2.png create mode 100644 games/minimal/mods/testfood/textures/testfood_good.png create mode 100644 games/minimal/mods/testfood/textures/testfood_good2.png create mode 100644 games/minimal/mods/testformspec/callbacks.lua create mode 100644 games/minimal/mods/testformspec/dummy_items.lua create mode 100644 games/minimal/mods/testformspec/formspec.lua create mode 100644 games/minimal/mods/testformspec/init.lua create mode 100644 games/minimal/mods/testformspec/mod.conf create mode 100644 games/minimal/mods/testformspec/textures/testformspec_animation.jpg create mode 100644 games/minimal/mods/testformspec/textures/testformspec_animation.png create mode 100644 games/minimal/mods/testformspec/textures/testformspec_bg.png create mode 100644 games/minimal/mods/testformspec/textures/testformspec_bg_9slice.png create mode 100644 games/minimal/mods/testformspec/textures/testformspec_bg_9slice_hovered.png create mode 100644 games/minimal/mods/testformspec/textures/testformspec_bg_9slice_pressed.png create mode 100644 games/minimal/mods/testformspec/textures/testformspec_bg_hovered.png create mode 100644 games/minimal/mods/testformspec/textures/testformspec_bg_pressed.png create mode 100644 games/minimal/mods/testformspec/textures/testformspec_button_image.png create mode 100644 games/minimal/mods/testformspec/textures/testformspec_hovered.png create mode 100644 games/minimal/mods/testformspec/textures/testformspec_item.png create mode 100644 games/minimal/mods/testformspec/textures/testformspec_node.png create mode 100644 games/minimal/mods/testformspec/textures/testformspec_pressed.png create mode 100644 games/minimal/mods/testnodes/README.md create mode 100644 games/minimal/mods/testnodes/drawtypes.lua create mode 100644 games/minimal/mods/testnodes/init.lua create mode 100644 games/minimal/mods/testnodes/light.lua create mode 100644 games/minimal/mods/testnodes/liquids.lua create mode 100644 games/minimal/mods/testnodes/meshes.lua create mode 100644 games/minimal/mods/testnodes/mod.conf create mode 100644 games/minimal/mods/testnodes/models/testnodes_ocorner.obj create mode 100644 games/minimal/mods/testnodes/models/testnodes_pyramid.obj create mode 100644 games/minimal/mods/testnodes/nodeboxes.lua create mode 100644 games/minimal/mods/testnodes/param2.lua create mode 100644 games/minimal/mods/testnodes/properties.lua create mode 100644 games/minimal/mods/testnodes/settingtypes.txt create mode 100644 games/minimal/mods/testnodes/textures.lua create mode 100644 games/minimal/mods/testnodes/textures/testnodes_1.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_1g.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_1w.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_1wg.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_2.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_2g.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_2w.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_2wg.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_3.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_3g.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_3w.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_3wg.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_4.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_4g.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_4w.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_4wg.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_5.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_5g.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_5w.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_5wg.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_6.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_6g.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_6w.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_6wg.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_airlike.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_allfaces.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_allfaces_optional.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_alpha.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_alpha128.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_alpha191.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_alpha64.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_anim.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_attached_bottom.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_attached_side.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_attached_top.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_attachedw_bottom.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_attachedw_side.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_attachedw_top.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_bouncy.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_buildable_to.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_climbable_nojump_side.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_climbable_side.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_damage.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_damage_neg.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_drowning.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_fall_damage_minus.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_fall_damage_plus.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_fencelike.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_firelike.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_glasslike.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_glasslike_detail.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_glasslike_framed.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_glasslike_framed2.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_glasslike_framed_optional.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_glasslikeliquid.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_light.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_light_1.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_light_10.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_light_11.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_light_12.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_light_13.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_light_14.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_light_2.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_light_3.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_light_4.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_light_5.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_light_6.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_light_7.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_light_8.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_light_9.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_line_crossing.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_line_curved.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_line_straight.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_line_t_junction.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquid.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidflowing.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r0.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r1.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r2.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r3.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r4.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r5.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r6.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r7.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r8.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidsource.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidsource_r0.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidsource_r1.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidsource_r2.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidsource_r3.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidsource_r4.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidsource_r5.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidsource_r6.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidsource_r7.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_liquidsource_r8.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_mesh_stripes.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_mesh_stripes2.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_mesh_stripes3.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_mesh_stripes4.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_node.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_node_falling.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_nodebox.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_nojump_side.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_nojump_top.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_normal.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_normal1.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_normal2.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_normal3.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_normal4.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_normal5.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_normal6.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_palette_facedir.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_palette_full.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_palette_wallmounted.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_plantlike.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_plantlike_degrotate.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_plantlike_leveled.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_plantlike_meshoptions.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_degrotate.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_leveled.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_meshoptions.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_waving.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_degrotate.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_leveled.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_meshoptions.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_waving.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_plantlike_waving.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_rail2_crossing.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_rail2_curved.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_rail2_straight.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_rail2_t_junction.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_rail_crossing.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_rail_curved.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_rail_straight.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_rail_t_junction.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_signlike.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_slippery.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_street_crossing.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_street_curved.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_street_straight.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_street_t_junction.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_sunlight_filter.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_torchlike_ceiling.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_torchlike_floor.png create mode 100644 games/minimal/mods/testnodes/textures/testnodes_torchlike_wall.png create mode 100644 games/minimal/mods/testpathfinder/README.md create mode 100644 games/minimal/mods/testpathfinder/init.lua create mode 100644 games/minimal/mods/testpathfinder/mod.conf create mode 100644 games/minimal/mods/testpathfinder/textures/testpathfinder_testpathfinder.png create mode 100644 games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint.png create mode 100644 games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint_end.png create mode 100644 games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint_start.png create mode 100644 games/minimal/mods/testtools/README.md create mode 100644 games/minimal/mods/testtools/init.lua create mode 100644 games/minimal/mods/testtools/mod.conf create mode 100644 games/minimal/mods/testtools/textures/testtools_entity_rotator.png create mode 100644 games/minimal/mods/testtools/textures/testtools_entity_scaler.png create mode 100644 games/minimal/mods/testtools/textures/testtools_entity_spawner.png create mode 100644 games/minimal/mods/testtools/textures/testtools_falling_node_tool.png create mode 100644 games/minimal/mods/testtools/textures/testtools_node_setter.png create mode 100644 games/minimal/mods/testtools/textures/testtools_object_attacher.png create mode 100644 games/minimal/mods/testtools/textures/testtools_object_editor.png create mode 100644 games/minimal/mods/testtools/textures/testtools_object_mover.png create mode 100644 games/minimal/mods/testtools/textures/testtools_param2tool.png create mode 100644 games/minimal/mods/testtools/textures/testtools_remover.png create mode 100644 games/minimal/mods/tiled/init.lua create mode 100644 games/minimal/mods/tiled/mod.conf create mode 100644 games/minimal/mods/tiled/textures/tiled_tiled.png create mode 100644 games/minimal/mods/unittests/crafting.lua create mode 100644 games/minimal/mods/unittests/crafting_prepare.lua create mode 100644 games/minimal/mods/unittests/init.lua create mode 100644 games/minimal/mods/unittests/mod.conf create mode 100644 games/minimal/mods/unittests/player.lua create mode 100644 games/minimal/mods/unittests/random.lua create mode 100644 games/minimal/mods/unittests/textures/unittests_coal_lump.png create mode 100644 games/minimal/mods/unittests/textures/unittests_iron_lump.png create mode 100644 games/minimal/mods/unittests/textures/unittests_repairable_tool.png create mode 100644 games/minimal/mods/unittests/textures/unittests_steel_ingot.png create mode 100644 games/minimal/mods/unittests/textures/unittests_stick.png create mode 100644 games/minimal/mods/unittests/textures/unittests_torch.png create mode 100644 games/minimal/mods/unittests/textures/unittests_unrepairable_tool.png create mode 100644 games/minimal/mods/util_commands/init.lua create mode 100644 games/minimal/mods/util_commands/mod.conf create mode 100644 games/minimal/screenshot.png create mode 100644 games/minimal/settingtypes.txt (limited to 'games') diff --git a/games/minimal/LICENSE.txt b/games/minimal/LICENSE.txt new file mode 100644 index 000000000..108c66abf --- /dev/null +++ b/games/minimal/LICENSE.txt @@ -0,0 +1,4 @@ +License information for Developer Test +-------------------------------------- + +The same license as for Minetest applies. diff --git a/games/minimal/README.md b/games/minimal/README.md new file mode 100644 index 000000000..a94530498 --- /dev/null +++ b/games/minimal/README.md @@ -0,0 +1,52 @@ +# Minimal development test + +This is a basic testing environment that contains a bunch of things to test the engine, but it could also be used as a minimal testbed for testing out mods. + +## Features + +* Basic nodes for mapgen +* Basic, minimal map generator +* Lots of example nodes for testing drawtypes, param2, light level, and many other node properties +* Example entities +* Other example items +* Formspec test (via `/test_formspec` command) +* Automated unit tests (disabled by default) +* Tools for manipulating nodes and entities, like the "Param2 Tool" + +## Getting started + +Basically, just create a world and start. A few important things to note: + +* Items are gotten from the “Chest of Everything” (`chest_of_everything:chest`) +* When you lost your initial items, type in `/stuff` command to get them back +* By default, Creative Mode activates infinite node placement. This behavior can be changed with the `devtest_infplace` setting +* Use the `/infplace` command to toggle infinite node placement in-game +* Use the Param2 Tool to change the param2 of nodes; it's useful to experiment with the various drawtype test nodes +* Check out the game settings and server commands for additional tests and features +* Creative Mode does nothing (apart from default engine behavior) + +Confused by a certain node or item? Check out for inline code comments. + +### Example tests + +* You can use this to test what happens if a player is simultaneously in 2 nodes with `damage_per_second` but with a different value. +* Or use the Falling Node Tool on various test nodes to see how they behave when falling. +* You could also use this as a testbed for dependency-free mods, e.g. to test out how your formspecs behave without theming. + +## Random notes + +* Experimental/strange/unstructured tests can be found in the `experimental` mod +* Textures of drawtype test nodes have a red dot at the top left corner. This is to see whether the textures are oriented properly + +## Design philosophy + +This should loosely follow the following principles: + +* Engine testing: The main focus of this is to aid testing of *engine* features, such as mapgen or node drawtypes +* Mod testing: The secondary focus is to help modders as well, either as a minimal testbed for mods or even as a code example +* Minimal interference: Under default settings, it shall not interfere with APIs except on explicit user wish. Non-trivial tests and features need to be enabled by a setting first +* Convenience: Have various tools to make usage easier and more convenient +* Reproducing engine bugs: When an engine bug was found, consider creating a test case +* Clarity: Textures and names need to be designed to keep different things clearly visually apart at a glance +* Low loading time: It must load blazing-fast so stuff can be tested quickly + diff --git a/games/minimal/game.conf b/games/minimal/game.conf index 99bfaf0a4..ae76cf7ad 100644 --- a/games/minimal/game.conf +++ b/games/minimal/game.conf @@ -1,2 +1,2 @@ name = Minimal development test - +description = Testing environment to help with testing the engine features of Minetest. It can also be helpful in mod development. diff --git a/games/minimal/menu/background.png b/games/minimal/menu/background.png index ea5fbdce5..415bb3d14 100644 Binary files a/games/minimal/menu/background.png and b/games/minimal/menu/background.png differ diff --git a/games/minimal/menu/header.png b/games/minimal/menu/header.png new file mode 100644 index 000000000..db864d6b7 Binary files /dev/null and b/games/minimal/menu/header.png differ diff --git a/games/minimal/menu/icon.png b/games/minimal/menu/icon.png index 8ef675023..f854b9c31 100644 Binary files a/games/minimal/menu/icon.png and b/games/minimal/menu/icon.png differ diff --git a/games/minimal/mods/basenodes/init.lua b/games/minimal/mods/basenodes/init.lua new file mode 100644 index 000000000..8156c4bec --- /dev/null +++ b/games/minimal/mods/basenodes/init.lua @@ -0,0 +1,334 @@ +local WATER_ALPHA = 160 +local WATER_VISC = 1 +local LAVA_VISC = 7 + +-- +-- Node definitions +-- + +-- Register nodes + +minetest.register_node("basenodes:stone", { + description = "Stone", + tiles = {"default_stone.png"}, + groups = {cracky=3}, +}) + +minetest.register_node("basenodes:desert_stone", { + description = "Desert Stone", + tiles = {"default_desert_stone.png"}, + groups = {cracky=3}, +}) + +minetest.register_node("basenodes:dirt_with_grass", { + description = "Dirt with Grass", + tiles ={"default_grass.png", + -- a little dot on the bottom to distinguish it from dirt + "default_dirt.png^basenodes_dirt_with_grass_bottom.png", + {name = "default_dirt.png^default_grass_side.png", + tileable_vertical = false}}, + groups = {crumbly=3, soil=1}, +}) + +minetest.register_node("basenodes:dirt_with_snow", { + description = "Dirt with Snow", + tiles ={"basenodes_dirt_with_snow.png", + -- a little dot on the bottom to distinguish it from dirt + "default_dirt.png^basenodes_dirt_with_snow_bottom.png", + {name = "default_dirt.png^default_snow_side.png", + tileable_vertical = false}}, + groups = {crumbly=3, soil=1}, +}) + +minetest.register_node("basenodes:dirt", { + description = "Dirt", + tiles ={"default_dirt.png"}, + groups = {crumbly=3, soil=1}, +}) + +minetest.register_node("basenodes:sand", { + description = "Sand", + tiles ={"default_sand.png"}, + groups = {crumbly=3}, +}) + +minetest.register_node("basenodes:desert_sand", { + description = "Desert Sand", + tiles ={"default_desert_sand.png"}, + groups = {crumbly=3}, +}) + +minetest.register_node("basenodes:gravel", { + description = "Gravel", + tiles ={"default_gravel.png"}, + groups = {crumbly=2}, +}) + +minetest.register_node("basenodes:junglegrass", { + description = "Jungle Grass", + drawtype = "plantlike", + tiles ={"default_junglegrass.png"}, + inventory_image = "default_junglegrass.png", + wield_image = "default_junglegrass.png", + paramtype = "light", + walkable = false, + groups = {snappy=3}, +}) + +minetest.register_node("basenodes:tree", { + description = "Normal Tree Trunk", + tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, + is_ground_content = false, + groups = {choppy=2,oddly_breakable_by_hand=1}, +}) + +minetest.register_node("basenodes:leaves", { + description = "Normal Leaves", + drawtype = "allfaces_optional", + tiles = {"default_leaves.png"}, + paramtype = "light", + is_ground_content = false, + groups = {snappy=3}, +}) + +minetest.register_node("basenodes:jungletree", { + description = "Jungle Tree Trunk", + tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, + is_ground_content = false, + groups = {choppy=2,oddly_breakable_by_hand=1}, +}) + +minetest.register_node("basenodes:jungleleaves", { + description = "Jungle Leaves", + drawtype = "allfaces_optional", + tiles = {"default_jungleleaves.png"}, + paramtype = "light", + is_ground_content = false, + groups = {snappy=3}, +}) + +minetest.register_node("basenodes:pine_tree", { + description = "Pine Tree Trunk", + tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", "default_pine_tree.png"}, + is_ground_content = false, + groups = {choppy=2,oddly_breakable_by_hand=1}, +}) + +minetest.register_node("basenodes:pine_needles", { + description = "Pine Needles", + drawtype = "allfaces_optional", + tiles = {"default_pine_needles.png"}, + paramtype = "light", + is_ground_content = false, + groups = {snappy=3}, +}) + +minetest.register_node("basenodes:water_source", { + description = "Water Source", + drawtype = "liquid", + tiles = {"default_water.png"}, + special_tiles = { + {name = "default_water.png", backface_culling = false}, + {name = "default_water.png", backface_culling = true}, + }, + alpha = WATER_ALPHA, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + drowning = 1, + liquidtype = "source", + liquid_alternative_flowing = "basenodes:water_flowing", + liquid_alternative_source = "basenodes:water_source", + liquid_viscosity = WATER_VISC, + post_effect_color = {a = 64, r = 100, g = 100, b = 200}, + groups = {water = 3, liquid = 3}, +}) + +minetest.register_node("basenodes:water_flowing", { + description = "Flowing Water", + drawtype = "flowingliquid", + tiles = {"default_water_flowing.png"}, + special_tiles = { + {name = "default_water_flowing.png", backface_culling = false}, + {name = "default_water_flowing.png", backface_culling = false}, + }, + alpha = WATER_ALPHA, + paramtype = "light", + paramtype2 = "flowingliquid", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + drowning = 1, + liquidtype = "flowing", + liquid_alternative_flowing = "basenodes:water_flowing", + liquid_alternative_source = "basenodes:water_source", + liquid_viscosity = WATER_VISC, + post_effect_color = {a = 64, r = 100, g = 100, b = 200}, + groups = {water = 3, liquid = 3}, +}) + +minetest.register_node("basenodes:river_water_source", { + description = "River Water Source", + drawtype = "liquid", + tiles = { "default_river_water.png" }, + special_tiles = { + {name = "default_river_water.png", backface_culling = false}, + {name = "default_river_water.png", backface_culling = true}, + }, + alpha = WATER_ALPHA, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + drowning = 1, + liquidtype = "source", + liquid_alternative_flowing = "basenodes:river_water_flowing", + liquid_alternative_source = "basenodes:river_water_source", + liquid_viscosity = 1, + liquid_renewable = false, + liquid_range = 2, + post_effect_color = {a = 103, r = 30, g = 76, b = 90}, + groups = {water = 3, liquid = 3, }, +}) + +minetest.register_node("basenodes:river_water_flowing", { + description = "Flowing River Water", + drawtype = "flowingliquid", + tiles = {"default_river_water_flowing.png"}, + special_tiles = { + {name = "default_river_water_flowing.png", backface_culling = false}, + {name = "default_river_water_flowing.png", backface_culling = false}, + }, + alpha = WATER_ALPHA, + paramtype = "light", + paramtype2 = "flowingliquid", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + drowning = 1, + liquidtype = "flowing", + liquid_alternative_flowing = "basenodes:river_water_flowing", + liquid_alternative_source = "basenodes:river_water_source", + liquid_viscosity = 1, + liquid_renewable = false, + liquid_range = 2, + post_effect_color = {a = 103, r = 30, g = 76, b = 90}, + groups = {water = 3, liquid = 3, }, +}) + +minetest.register_node("basenodes:lava_flowing", { + description = "Flowing Lava", + drawtype = "flowingliquid", + tiles = {"default_lava_flowing.png"}, + special_tiles = { + {name="default_lava_flowing.png", backface_culling = false}, + {name="default_lava_flowing.png", backface_culling = false}, + }, + paramtype = "light", + light_source = minetest.LIGHT_MAX, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + drowning = 1, + damage_per_second = 4, + liquidtype = "flowing", + liquid_alternative_flowing = "basenodes:lava_flowing", + liquid_alternative_source = "basenodes:lava_source", + liquid_viscosity = LAVA_VISC, + post_effect_color = {a=192, r=255, g=64, b=0}, + groups = {lava=3, liquid=1}, +}) + +minetest.register_node("basenodes:lava_source", { + description = "Lava Source", + drawtype = "liquid", + tiles = { "default_lava.png" }, + special_tiles = { + {name = "default_lava.png", backface_culling = false}, + {name = "default_lava.png", backface_culling = true}, + }, + paramtype = "light", + light_source = minetest.LIGHT_MAX, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + drowning = 1, + damage_per_second = 4, + liquidtype = "source", + liquid_alternative_flowing = "basenodes:lava_flowing", + liquid_alternative_source = "basenodes:lava_source", + liquid_viscosity = LAVA_VISC, + post_effect_color = {a=192, r=255, g=64, b=0}, + groups = {lava=3, liquid=1}, +}) + +minetest.register_node("basenodes:cobble", { + description = "Cobblestone", + tiles ={"default_cobble.png"}, + is_ground_content = false, + groups = {cracky=3}, +}) + +minetest.register_node("basenodes:mossycobble", { + description = "Mossy Cobblestone", + tiles ={"default_mossycobble.png"}, + is_ground_content = false, + groups = {cracky=3}, +}) + +minetest.register_node("basenodes:apple", { + description = "Apple", + drawtype = "plantlike", + tiles ={"default_apple.png"}, + inventory_image = "default_apple.png", + paramtype = "light", + is_ground_content = false, + sunlight_propagates = true, + walkable = false, + groups = {dig_immediate=3}, + + -- Make eatable because why not? + on_use = minetest.item_eat(2), +}) + +minetest.register_node("basenodes:ice", { + description = "Ice", + tiles ={"default_ice.png"}, + groups = {cracky=3}, +}) + +-- The snow nodes intentionally have different tints to make them more +-- distinguishable +minetest.register_node("basenodes:snow", { + description = "Snow Sheet", + tiles = {"basenodes_snow_sheet.png"}, + groups = {crumbly=3}, + walkable = false, + paramtype = "light", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, + }, +}) + +minetest.register_node("basenodes:snowblock", { + description = "Snow Block", + tiles ={"default_snow.png"}, + groups = {crumbly=3}, +}) + + diff --git a/games/minimal/mods/basenodes/mod.conf b/games/minimal/mods/basenodes/mod.conf new file mode 100644 index 000000000..25024dc63 --- /dev/null +++ b/games/minimal/mods/basenodes/mod.conf @@ -0,0 +1,2 @@ +name = basenodes +description = Contains basic nodes for mapgen diff --git a/games/minimal/mods/basenodes/textures/basenodes_dirt_with_grass_bottom.png b/games/minimal/mods/basenodes/textures/basenodes_dirt_with_grass_bottom.png new file mode 100644 index 000000000..5e8fc41a9 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/basenodes_dirt_with_grass_bottom.png differ diff --git a/games/minimal/mods/basenodes/textures/basenodes_dirt_with_snow.png b/games/minimal/mods/basenodes/textures/basenodes_dirt_with_snow.png new file mode 100644 index 000000000..7ea2d8d31 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/basenodes_dirt_with_snow.png differ diff --git a/games/minimal/mods/basenodes/textures/basenodes_dirt_with_snow_bottom.png b/games/minimal/mods/basenodes/textures/basenodes_dirt_with_snow_bottom.png new file mode 100644 index 000000000..447c94e98 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/basenodes_dirt_with_snow_bottom.png differ diff --git a/games/minimal/mods/basenodes/textures/basenodes_snow_sheet.png b/games/minimal/mods/basenodes/textures/basenodes_snow_sheet.png new file mode 100644 index 000000000..455332093 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/basenodes_snow_sheet.png differ diff --git a/games/minimal/mods/basenodes/textures/default_apple.png b/games/minimal/mods/basenodes/textures/default_apple.png new file mode 100644 index 000000000..9c115dae4 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_apple.png differ diff --git a/games/minimal/mods/basenodes/textures/default_cobble.png b/games/minimal/mods/basenodes/textures/default_cobble.png new file mode 100644 index 000000000..5b859e9c2 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_cobble.png differ diff --git a/games/minimal/mods/basenodes/textures/default_desert_sand.png b/games/minimal/mods/basenodes/textures/default_desert_sand.png new file mode 100644 index 000000000..19ec87dc0 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_desert_sand.png differ diff --git a/games/minimal/mods/basenodes/textures/default_desert_stone.png b/games/minimal/mods/basenodes/textures/default_desert_stone.png new file mode 100644 index 000000000..5126fb61c Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_desert_stone.png differ diff --git a/games/minimal/mods/basenodes/textures/default_dirt.png b/games/minimal/mods/basenodes/textures/default_dirt.png new file mode 100644 index 000000000..58670305d Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_dirt.png differ diff --git a/games/minimal/mods/basenodes/textures/default_grass.png b/games/minimal/mods/basenodes/textures/default_grass.png new file mode 100644 index 000000000..3d6397186 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_grass.png differ diff --git a/games/minimal/mods/basenodes/textures/default_grass_side.png b/games/minimal/mods/basenodes/textures/default_grass_side.png new file mode 100644 index 000000000..04770b6f6 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_grass_side.png differ diff --git a/games/minimal/mods/basenodes/textures/default_gravel.png b/games/minimal/mods/basenodes/textures/default_gravel.png new file mode 100644 index 000000000..7e5ff616f Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_gravel.png differ diff --git a/games/minimal/mods/basenodes/textures/default_ice.png b/games/minimal/mods/basenodes/textures/default_ice.png new file mode 100644 index 000000000..c4bddd223 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_ice.png differ diff --git a/games/minimal/mods/basenodes/textures/default_junglegrass.png b/games/minimal/mods/basenodes/textures/default_junglegrass.png new file mode 100644 index 000000000..d64e33abc Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_junglegrass.png differ diff --git a/games/minimal/mods/basenodes/textures/default_jungleleaves.png b/games/minimal/mods/basenodes/textures/default_jungleleaves.png new file mode 100644 index 000000000..1fa67e83a Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_jungleleaves.png differ diff --git a/games/minimal/mods/basenodes/textures/default_jungletree.png b/games/minimal/mods/basenodes/textures/default_jungletree.png new file mode 100644 index 000000000..053850fa7 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_jungletree.png differ diff --git a/games/minimal/mods/basenodes/textures/default_jungletree_top.png b/games/minimal/mods/basenodes/textures/default_jungletree_top.png new file mode 100644 index 000000000..e80de8a69 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_jungletree_top.png differ diff --git a/games/minimal/mods/basenodes/textures/default_lava.png b/games/minimal/mods/basenodes/textures/default_lava.png new file mode 100644 index 000000000..a4cf649f1 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_lava.png differ diff --git a/games/minimal/mods/basenodes/textures/default_lava_flowing.png b/games/minimal/mods/basenodes/textures/default_lava_flowing.png new file mode 100644 index 000000000..07066a6e3 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_lava_flowing.png differ diff --git a/games/minimal/mods/basenodes/textures/default_leaves.png b/games/minimal/mods/basenodes/textures/default_leaves.png new file mode 100644 index 000000000..c0475d4d2 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_leaves.png differ diff --git a/games/minimal/mods/basenodes/textures/default_mossycobble.png b/games/minimal/mods/basenodes/textures/default_mossycobble.png new file mode 100644 index 000000000..69585e37b Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_mossycobble.png differ diff --git a/games/minimal/mods/basenodes/textures/default_pine_needles.png b/games/minimal/mods/basenodes/textures/default_pine_needles.png new file mode 100644 index 000000000..137caa2a3 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_pine_needles.png differ diff --git a/games/minimal/mods/basenodes/textures/default_pine_tree.png b/games/minimal/mods/basenodes/textures/default_pine_tree.png new file mode 100644 index 000000000..5743183c0 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_pine_tree.png differ diff --git a/games/minimal/mods/basenodes/textures/default_pine_tree_top.png b/games/minimal/mods/basenodes/textures/default_pine_tree_top.png new file mode 100644 index 000000000..cc18f3462 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_pine_tree_top.png differ diff --git a/games/minimal/mods/basenodes/textures/default_river_water.png b/games/minimal/mods/basenodes/textures/default_river_water.png new file mode 100644 index 000000000..e1074d2ef Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_river_water.png differ diff --git a/games/minimal/mods/basenodes/textures/default_river_water_flowing.png b/games/minimal/mods/basenodes/textures/default_river_water_flowing.png new file mode 100644 index 000000000..4a756b2bd Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_river_water_flowing.png differ diff --git a/games/minimal/mods/basenodes/textures/default_sand.png b/games/minimal/mods/basenodes/textures/default_sand.png new file mode 100644 index 000000000..0ed0e4ceb Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_sand.png differ diff --git a/games/minimal/mods/basenodes/textures/default_snow.png b/games/minimal/mods/basenodes/textures/default_snow.png new file mode 100644 index 000000000..c42e0eecb Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_snow.png differ diff --git a/games/minimal/mods/basenodes/textures/default_snow_side.png b/games/minimal/mods/basenodes/textures/default_snow_side.png new file mode 100644 index 000000000..f34d10991 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_snow_side.png differ diff --git a/games/minimal/mods/basenodes/textures/default_stone.png b/games/minimal/mods/basenodes/textures/default_stone.png new file mode 100644 index 000000000..763b4396a Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_stone.png differ diff --git a/games/minimal/mods/basenodes/textures/default_tree.png b/games/minimal/mods/basenodes/textures/default_tree.png new file mode 100644 index 000000000..189ec1593 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_tree.png differ diff --git a/games/minimal/mods/basenodes/textures/default_tree_top.png b/games/minimal/mods/basenodes/textures/default_tree_top.png new file mode 100644 index 000000000..d1a4fa704 Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_tree_top.png differ diff --git a/games/minimal/mods/basenodes/textures/default_water.png b/games/minimal/mods/basenodes/textures/default_water.png new file mode 100644 index 000000000..3e385ae8b Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_water.png differ diff --git a/games/minimal/mods/basenodes/textures/default_water_flowing.png b/games/minimal/mods/basenodes/textures/default_water_flowing.png new file mode 100644 index 000000000..7cdafd51d Binary files /dev/null and b/games/minimal/mods/basenodes/textures/default_water_flowing.png differ diff --git a/games/minimal/mods/basetools/init.lua b/games/minimal/mods/basetools/init.lua new file mode 100644 index 000000000..d9d9afb07 --- /dev/null +++ b/games/minimal/mods/basetools/init.lua @@ -0,0 +1,295 @@ +-- +-- Tool definitions +-- + +--[[ TOOLS SUMMARY: + +Tool types: + +* Hand: basic tool/weapon (just for convenience, not optimized for testing) +* Pickaxe: dig cracky +* Axe: dig choppy +* Shovel: dig crumbly +* Shears: dig snappy +* Sword: deal damage +* Dagger: deal damage, but faster + +Tool materials: + +* Dirt: dig nodes of rating 3, one use only +* Wood: dig nodes of rating 3 +* Stone: dig nodes of rating 3 or 2 +* Steel: dig nodes of rating 3, 2 or 1 +* Mese: dig "everything" instantly +]] + +-- The hand +minetest.register_item(":", { + type = "none", + wield_image = "wieldhand.png", + wield_scale = {x=1,y=1,z=2.5}, + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level = 0, + groupcaps = { + crumbly = {times={[3]=1.50}, uses=0, maxlevel=0}, + snappy = {times={[3]=1.50}, uses=0, maxlevel=0}, + oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=2.00}, uses=0, maxlevel=0}, + }, + damage_groups = {fleshy=1}, + } +}) + +-- Mese Pickaxe: special tool that digs "everything" instantly +minetest.register_tool("basetools:pick_mese", { + description = "Mese Pickaxe", + inventory_image = "basetools_mesepick.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=3, + groupcaps={ + cracky={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255}, + crumbly={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255}, + snappy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255}, + choppy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255}, + dig_immediate={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255}, + }, + }, +}) + + +-- +-- Pickaxes: Dig cracky +-- + +-- This should break after only 1 use +minetest.register_tool("basetools:pick_dirt", { + description = "Dirt Pickaxe", + inventory_image = "basetools_dirtpick.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + cracky={times={[3]=2.00}, uses=1, maxlevel=0} + }, + }, +}) + +minetest.register_tool("basetools:pick_wood", { + description = "Wooden Pickaxe", + inventory_image = "basetools_woodpick.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + cracky={times={[3]=2.00}, uses=30, maxlevel=0} + }, + }, +}) +minetest.register_tool("basetools:pick_stone", { + description = "Stone Pickaxe", + inventory_image = "basetools_stonepick.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + cracky={times={[2]=1.20, [3]=0.80}, uses=60, maxlevel=0} + }, + }, +}) +minetest.register_tool("basetools:pick_steel", { + description = "Steel Pickaxe", + inventory_image = "basetools_steelpick.png", + tool_capabilities = { + max_drop_level=1, + groupcaps={ + cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=0} + }, + }, +}) +minetest.register_tool("basetools:pick_steel_l1", { + description = "Steel Pickaxe Level 1", + inventory_image = "basetools_steelpick_l1.png", + tool_capabilities = { + max_drop_level=1, + groupcaps={ + cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=1} + }, + }, +}) +minetest.register_tool("basetools:pick_steel_l2", { + description = "Steel Pickaxe Level 2", + inventory_image = "basetools_steelpick_l2.png", + tool_capabilities = { + max_drop_level=1, + groupcaps={ + cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=2} + }, + }, +}) + +-- +-- Shovels (dig crumbly) +-- + +minetest.register_tool("basetools:shovel_wood", { + description = "Wooden Shovel", + inventory_image = "basetools_woodshovel.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + crumbly={times={[3]=0.50}, uses=30, maxlevel=0} + }, + }, +}) +minetest.register_tool("basetools:shovel_stone", { + description = "Stone Shovel", + inventory_image = "basetools_stoneshovel.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + crumbly={times={[2]=0.50, [3]=0.30}, uses=60, maxlevel=0} + }, + }, +}) +minetest.register_tool("basetools:shovel_steel", { + description = "Steel Shovel", + inventory_image = "basetools_steelshovel.png", + tool_capabilities = { + max_drop_level=1, + groupcaps={ + crumbly={times={[1]=1.00, [2]=0.70, [3]=0.60}, uses=90, maxlevel=0} + }, + }, +}) + +-- +-- Axes (dig choppy) +-- + +minetest.register_tool("basetools:axe_wood", { + description = "Wooden Axe", + inventory_image = "basetools_woodaxe.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + choppy={times={[3]=0.80}, uses=30, maxlevel=0}, + }, + }, +}) +minetest.register_tool("basetools:axe_stone", { + description = "Stone Axe", + inventory_image = "basetools_stoneaxe.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + choppy={times={[2]=1.00, [3]=0.60}, uses=60, maxlevel=0}, + }, + }, +}) +minetest.register_tool("basetools:axe_steel", { + description = "Steel Axe", + inventory_image = "basetools_steelaxe.png", + tool_capabilities = { + max_drop_level=1, + groupcaps={ + choppy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=90, maxlevel=0}, + }, + }, +}) + +-- +-- Shears (dig snappy) +-- + +minetest.register_tool("basetools:shears_wood", { + description = "Wooden Shears", + inventory_image = "basetools_woodshears.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + snappy={times={[3]=1.00}, uses=30, maxlevel=0}, + }, + }, +}) +minetest.register_tool("basetools:shears_stone", { + description = "Stone Shears", + inventory_image = "basetools_stoneshears.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + snappy={times={[2]=1.00, [3]=0.50}, uses=60, maxlevel=0}, + }, + }, +}) +minetest.register_tool("basetools:shears_steel", { + description = "Steel Shears", + inventory_image = "basetools_steelshears.png", + tool_capabilities = { + max_drop_level=1, + groupcaps={ + snappy={times={[1]=1.00, [2]=0.50, [3]=0.25}, uses=90, maxlevel=0}, + }, + }, +}) + +-- +-- Swords (deal damage) +-- + +minetest.register_tool("basetools:sword_wood", { + description = "Wooden Sword", + inventory_image = "basetools_woodsword.png", + tool_capabilities = { + full_punch_interval = 1.0, + damage_groups = {fleshy=2}, + } +}) +minetest.register_tool("basetools:sword_stone", { + description = "Stone Sword", + inventory_image = "basetools_stonesword.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=0, + damage_groups = {fleshy=4}, + } +}) +minetest.register_tool("basetools:sword_steel", { + description = "Steel Sword", + inventory_image = "basetools_steelsword.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + damage_groups = {fleshy=6}, + } +}) + +-- Fire/Ice sword: Deal damage to non-fleshy damage groups +minetest.register_tool("basetools:sword_fire", { + description = "Fire Sword", + inventory_image = "basetools_firesword.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=0, + damage_groups = {icy=6}, + } +}) +minetest.register_tool("basetools:sword_ice", { + description = "Ice Sword", + inventory_image = "basetools_icesword.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=0, + damage_groups = {firy=6}, + } +}) + +-- +-- Dagger: Low damage, fast punch interval +-- +minetest.register_tool("basetools:dagger_steel", { + description = "Steel Dagger", + inventory_image = "basetools_steeldagger.png", + tool_capabilities = { + full_punch_interval = 0.5, + max_drop_level=0, + damage_groups = {fleshy=2}, + } +}) diff --git a/games/minimal/mods/basetools/mod.conf b/games/minimal/mods/basetools/mod.conf new file mode 100644 index 000000000..f0d9f657d --- /dev/null +++ b/games/minimal/mods/basetools/mod.conf @@ -0,0 +1,2 @@ +name = basetools +description = Contains basic digging tools diff --git a/games/minimal/mods/basetools/textures/basetools_dirtpick.png b/games/minimal/mods/basetools/textures/basetools_dirtpick.png new file mode 100644 index 000000000..20a021d72 Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_dirtpick.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_firesword.png b/games/minimal/mods/basetools/textures/basetools_firesword.png new file mode 100644 index 000000000..ee2809ab7 Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_firesword.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_icesword.png b/games/minimal/mods/basetools/textures/basetools_icesword.png new file mode 100644 index 000000000..35ba8214b Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_icesword.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_mesepick.png b/games/minimal/mods/basetools/textures/basetools_mesepick.png new file mode 100644 index 000000000..2b5e12cdb Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_mesepick.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_steelaxe.png b/games/minimal/mods/basetools/textures/basetools_steelaxe.png new file mode 100644 index 000000000..aac594d84 Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_steelaxe.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_steeldagger.png b/games/minimal/mods/basetools/textures/basetools_steeldagger.png new file mode 100644 index 000000000..4c9173094 Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_steeldagger.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_steelpick.png b/games/minimal/mods/basetools/textures/basetools_steelpick.png new file mode 100644 index 000000000..bc02aac3e Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_steelpick.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_steelpick_l1.png b/games/minimal/mods/basetools/textures/basetools_steelpick_l1.png new file mode 100644 index 000000000..dc03f3f65 Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_steelpick_l1.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_steelpick_l2.png b/games/minimal/mods/basetools/textures/basetools_steelpick_l2.png new file mode 100644 index 000000000..011df4584 Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_steelpick_l2.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_steelshears.png b/games/minimal/mods/basetools/textures/basetools_steelshears.png new file mode 100644 index 000000000..04c86c370 Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_steelshears.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_steelshovel.png b/games/minimal/mods/basetools/textures/basetools_steelshovel.png new file mode 100644 index 000000000..8cab60784 Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_steelshovel.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_steelsword.png b/games/minimal/mods/basetools/textures/basetools_steelsword.png new file mode 100644 index 000000000..9909365c3 Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_steelsword.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_stoneaxe.png b/games/minimal/mods/basetools/textures/basetools_stoneaxe.png new file mode 100644 index 000000000..a374c547d Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_stoneaxe.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_stonepick.png b/games/minimal/mods/basetools/textures/basetools_stonepick.png new file mode 100644 index 000000000..d9156ee3a Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_stonepick.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_stoneshears.png b/games/minimal/mods/basetools/textures/basetools_stoneshears.png new file mode 100644 index 000000000..0b4bd3b74 Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_stoneshears.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_stoneshovel.png b/games/minimal/mods/basetools/textures/basetools_stoneshovel.png new file mode 100644 index 000000000..3c1bb48cb Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_stoneshovel.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_stonesword.png b/games/minimal/mods/basetools/textures/basetools_stonesword.png new file mode 100644 index 000000000..6f3e94cda Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_stonesword.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_woodaxe.png b/games/minimal/mods/basetools/textures/basetools_woodaxe.png new file mode 100644 index 000000000..4015e910f Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_woodaxe.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_woodpick.png b/games/minimal/mods/basetools/textures/basetools_woodpick.png new file mode 100644 index 000000000..15c61f408 Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_woodpick.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_woodshears.png b/games/minimal/mods/basetools/textures/basetools_woodshears.png new file mode 100644 index 000000000..4ff92fd7c Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_woodshears.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_woodshovel.png b/games/minimal/mods/basetools/textures/basetools_woodshovel.png new file mode 100644 index 000000000..6cc52f8a1 Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_woodshovel.png differ diff --git a/games/minimal/mods/basetools/textures/basetools_woodsword.png b/games/minimal/mods/basetools/textures/basetools_woodsword.png new file mode 100644 index 000000000..364016ed6 Binary files /dev/null and b/games/minimal/mods/basetools/textures/basetools_woodsword.png differ diff --git a/games/minimal/mods/bucket/init.lua b/games/minimal/mods/bucket/init.lua index dcd59ed38..3189d4aa6 100644 --- a/games/minimal/mods/bucket/init.lua +++ b/games/minimal/mods/bucket/init.lua @@ -1,95 +1,26 @@ --- bucket (Minetest 0.4 mod) --- A bucket, which can pick up water and lava +-- Bucket: Punch liquid source or flowing liquid to collect it -minetest.register_alias("bucket", "bucket:bucket_empty") -minetest.register_alias("bucket_water", "bucket:bucket_water") -minetest.register_alias("bucket_lava", "bucket:bucket_lava") - -minetest.register_craft({ - output = 'bucket:bucket_empty 1', - recipe = { - {'default:steel_ingot', '', 'default:steel_ingot'}, - {'', 'default:steel_ingot', ''}, - } -}) - -bucket = {} -bucket.liquids = {} - --- Register a new liquid --- source = name of the source node --- flowing = name of the flowing node --- itemname = name of the new bucket item (or nil if liquid is not takeable) --- inventory_image = texture of the new bucket item (ignored if itemname == nil) --- This function can be called from any mod (that depends on bucket). -function bucket.register_liquid(source, flowing, itemname, inventory_image) - bucket.liquids[source] = { - source = source, - flowing = flowing, - itemname = itemname, - } - bucket.liquids[flowing] = bucket.liquids[source] - - if itemname ~= nil then - minetest.register_craftitem(itemname, { - inventory_image = inventory_image, - stack_max = 1, - liquids_pointable = true, - on_use = function(itemstack, user, pointed_thing) - -- Must be pointing to node - if pointed_thing.type ~= "node" then - return - end - -- Check if pointing to a liquid - n = minetest.get_node(pointed_thing.under) - if bucket.liquids[n.name] == nil then - -- Not a liquid - minetest.add_node(pointed_thing.above, {name=source}) - elseif n.name ~= source then - -- It's a liquid - minetest.add_node(pointed_thing.under, {name=source}) - end - return {name="bucket:bucket_empty"} - end - }) - end -end - -minetest.register_craftitem("bucket:bucket_empty", { +minetest.register_tool("bucket:bucket", { + description = "Bucket", inventory_image = "bucket.png", stack_max = 1, liquids_pointable = true, + groups = { disable_repair = 1 }, on_use = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end - -- Check if pointing to a liquid source - n = minetest.get_node(pointed_thing.under) - liquiddef = bucket.liquids[n.name] - if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then + -- Check if pointing to a liquid + local n = minetest.get_node(pointed_thing.under) + local def = minetest.registered_nodes[n.name] + if def ~= nil and (def.liquidtype == "source" or def.liquidtype == "flowing") then minetest.add_node(pointed_thing.under, {name="air"}) - return {name=liquiddef.itemname} + local inv = user:get_inventory() + if inv then + inv:add_item("main", ItemStack(n.name)) + end end end, }) -bucket.register_liquid( - "default:water_source", - "default:water_flowing", - "bucket:bucket_water", - "bucket_water.png" -) - -bucket.register_liquid( - "default:lava_source", - "default:lava_flowing", - "bucket:bucket_lava", - "bucket_lava.png" -) - -minetest.register_craft({ - type = "fuel", - recipe = "bucket:bucket_lava", - burntime = 60, -}) diff --git a/games/minimal/mods/bucket/mod.conf b/games/minimal/mods/bucket/mod.conf index 2a6086775..d14deb4ea 100644 --- a/games/minimal/mods/bucket/mod.conf +++ b/games/minimal/mods/bucket/mod.conf @@ -1,3 +1,2 @@ name = bucket -description = Minimal bucket to place and pick up liquids -depends = default +description = Minimal bucket to pick up liquids diff --git a/games/minimal/mods/bucket/textures/bucket.png b/games/minimal/mods/bucket/textures/bucket.png index b775a9fd3..677952875 100644 Binary files a/games/minimal/mods/bucket/textures/bucket.png and b/games/minimal/mods/bucket/textures/bucket.png differ diff --git a/games/minimal/mods/bucket/textures/bucket_lava.png b/games/minimal/mods/bucket/textures/bucket_lava.png index 889ed61d4..dfcae65fb 100644 Binary files a/games/minimal/mods/bucket/textures/bucket_lava.png and b/games/minimal/mods/bucket/textures/bucket_lava.png differ diff --git a/games/minimal/mods/bucket/textures/bucket_water.png b/games/minimal/mods/bucket/textures/bucket_water.png index a3c9d72f7..e164b0a50 100644 Binary files a/games/minimal/mods/bucket/textures/bucket_water.png and b/games/minimal/mods/bucket/textures/bucket_water.png differ diff --git a/games/minimal/mods/chest/init.lua b/games/minimal/mods/chest/init.lua new file mode 100644 index 000000000..c44522cb9 --- /dev/null +++ b/games/minimal/mods/chest/init.lua @@ -0,0 +1,27 @@ +minetest.register_node("chest:chest", { + description = "Chest", + tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0", + "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0", + "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"}, + paramtype2 = "facedir", + groups = {dig_immediate=2,choppy=3}, + is_ground_content = false, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", + "size[8,9]".. + "list[current_name;main;0,0;8,4;]".. + "list[current_player;main;0,5;8,4;]" .. + "listring[]") + meta:set_string("infotext", "Chest") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, +}) + + diff --git a/games/minimal/mods/chest/mod.conf b/games/minimal/mods/chest/mod.conf new file mode 100644 index 000000000..0d7500164 --- /dev/null +++ b/games/minimal/mods/chest/mod.conf @@ -0,0 +1,2 @@ +name = chest +description = A simple chest to store items diff --git a/games/minimal/mods/chest/textures/chest_chest.png b/games/minimal/mods/chest/textures/chest_chest.png new file mode 100644 index 000000000..824b4d502 Binary files /dev/null and b/games/minimal/mods/chest/textures/chest_chest.png differ diff --git a/games/minimal/mods/chest_of_everything/init.lua b/games/minimal/mods/chest_of_everything/init.lua new file mode 100644 index 000000000..7d61abebf --- /dev/null +++ b/games/minimal/mods/chest_of_everything/init.lua @@ -0,0 +1,135 @@ +local F = minetest.formspec_escape + +-- Create a detached inventory +local inv_everything = minetest.create_detached_inventory("everything", { + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + return 0 + end, + allow_put = function(inv, listname, index, stack, player) + return 0 + end, + allow_take = function(inv, listname, index, stack, player) + return -1 + end, +}) +local inv_trash = minetest.create_detached_inventory("trash", { + allow_take = function(inv, listname, index, stack, player) + return 0 + end, + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + return 0 + end, + on_put = function(inv, listname, index, stack, player) + inv:set_list("main", {}) + end, +}) +inv_trash:set_size("main", 1) + +local max_page = 1 + +local function get_chest_formspec(page) + local start = 0 + (page-1)*32 + return "size[8,9]".. + "list[detached:everything;main;0,0;8,4;"..start.."]".. + "list[current_player;main;0,5;8,4;]" .. + "label[6,4;Trash:]" .. + "list[detached:trash;main;7,4;1,1]" .. + "button[0,4;1,1;chest_of_everything_prev;"..F("<").."]".. + "button[1,4;1,1;chest_of_everything_next;"..F(">").."]".. + "label[2,4;"..F("Page: "..page).."]".. + "listring[detached:everything;main]".. + "listring[current_player;main]".. + "listring[detached:trash;main]" +end + +minetest.register_node("chest_of_everything:chest", { + description = "Chest of Everything", + tiles ={"chest_of_everything_chest.png^[sheet:2x2:0,0", "chest_of_everything_chest.png^[sheet:2x2:0,0", + "chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:1,0", + "chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:0,1"}, + paramtype2 = "facedir", + groups = {dig_immediate=2,choppy=3}, + is_ground_content = false, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Chest of Everything") + meta:set_int("page", 1) + meta:set_string("formspec", get_chest_formspec(1)) + end, + on_receive_fields = function(pos, formname, fields, sender) + if formname == "" then + local meta = minetest.get_meta(pos) + local page = meta:get_int("page") + if fields.chest_of_everything_prev then + page = page - 1 + elseif fields.chest_of_everything_next then + page = page + 1 + end + if page < 1 then + page = 1 + end + if page > max_page then + page = max_page + end + meta:set_int("page", page) + meta:set_string("formspec", get_chest_formspec(page)) + end + end, +}) + +minetest.register_on_mods_loaded(function() + local items = {} + for itemstring,_ in pairs(minetest.registered_items) do + if itemstring ~= "" and itemstring ~= "unknown" and itemstring ~= "ignore" then + table.insert(items, itemstring) + end + end + --[[ Sort items in this order: + * Chest of Everything + * Test tools + * Other tools + * Craftitems + * Other items + * Dummy items ]] + local function compare(item1, item2) + local def1 = minetest.registered_items[item1] + local def2 = minetest.registered_items[item2] + local tool1 = def1.type == "tool" + local tool2 = def2.type == "tool" + local testtool1 = minetest.get_item_group(item1, "testtool") == 1 + local testtool2 = minetest.get_item_group(item2, "testtool") == 1 + local dummy1 = minetest.get_item_group(item1, "dummy") == 1 + local dummy2 = minetest.get_item_group(item2, "dummy") == 1 + local craftitem1 = def1.type == "craft" + local craftitem2 = def2.type == "craft" + if item1 == "chest_of_everything:chest" then + return true + elseif item2 == "chest_of_everything:chest" then + return false + elseif dummy1 and not dummy2 then + return false + elseif not dummy1 and dummy2 then + return true + elseif testtool1 and not testtool2 then + return true + elseif not testtool1 and testtool2 then + return false + elseif tool1 and not tool2 then + return true + elseif not tool1 and tool2 then + return false + elseif craftitem1 and not craftitem2 then + return true + elseif not craftitem1 and craftitem2 then + return false + else + return item1 < item2 + end + end + table.sort(items, compare) + inv_everything:set_size("main", #items) + max_page = math.ceil(#items / 32) + for i=1, #items do + inv_everything:add_item("main", items[i]) + end +end) diff --git a/games/minimal/mods/chest_of_everything/mod.conf b/games/minimal/mods/chest_of_everything/mod.conf new file mode 100644 index 000000000..4a4425e05 --- /dev/null +++ b/games/minimal/mods/chest_of_everything/mod.conf @@ -0,0 +1,2 @@ +name = chest_of_everything +description = Adds the chest of everything from which you can take all items diff --git a/games/minimal/mods/chest_of_everything/textures/chest_of_everything_chest.png b/games/minimal/mods/chest_of_everything/textures/chest_of_everything_chest.png new file mode 100644 index 000000000..6b2fd58d5 Binary files /dev/null and b/games/minimal/mods/chest_of_everything/textures/chest_of_everything_chest.png differ diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua deleted file mode 100644 index 772cca881..000000000 --- a/games/minimal/mods/default/init.lua +++ /dev/null @@ -1,1837 +0,0 @@ --- default (Minetest 0.4 mod) --- Most default stuff - --- The API documentation in here was moved into doc/lua_api.txt - -WATER_ALPHA = 160 -WATER_VISC = 1 -LAVA_VISC = 7 -LIGHT_MAX = 14 - --- Definitions made by this mod that other mods can use too -default = {} - --- Load other files -dofile(minetest.get_modpath("default").."/mapgen.lua") - --- Set a noticeable inventory formspec for players -minetest.register_on_joinplayer(function(player) - local cb = function(player) - minetest.chat_send_player(player:get_player_name(), "This is the [minimal] \"Minimal Development Test\" game. Use [minetest_game] for the real thing.") - player:set_attribute("test_attribute", "test_me") - player:set_attribute("remove_this", nil) - end - minetest.after(2.0, cb, player) -end) - --- --- Tool definition --- - --- The hand -minetest.register_item(":", { - type = "none", - wield_image = "wieldhand.png", - wield_scale = {x=1,y=1,z=2.5}, - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level = 0, - groupcaps = { - fleshy = {times={[2]=2.00, [3]=1.00}, uses=0, maxlevel=1}, - crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1}, - snappy = {times={[3]=0.40}, uses=0, maxlevel=1}, - oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3}, - }, - damage_groups = {fleshy=1}, - } -}) - --- --- Picks --- - -minetest.register_tool("default:pick_wood", { - description = "Wooden Pickaxe", - inventory_image = "default_tool_woodpick.png", - tool_capabilities = { - max_drop_level=0, - groupcaps={ - cracky={times={[2]=2.00, [3]=1.20}, uses=10, maxlevel=1} - }, - damage_groups = {fleshy=2}, - }, -}) -minetest.register_tool("default:pick_stone", { - description = "Stone Pickaxe", - inventory_image = "default_tool_stonepick.png", - tool_capabilities = { - max_drop_level=0, - groupcaps={ - cracky={times={[1]=2.00, [2]=1.20, [3]=0.80}, uses=20, maxlevel=1} - }, - damage_groups = {fleshy=3}, - }, -}) -minetest.register_tool("default:pick_steel", { - description = "Steel Pickaxe", - inventory_image = "default_tool_steelpick.png", - tool_capabilities = { - max_drop_level=1, - groupcaps={ - cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=10, maxlevel=2} - }, - damage_groups = {fleshy=4}, - }, -}) -minetest.register_tool("default:pick_mese", { - description = "Mese Pickaxe", - inventory_image = "default_tool_mesepick.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=3, - groupcaps={ - cracky={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}, - crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}, - snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3} - }, - damage_groups = {fleshy=4}, - }, -}) - --- --- Shovels --- - -minetest.register_tool("default:shovel_wood", { - description = "Wooden Shovel", - inventory_image = "default_tool_woodshovel.png", - tool_capabilities = { - max_drop_level=0, - groupcaps={ - crumbly={times={[1]=2.00, [2]=0.80, [3]=0.50}, uses=10, maxlevel=1} - }, - damage_groups = {fleshy=2}, - }, -}) -minetest.register_tool("default:shovel_stone", { - description = "Stone Shovel", - inventory_image = "default_tool_stoneshovel.png", - tool_capabilities = { - max_drop_level=0, - groupcaps={ - crumbly={times={[1]=1.20, [2]=0.50, [3]=0.30}, uses=20, maxlevel=1} - }, - damage_groups = {fleshy=3}, - }, -}) -minetest.register_tool("default:shovel_steel", { - description = "Steel Shovel", - inventory_image = "default_tool_steelshovel.png", - tool_capabilities = { - max_drop_level=1, - groupcaps={ - crumbly={times={[1]=1.00, [2]=0.70, [3]=0.60}, uses=10, maxlevel=2} - }, - damage_groups = {fleshy=4}, - }, -}) - --- --- Axes --- - -minetest.register_tool("default:axe_wood", { - description = "Wooden Axe", - inventory_image = "default_tool_woodaxe.png", - tool_capabilities = { - max_drop_level=0, - groupcaps={ - choppy={times={[2]=1.40, [3]=0.80}, uses=10, maxlevel=1}, - fleshy={times={[2]=1.50, [3]=0.80}, uses=10, maxlevel=1} - }, - damage_groups = {fleshy=2}, - }, -}) -minetest.register_tool("default:axe_stone", { - description = "Stone Axe", - inventory_image = "default_tool_stoneaxe.png", - tool_capabilities = { - max_drop_level=0, - groupcaps={ - choppy={times={[1]=1.50, [2]=1.00, [3]=0.60}, uses=20, maxlevel=1}, - fleshy={times={[2]=1.30, [3]=0.70}, uses=20, maxlevel=1} - }, - damage_groups = {fleshy=3}, - }, -}) -minetest.register_tool("default:axe_steel", { - description = "Steel Axe", - inventory_image = "default_tool_steelaxe.png", - tool_capabilities = { - max_drop_level=1, - groupcaps={ - choppy={times={[1]=2.00, [2]=1.60, [3]=1.00}, uses=10, maxlevel=2}, - fleshy={times={[2]=1.10, [3]=0.60}, uses=40, maxlevel=1} - }, - damage_groups = {fleshy=3}, - }, -}) - --- --- Swords --- - -minetest.register_tool("default:sword_wood", { - description = "Wooden Sword", - inventory_image = "default_tool_woodsword.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=0, - groupcaps={ - fleshy={times={[2]=1.10, [3]=0.60}, uses=10, maxlevel=1}, - snappy={times={[2]=1.00, [3]=0.50}, uses=10, maxlevel=1}, - choppy={times={[3]=1.00}, uses=20, maxlevel=0} - }, - damage_groups = {fleshy=2}, - } -}) -minetest.register_tool("default:sword_stone", { - description = "Stone Sword", - inventory_image = "default_tool_stonesword.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=0, - groupcaps={ - fleshy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1}, - snappy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1}, - choppy={times={[3]=0.90}, uses=20, maxlevel=0} - }, - damage_groups = {fleshy=4}, - } -}) -minetest.register_tool("default:sword_steel", { - description = "Steel Sword", - inventory_image = "default_tool_steelsword.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=1, - groupcaps={ - fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2}, - snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1}, - choppy={times={[3]=0.70}, uses=40, maxlevel=0} - }, - damage_groups = {fleshy=6}, - } -}) - --- --- Crafting definition --- - -minetest.register_craft({ - output = 'default:wood 4', - recipe = { - {'default:tree'}, - } -}) - -minetest.register_craft({ - output = 'default:stick 4', - recipe = { - {'default:wood'}, - } -}) - -minetest.register_craft({ - output = 'default:fence_wood 2', - recipe = { - {'default:stick', 'default:stick', 'default:stick'}, - {'default:stick', 'default:stick', 'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sign_wall', - recipe = { - {'default:wood', 'default:wood', 'default:wood'}, - {'default:wood', 'default:wood', 'default:wood'}, - {'', 'default:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:torch 4', - recipe = { - {'default:coal_lump'}, - {'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:pick_wood', - recipe = { - {'default:wood', 'default:wood', 'default:wood'}, - {'', 'default:stick', ''}, - {'', 'default:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_stone', - recipe = { - {'default:cobble', 'default:cobble', 'default:cobble'}, - {'', 'default:stick', ''}, - {'', 'default:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_steel', - recipe = { - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'', 'default:stick', ''}, - {'', 'default:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_mese', - recipe = { - {'default:mese', 'default:mese', 'default:mese'}, - {'', 'default:stick', ''}, - {'', 'default:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_wood', - recipe = { - {'default:wood'}, - {'default:stick'}, - {'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_stone', - recipe = { - {'default:cobble'}, - {'default:stick'}, - {'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_steel', - recipe = { - {'default:steel_ingot'}, - {'default:stick'}, - {'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_wood', - recipe = { - {'default:wood', 'default:wood'}, - {'default:wood', 'default:stick'}, - {'', 'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_stone', - recipe = { - {'default:cobble', 'default:cobble'}, - {'default:cobble', 'default:stick'}, - {'', 'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_steel', - recipe = { - {'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:stick'}, - {'', 'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_wood', - recipe = { - {'default:wood'}, - {'default:wood'}, - {'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_stone', - recipe = { - {'default:cobble'}, - {'default:cobble'}, - {'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_steel', - recipe = { - {'default:steel_ingot'}, - {'default:steel_ingot'}, - {'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:rail 15', - recipe = { - {'default:steel_ingot', '', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:stick', 'default:steel_ingot'}, - {'default:steel_ingot', '', 'default:steel_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:chest', - recipe = { - {'default:wood', 'default:wood', 'default:wood'}, - {'default:wood', '', 'default:wood'}, - {'default:wood', 'default:wood', 'default:wood'}, - } -}) - -minetest.register_craft({ - output = 'default:chest_locked', - recipe = { - {'default:wood', 'default:wood', 'default:wood'}, - {'default:wood', 'default:steel_ingot', 'default:wood'}, - {'default:wood', 'default:wood', 'default:wood'}, - } -}) - -minetest.register_craft({ - output = 'default:furnace', - recipe = { - {'default:cobble', 'default:cobble', 'default:cobble'}, - {'default:cobble', '', 'default:cobble'}, - {'default:cobble', 'default:cobble', 'default:cobble'}, - } -}) - -minetest.register_craft({ - output = 'default:steelblock', - recipe = { - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:sandstone', - recipe = { - {'default:sand', 'default:sand'}, - {'default:sand', 'default:sand'}, - } -}) - -minetest.register_craft({ - output = 'default:clay', - recipe = { - {'default:clay_lump', 'default:clay_lump'}, - {'default:clay_lump', 'default:clay_lump'}, - } -}) - -minetest.register_craft({ - output = 'default:brick', - recipe = { - {'default:clay_brick', 'default:clay_brick'}, - {'default:clay_brick', 'default:clay_brick'}, - } -}) - -minetest.register_craft({ - output = 'default:paper', - recipe = { - {'default:papyrus', 'default:papyrus', 'default:papyrus'}, - } -}) - -minetest.register_craft({ - output = 'default:book', - recipe = { - {'default:paper'}, - {'default:paper'}, - {'default:paper'}, - } -}) - -minetest.register_craft({ - output = 'default:bookshelf', - recipe = { - {'default:wood', 'default:wood', 'default:wood'}, - {'default:book', 'default:book', 'default:book'}, - {'default:wood', 'default:wood', 'default:wood'}, - } -}) - -minetest.register_craft({ - output = 'default:ladder', - recipe = { - {'default:stick', '', 'default:stick'}, - {'default:stick', 'default:stick', 'default:stick'}, - {'default:stick', '', 'default:stick'}, - } -}) - --- Tool repair -minetest.register_craft({ - type = "toolrepair", - additional_wear = -0.02, -}) - --- --- Cooking recipes --- - -minetest.register_craft({ - type = "cooking", - output = "default:glass", - recipe = "default:sand", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:coal_lump", - recipe = "default:tree", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:stone", - recipe = "default:cobble", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:steel_ingot", - recipe = "default:iron_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:clay_brick", - recipe = "default:clay_lump", -}) - --- --- Fuels --- - -minetest.register_craft({ - type = "fuel", - recipe = "default:tree", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:junglegrass", - burntime = 2, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:leaves", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:cactus", - burntime = 15, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:papyrus", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:bookshelf", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_wood", - burntime = 15, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:ladder", - burntime = 5, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:wood", - burntime = 7, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:mese", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:lava_source", - burntime = 60, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:torch", - burntime = 4, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:sign_wall", - burntime = 10, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:chest", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:chest_locked", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:nyancat", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:nyancat_rainbow", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:sapling", - burntime = 10, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:apple", - burntime = 3, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:coal_lump", - burntime = 40, -}) - --- --- Node definitions --- - --- Default node sounds - -function default.node_sound_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name="", gain=1.0} - table.dug = table.dug or - {name="default_dug_node", gain=1.0} - return table -end - -function default.node_sound_stone_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name="default_hard_footstep", gain=0.2} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_dirt_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name="", gain=0.5} - --table.dug = table.dug or - -- {name="default_dirt_break", gain=0.5} - table.place = table.place or - {name="default_grass_footstep", gain=0.5} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_sand_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name="default_grass_footstep", gain=0.25} - --table.dug = table.dug or - -- {name="default_dirt_break", gain=0.25} - table.dug = table.dug or - {name="", gain=0.25} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_wood_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name="default_hard_footstep", gain=0.3} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_leaves_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name="default_grass_footstep", gain=0.25} - table.dig = table.dig or - {name="default_dig_crumbly", gain=0.4} - table.dug = table.dug or - {name="", gain=1.0} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_glass_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name="default_stone_footstep", gain=0.25} - table.dug = table.dug or - {name="default_break_glass", gain=1.0} - default.node_sound_defaults(table) - return table -end - --- Register nodes - -minetest.register_node("default:stone", { - description = "Stone", - tiles ={"default_stone.png"}, - groups = {cracky=3}, - drop = 'default:cobble', - legacy_mineral = true, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stone_with_coal", { - description = "Stone with coal", - tiles ={"default_stone.png^default_mineral_coal.png"}, - groups = {cracky=3}, - drop = 'default:coal_lump', - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stone_with_iron", { - description = "Stone with iron", - tiles ={"default_stone.png^default_mineral_iron.png"}, - groups = {cracky=3}, - drop = 'default:iron_lump', - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:dirt_with_grass", { - description = "Dirt with grass", - tiles ={"default_grass.png", "default_dirt.png", - {name = "default_dirt.png^default_grass_side.png", - tileable_vertical = false}}, - groups = {crumbly=3, soil=1}, - drop = 'default:dirt', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.4}, - }), -}) - -minetest.register_node("default:dirt_with_grass_footsteps", { - description = "Dirt with grass and footsteps", - tiles ={"default_grass_footsteps.png", "default_dirt.png", - {name = "default_dirt.png^default_grass_side.png", - tileable_vertical = false}}, - groups = {crumbly=3, soil=1}, - drop = 'default:dirt', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.4}, - }), -}) - -minetest.register_node("default:dirt", { - description = "Dirt", - tiles ={"default_dirt.png"}, - groups = {crumbly=3, soil=1}, - sounds = default.node_sound_dirt_defaults(), -}) - -minetest.register_node("default:sand", { - description = "Sand", - tiles ={"default_sand.png"}, - groups = {crumbly=3, falling_node=1}, - sounds = default.node_sound_sand_defaults(), -}) - -minetest.register_node("default:gravel", { - description = "Gravel", - tiles ={"default_gravel.png"}, - groups = {crumbly=2, falling_node=1}, - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_gravel_footstep", gain=0.45}, - }), -}) - -minetest.register_node("default:sandstone", { - description = "Sandstone", - tiles ={"default_sandstone.png"}, - groups = {crumbly=2,cracky=2}, - drop = 'default:sand', - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:clay", { - description = "Clay", - tiles ={"default_clay.png"}, - groups = {crumbly=3}, - drop = 'default:clay_lump 4', - sounds = default.node_sound_dirt_defaults({ - footstep = "", - }), -}) - -minetest.register_node("default:brick", { - description = "Brick", - tiles ={"default_brick.png"}, - is_ground_content = false, - groups = {cracky=3}, - drop = 'default:clay_brick 4', - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:tree", { - description = "Tree", - tiles ={"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, - is_ground_content = false, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:junglegrass", { - description = "Jungle Grass", - drawtype = "plantlike", - visual_scale = 1.3, - tiles ={"default_junglegrass.png"}, - inventory_image = "default_junglegrass.png", - wield_image = "default_junglegrass.png", - paramtype = "light", - walkable = false, - groups = {snappy=3,attached_node=1}, - sounds = default.node_sound_leaves_defaults(), -}) - -minetest.register_node("default:leaves", { - description = "Leaves", - drawtype = "allfaces_optional", - visual_scale = 1.3, - tiles ={"default_leaves.png"}, - paramtype = "light", - is_ground_content = false, - groups = {snappy=3}, - drop = { - max_items = 1, - items = { - { - -- player will get sapling with 1/20 chance - items = {'default:sapling'}, - rarity = 20, - }, - { - -- player will get leaves only if he get no saplings, - -- this is because max_items is 1 - items = {'default:leaves'}, - } - } - }, - sounds = default.node_sound_leaves_defaults(), -}) - -minetest.register_node("default:cactus", { - description = "Cactus", - tiles ={"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, - groups = {snappy=2,choppy=3}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:papyrus", { - description = "Papyrus", - drawtype = "plantlike", - tiles ={"default_papyrus.png"}, - inventory_image = "default_papyrus.png", - wield_image = "default_papyrus.png", - paramtype = "light", - walkable = false, - groups = {snappy=3}, - sounds = default.node_sound_leaves_defaults(), -}) - -minetest.register_node("default:bookshelf", { - description = "Bookshelf", - tiles ={"default_wood.png", "default_wood.png", "default_bookshelf.png"}, - is_ground_content = false, - groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:glass", { - description = "Glass", - drawtype = "glasslike", - tiles ={"default_glass.png"}, - paramtype = "light", - is_ground_content = false, - sunlight_propagates = true, - groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("default:fence_wood", { - description = "Wooden Fence", - drawtype = "fencelike", - tiles ={"default_wood.png"}, - inventory_image = "default_fence.png", - wield_image = "default_fence.png", - paramtype = "light", - is_ground_content = false, - selection_box = { - type = "fixed", - fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, - }, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:rail", { - description = "Rail", - drawtype = "raillike", - tiles ={"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, - inventory_image = "default_rail.png", - wield_image = "default_rail.png", - paramtype = "light", - is_ground_content = false, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, - }, - groups = {bendy=2,snappy=1,dig_immediate=2}, -}) - -minetest.register_node("default:ladder", { - description = "Ladder", - drawtype = "signlike", - tiles ={"default_ladder.png"}, - inventory_image = "default_ladder.png", - wield_image = "default_ladder.png", - paramtype = "light", - paramtype2 = "wallmounted", - is_ground_content = false, - walkable = false, - climbable = true, - selection_box = { - type = "wallmounted", - --wall_top = = - --wall_bottom = = - --wall_side = = - }, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3}, - legacy_wallmounted = true, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:wood", { - description = "Wood", - tiles ={"default_wood.png"}, - is_ground_content = false, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:mese", { - description = "Mese", - tiles ={"default_mese.png"}, - groups = {cracky=1,level=2}, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:cloud", { - description = "Cloud", - tiles ={"default_cloud.png"}, - is_ground_content = false, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:water_flowing", { - description = "Water (flowing)", - drawtype = "flowingliquid", - tiles = {"default_water.png"}, - special_tiles = { - {name = "default_water.png", backface_culling = false}, - {name = "default_water.png", backface_culling = true}, - }, - alpha = WATER_ALPHA, - paramtype = "light", - paramtype2 = "flowingliquid", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "flowing", - liquid_alternative_flowing = "default:water_flowing", - liquid_alternative_source = "default:water_source", - liquid_viscosity = WATER_VISC, - post_effect_color = {a = 64, r = 100, g = 100, b = 200}, - groups = {water = 3, liquid = 3}, -}) - -minetest.register_node("default:water_source", { - description = "Water", - drawtype = "liquid", - tiles = {"default_water.png"}, - special_tiles = { - -- New-style water source material (mostly unused) - {name = "default_water.png", backface_culling = false}, - }, - alpha = WATER_ALPHA, - paramtype = "light", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "source", - liquid_alternative_flowing = "default:water_flowing", - liquid_alternative_source = "default:water_source", - liquid_viscosity = WATER_VISC, - post_effect_color = {a = 64, r = 100, g = 100, b = 200}, - groups = {water = 3, liquid = 3}, -}) - -minetest.register_node("default:river_water_source", { - description = "River Water Source", - drawtype = "liquid", - tiles = {"default_river_water.png"}, - special_tiles = { - -- New-style water source material (mostly unused) - {name = "default_river_water.png", backface_culling = false}, - }, - alpha = 160, - paramtype = "light", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "source", - liquid_alternative_flowing = "default:river_water_flowing", - liquid_alternative_source = "default:river_water_source", - liquid_viscosity = 1, - liquid_renewable = false, - liquid_range = 2, - post_effect_color = {a = 103, r = 30, g = 76, b = 90}, - groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1}, -}) - -minetest.register_node("default:river_water_flowing", { - description = "Flowing River Water", - drawtype = "flowingliquid", - tiles = {"default_river_water.png"}, - special_tiles = { - {name = "default_river_water.png", backface_culling = false}, - {name = "default_river_water.png", backface_culling = true}, - }, - alpha = 160, - paramtype = "light", - paramtype2 = "flowingliquid", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "flowing", - liquid_alternative_flowing = "default:river_water_flowing", - liquid_alternative_source = "default:river_water_source", - liquid_viscosity = 1, - liquid_renewable = false, - liquid_range = 2, - post_effect_color = {a = 103, r = 30, g = 76, b = 90}, - groups = {water = 3, liquid = 3, puts_out_fire = 1, - not_in_creative_inventory = 1, cools_lava = 1}, -}) - -minetest.register_node("default:lava_flowing", { - description = "Lava (flowing)", - inventory_image = minetest.inventorycube("default_lava.png"), - drawtype = "flowingliquid", - tiles ={"default_lava.png"}, - special_tiles = { - { - image="default_lava_flowing_animated.png", - backface_culling=false, - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} - }, - { - image="default_lava_flowing_animated.png", - backface_culling=true, - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} - }, - }, - paramtype = "light", - light_source = LIGHT_MAX - 1, - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drowning = 1, - liquidtype = "flowing", - liquid_alternative_flowing = "default:lava_flowing", - liquid_alternative_source = "default:lava_source", - liquid_viscosity = LAVA_VISC, - damage_per_second = 4*2, - post_effect_color = {a=192, r=255, g=64, b=0}, - groups = {lava=3, liquid=2, hot=3}, -}) - -minetest.register_node("default:lava_source", { - description = "Lava", - inventory_image = minetest.inventorycube("default_lava.png"), - drawtype = "liquid", - --tiles ={"default_lava.png"}, - tiles = { - { - name = "default_lava_source_animated.png", - animation = {type="sheet_2d", frames_w=3, frames_h=2, frame_length=0.5} - } - }, - special_tiles = { - -- New-style lava source material (mostly unused) - {name="default_lava.png", backface_culling=false}, - }, - paramtype = "light", - light_source = LIGHT_MAX - 1, - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drowning = 1, - liquidtype = "source", - liquid_alternative_flowing = "default:lava_flowing", - liquid_alternative_source = "default:lava_source", - liquid_viscosity = LAVA_VISC, - damage_per_second = 4*2, - post_effect_color = {a=192, r=255, g=64, b=0}, - groups = {lava=3, liquid=2, hot=3}, -}) - -minetest.register_node("default:torch", { - description = "Torch", - drawtype = "torchlike", - tiles ={"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"}, - inventory_image = "default_torch_on_floor.png", - wield_image = "default_torch_on_floor.png", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - is_ground_content = false, - walkable = false, - light_source = LIGHT_MAX-1, - selection_box = { - type = "wallmounted", - wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, - wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, - wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, - }, - groups = {choppy=2,dig_immediate=3,attached_node=1}, - legacy_wallmounted = true, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:sign_wall", { - description = "Sign", - drawtype = "signlike", - tiles ={"default_sign_wall.png"}, - inventory_image = "default_sign_wall.png", - wield_image = "default_sign_wall.png", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - is_ground_content = false, - walkable = false, - selection_box = { - type = "wallmounted", - --wall_top = - --wall_bottom = - --wall_side = - }, - groups = {choppy=2,dig_immediate=2,attached_node=1}, - legacy_wallmounted = true, - sounds = default.node_sound_defaults(), - on_construct = function(pos) - --local n = minetest.get_node(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", "field[text;;${text}]") - meta:set_string("infotext", "\"\"") - end, - on_receive_fields = function(pos, formname, fields, sender) - --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) - local meta = minetest.get_meta(pos) - fields.text = fields.text or "" - print((sender:get_player_name() or "").." wrote \""..fields.text.. - "\" to sign at "..minetest.pos_to_string(pos)) - meta:set_string("text", fields.text) - meta:set_string("infotext", '"'..fields.text..'"') - end, -}) - -minetest.register_node("default:chest", { - description = "Chest", - tiles ={"default_chest.png^[sheet:2x2:0,0", "default_chest.png^[sheet:2x2:0,0", - "default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:1,0", - "default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:0,1"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_wood_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "size[8,9]".. - "list[current_name;main;0,0;8,4;]".. - "list[current_player;main;0,5;8,4;]" .. - "listring[]") - meta:set_string("infotext", "Chest") - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, -}) - -local function has_locked_chest_privilege(meta, player) - if player:get_player_name() ~= meta:get_string("owner") then - return false - end - return true -end - -minetest.register_node("default:chest_locked", { - description = "Locked Chest", - tiles ={"default_chest.png^[sheet:2x2:0,0", "default_chest.png^[sheet:2x2:0,0", - "default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:1,0", - "default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:1,1"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_wood_defaults(), - after_place_node = function(pos, placer) - local meta = minetest.get_meta(pos) - local pname = - placer and placer:get_player_name() or "" - meta:set_string("owner", pname) - meta:set_string("infotext", "Locked Chest (owned by ".. - meta:get_string("owner")..")") - end, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "size[8,9]".. - "list[current_name;main;0,0;8,4;]".. - "list[current_player;main;0,5;8,4;]" .. - "listring[]") - meta:set_string("infotext", "Locked Chest") - meta:set_string("owner", "") - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - -- this is not really the intended usage but works for testing purposes: - meta:mark_as_private("owner") - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - minetest.log("action", player:get_player_name().. - " tried to access a locked chest belonging to ".. - meta:get_string("owner").." at ".. - minetest.pos_to_string(pos)) - return 0 - end - return count - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - minetest.log("action", player:get_player_name().. - " tried to access a locked chest belonging to ".. - meta:get_string("owner").." at ".. - minetest.pos_to_string(pos)) - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - minetest.log("action", player:get_player_name().. - " tried to access a locked chest belonging to ".. - meta:get_string("owner").." at ".. - minetest.pos_to_string(pos)) - return 0 - end - return stack:get_count() - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in locked chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to locked chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from locked chest at "..minetest.pos_to_string(pos)) - end, -}) - -default.furnace_inactive_formspec = - "size[8,9]".. - "image[2,2;1,1;default_furnace_fire_bg.png]".. - "list[current_name;fuel;2,3;1,1;]".. - "list[current_name;src;2,1;1,1;]".. - "list[current_name;dst;5,1;2,2;]".. - "list[current_player;main;0,5;8,4;]" .. - "listring[current_name;dst]" .. - "listring[current_player;main]" .. - "listring[current_name;src]" .. - "listring[current_player;main]" - -minetest.register_node("default:furnace", { - description = "Furnace", - tiles ={"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", - "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, - paramtype2 = "facedir", - groups = {cracky=2}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", default.furnace_inactive_formspec) - meta:set_string("infotext", "Furnace") - local inv = meta:get_inventory() - inv:set_size("fuel", 1) - inv:set_size("src", 1) - inv:set_size("dst", 4) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - if not inv:is_empty("fuel") then - return false - elseif not inv:is_empty("dst") then - return false - elseif not inv:is_empty("src") then - return false - end - return true - end, -}) - -minetest.register_node("default:furnace_active", { - description = "Furnace", - tiles ={"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", - "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"}, - paramtype2 = "facedir", - light_source = 8, - drop = "default:furnace", - groups = {cracky=2}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", default.furnace_inactive_formspec) - meta:set_string("infotext", "Furnace"); - local inv = meta:get_inventory() - inv:set_size("fuel", 1) - inv:set_size("src", 1) - inv:set_size("dst", 4) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - if not inv:is_empty("fuel") then - return false - elseif not inv:is_empty("dst") then - return false - elseif not inv:is_empty("src") then - return false - end - return true - end, -}) - -function swap_node(pos,name) - local node = minetest.get_node(pos) - if node.name == name then - return - end - node.name = name - minetest.swap_node(pos, node) -end - -minetest.register_abm({ - nodenames = {"default:furnace","default:furnace_active"}, - interval = 1.0, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - local meta = minetest.get_meta(pos) - for i, name in ipairs({ - "fuel_totaltime", - "fuel_time", - "src_totaltime", - "src_time" - }) do - if meta:get_string(name) == "" then - meta:set_float(name, 0.0) - end - end - - local inv = meta:get_inventory() - - local srclist = inv:get_list("src") - local cooked = nil - - if srclist then - cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) - end - - local was_active = false - - if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then - was_active = true - meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) - meta:set_float("src_time", meta:get_float("src_time") + 1) - if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then - -- check if there's room for output in "dst" list - if inv:room_for_item("dst",cooked.item) then - -- Put result in "dst" list - inv:add_item("dst", cooked.item) - -- take stuff from "src" list - srcstack = inv:get_stack("src", 1) - srcstack:take_item() - inv:set_stack("src", 1, srcstack) - else - print("Could not insert '"..cooked.item:to_string().."'") - end - meta:set_string("src_time", 0) - end - end - - if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then - local percent = math.floor(meta:get_float("fuel_time") / - meta:get_float("fuel_totaltime") * 100) - meta:set_string("infotext","Furnace active: "..percent.."%") - swap_node(pos,"default:furnace_active") - meta:set_string("formspec", - "size[8,9]".. - "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:".. - (100-percent)..":default_furnace_fire_fg.png]".. - "list[current_name;fuel;2,3;1,1;]".. - "list[current_name;src;2,1;1,1;]".. - "list[current_name;dst;5,1;2,2;]".. - "list[current_player;main;0,5;8,4;]" .. - "listring[current_name;dst]" .. - "listring[current_player;main]" .. - "listring[current_name;src]" .. - "listring[current_player;main]") - return - end - - local fuel = nil - local cooked = nil - local fuellist = inv:get_list("fuel") - local srclist = inv:get_list("src") - - if srclist then - cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) - end - if fuellist then - fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) - end - - if fuel.time <= 0 then - meta:set_string("infotext","Furnace out of fuel") - swap_node(pos,"default:furnace") - meta:set_string("formspec", default.furnace_inactive_formspec) - return - end - - if cooked.item:is_empty() then - if was_active then - meta:set_string("infotext","Furnace is empty") - swap_node(pos,"default:furnace") - meta:set_string("formspec", default.furnace_inactive_formspec) - end - return - end - - meta:set_string("fuel_totaltime", fuel.time) - meta:set_string("fuel_time", 0) - - local stack = inv:get_stack("fuel", 1) - stack:take_item() - inv:set_stack("fuel", 1, stack) - end, -}) - -minetest.register_node("default:cobble", { - description = "Cobble", - tiles ={"default_cobble.png"}, - is_ground_content = false, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:mossycobble", { - description = "Mossy Cobble", - tiles ={"default_mossycobble.png"}, - is_ground_content = false, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:steelblock", { - description = "Steel Block", - tiles ={"default_steel_block.png"}, - is_ground_content = false, - groups = {snappy=1,bendy=2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:nyancat", { - description = "Nyancat", - tiles ={"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", - "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, - inventory_image = "default_nc_front.png", - paramtype2 = "facedir", - groups = {cracky=2}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:nyancat_rainbow", { - description = "Nyancat Rainbow", - tiles ={"default_nc_rb.png"}, - inventory_image = "default_nc_rb.png", - is_ground_content = false, - groups = {cracky=2}, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:sapling", { - description = "Sapling", - drawtype = "plantlike", - visual_scale = 1.0, - tiles ={"default_sapling.png"}, - inventory_image = "default_sapling.png", - wield_image = "default_sapling.png", - paramtype = "light", - walkable = false, - groups = {snappy=2,dig_immediate=3,attached_node=1}, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:apple", { - description = "Apple", - drawtype = "plantlike", - visual_scale = 1.0, - tiles ={"default_apple.png"}, - inventory_image = "default_apple.png", - paramtype = "light", - is_ground_content = false, - sunlight_propagates = true, - walkable = false, - groups = {fleshy=3,dig_immediate=3}, - on_use = minetest.item_eat(4), - sounds = default.node_sound_defaults(), -}) - --- --- Grow tree function --- - -local c_air = minetest.get_content_id("air") -local c_ignore = minetest.get_content_id("ignore") -local c_tree = minetest.get_content_id("default:tree") -local c_leaves = minetest.get_content_id("default:leaves") -local c_apple = minetest.get_content_id("default:apple") -function default.grow_tree(data, a, pos, is_apple_tree, seed) - --[[ - NOTE: Tree-placing code is currently duplicated in the engine - and in games that have saplings; both are deprecated but not - replaced yet - ]]-- - local pr = PseudoRandom(seed) - local th = pr:next(4, 5) - local x, y, z = pos.x, pos.y, pos.z - for yy = y, y+th-1 do - local vi = a:index(x, yy, z) - if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then - data[vi] = c_tree - end - end - y = y+th-1 -- (x, y, z) is now last piece of trunk - local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}} - local leaves_buffer = {} - - -- Force leaves near the trunk - local d = 1 - for xi = -d, d do - for yi = -d, d do - for zi = -d, d do - leaves_buffer[leaves_a:index(xi, yi, zi)] = true - end - end - end - - -- Add leaves randomly - for iii = 1, 8 do - local d = 1 - local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d) - local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d) - local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d) - - for xi = 0, d do - for yi = 0, d do - for zi = 0, d do - leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true - end - end - end - end - - -- Add the leaves - for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do - for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do - for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do - if a:contains(x+xi, y+yi, z+zi) then - local vi = a:index(x+xi, y+yi, z+zi) - if data[vi] == c_air or data[vi] == c_ignore then - if leaves_buffer[leaves_a:index(xi, yi, zi)] then - if is_apple_tree and pr:next(1, 100) <= 10 then - data[vi] = c_apple - else - data[vi] = c_leaves - end - end - end - end - end - end - end -end - --- --- ABMs --- - -minetest.register_abm({ - nodenames = {"default:sapling"}, - interval = 10, - chance = 50, - action = function(pos, node) - if minetest.get_item_group(minetest.get_node( - {x = pos.x, y = pos.y - 1, z = pos.z}).name, "soil") == 0 then - return - end - print("A sapling grows into a tree at "..minetest.pos_to_string(pos)) - local vm = minetest.get_voxel_manip() - local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16}) - local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp} - local data = vm:get_data() - default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000)) - vm:set_data(data) - vm:write_to_map(data) - vm:update_map() - end -}) - -minetest.register_abm({ - nodenames = {"default:dirt"}, - interval = 2, - chance = 200, - action = function(pos, node) - local above = {x=pos.x, y=pos.y+1, z=pos.z} - local name = minetest.get_node(above).name - local nodedef = minetest.registered_nodes[name] - if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") - and nodedef.liquidtype == "none" - and (minetest.get_node_light(above) or 0) >= 13 then - if name == "default:snow" or name == "default:snowblock" then - minetest.set_node(pos, {name = "default:dirt_with_snow"}) - else - minetest.set_node(pos, {name = "default:dirt_with_grass"}) - end - end - end -}) - -minetest.register_abm({ - nodenames = {"default:dirt_with_grass"}, - interval = 2, - chance = 20, - action = function(pos, node) - local above = {x=pos.x, y=pos.y+1, z=pos.z} - local name = minetest.get_node(above).name - local nodedef = minetest.registered_nodes[name] - if name ~= "ignore" and nodedef - and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") - and nodedef.liquidtype == "none") then - minetest.set_node(pos, {name = "default:dirt"}) - end - end -}) - --- --- Crafting items --- - -minetest.register_craftitem("default:stick", { - description = "Stick", - inventory_image = "default_stick.png", -}) - -minetest.register_craftitem("default:paper", { - description = "Paper", - inventory_image = "default_paper.png", -}) - -minetest.register_craftitem("default:book", { - description = "Book", - inventory_image = "default_book.png", -}) - -minetest.register_craftitem("default:coal_lump", { - description = "Lump of coal", - inventory_image = "default_coal_lump.png", -}) - -minetest.register_craftitem("default:iron_lump", { - description = "Lump of iron", - inventory_image = "default_iron_lump.png", -}) - -minetest.register_craftitem("default:clay_lump", { - description = "Lump of clay", - inventory_image = "default_clay_lump.png", -}) - -minetest.register_craftitem("default:steel_ingot", { - description = "Steel ingot", - inventory_image = "default_steel_ingot.png", -}) - -minetest.register_craftitem("default:clay_brick", { - description = "Clay brick", - inventory_image = "default_steel_ingot.png", - inventory_image = "default_clay_brick.png", -}) - -minetest.register_craftitem("default:scorched_stuff", { - description = "Scorched stuff", - inventory_image = "default_scorched_stuff.png", -}) - --- --- Support old code --- - -function default.spawn_falling_node(p, nodename) - spawn_falling_node(p, nodename) -end - --- Horrible stuff to support old code --- Don't use this and never do what this does, it's completely wrong! --- (More specifically, the client and the C++ code doesn't get the group) -function default.register_falling_node(nodename, texture) - minetest.log("error", debug.traceback()) - minetest.log('error', "WARNING: default.register_falling_node is deprecated") - if minetest.registered_nodes[nodename] then - minetest.registered_nodes[nodename].groups.falling_node = 1 - end -end - --- --- Global callbacks --- - --- Global environment step function -function on_step(dtime) - -- print("on_step") -end -minetest.register_globalstep(on_step) - -function on_placenode(p, node) - --print("on_placenode") -end -minetest.register_on_placenode(on_placenode) - -function on_dignode(p, node) - --print("on_dignode") -end -minetest.register_on_dignode(on_dignode) - -function on_punchnode(p, node) -end -minetest.register_on_punchnode(on_punchnode) diff --git a/games/minimal/mods/default/mapgen.lua b/games/minimal/mods/default/mapgen.lua deleted file mode 100644 index 30a865366..000000000 --- a/games/minimal/mods/default/mapgen.lua +++ /dev/null @@ -1,137 +0,0 @@ --- --- Aliases for map generator outputs --- - - -minetest.register_alias("mapgen_stone", "default:stone") -minetest.register_alias("mapgen_dirt", "default:dirt") -minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") -minetest.register_alias("mapgen_sand", "default:sand") -minetest.register_alias("mapgen_water_source", "default:water_source") -minetest.register_alias("mapgen_river_water_source", "default:river_water_source") -minetest.register_alias("mapgen_lava_source", "default:lava_source") -minetest.register_alias("mapgen_gravel", "default:gravel") - -minetest.register_alias("mapgen_tree", "default:tree") -minetest.register_alias("mapgen_leaves", "default:leaves") -minetest.register_alias("mapgen_apple", "default:apple") -minetest.register_alias("mapgen_junglegrass", "default:junglegrass") - -minetest.register_alias("mapgen_cobble", "default:cobble") -minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") -minetest.register_alias("mapgen_mossycobble", "default:mossycobble") - - --- --- Ore generation --- - - --- Blob ore first to avoid other ores inside blobs - -minetest.register_ore({ - ore_type = "blob", - ore = "default:clay", - wherein = {"default:sand"}, - clust_scarcity = 24*24*24, - clust_size = 7, - y_min = -15, - y_max = 0, - noise_threshold = 0, - noise_params = { - offset=0.35, - scale=0.2, - spread={x=5, y=5, z=5}, - seed=-316, - octaves=1, - persist=0.5 - }, -}) - -minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_coal", - wherein = "default:stone", - clust_scarcity = 8*8*8, - clust_num_ores = 8, - clust_size = 3, - y_min = -31000, - y_max = 64, -}) - -minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 12*12*12, - clust_num_ores = 3, - clust_size = 2, - y_min = -15, - y_max = 2, -}) - -minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 9*9*9, - clust_num_ores = 5, - clust_size = 3, - y_min = -63, - y_max = -16, -}) - -minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 7*7*7, - clust_num_ores = 5, - clust_size = 3, - y_min = -31000, - y_max = -64, -}) - - --- --- Register biomes for biome API --- - - -minetest.clear_registered_biomes() -minetest.clear_registered_decorations() - -minetest.register_biome({ - name = "default:grassland", - --node_dust = "", - node_top = "default:dirt_with_grass", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 1, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - y_min = 5, - y_max = 31000, - heat_point = 50, - humidity_point = 50, -}) - -minetest.register_biome({ - name = "default:grassland_ocean", - --node_dust = "", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 2, - --node_stone = "", - --node_water_top = "", - --depth_water_top = , - --node_water = "", - y_min = -31000, - y_max = 4, - heat_point = 50, - humidity_point = 50, -}) - diff --git a/games/minimal/mods/default/mod.conf b/games/minimal/mods/default/mod.conf deleted file mode 100644 index f6f7ea798..000000000 --- a/games/minimal/mods/default/mod.conf +++ /dev/null @@ -1,2 +0,0 @@ -name = default -description = Minimal default, adds basic nodes diff --git a/games/minimal/mods/default/sounds/default_grass_footstep.1.ogg b/games/minimal/mods/default/sounds/default_grass_footstep.1.ogg deleted file mode 100644 index ce625d92b..000000000 Binary files a/games/minimal/mods/default/sounds/default_grass_footstep.1.ogg and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_apple.png b/games/minimal/mods/default/textures/default_apple.png deleted file mode 100644 index 4473dca28..000000000 Binary files a/games/minimal/mods/default/textures/default_apple.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_book.png b/games/minimal/mods/default/textures/default_book.png deleted file mode 100644 index ea14a372a..000000000 Binary files a/games/minimal/mods/default/textures/default_book.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_bookshelf.png b/games/minimal/mods/default/textures/default_bookshelf.png deleted file mode 100644 index f225e3449..000000000 Binary files a/games/minimal/mods/default/textures/default_bookshelf.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_brick.png b/games/minimal/mods/default/textures/default_brick.png deleted file mode 100644 index def1cf0b1..000000000 Binary files a/games/minimal/mods/default/textures/default_brick.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_cactus_side.png b/games/minimal/mods/default/textures/default_cactus_side.png deleted file mode 100644 index 128a4d28a..000000000 Binary files a/games/minimal/mods/default/textures/default_cactus_side.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_cactus_top.png b/games/minimal/mods/default/textures/default_cactus_top.png deleted file mode 100644 index eda1a0bb6..000000000 Binary files a/games/minimal/mods/default/textures/default_cactus_top.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_chest.png b/games/minimal/mods/default/textures/default_chest.png deleted file mode 100644 index 9746a3fd9..000000000 Binary files a/games/minimal/mods/default/textures/default_chest.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_clay.png b/games/minimal/mods/default/textures/default_clay.png deleted file mode 100644 index 070b69e48..000000000 Binary files a/games/minimal/mods/default/textures/default_clay.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_clay_brick.png b/games/minimal/mods/default/textures/default_clay_brick.png deleted file mode 100644 index e25633b70..000000000 Binary files a/games/minimal/mods/default/textures/default_clay_brick.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_clay_lump.png b/games/minimal/mods/default/textures/default_clay_lump.png deleted file mode 100644 index ceed6fa75..000000000 Binary files a/games/minimal/mods/default/textures/default_clay_lump.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_cloud.png b/games/minimal/mods/default/textures/default_cloud.png deleted file mode 100644 index faf0ec13d..000000000 Binary files a/games/minimal/mods/default/textures/default_cloud.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_coal_lump.png b/games/minimal/mods/default/textures/default_coal_lump.png deleted file mode 100644 index dae47e342..000000000 Binary files a/games/minimal/mods/default/textures/default_coal_lump.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_cobble.png b/games/minimal/mods/default/textures/default_cobble.png deleted file mode 100644 index 2a28d25a5..000000000 Binary files a/games/minimal/mods/default/textures/default_cobble.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_dirt.png b/games/minimal/mods/default/textures/default_dirt.png deleted file mode 100644 index 7cb9c89a6..000000000 Binary files a/games/minimal/mods/default/textures/default_dirt.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_fence.png b/games/minimal/mods/default/textures/default_fence.png deleted file mode 100644 index e3510c52a..000000000 Binary files a/games/minimal/mods/default/textures/default_fence.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_furnace_fire_bg.png b/games/minimal/mods/default/textures/default_furnace_fire_bg.png deleted file mode 100644 index e3370f438..000000000 Binary files a/games/minimal/mods/default/textures/default_furnace_fire_bg.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_furnace_fire_fg.png b/games/minimal/mods/default/textures/default_furnace_fire_fg.png deleted file mode 100644 index 7a126e325..000000000 Binary files a/games/minimal/mods/default/textures/default_furnace_fire_fg.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_furnace_front.png b/games/minimal/mods/default/textures/default_furnace_front.png deleted file mode 100644 index 4da398c0a..000000000 Binary files a/games/minimal/mods/default/textures/default_furnace_front.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_furnace_front_active.png b/games/minimal/mods/default/textures/default_furnace_front_active.png deleted file mode 100644 index 06c4ab3ef..000000000 Binary files a/games/minimal/mods/default/textures/default_furnace_front_active.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_furnace_side.png b/games/minimal/mods/default/textures/default_furnace_side.png deleted file mode 100644 index c729de9bf..000000000 Binary files a/games/minimal/mods/default/textures/default_furnace_side.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_glass.png b/games/minimal/mods/default/textures/default_glass.png deleted file mode 100644 index fd665a40c..000000000 Binary files a/games/minimal/mods/default/textures/default_glass.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_grass.png b/games/minimal/mods/default/textures/default_grass.png deleted file mode 100644 index 1d76708a0..000000000 Binary files a/games/minimal/mods/default/textures/default_grass.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_grass_footsteps.png b/games/minimal/mods/default/textures/default_grass_footsteps.png deleted file mode 100644 index 8349033d6..000000000 Binary files a/games/minimal/mods/default/textures/default_grass_footsteps.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_grass_side.png b/games/minimal/mods/default/textures/default_grass_side.png deleted file mode 100644 index 4f4f680be..000000000 Binary files a/games/minimal/mods/default/textures/default_grass_side.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_gravel.png b/games/minimal/mods/default/textures/default_gravel.png deleted file mode 100644 index 4b47e2346..000000000 Binary files a/games/minimal/mods/default/textures/default_gravel.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_iron_lump.png b/games/minimal/mods/default/textures/default_iron_lump.png deleted file mode 100644 index 6b515f66d..000000000 Binary files a/games/minimal/mods/default/textures/default_iron_lump.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_junglegrass.png b/games/minimal/mods/default/textures/default_junglegrass.png deleted file mode 100644 index 7066f7dd9..000000000 Binary files a/games/minimal/mods/default/textures/default_junglegrass.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_ladder.png b/games/minimal/mods/default/textures/default_ladder.png deleted file mode 100644 index 46757b884..000000000 Binary files a/games/minimal/mods/default/textures/default_ladder.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_lava.png b/games/minimal/mods/default/textures/default_lava.png deleted file mode 100644 index a4cf649f1..000000000 Binary files a/games/minimal/mods/default/textures/default_lava.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_lava_flowing_animated.png b/games/minimal/mods/default/textures/default_lava_flowing_animated.png deleted file mode 100644 index 0bbd13606..000000000 Binary files a/games/minimal/mods/default/textures/default_lava_flowing_animated.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_lava_source_animated.png b/games/minimal/mods/default/textures/default_lava_source_animated.png deleted file mode 100644 index 54f4c0ddd..000000000 Binary files a/games/minimal/mods/default/textures/default_lava_source_animated.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_leaves.png b/games/minimal/mods/default/textures/default_leaves.png deleted file mode 100644 index 00ce4471c..000000000 Binary files a/games/minimal/mods/default/textures/default_leaves.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_mese.png b/games/minimal/mods/default/textures/default_mese.png deleted file mode 100644 index 123f0f4b9..000000000 Binary files a/games/minimal/mods/default/textures/default_mese.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_mineral_coal.png b/games/minimal/mods/default/textures/default_mineral_coal.png deleted file mode 100644 index 0f52062af..000000000 Binary files a/games/minimal/mods/default/textures/default_mineral_coal.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_mineral_iron.png b/games/minimal/mods/default/textures/default_mineral_iron.png deleted file mode 100644 index 6c894ce1c..000000000 Binary files a/games/minimal/mods/default/textures/default_mineral_iron.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_mossycobble.png b/games/minimal/mods/default/textures/default_mossycobble.png deleted file mode 100644 index 5082953a6..000000000 Binary files a/games/minimal/mods/default/textures/default_mossycobble.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_nc_back.png b/games/minimal/mods/default/textures/default_nc_back.png deleted file mode 100644 index e479ace83..000000000 Binary files a/games/minimal/mods/default/textures/default_nc_back.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_nc_front.png b/games/minimal/mods/default/textures/default_nc_front.png deleted file mode 100644 index c9dd6a330..000000000 Binary files a/games/minimal/mods/default/textures/default_nc_front.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_nc_rb.png b/games/minimal/mods/default/textures/default_nc_rb.png deleted file mode 100644 index 685a22ccf..000000000 Binary files a/games/minimal/mods/default/textures/default_nc_rb.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_nc_side.png b/games/minimal/mods/default/textures/default_nc_side.png deleted file mode 100644 index bc85427ae..000000000 Binary files a/games/minimal/mods/default/textures/default_nc_side.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_paper.png b/games/minimal/mods/default/textures/default_paper.png deleted file mode 100644 index 3c31f77c2..000000000 Binary files a/games/minimal/mods/default/textures/default_paper.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_papyrus.png b/games/minimal/mods/default/textures/default_papyrus.png deleted file mode 100644 index 3707e4081..000000000 Binary files a/games/minimal/mods/default/textures/default_papyrus.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_rail.png b/games/minimal/mods/default/textures/default_rail.png deleted file mode 100644 index 777e10c00..000000000 Binary files a/games/minimal/mods/default/textures/default_rail.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_rail_crossing.png b/games/minimal/mods/default/textures/default_rail_crossing.png deleted file mode 100644 index a988c4740..000000000 Binary files a/games/minimal/mods/default/textures/default_rail_crossing.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_rail_curved.png b/games/minimal/mods/default/textures/default_rail_curved.png deleted file mode 100644 index f87e826c9..000000000 Binary files a/games/minimal/mods/default/textures/default_rail_curved.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_rail_t_junction.png b/games/minimal/mods/default/textures/default_rail_t_junction.png deleted file mode 100644 index fd25b5ba6..000000000 Binary files a/games/minimal/mods/default/textures/default_rail_t_junction.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_river_water.png b/games/minimal/mods/default/textures/default_river_water.png deleted file mode 100644 index 3b55c5f66..000000000 Binary files a/games/minimal/mods/default/textures/default_river_water.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_sand.png b/games/minimal/mods/default/textures/default_sand.png deleted file mode 100644 index 1a56cc737..000000000 Binary files a/games/minimal/mods/default/textures/default_sand.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_sandstone.png b/games/minimal/mods/default/textures/default_sandstone.png deleted file mode 100644 index bd9cb8692..000000000 Binary files a/games/minimal/mods/default/textures/default_sandstone.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_sapling.png b/games/minimal/mods/default/textures/default_sapling.png deleted file mode 100644 index 93602322c..000000000 Binary files a/games/minimal/mods/default/textures/default_sapling.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_scorched_stuff.png b/games/minimal/mods/default/textures/default_scorched_stuff.png deleted file mode 100644 index c7efc7e58..000000000 Binary files a/games/minimal/mods/default/textures/default_scorched_stuff.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_sign_wall.png b/games/minimal/mods/default/textures/default_sign_wall.png deleted file mode 100644 index 93c075a2d..000000000 Binary files a/games/minimal/mods/default/textures/default_sign_wall.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_steel_block.png b/games/minimal/mods/default/textures/default_steel_block.png deleted file mode 100644 index 9c0a0e248..000000000 Binary files a/games/minimal/mods/default/textures/default_steel_block.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_steel_ingot.png b/games/minimal/mods/default/textures/default_steel_ingot.png deleted file mode 100644 index ad133bc12..000000000 Binary files a/games/minimal/mods/default/textures/default_steel_ingot.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_stick.png b/games/minimal/mods/default/textures/default_stick.png deleted file mode 100644 index 055a6ac04..000000000 Binary files a/games/minimal/mods/default/textures/default_stick.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_stone.png b/games/minimal/mods/default/textures/default_stone.png deleted file mode 100644 index a835fe002..000000000 Binary files a/games/minimal/mods/default/textures/default_stone.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tnt_bottom.png b/games/minimal/mods/default/textures/default_tnt_bottom.png deleted file mode 100644 index 4eda0603f..000000000 Binary files a/games/minimal/mods/default/textures/default_tnt_bottom.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tnt_side.png b/games/minimal/mods/default/textures/default_tnt_side.png deleted file mode 100644 index c259726d6..000000000 Binary files a/games/minimal/mods/default/textures/default_tnt_side.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tnt_top.png b/games/minimal/mods/default/textures/default_tnt_top.png deleted file mode 100644 index a031a34ad..000000000 Binary files a/games/minimal/mods/default/textures/default_tnt_top.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tool_mesepick.png b/games/minimal/mods/default/textures/default_tool_mesepick.png deleted file mode 100644 index 2b5e12cdb..000000000 Binary files a/games/minimal/mods/default/textures/default_tool_mesepick.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tool_steelaxe.png b/games/minimal/mods/default/textures/default_tool_steelaxe.png deleted file mode 100644 index fae19dd0d..000000000 Binary files a/games/minimal/mods/default/textures/default_tool_steelaxe.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tool_steelpick.png b/games/minimal/mods/default/textures/default_tool_steelpick.png deleted file mode 100644 index 3a8f58643..000000000 Binary files a/games/minimal/mods/default/textures/default_tool_steelpick.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tool_steelshovel.png b/games/minimal/mods/default/textures/default_tool_steelshovel.png deleted file mode 100644 index d5b1bc6bc..000000000 Binary files a/games/minimal/mods/default/textures/default_tool_steelshovel.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tool_steelsword.png b/games/minimal/mods/default/textures/default_tool_steelsword.png deleted file mode 100644 index efc61a0d1..000000000 Binary files a/games/minimal/mods/default/textures/default_tool_steelsword.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tool_stoneaxe.png b/games/minimal/mods/default/textures/default_tool_stoneaxe.png deleted file mode 100644 index 532e16fbc..000000000 Binary files a/games/minimal/mods/default/textures/default_tool_stoneaxe.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tool_stonepick.png b/games/minimal/mods/default/textures/default_tool_stonepick.png deleted file mode 100644 index d9156ee3a..000000000 Binary files a/games/minimal/mods/default/textures/default_tool_stonepick.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tool_stoneshovel.png b/games/minimal/mods/default/textures/default_tool_stoneshovel.png deleted file mode 100644 index 7bbd2d407..000000000 Binary files a/games/minimal/mods/default/textures/default_tool_stoneshovel.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tool_stonesword.png b/games/minimal/mods/default/textures/default_tool_stonesword.png deleted file mode 100644 index 533b8734f..000000000 Binary files a/games/minimal/mods/default/textures/default_tool_stonesword.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tool_woodaxe.png b/games/minimal/mods/default/textures/default_tool_woodaxe.png deleted file mode 100644 index 6e70f4a21..000000000 Binary files a/games/minimal/mods/default/textures/default_tool_woodaxe.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tool_woodpick.png b/games/minimal/mods/default/textures/default_tool_woodpick.png deleted file mode 100644 index 15c61f408..000000000 Binary files a/games/minimal/mods/default/textures/default_tool_woodpick.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tool_woodshovel.png b/games/minimal/mods/default/textures/default_tool_woodshovel.png deleted file mode 100644 index e0b3608db..000000000 Binary files a/games/minimal/mods/default/textures/default_tool_woodshovel.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tool_woodsword.png b/games/minimal/mods/default/textures/default_tool_woodsword.png deleted file mode 100644 index 8099af139..000000000 Binary files a/games/minimal/mods/default/textures/default_tool_woodsword.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_torch.png b/games/minimal/mods/default/textures/default_torch.png deleted file mode 100644 index 21d98bdbb..000000000 Binary files a/games/minimal/mods/default/textures/default_torch.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_torch_on_ceiling.png b/games/minimal/mods/default/textures/default_torch_on_ceiling.png deleted file mode 100644 index dccd380b2..000000000 Binary files a/games/minimal/mods/default/textures/default_torch_on_ceiling.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_torch_on_floor.png b/games/minimal/mods/default/textures/default_torch_on_floor.png deleted file mode 100644 index c22010750..000000000 Binary files a/games/minimal/mods/default/textures/default_torch_on_floor.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tree.png b/games/minimal/mods/default/textures/default_tree.png deleted file mode 100644 index 65abfc243..000000000 Binary files a/games/minimal/mods/default/textures/default_tree.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_tree_top.png b/games/minimal/mods/default/textures/default_tree_top.png deleted file mode 100644 index 3e6bd5262..000000000 Binary files a/games/minimal/mods/default/textures/default_tree_top.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_water.png b/games/minimal/mods/default/textures/default_water.png deleted file mode 100644 index 3e385ae8b..000000000 Binary files a/games/minimal/mods/default/textures/default_water.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/default_wood.png b/games/minimal/mods/default/textures/default_wood.png deleted file mode 100644 index 57c1d7c12..000000000 Binary files a/games/minimal/mods/default/textures/default_wood.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/treeprop.png b/games/minimal/mods/default/textures/treeprop.png deleted file mode 100644 index eb8a8e6c4..000000000 Binary files a/games/minimal/mods/default/textures/treeprop.png and /dev/null differ diff --git a/games/minimal/mods/dignodes/init.lua b/games/minimal/mods/dignodes/init.lua new file mode 100644 index 000000000..833150873 --- /dev/null +++ b/games/minimal/mods/dignodes/init.lua @@ -0,0 +1,37 @@ +local groups = { + "cracky", "dig_immediate" +} + +-- Register dig nodes with 1 digging group, a rating between 1-3 and a level between 0-2 +for g=1, #groups do + local gr = groups[g] + for r=1, 3 do + for l=0, 2 do + if not (gr=="dig_immediate" and (l>0 or r==1)) then + local d + if l > 0 then + d = string.format("Dig Test Node: %s=%d, level=%d", gr, r, l) + else + d = string.format("Dig Test Node: %s=%d", gr, r) + end + local tile = "dignodes_"..gr..".png^dignodes_rating"..r..".png" + if l==1 then + tile = tile .. "^[colorize:#FFFF00:127" + elseif l==2 then + tile = tile .. "^[colorize:#FF0000:127" + end + minetest.register_node("dignodes:"..gr.."_"..r.."_"..l, { + description = d, + tiles = { tile }, + groups = { [gr] = r, level = l }, + }) + end + end + end +end + +-- Node without any digging groups +minetest.register_node("dignodes:none", { + description = "Dig Test Node: groupless", + tiles = {"dignodes_none.png"}, +}) diff --git a/games/minimal/mods/dignodes/mod.conf b/games/minimal/mods/dignodes/mod.conf new file mode 100644 index 000000000..52a80d66e --- /dev/null +++ b/games/minimal/mods/dignodes/mod.conf @@ -0,0 +1,2 @@ +name = dignodes +description = Nodes with different digging groups diff --git a/games/minimal/mods/dignodes/textures/dignodes_choppy.png b/games/minimal/mods/dignodes/textures/dignodes_choppy.png new file mode 100644 index 000000000..a73fc2424 Binary files /dev/null and b/games/minimal/mods/dignodes/textures/dignodes_choppy.png differ diff --git a/games/minimal/mods/dignodes/textures/dignodes_cracky.png b/games/minimal/mods/dignodes/textures/dignodes_cracky.png new file mode 100644 index 000000000..eb84e3079 Binary files /dev/null and b/games/minimal/mods/dignodes/textures/dignodes_cracky.png differ diff --git a/games/minimal/mods/dignodes/textures/dignodes_crumbly.png b/games/minimal/mods/dignodes/textures/dignodes_crumbly.png new file mode 100644 index 000000000..23f2f7c71 Binary files /dev/null and b/games/minimal/mods/dignodes/textures/dignodes_crumbly.png differ diff --git a/games/minimal/mods/dignodes/textures/dignodes_dig_immediate.png b/games/minimal/mods/dignodes/textures/dignodes_dig_immediate.png new file mode 100644 index 000000000..a532ad90b Binary files /dev/null and b/games/minimal/mods/dignodes/textures/dignodes_dig_immediate.png differ diff --git a/games/minimal/mods/dignodes/textures/dignodes_none.png b/games/minimal/mods/dignodes/textures/dignodes_none.png new file mode 100644 index 000000000..60f13650b Binary files /dev/null and b/games/minimal/mods/dignodes/textures/dignodes_none.png differ diff --git a/games/minimal/mods/dignodes/textures/dignodes_rating1.png b/games/minimal/mods/dignodes/textures/dignodes_rating1.png new file mode 100644 index 000000000..d2fee3a23 Binary files /dev/null and b/games/minimal/mods/dignodes/textures/dignodes_rating1.png differ diff --git a/games/minimal/mods/dignodes/textures/dignodes_rating2.png b/games/minimal/mods/dignodes/textures/dignodes_rating2.png new file mode 100644 index 000000000..15329b93f Binary files /dev/null and b/games/minimal/mods/dignodes/textures/dignodes_rating2.png differ diff --git a/games/minimal/mods/dignodes/textures/dignodes_rating3.png b/games/minimal/mods/dignodes/textures/dignodes_rating3.png new file mode 100644 index 000000000..37216bfd1 Binary files /dev/null and b/games/minimal/mods/dignodes/textures/dignodes_rating3.png differ diff --git a/games/minimal/mods/experimental/commands.lua b/games/minimal/mods/experimental/commands.lua new file mode 100644 index 000000000..96f8cbe39 --- /dev/null +++ b/games/minimal/mods/experimental/commands.lua @@ -0,0 +1,215 @@ +minetest.register_chatcommand("test_inv", { + params = "", + description = "Test: Modify player's inventory formspec", + func = function(name, param) + local player = minetest.get_player_by_name(name) + if not player then + return false, "No player." + end + player:set_inventory_formspec( + "size[13,7.5]".. + "image[6,0.6;1,2;player.png]".. + "list[current_player;main;5,3.5;8,4;]".. + "list[current_player;craft;8,0;3,3;]".. + "list[current_player;craftpreview;12,1;1,1;]".. + "list[detached:test_inventory;main;0,0;4,6;0]".. + "button[0.5,7;2,1;button1;Button 1]".. + "button_exit[2.5,7;2,1;button2;Exit Button]") + return true, "Done." + end, +}) + +minetest.register_chatcommand("test_bulk_set_node", { + params = "", + description = "Test: Bulk-set 9×9×9 stone nodes", + func = function(name, param) + local player = minetest.get_player_by_name(name) + if not player then + return false, "No player." + end + local pos_list = {} + local ppos = player:get_pos() + local i = 1 + for x=2,10 do + for y=2,10 do + for z=2,10 do + pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z} + i = i + 1 + end + end + end + minetest.bulk_set_node(pos_list, {name = "mapgen_stone"}) + return true, "Done." + end, +}) + +minetest.register_chatcommand("bench_bulk_set_node", { + params = "", + description = "Benchmark: Bulk-set 99×99×99 stone nodes", + func = function(name, param) + local player = minetest.get_player_by_name(name) + if not player then + return false, "No player." + end + local pos_list = {} + local ppos = player:get_pos() + local i = 1 + for x=2,100 do + for y=2,100 do + for z=2,100 do + pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z} + i = i + 1 + end + end + end + + minetest.chat_send_player(name, "Benchmarking minetest.bulk_set_node. Warming up ..."); + + -- warm up with stone to prevent having different callbacks + -- due to different node topology + minetest.bulk_set_node(pos_list, {name = "mapgen_stone"}) + + minetest.chat_send_player(name, "Warming up finished, now benchmarking ..."); + + local start_time = minetest.get_us_time() + for i=1,#pos_list do + minetest.set_node(pos_list[i], {name = "mapgen_stone"}) + end + local middle_time = minetest.get_us_time() + minetest.bulk_set_node(pos_list, {name = "mapgen_stone"}) + local end_time = minetest.get_us_time() + local msg = string.format("Benchmark results: minetest.set_node loop: %.2f ms; minetest.bulk_set_node: %.2f ms", + ((middle_time - start_time)) / 1000, + ((end_time - middle_time)) / 1000 + ) + return true, msg + end, +}) + +local function advance_pos(pos, start_pos, advance_z) + if advance_z then + pos.z = pos.z + 2 + pos.x = start_pos.x + else + pos.x = pos.x + 2 + end + if pos.x > 30900 or pos.x - start_pos.x > 46 then + pos.x = start_pos.x + pos.z = pos.z + 2 + end + if pos.z > 30900 then + -- We ran out of space! Aborting + aborted = true + return false + end + return pos +end + +local function place_nodes(param) + local nodes = param.nodes + local name = param.name + local pos = param.pos + local start_pos = param.start_pos + table.sort(nodes) + minetest.chat_send_player(name, "Placing nodes …") + local nodes_placed = 0 + for n=1, #nodes do + local itemstring = nodes[n] + local def = minetest.registered_nodes[itemstring] + local p2_max = 0 + if param.param ~= "no_param2" then + -- Also test the param2 values of the nodes + -- ... but we only use permissible param2 values + if def.paramtype2 == "wallmounted" then + p2_max = 5 + elseif def.paramtype2 == "facedir" then + p2_max = 23 + elseif def.paramtype2 == "glasslikeliquidlevel" then + p2_max = 63 + elseif def.paramtype2 == "meshoptions" and def.drawtype == "plantlike" then + p2_max = 63 + elseif def.paramtype2 == "leveled" then + p2_max = 127 + elseif def.paramtype2 == "degrotate" and def.drawtype == "plantlike" then + p2_max = 179 + elseif def.paramtype2 == "colorfacedir" or + def.paramtype2 == "colorwallmounted" or + def.paramtype2 == "color" then + p2_max = 255 + end + end + for p2 = 0, p2_max do + -- Skip undefined param2 values + if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or + (def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or + (def.paramtype2 == "colorfacedir" and p2 % 32 > 23)) then + + minetest.set_node(pos, { name = itemstring, param2 = p2 }) + nodes_placed = nodes_placed + 1 + pos = advance_pos(pos, start_pos) + if not pos then + aborted = true + break + end + end + end + if aborted then + break + end + end + if aborted then + minetest.chat_send_player(name, "Not all nodes could be placed, please move further away from the world boundary. Nodes placed: "..nodes_placed) + end + minetest.chat_send_player(name, "Nodes placed: "..nodes_placed..".") +end + +local function after_emerge(blockpos, action, calls_remaining, param) + if calls_remaining == 0 then + place_nodes(param) + end +end + +minetest.register_chatcommand("test_place_nodes", { + params = "[ no_param2 ]", + description = "Test: Place all non-experimental nodes and optionally their permissible param2 variants", + func = function(name, param) + local player = minetest.get_player_by_name(name) + if not player then + return false, "No player." + end + local pos = vector.floor(player:get_pos()) + pos.x = math.ceil(pos.x + 3) + pos.z = math.ceil(pos.z + 3) + pos.y = math.ceil(pos.y + 1) + local start_pos = table.copy(pos) + if pos.x > 30800 then + return false, "Too close to world boundary (+X). Please move to X < 30800." + end + if pos.z > 30800 then + return false, "Too close to world boundary (+Z). Please move to Z < 30800." + end + + local aborted = false + local nodes = {} + local emerge_estimate = 0 + for itemstring, def in pairs(minetest.registered_nodes) do + if itemstring ~= "ignore" and string.sub(itemstring, 1, 13) ~= "experimental:" then + table.insert(nodes, itemstring) + if def.paramtype2 == 0 then + emerge_estimate = emerge_estimate + 1 + else + emerge_estimate = emerge_estimate + 255 + end + end + end + -- Emerge area to make sure that all nodes are being placed. + -- Note we will emerge much more than we need to (overestimation), + -- the estimation code could be improved performance-wise … + local length = 16 + math.ceil(emerge_estimate / 24) * 2 + minetest.emerge_area(start_pos, + { x = start_pos.x + 46, y = start_pos.y, z = start_pos.z + length }, + after_emerge, { nodes = nodes, name = name, pos = pos, start_pos = start_pos, param = param }) + return true, "Emerging area …" + end, +}) + diff --git a/games/minimal/mods/experimental/detached.lua b/games/minimal/mods/experimental/detached.lua new file mode 100644 index 000000000..673adfdd4 --- /dev/null +++ b/games/minimal/mods/experimental/detached.lua @@ -0,0 +1,29 @@ +-- Create a detached inventory +local inv = minetest.create_detached_inventory("test_inventory", { + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + experimental.print_to_everything("allow move asked") + return count -- Allow all + end, + allow_put = function(inv, listname, index, stack, player) + experimental.print_to_everything("allow put asked") + return 1 -- Allow only 1 + end, + allow_take = function(inv, listname, index, stack, player) + experimental.print_to_everything("allow take asked") + return 4 -- Allow 4 at max + end, + on_move = function(inv, from_list, from_index, to_list, to_index, count, player) + experimental.print_to_everything(player:get_player_name().." moved items") + end, + on_put = function(inv, listname, index, stack, player) + experimental.print_to_everything(player:get_player_name().." put items") + end, + on_take = function(inv, listname, index, stack, player) + experimental.print_to_everything(player:get_player_name().." took items") + end, +}) +inv:set_size("main", 4*6) +inv:add_item("main", "experimental:callback_node") +inv:add_item("main", "experimental:particle_spawner") + + diff --git a/games/minimal/mods/experimental/init.lua b/games/minimal/mods/experimental/init.lua index e8aeff2b3..b292f792e 100644 --- a/games/minimal/mods/experimental/init.lua +++ b/games/minimal/mods/experimental/init.lua @@ -2,821 +2,22 @@ -- Experimental things -- -dofile(minetest.get_modpath("experimental").."/modchannels.lua") - --- For testing random stuff - experimental = {} +dofile(minetest.get_modpath("experimental").."/detached.lua") +dofile(minetest.get_modpath("experimental").."/items.lua") +dofile(minetest.get_modpath("experimental").."/commands.lua") + function experimental.print_to_everything(msg) minetest.log("action", msg) minetest.chat_send_all(msg) end ---[[ -experimental.player_visual_index = 0 -function switch_player_visual() - for _, obj in pairs(minetest.get_connected_players()) do - if experimental.player_visual_index == 0 then - obj:set_properties({visual="upright_sprite"}) - else - obj:set_properties({visual="cube"}) - end - end - experimental.player_visual_index = (experimental.player_visual_index + 1) % 2 - minetest.after(1.0, switch_player_visual) -end -minetest.after(1.0, switch_player_visual) -]] - -minetest.register_node("experimental:soundblock", { - tiles = {"unknown_node.png", "default_tnt_bottom.png", - "default_tnt_side.png", "default_tnt_side.png", - "default_tnt_side.png", "default_tnt_side.png"}, - inventory_image = minetest.inventorycube("unknown_node.png", - "default_tnt_side.png", "default_tnt_side.png"), - groups = {dig_immediate=3}, -}) - -minetest.register_alias("sb", "experimental:soundblock") - -minetest.register_abm({ - nodenames = {"experimental:soundblock"}, - interval = 1, - chance = 1, - action = function(p0, node, _, _) - minetest.sound_play("default_grass_footstep", {pos=p0, gain=0.5}) - end, -}) - ---[[ -stepsound = -1 -function test_sound() - print("test_sound") - stepsound = minetest.sound_play("default_grass_footstep", {gain=1.0}) - minetest.after(2.0, test_sound) - --minetest.after(0.1, test_sound_stop) -end -function test_sound_stop() - print("test_sound_stop") - minetest.sound_stop(stepsound) - minetest.after(2.0, test_sound) -end -test_sound() ---]] - -function on_step(dtime) - -- print("experimental on_step") - --[[ - objs = minetest.get_objects_inside_radius({x=0,y=0,z=0}, 10) - for k, obj in pairs(objs) do - name = obj:get_player_name() - if name then - print(name.." at "..dump(obj:getpos())) - print(name.." dir: "..dump(obj:get_look_dir())) - print(name.." pitch: "..dump(obj:get_look_pitch())) - print(name.." yaw: "..dump(obj:get_look_yaw())) - else - print("Some object at "..dump(obj:getpos())) - end - end - --]] - --[[ - if experimental.t1 == nil then - experimental.t1 = 0 - end - experimental.t1 = experimental.t1 + dtime - if experimental.t1 >= 2 then - experimental.t1 = experimental.t1 - 2 - minetest.log("verbose", "time of day is "..minetest.get_timeofday()) - if experimental.day then - minetest.log("verbose", "forcing day->night") - experimental.day = false - minetest.set_timeofday(0.0) - else - minetest.log("verbose", "forcing night->day") - experimental.day = true - minetest.set_timeofday(0.5) - end - minetest.log("verbose", "time of day is "..minetest.get_timeofday()) - end - --]] -end -minetest.register_globalstep(on_step) - --- --- Random stuff --- - --- --- TNT (not functional) --- - -minetest.register_craft({ - output = 'experimental:tnt', - recipe = { - {'default:wood'}, - {'default:coal_lump'}, - {'default:wood'} - } -}) - -minetest.register_node("experimental:tnt", { - tiles = {"default_tnt_top.png", "default_tnt_bottom.png", - "default_tnt_side.png", "default_tnt_side.png", - "default_tnt_side.png", "default_tnt_side.png"}, - inventory_image = minetest.inventorycube("default_tnt_top.png", - "default_tnt_side.png", "default_tnt_side.png"), - drop = '', -- Get nothing - material = { - diggability = "not", - }, -}) - -minetest.register_on_punchnode(function(p, node) - if node.name == "experimental:tnt" then - minetest.remove_node(p) - minetest.add_entity(p, "experimental:tnt") - minetest.check_for_falling(p) - end -end) - -local TNT = { - -- Static definition - physical = true, -- Collides with things - -- weight = 5, - collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, - visual = "cube", - textures = {"default_tnt_top.png", "default_tnt_bottom.png", - "default_tnt_side.png", "default_tnt_side.png", - "default_tnt_side.png", "default_tnt_side.png"}, - -- Initial value for our timer - timer = 0, - -- Number of punches required to defuse - health = 1, - blinktimer = 0, - blinkstatus = true, -} - --- Called when a TNT object is created -function TNT:on_activate(staticdata) - print("TNT:on_activate()") - self.object:setvelocity({x=0, y=4, z=0}) - self.object:setacceleration({x=0, y=-10, z=0}) - self.object:settexturemod("^[brighten") - self.object:set_armor_groups({immortal=1}) -end - --- Called periodically -function TNT:on_step(dtime) - --print("TNT:on_step()") - self.timer = self.timer + dtime - self.blinktimer = self.blinktimer + dtime - if self.blinktimer > 0.5 then - self.blinktimer = self.blinktimer - 0.5 - if self.blinkstatus then - self.object:settexturemod("") - else - self.object:settexturemod("^[brighten") - end - self.blinkstatus = not self.blinkstatus - end -end - --- Called when object is punched -function TNT:on_punch(hitter) - print("TNT:on_punch()") - self.health = self.health - 1 - if self.health <= 0 then - self.object:remove() - hitter:get_inventory():add_item("main", "experimental:tnt") - --hitter:set_hp(hitter:get_hp() - 1) - end -end - --- Called when object is right-clicked -function TNT:on_rightclick(clicker) - --pos = self.object:getpos() - --pos = {x=pos.x, y=pos.y+0.1, z=pos.z} - --self.object:moveto(pos, false) -end - ---print("TNT dump: "..dump(TNT)) ---print("Registering TNT"); -minetest.register_entity("experimental:tnt", TNT) - --- Add TNT's old name also -minetest.register_alias("TNT", "experimental:tnt") - --- --- The dummyball! --- - -minetest.register_entity("experimental:dummyball", { - initial_properties = { - hp_max = 20, - physical = false, - collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4}, - visual = "sprite", - visual_size = {x=1, y=1}, - textures = {"experimental_dummyball.png"}, - spritediv = {x=1, y=3}, - initial_sprite_basepos = {x=0, y=0}, - }, - - phase = 0, - phasetimer = 0, - - on_activate = function(self, staticdata) - minetest.log("action", "Dummyball activated!") - end, - - on_step = function(self, dtime) - self.phasetimer = self.phasetimer + dtime - if self.phasetimer > 2.0 then - self.phasetimer = self.phasetimer - 2.0 - self.phase = self.phase + 1 - if self.phase >= 3 then - self.phase = 0 - end - self.object:setsprite({x=0, y=self.phase}) - phasearmor = { - [0]={cracky=3}, - [1]={crumbly=3}, - [2]={fleshy=3} - } - self.object:set_armor_groups(phasearmor[self.phase]) - end - end, - - on_punch = function(self, hitter) - end, -}) - -minetest.register_on_chat_message(function(name, message) - local cmd = "/dummyball" - if message:sub(0, #cmd) == cmd then - count = tonumber(message:sub(#cmd+1)) or 1 - if not minetest.get_player_privs(name)["give"] then - minetest.chat_send_player(name, "you don't have permission to spawn (give)") - return true -- Handled chat message - end - if not minetest.get_player_privs(name)["interact"] then - minetest.chat_send_player(name, "you don't have permission to interact") - return true -- Handled chat message - end - if count >= 2 and not minetest.get_player_privs(name)["server"] then - minetest.chat_send_player(name, "you don't have " .. - "permission to spawn multiple " .. - "dummyballs (server)") - return true -- Handled chat message - end - local player = minetest.get_player_by_name(name) - if player == nil then - print("Unable to spawn entity, player is nil") - return true -- Handled chat message - end - local entityname = "experimental:dummyball" - local p = player:getpos() - p.y = p.y + 1 - for i = 1,count do - minetest.add_entity(p, entityname) - end - minetest.chat_send_player(name, '"'..entityname - ..'" spawned '..tostring(count)..' time(s).'); - return true -- Handled chat message - end -end) - --- --- A test entity for testing animated and yaw-modulated sprites --- - -minetest.register_entity("experimental:testentity", { - -- Static definition - physical = true, -- Collides with things - -- weight = 5, - collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7}, - --collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, - visual = "sprite", - visual_size = {x=2, y=3}, - textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"}, - spritediv = {x=6, y=5}, - initial_sprite_basepos = {x=0, y=0}, - - on_activate = function(self, staticdata) - print("testentity.on_activate") - self.object:setsprite({x=0,y=0}, 1, 0, true) - --self.object:setsprite({x=0,y=0}, 4, 0.3, true) - - -- Set gravity - self.object:setacceleration({x=0, y=-10, z=0}) - -- Jump a bit upwards - self.object:setvelocity({x=0, y=10, z=0}) - end, - - on_punch = function(self, hitter) - self.object:remove() - hitter:add_to_inventory('craft testobject1 1') - end, - on_death = function(self, killer) - print("testentity.on_death") - end -}) - --- --- More random stuff --- - -minetest.register_on_respawnplayer(function(player) - print("on_respawnplayer") - -- player:setpos({x=0, y=30, z=0}) - -- return true -end) - -minetest.register_on_generated(function(minp, maxp) - --print("on_generated: minp="..dump(minp).." maxp="..dump(maxp)) - --cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2} - --minetest.add_node(cp, {name="sand"}) -end) - --- Example setting get ---print("setting max_users = " .. dump(minetest.setting_get("max_users"))) ---print("setting asdf = " .. dump(minetest.setting_get("asdf"))) - -minetest.register_on_chat_message(function(name, message) - --[[print("on_chat_message: name="..dump(name).." message="..dump(message)) - local cmd = "/testcommand" - if message:sub(0, #cmd) == cmd then - print(cmd.." invoked") - return true - end - local cmd = "/help" - if message:sub(0, #cmd) == cmd then - print("script-overridden help command") - minetest.chat_send_all("script-overridden help command") - return true - end]] -end) - --- Grow papyrus on TNT every 10 seconds ---[[minetest.register_abm({ - nodenames = {"TNT"}, - interval = 10.0, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - print("TNT ABM action") - pos.y = pos.y + 1 - minetest.add_node(pos, {name="papyrus"}) - end, -})]] - --- Replace texts of alls signs with "foo" every 10 seconds ---[[minetest.register_abm({ - nodenames = {"sign_wall"}, - interval = 10.0, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - print("ABM: Sign text changed") - local meta = minetest.get_meta(pos) - meta:set_text("foo") - end, -})]] - ---[[local ncpos = nil -local ncq = 1 -local ncstuff = { - {2, 1, 0, 3}, {3, 0, 1, 2}, {4, -1, 0, 1}, {5, -1, 0, 1}, {6, 0, -1, 0}, - {7, 0, -1, 0}, {8, 1, 0, 3}, {9, 1, 0, 3}, {10, 1, 0, 3}, {11, 0, 1, 2}, - {12, 0, 1, 2}, {13, 0, 1, 2}, {14, -1, 0, 1}, {15, -1, 0, 1}, {16, -1, 0, 1}, - {17, -1, 0, 1}, {18, 0, -1, 0}, {19, 0, -1, 0}, {20, 0, -1, 0}, {21, 0, -1, 0}, - {22, 1, 0, 3}, {23, 1, 0, 3}, {24, 1, 0, 3}, {25, 1, 0, 3}, {10, 0, 1, 2} -} -local ncold = {} -local nctime = nil - -minetest.register_abm({ - nodenames = {"dirt_with_grass"}, - interval = 100000.0, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - if ncpos ~= nil then - return - end - - if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then - return - end - - pos.y = pos.y + 1 - n = minetest.get_node(pos) - print(dump(n)) - if n.name ~= "air" then - return - end - - pos.y = pos.y + 2 - ncpos = pos - nctime = os.clock() - minetest.add_node(ncpos, {name="nyancat"}) - end -}) - -minetest.register_abm({ - nodenames = {"nyancat"}, - interval = 1.0, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - if ncpos == nil then - return - end - if pos.x == ncpos.x and pos.y == ncpos.y and pos.z == ncpos.z then - clock = os.clock() - if clock - nctime < 0.1 then - return - end - nctime = clock - - s0 = ncstuff[ncq] - ncq = s0[1] - s1 = ncstuff[ncq] - p0 = pos - p1 = {x = p0.x + s0[2], y = p0.y, z = p0.z + s0[3]} - p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]} - table.insert(ncold, 1, p0) - while #ncold >= 10 do - minetest.add_node(ncold[#ncold], {name="air"}) - table.remove(ncold, #ncold) - end - minetest.add_node(p0, {name="nyancat_rainbow"}) - minetest.add_node(p1, {name="nyancat", param1=s0[4]}) - minetest.add_node(p2, {name="air"}) - ncpos = p1 - end - end, -})--]] - -minetest.register_node("experimental:tester_node_1", { - description = "Tester Node 1 (construct/destruct/timer)", - tiles = {"wieldhand.png"}, - groups = {oddly_breakable_by_hand=2}, - sounds = default.node_sound_wood_defaults(), - -- This was known to cause a bug in minetest.item_place_node() when used - -- via minetest.place_node(), causing a placer with no position - paramtype2 = "facedir", - - on_construct = function(pos) - experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")") - local meta = minetest.get_meta(pos) - meta:set_string("mine", "test") - local timer = minetest.get_node_timer(pos) - timer:start(4, 3) - end, - - after_place_node = function(pos, placer) - experimental.print_to_everything("experimental:tester_node_1:after_place_node("..minetest.pos_to_string(pos)..")") - local meta = minetest.get_meta(pos) - if meta:get_string("mine") == "test" then - experimental.print_to_everything("correct metadata found") - else - experimental.print_to_everything("incorrect metadata found") - end - end, - - on_destruct = function(pos) - experimental.print_to_everything("experimental:tester_node_1:on_destruct("..minetest.pos_to_string(pos)..")") - end, - - after_destruct = function(pos) - experimental.print_to_everything("experimental:tester_node_1:after_destruct("..minetest.pos_to_string(pos)..")") - end, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")") - end, - - on_timer = function(pos, elapsed) - experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed)) - return true - end, -}) - -minetest.register_node("experimental:tiled", { - description = "Tiled stone", - tiles = {{ - name = "experimental_tiled.png", - align_style = "world", - scale = 8, - }}, - groups = {cracky=2}, -}) - -stairs.register_stair_and_slab("tiled_n", "experimental:tiled", - {cracky=2}, - {{name="experimental_tiled.png", align_style="node", scale=8}}, - "Tiled stair (node-aligned)", - "Tiled slab (node-aligned)") - -stairs.register_stair_and_slab("tiled", "experimantal:tiled", - {cracky=2}, - {{name="experimental_tiled.png", align_style="world", scale=8}}, - "Tiled stair", - "Tiled slab") - -minetest.register_craft({ - output = 'experimental:tiled 4', - recipe = { - {'default:cobble', '', 'default:cobble'}, - {'', '', ''}, - {'default:cobble', '', 'default:cobble'}, - } -}) - -minetest.register_craft({ - output = 'stairs:stair_tiled', - recipe = {{'stairs:stair_tiled_n'}} -}) +minetest.log("info", "[experimental] modname="..dump(minetest.get_current_modname())) +minetest.log("info", "[experimental] modpath="..dump(minetest.get_modpath("experimental"))) +minetest.log("info", "[experimental] worldpath="..dump(minetest.get_worldpath())) -minetest.register_craft({ - output = 'stairs:stair_tiled_n', - recipe = {{'stairs:stair_tiled'}} -}) -minetest.register_craft({ - output = 'stairs:slab_tiled', - recipe = {{'stairs:slab_tiled_n'}} -}) - -minetest.register_craft({ - output = 'stairs:slab_tiled_n', - recipe = {{'stairs:slab_tiled'}} -}) - -minetest.register_craftitem("experimental:tester_tool_1", { - description = "Tester Tool 1", - inventory_image = "experimental_tester_tool_1.png", - on_use = function(itemstack, user, pointed_thing) - --print(dump(pointed_thing)) - if pointed_thing.type == "node" then - local node = minetest.get_node(pointed_thing.under) - if node.name == "experimental:tester_node_1" or node.name == "default:chest" then - local p = pointed_thing.under - minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p)) - if node.name == "experimental:tester_node_1" then - minetest.dig_node(p) - else - minetest.get_meta(p):mark_as_private({"infotext", "formspec"}) - minetest.chat_send_player(user:get_player_name(), "Verify that chest is unusable now.") - end - else - local p = pointed_thing.above - minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p)) - minetest.place_node(p, {name="experimental:tester_node_1"}) - end - end - end, -}) - -minetest.register_craft({ - output = 'experimental:tester_tool_1', - recipe = { - {'group:crumbly'}, - {'group:crumbly'}, - } -}) - -minetest.register_craftitem("experimental:tester_tool_2", { - description = "Tester Tool 2", - inventory_image = "experimental_tester_tool_1.png^[invert:g", - on_use = function(itemstack, user, pointed_thing) - local pos = minetest.get_pointed_thing_position(pointed_thing, true) - if pos == nil then return end - pos = vector.add(pos, {x=0, y=0.5, z=0}) - local tex, anim - if math.random(0, 1) == 0 then - tex = "default_lava_source_animated.png" - anim = {type="sheet_2d", frames_w=3, frames_h=2, frame_length=0.5} - else - tex = "default_lava_flowing_animated.png" - anim = {type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} - end - - minetest.add_particle({ - pos = pos, - velocity = {x=0, y=0, z=0}, - acceleration = {x=0, y=0.04, z=0}, - expirationtime = 6, - collisiondetection = true, - texture = tex, - animation = anim, - size = 4, - glow = math.random(0, 5), - }) - end, -}) - --- Test the disable_repair=1 group -minetest.register_tool("experimental:unrepairable_tool", { - description = "Unrepairable Tool", - wield_image = "default_stone.png", - inventory_image = "default_stone.png", - tool_capabilities = { - groupcaps = { - cracky = { - times = {3, 2, 1}, - } - } - }, - groups = { disable_repair = 1 } -}) - -minetest.register_tool("experimental:repairable_tool", { - description = "Repairable Tool", - wield_image = "default_dirt.png", - inventory_image = "default_dirt.png", - tool_capabilities = { - groupcaps = { - cracky = { - times = {3, 2, 1}, - } - } - }, -}) - -minetest.register_craft({ - output = 'experimental:tester_tool_2', - recipe = { - {'group:crumbly','group:crumbly'}, - } -}) - ---[[minetest.register_on_joinplayer(function(player) - minetest.after(3, function() - player:set_inventory_formspec("size[8,7.5]".. - "image[1,0.6;1,2;player.png]".. - "list[current_player;main;0,3.5;8,4;]".. - "list[current_player;craft;3,0;3,3;]".. - "list[current_player;craftpreview;7,1;1,1;]") - end) -end)]] - --- Create a detached inventory -local inv = minetest.create_detached_inventory("test_inventory", { - allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) - experimental.print_to_everything("allow move asked") - return count -- Allow all - end, - allow_put = function(inv, listname, index, stack, player) - experimental.print_to_everything("allow put asked") - return 1 -- Allow only 1 - end, - allow_take = function(inv, listname, index, stack, player) - experimental.print_to_everything("allow take asked") - return 4 -- Allow 4 at max - end, - on_move = function(inv, from_list, from_index, to_list, to_index, count, player) - experimental.print_to_everything(player:get_player_name().." moved items") - end, - on_put = function(inv, listname, index, stack, player) - experimental.print_to_everything(player:get_player_name().." put items") - end, - on_take = function(inv, listname, index, stack, player) - experimental.print_to_everything(player:get_player_name().." took items") - end, -}) -inv:set_size("main", 4*6) -inv:add_item("main", "experimental:tester_tool_1") -inv:add_item("main", "experimental:tnt 5") - -minetest.register_chatcommand("test1", { - params = "", - description = "Test 1: Modify player's inventory view", - func = function(name, param) - local player = minetest.get_player_by_name(name) - if not player then - return - end - player:set_inventory_formspec( - "size[13,7.5]".. - "image[6,0.6;1,2;player.png]".. - "list[current_player;main;5,3.5;8,4;]".. - "list[current_player;craft;8,0;3,3;]".. - "list[current_player;craftpreview;12,1;1,1;]".. - "list[detached:test_inventory;main;0,0;4,6;0]".. - "button[0.5,7;2,1;button1;Button 1]".. - "button_exit[2.5,7;2,1;button2;Exit Button]" - ) - minetest.chat_send_player(name, "Done."); - end, -}) - -minetest.register_chatcommand("test_bulk_set_node", { - params = "", - description = "Test 2: bulk set a node", - func = function(name, param) - local player = minetest.get_player_by_name(name) - if not player then - return - end - local pos_list = {} - local ppos = player:get_pos() - local i = 1 - for x=2,10 do - for y=2,10 do - for z=2,10 do - pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z} - i = i + 1 - end - end - end - minetest.bulk_set_node(pos_list, {name = "default:stone"}) - minetest.chat_send_player(name, "Done."); - end, -}) - -minetest.register_chatcommand("bench_bulk_set_node", { - params = "", - description = "Test 3: bulk set a node (bench)", - func = function(name, param) - local player = minetest.get_player_by_name(name) - if not player then - return - end - local pos_list = {} - local ppos = player:get_pos() - local i = 1 - for x=2,100 do - for y=2,100 do - for z=2,100 do - pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z} - i = i + 1 - end - end - end - - minetest.chat_send_player(name, "Benching bulk set node. Warming up..."); - - -- warm up with default:stone to prevent having different callbacks - -- due to different node topology - minetest.bulk_set_node(pos_list, {name = "default:stone"}) - - minetest.chat_send_player(name, "Warming up finished, now benching..."); - - local start_time = os.clock() - for i=1,#pos_list do - minetest.set_node(pos_list[i], {name = "default:stone"}) - end - local middle_time = os.clock() - minetest.bulk_set_node(pos_list, {name = "default:stone"}) - local end_time = os.clock() - minetest.chat_send_player(name, - string.format("Bench results: set_node loop[%.2fms], bulk_set_node[%.2fms]", - (middle_time - start_time) * 1000, - (end_time - middle_time) * 1000 - ) - ); - end, -}) - -local formspec_test_active = false - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formspec_test_active then - experimental.print_to_everything("Inventory fields 1: player="..player:get_player_name()..", fields="..dump(fields)) - end -end) -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formspec_test_active then - experimental.print_to_everything("Inventory fields 2: player="..player:get_player_name()..", fields="..dump(fields)) - return true -- Disable the first callback - end -end) -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formspec_test_active then - experimental.print_to_everything("Inventory fields 3: player="..player:get_player_name()..", fields="..dump(fields)) - end +minetest.register_on_mods_loaded(function() + minetest.log("action", "[experimental] on_mods_loaded()") end) - -minetest.register_chatcommand("test_formspec", { - param = "", - description = "Test 4: Toggle formspec test", - func = function(name, param) - formspec_test_active = not formspec_test_active - if formspec_test_active then - minetest.chat_send_player(name, "Formspec test enabled!") - else - minetest.chat_send_player(name, "Formspec test disabled!") - end - end -}) - -minetest.log("info", "experimental modname="..dump(minetest.get_current_modname())) -minetest.log("info", "experimental modpath="..dump(minetest.get_modpath("experimental"))) -minetest.log("info", "experimental worldpath="..dump(minetest.get_worldpath())) - - -core.register_on_mods_loaded(function() - core.log("action", "Yeah experimental loaded mods.") -end) - --- END diff --git a/games/minimal/mods/experimental/items.lua b/games/minimal/mods/experimental/items.lua new file mode 100644 index 000000000..51b063ba2 --- /dev/null +++ b/games/minimal/mods/experimental/items.lua @@ -0,0 +1,103 @@ +minetest.register_node("experimental:callback_node", { + description = "Callback Test Node (construct/destruct/timer)", + tiles = {"experimental_callback_node.png"}, + groups = {dig_immediate=3}, + -- This was known to cause a bug in minetest.item_place_node() when used + -- via minetest.place_node(), causing a placer with no position + paramtype2 = "facedir", + drop = "", + + on_construct = function(pos) + experimental.print_to_everything("experimental:callback_node:on_construct("..minetest.pos_to_string(pos)..")") + local meta = minetest.get_meta(pos) + meta:set_string("mine", "test") + local timer = minetest.get_node_timer(pos) + timer:start(4, 3) + end, + + after_place_node = function(pos, placer) + experimental.print_to_everything("experimental:callback_node:after_place_node("..minetest.pos_to_string(pos)..")") + local meta = minetest.get_meta(pos) + if meta:get_string("mine") == "test" then + experimental.print_to_everything("correct metadata found") + else + experimental.print_to_everything("incorrect metadata found") + end + end, + + on_destruct = function(pos) + experimental.print_to_everything("experimental:callback_node:on_destruct("..minetest.pos_to_string(pos)..")") + end, + + after_destruct = function(pos) + experimental.print_to_everything("experimental:callback_node:after_destruct("..minetest.pos_to_string(pos)..")") + end, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + experimental.print_to_everything("experimental:callback_node:after_dig_node("..minetest.pos_to_string(pos)..")") + end, + + on_timer = function(pos, elapsed) + experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed)) + return true + end, +}) + +minetest.register_tool("experimental:privatizer", { + description = "Node Meta Privatizer", + inventory_image = "experimental_tester_tool_1.png", + groups = { testtool = 1, disable_repair = 1 }, + on_use = function(itemstack, user, pointed_thing) + if pointed_thing.type == "node" then + local node = minetest.get_node(pointed_thing.under) + if node.name == "chest:chest" then + local p = pointed_thing.under + minetest.log("action", "Privatizer used at "..minetest.pos_to_string(p)) + minetest.get_meta(p):mark_as_private({"infotext", "formspec"}) + if user and user:is_player() then + minetest.chat_send_player(user:get_player_name(), "Chest metadata (infotext, formspec) set private!") + end + return + end + end + if user and user:is_player() then + minetest.chat_send_player(user:get_player_name(), "Privatizer can only be used on chest!") + end + end, +}) + +minetest.register_tool("experimental:particle_spawner", { + description = "Particle Spawner", + inventory_image = "experimental_tester_tool_1.png^[invert:g", + groups = { testtool = 1, disable_repair = 1 }, + on_use = function(itemstack, user, pointed_thing) + local pos = minetest.get_pointed_thing_position(pointed_thing, true) + if pos == nil then + if user then + pos = user:get_pos() + end + end + pos = vector.add(pos, {x=0, y=0.5, z=0}) + local tex, anim + if math.random(0, 1) == 0 then + tex = "experimental_particle_sheet.png" + anim = {type="sheet_2d", frames_w=3, frames_h=2, frame_length=0.5} + else + tex = "experimental_particle_vertical.png" + anim = {type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} + end + + minetest.add_particle({ + pos = pos, + velocity = {x=0, y=0, z=0}, + acceleration = {x=0, y=0.04, z=0}, + expirationtime = 6, + collisiondetection = true, + texture = tex, + animation = anim, + size = 4, + glow = math.random(0, 5), + }) + end, +}) + diff --git a/games/minimal/mods/experimental/mod.conf b/games/minimal/mods/experimental/mod.conf index 018e761b3..cf0f9cb42 100644 --- a/games/minimal/mods/experimental/mod.conf +++ b/games/minimal/mods/experimental/mod.conf @@ -1,3 +1,2 @@ name = experimental -description = Minimal mod to test features -depends = default, stairs +description = Chaotic mod containing unstructured tests for testing out engine features. The features in this mod should be moved to other mods. diff --git a/games/minimal/mods/experimental/modchannels.lua b/games/minimal/mods/experimental/modchannels.lua deleted file mode 100644 index 8fce6cfc4..000000000 --- a/games/minimal/mods/experimental/modchannels.lua +++ /dev/null @@ -1,16 +0,0 @@ --- --- Mod channels experimental handlers --- -local mod_channel = core.mod_channel_join("experimental_preview") - -core.register_on_modchannel_message(function(channel, sender, message) - print("[minimal][modchannels] Server received message `" .. message - .. "` on channel `" .. channel .. "` from sender `" .. sender .. "`") - - if mod_channel:is_writeable() then - mod_channel:send_all("experimental answers to preview") - mod_channel:leave() - end -end) - -print("[minimal][modchannels] Code loaded!") diff --git a/games/minimal/mods/experimental/textures/experimental_callback_node.png b/games/minimal/mods/experimental/textures/experimental_callback_node.png new file mode 100644 index 000000000..e9d87434c Binary files /dev/null and b/games/minimal/mods/experimental/textures/experimental_callback_node.png differ diff --git a/games/minimal/mods/experimental/textures/experimental_dummyball.png b/games/minimal/mods/experimental/textures/experimental_dummyball.png deleted file mode 100644 index 256414f46..000000000 Binary files a/games/minimal/mods/experimental/textures/experimental_dummyball.png and /dev/null differ diff --git a/games/minimal/mods/experimental/textures/experimental_particle_sheet.png b/games/minimal/mods/experimental/textures/experimental_particle_sheet.png new file mode 100644 index 000000000..6d70394e4 Binary files /dev/null and b/games/minimal/mods/experimental/textures/experimental_particle_sheet.png differ diff --git a/games/minimal/mods/experimental/textures/experimental_particle_vertical.png b/games/minimal/mods/experimental/textures/experimental_particle_vertical.png new file mode 100644 index 000000000..0320b7545 Binary files /dev/null and b/games/minimal/mods/experimental/textures/experimental_particle_vertical.png differ diff --git a/games/minimal/mods/experimental/textures/experimental_tester_tool_1.png b/games/minimal/mods/experimental/textures/experimental_tester_tool_1.png index 587923c86..5df416a58 100644 Binary files a/games/minimal/mods/experimental/textures/experimental_tester_tool_1.png and b/games/minimal/mods/experimental/textures/experimental_tester_tool_1.png differ diff --git a/games/minimal/mods/experimental/textures/experimental_tiled.png b/games/minimal/mods/experimental/textures/experimental_tiled.png deleted file mode 100644 index 67397b902..000000000 Binary files a/games/minimal/mods/experimental/textures/experimental_tiled.png and /dev/null differ diff --git a/games/minimal/mods/give_initial_stuff/init.lua b/games/minimal/mods/give_initial_stuff/init.lua index 29b835c7d..491a531e4 100644 --- a/games/minimal/mods/give_initial_stuff/init.lua +++ b/games/minimal/mods/give_initial_stuff/init.lua @@ -1,16 +1,37 @@ +local give_if_not_gotten_already = function(inv, list, item) + if not inv:contains_item(list, item) then + inv:add_item(list, item) + end +end + +local give_initial_stuff = function(player) + local inv = player:get_inventory() + give_if_not_gotten_already(inv, "main", "basetools:pick_mese") + give_if_not_gotten_already(inv, "main", "basetools:axe_steel") + give_if_not_gotten_already(inv, "main", "basetools:shovel_steel") + give_if_not_gotten_already(inv, "main", "bucket:bucket") + give_if_not_gotten_already(inv, "main", "testnodes:light14") + give_if_not_gotten_already(inv, "main", "chest_of_everything:chest") + minetest.log("action", "[give_initial_stuff] Giving initial stuff to "..player:get_player_name()) +end + minetest.register_on_newplayer(function(player) - print("[minimal] giving initial stuff to player") - player:get_inventory():add_item('main', 'default:pick_stone') - player:get_inventory():add_item('main', 'default:torch 99') - player:get_inventory():add_item('main', 'default:cobble 99') - player:get_inventory():add_item('main', 'default:wood 99') - player:get_inventory():add_item('main', 'default:axe_steel') - player:get_inventory():add_item('main', 'default:shovel_steel') - player:get_inventory():add_item('main', 'default:pick_wood') - player:get_inventory():add_item('main', 'default:pick_steel') - player:get_inventory():add_item('main', 'default:pick_mese') - player:get_inventory():add_item('main', 'default:mese 99') - player:get_inventory():add_item('main', 'default:water_source 99') - player:get_inventory():add_item('main', 'experimental:tester_tool_1') + if minetest.settings:get_bool("give_initial_stuff", true) then + give_initial_stuff(player) + end end) +minetest.register_chatcommand("stuff", { + params = "", + privs = { give = true }, + description = "Give yourself initial items", + func = function(name, param) + local player = minetest.get_player_by_name(name) + if not player or not player:is_player() then + return false, "No player." + end + give_initial_stuff(player) + return true + end, +}) + diff --git a/games/minimal/mods/give_initial_stuff/mod.conf b/games/minimal/mods/give_initial_stuff/mod.conf index bd293f418..1ba49f52a 100644 --- a/games/minimal/mods/give_initial_stuff/mod.conf +++ b/games/minimal/mods/give_initial_stuff/mod.conf @@ -1,3 +1,3 @@ name = give_initial_stuff description = Gives items to players on join -depends = default +depends = basetools, bucket, chest_of_everything, testnodes diff --git a/games/minimal/mods/initial_message/init.lua b/games/minimal/mods/initial_message/init.lua new file mode 100644 index 000000000..f92f4d3cf --- /dev/null +++ b/games/minimal/mods/initial_message/init.lua @@ -0,0 +1,9 @@ +minetest.register_on_joinplayer(function(player) + local cb = function(player) + if not player or not player:is_player() then + return + end + minetest.chat_send_player(player:get_player_name(), "This is the \"Minimal development Test\" [minimal], meant only for testing and development. Use Minetest Game for the real thing.") + end + minetest.after(2.0, cb, player) +end) diff --git a/games/minimal/mods/initial_message/mod.conf b/games/minimal/mods/initial_message/mod.conf new file mode 100644 index 000000000..32aa2ac4e --- /dev/null +++ b/games/minimal/mods/initial_message/mod.conf @@ -0,0 +1,2 @@ +name = initial_message +description = Show message to joining players explaining what this testing game is about diff --git a/games/minimal/mods/legacy/init.lua b/games/minimal/mods/legacy/init.lua deleted file mode 100644 index 98ad69be0..000000000 --- a/games/minimal/mods/legacy/init.lua +++ /dev/null @@ -1,128 +0,0 @@ --- legacy (Minetest 0.4 mod) --- Provides as much backwards-compatibility as feasible - --- --- Aliases to support loading 0.3 and old 0.4 worlds and inventories --- - -minetest.register_alias("stone", "default:stone") -minetest.register_alias("stone_with_coal", "default:stone_with_coal") -minetest.register_alias("stone_with_iron", "default:stone_with_iron") -minetest.register_alias("dirt_with_grass", "default:dirt_with_grass") -minetest.register_alias("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps") -minetest.register_alias("dirt", "default:dirt") -minetest.register_alias("sand", "default:sand") -minetest.register_alias("gravel", "default:gravel") -minetest.register_alias("sandstone", "default:sandstone") -minetest.register_alias("clay", "default:clay") -minetest.register_alias("brick", "default:brick") -minetest.register_alias("tree", "default:tree") -minetest.register_alias("jungletree", "default:jungletree") -minetest.register_alias("junglegrass", "default:junglegrass") -minetest.register_alias("leaves", "default:leaves") -minetest.register_alias("cactus", "default:cactus") -minetest.register_alias("papyrus", "default:papyrus") -minetest.register_alias("bookshelf", "default:bookshelf") -minetest.register_alias("glass", "default:glass") -minetest.register_alias("wooden_fence", "default:fence_wood") -minetest.register_alias("rail", "default:rail") -minetest.register_alias("ladder", "default:ladder") -minetest.register_alias("wood", "default:wood") -minetest.register_alias("mese", "default:mese") -minetest.register_alias("cloud", "default:cloud") -minetest.register_alias("water_flowing", "default:water_flowing") -minetest.register_alias("water_source", "default:water_source") -minetest.register_alias("lava_flowing", "default:lava_flowing") -minetest.register_alias("lava_source", "default:lava_source") -minetest.register_alias("torch", "default:torch") -minetest.register_alias("sign_wall", "default:sign_wall") -minetest.register_alias("furnace", "default:furnace") -minetest.register_alias("chest", "default:chest") -minetest.register_alias("locked_chest", "default:chest_locked") -minetest.register_alias("cobble", "default:cobble") -minetest.register_alias("mossycobble", "default:mossycobble") -minetest.register_alias("steelblock", "default:steelblock") -minetest.register_alias("nyancat", "default:nyancat") -minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow") -minetest.register_alias("sapling", "default:sapling") -minetest.register_alias("apple", "default:apple") - -minetest.register_alias("WPick", "default:pick_wood") -minetest.register_alias("STPick", "default:pick_stone") -minetest.register_alias("SteelPick", "default:pick_steel") -minetest.register_alias("MesePick", "default:pick_mese") -minetest.register_alias("WShovel", "default:shovel_wood") -minetest.register_alias("STShovel", "default:shovel_stone") -minetest.register_alias("SteelShovel", "default:shovel_steel") -minetest.register_alias("WAxe", "default:axe_wood") -minetest.register_alias("STAxe", "default:axe_stone") -minetest.register_alias("SteelAxe", "default:axe_steel") -minetest.register_alias("WSword", "default:sword_wood") -minetest.register_alias("STSword", "default:sword_stone") -minetest.register_alias("SteelSword", "default:sword_steel") - -minetest.register_alias("Stick", "default:stick") -minetest.register_alias("paper", "default:paper") -minetest.register_alias("book", "default:book") -minetest.register_alias("lump_of_coal", "default:coal_lump") -minetest.register_alias("lump_of_iron", "default:iron_lump") -minetest.register_alias("lump_of_clay", "default:clay_lump") -minetest.register_alias("steel_ingot", "default:steel_ingot") -minetest.register_alias("clay_brick", "default:clay_brick") -minetest.register_alias("scorched_stuff", "default:scorched_stuff") - --- --- Old items --- - -minetest.register_craftitem(":rat", { - description = "Rat", - inventory_image = "rat.png", - on_drop = function(item, dropper, pos) - item:take_item() - return item - end, - on_place = function(item, dropped, pointed) - pos = minetest.get_pointed_thing_position(pointed, true) - if pos ~= nil then - item:take_item() - return item - end - end -}) - -minetest.register_craftitem(":cooked_rat", { - description = "Cooked rat", - inventory_image = "cooked_rat.png", - on_use = minetest.item_eat(6), -}) - -minetest.register_craftitem(":firefly", { - description = "Firefly", - inventory_image = "firefly.png", - on_drop = function(item, dropper, pos) - item:take_item() - return item - end, - on_place = function(item, dropped, pointed) - pos = minetest.get_pointed_thing_position(pointed, true) - if pos ~= nil then - item:take_item() - return item - end - end -}) - -minetest.register_craft({ - type = "cooking", - output = "cooked_rat", - recipe = "rat", -}) - -minetest.register_craft({ - type = "cooking", - output = "scorched_stuff", - recipe = "cooked_rat", -}) - --- END diff --git a/games/minimal/mods/legacy/mod.conf b/games/minimal/mods/legacy/mod.conf deleted file mode 100644 index 12102e1ee..000000000 --- a/games/minimal/mods/legacy/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = legacy -description = Aliases allowing support for 0.3.x worlds -depends = default diff --git a/games/minimal/mods/legacy/textures/apple_iron.png b/games/minimal/mods/legacy/textures/apple_iron.png deleted file mode 100644 index db5945856..000000000 Binary files a/games/minimal/mods/legacy/textures/apple_iron.png and /dev/null differ diff --git a/games/minimal/mods/legacy/textures/cooked_rat.png b/games/minimal/mods/legacy/textures/cooked_rat.png deleted file mode 100644 index 776dc4ee0..000000000 Binary files a/games/minimal/mods/legacy/textures/cooked_rat.png and /dev/null differ diff --git a/games/minimal/mods/legacy/textures/dungeon_master.png b/games/minimal/mods/legacy/textures/dungeon_master.png deleted file mode 100644 index d52d8ccd7..000000000 Binary files a/games/minimal/mods/legacy/textures/dungeon_master.png and /dev/null differ diff --git a/games/minimal/mods/legacy/textures/fireball.png b/games/minimal/mods/legacy/textures/fireball.png deleted file mode 100644 index 124469ce4..000000000 Binary files a/games/minimal/mods/legacy/textures/fireball.png and /dev/null differ diff --git a/games/minimal/mods/legacy/textures/firefly.png b/games/minimal/mods/legacy/textures/firefly.png deleted file mode 100644 index ea95a6a84..000000000 Binary files a/games/minimal/mods/legacy/textures/firefly.png and /dev/null differ diff --git a/games/minimal/mods/legacy/textures/oerkki1.png b/games/minimal/mods/legacy/textures/oerkki1.png deleted file mode 100644 index 061709c80..000000000 Binary files a/games/minimal/mods/legacy/textures/oerkki1.png and /dev/null differ diff --git a/games/minimal/mods/legacy/textures/oerkki1_damaged.png b/games/minimal/mods/legacy/textures/oerkki1_damaged.png deleted file mode 100644 index b2a30337e..000000000 Binary files a/games/minimal/mods/legacy/textures/oerkki1_damaged.png and /dev/null differ diff --git a/games/minimal/mods/legacy/textures/rat.png b/games/minimal/mods/legacy/textures/rat.png deleted file mode 100644 index 04cf9b865..000000000 Binary files a/games/minimal/mods/legacy/textures/rat.png and /dev/null differ diff --git a/games/minimal/mods/mapgen/init.lua b/games/minimal/mods/mapgen/init.lua new file mode 100644 index 000000000..13a186a50 --- /dev/null +++ b/games/minimal/mods/mapgen/init.lua @@ -0,0 +1,81 @@ +-- +-- Aliases for map generator outputs +-- + +-- ESSENTIAL node aliases +-- Basic nodes +minetest.register_alias("mapgen_stone", "basenodes:stone") +minetest.register_alias("mapgen_water_source", "basenodes:water_source") +minetest.register_alias("mapgen_river_water_source", "basenodes:river_water_source") + +-- Additional essential aliases for v6 +minetest.register_alias("mapgen_lava_source", "basenodes:lava_source") +minetest.register_alias("mapgen_dirt", "basenodes:dirt") +minetest.register_alias("mapgen_dirt_with_grass", "basenodes:dirt_with_grass") +minetest.register_alias("mapgen_sand", "basenodes:sand") +minetest.register_alias("mapgen_tree", "basenodes:tree") +minetest.register_alias("mapgen_leaves", "basenodes:leaves") +minetest.register_alias("mapgen_apple", "basenodes:apple") + +-- Essential alias for dungeons +minetest.register_alias("mapgen_cobble", "basenodes:cobble") + +-- Optional aliases for v6 (they all have fallback values in the engine) +if minetest.settings:get_bool("devtest_v6_mapgen_aliases", false) then + minetest.register_alias("mapgen_gravel", "basenodes:gravel") + minetest.register_alias("mapgen_desert_stone", "basenodes:desert_stone") + minetest.register_alias("mapgen_desert_sand", "basenodes:desert_sand") + minetest.register_alias("mapgen_dirt_with_snow", "basenodes:dirt_with_snow") + minetest.register_alias("mapgen_snowblock", "basenodes:snowblock") + minetest.register_alias("mapgen_snow", "basenodes:snow") + minetest.register_alias("mapgen_ice", "basenodes:ice") + minetest.register_alias("mapgen_junglegrass", "basenodes:junglegrass") + minetest.register_alias("mapgen_jungletree", "basenodes:jungletree") + minetest.register_alias("mapgen_jungleleaves", "basenodes:jungleleaves") + minetest.register_alias("mapgen_pine_tree", "basenodes:pine_tree") + minetest.register_alias("mapgen_pine_needles", "basenodes:pine_needles") +end +-- Optional alias for mossycobble (should fall back to cobble) +if minetest.settings:get_bool("devtest_dungeon_mossycobble", false) then + minetest.register_alias("mapgen_mossycobble", "basenodes:mossycobble") +end +-- Optional aliases for dungeon stairs (should fall back to full nodes) +if minetest.settings:get_bool("devtest_dungeon_stairs", false) then + minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") + if minetest.settings:get_bool("devtest_v6_mapgen_aliases", false) then + minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone") + end +end + +-- +-- Register biomes for biome API +-- + +minetest.clear_registered_biomes() +minetest.clear_registered_decorations() + +if minetest.settings:get_bool("devtest_register_biomes", true) then + minetest.register_biome({ + name = "mapgen:grassland", + node_top = "basenodes:dirt_with_grass", + depth_top = 1, + node_filler = "basenodes:dirt", + depth_filler = 1, + y_min = 5, + y_max = 31000, + heat_point = 50, + humidity_point = 50, + }) + + minetest.register_biome({ + name = "mapgen:grassland_ocean", + node_top = "basenodes:sand", + depth_top = 1, + node_filler = "basenodes:sand", + depth_filler = 2, + y_min = -31000, + y_max = 4, + heat_point = 50, + humidity_point = 50, + }) +end diff --git a/games/minimal/mods/mapgen/mod.conf b/games/minimal/mods/mapgen/mod.conf new file mode 100644 index 000000000..15750ccbe --- /dev/null +++ b/games/minimal/mods/mapgen/mod.conf @@ -0,0 +1,3 @@ +name = mapgen +description = Minimal map generator +depends = basenodes diff --git a/games/minimal/mods/modchannels/init.lua b/games/minimal/mods/modchannels/init.lua new file mode 100644 index 000000000..ee925f09b --- /dev/null +++ b/games/minimal/mods/modchannels/init.lua @@ -0,0 +1,14 @@ +-- +-- Mod channels experimental handlers +-- +local mod_channel = minetest.mod_channel_join("experimental_preview") + +minetest.register_on_modchannel_message(function(channel, sender, message) + minetest.log("action", "[modchannels] Server received message `" .. message + .. "` on channel `" .. channel .. "` from sender `" .. sender .. "`") + + if mod_channel:is_writeable() then + mod_channel:send_all("experimental answers to preview") + mod_channel:leave() + end +end) diff --git a/games/minimal/mods/modchannels/mod.conf b/games/minimal/mods/modchannels/mod.conf new file mode 100644 index 000000000..7c13aadfb --- /dev/null +++ b/games/minimal/mods/modchannels/mod.conf @@ -0,0 +1,2 @@ +name = modchannels +description = Add experimental mod channel handlers diff --git a/games/minimal/mods/soundstuff/init.lua b/games/minimal/mods/soundstuff/init.lua new file mode 100644 index 000000000..22012ba14 --- /dev/null +++ b/games/minimal/mods/soundstuff/init.lua @@ -0,0 +1,170 @@ +local simple_nodes = { + footstep = { "Footstep Sound Node", "soundstuff_node_footstep.png" }, + dig = { "Dig Sound Node", "soundstuff_node_dig.png" }, + dug = { "Dug Sound Node", "soundstuff_node_dug.png" }, + place = { "Place Sound Node", "soundstuff_node_place.png" }, + place_failed = { "Place Failed Sound Node", "soundstuff_node_place_failed.png" }, +} + +for k,v in pairs(simple_nodes) do + minetest.register_node("soundstuff:"..k, { + description = v[1], + tiles = {"soundstuff_node_sound.png","soundstuff_node_sound.png",v[2]}, + groups = {dig_immediate=2}, + sounds = { + [k] = { name = "soundstuff_mono", gain = 1.0 }, + } + }) +end + +minetest.register_node("soundstuff:place_failed_attached", { + description = "Attached Place Failed Sound Node", + tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_place_failed.png"}, + groups = {dig_immediate=2, attached_node=1}, + drawtype = "nodebox", + paramtype = "light", + node_box = { type = "fixed", fixed = { + { -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 }, + { -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 }, + }}, + sounds = { + place_failed = { name = "soundstuff_mono", gain = 1.0 }, + }, +}) + +minetest.register_node("soundstuff:fall", { + description = "Fall Sound Node", + tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"}, + groups = {dig_immediate=2, falling_node=1}, + sounds = { + fall = { name = "soundstuff_mono", gain = 1.0 }, + } +}) + +minetest.register_node("soundstuff:fall_attached", { + description = "Attached Fall Sound Node", + tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"}, + groups = {dig_immediate=2, attached_node=1}, + drawtype = "nodebox", + paramtype = "light", + node_box = { type = "fixed", fixed = { + { -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 }, + { -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 }, + }}, + sounds = { + fall = { name = "soundstuff_mono", gain = 1.0 }, + } +}) + +minetest.register_node("soundstuff:footstep_liquid", { + description = "Liquid Footstep Sound Node", + drawtype = "liquid", + tiles = { + "soundstuff_node_sound.png^[colorize:#0000FF:127", + }, + special_tiles = { + {name = "soundstuff_node_sound.png^[colorize:#0000FF:127", backface_culling = false}, + {name = "soundstuff_node_sound.png^[colorize:#0000FF:127", backface_culling = true}, + }, + liquids_pointable = true, + liquidtype = "source", + liquid_alternative_flowing = "soundstuff:footstep_liquid", + liquid_alternative_source = "soundstuff:footstep_liquid", + liquid_renewable = false, + liquid_range = 0, + liquid_viscosity = 0, + alpha = 190, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + post_effect_color = {a = 64, r = 0, g = 0, b = 200}, + sounds = { + footstep = { name = "soundstuff_mono", gain = 1.0 }, + } +}) + +minetest.register_node("soundstuff:footstep_climbable", { + description = "Climbable Footstep Sound Node", + drawtype = "allfaces", + tiles = { + "soundstuff_node_climbable.png", + }, + alpha = 120, + paramtype = "light", + sunlight_propagates = true, + walkable = false, + climbable = true, + is_ground_content = false, + groups = { dig_immediate = 2 }, + sounds = { + footstep = { name = "soundstuff_mono", gain = 1.0 }, + } +}) + + + +minetest.register_craftitem("soundstuff:eat", { + description = "Eat Sound Item", + inventory_image = "soundstuff_eat.png", + on_use = minetest.item_eat(0), + sound = { + eat = { name = "soundstuff_mono", gain = 1.0 }, + } +}) + +minetest.register_tool("soundstuff:breaks", { + description = "Break Sound Tool", + inventory_image = "soundstuff_node_dug.png", + sound = { + breaks = { name = "soundstuff_mono", gain = 1.0 }, + }, + tool_capabilities = { + max_drop_level=0, + groupcaps={ + cracky={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0}, + choppy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0}, + snappy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0}, + crumbly={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0}, + }, + }, +}) + +-- Plays sound repeatedly +minetest.register_node("soundstuff:positional", { + description = "Positional Sound Node", + on_construct = function(pos) + local timer = minetest.get_node_timer(pos) + timer:start(0) + end, + on_timer = function(pos, elapsed) + local node = minetest.get_node(pos) + local dist = node.param2 + if dist == 0 then + dist = nil + end + minetest.sound_play("soundstuff_mono", { pos = pos, max_hear_distance = dist }) + local timer = minetest.get_node_timer(pos) + timer:start(0.7) + end, + on_rightclick = function(pos, node, clicker) + node.param2 = (node.param2 + 1) % 64 + minetest.set_node(pos, node) + if clicker and clicker:is_player() then + local dist = node.param2 + local diststr + if dist == 0 then + diststr = "" + else + diststr = tostring(dist) + end + minetest.chat_send_player(clicker:get_player_name(), "max_hear_distance = " .. diststr) + end + end, + + groups = { dig_immediate = 2 }, + tiles = { "soundstuff_node_sound.png" }, +}) + diff --git a/games/minimal/mods/soundstuff/mod.conf b/games/minimal/mods/soundstuff/mod.conf new file mode 100644 index 000000000..2c631e2da --- /dev/null +++ b/games/minimal/mods/soundstuff/mod.conf @@ -0,0 +1,2 @@ +name = soundstuff +description = Example items and nodes for testing sound effects diff --git a/games/minimal/mods/soundstuff/sounds/soundstuff_mono.ogg b/games/minimal/mods/soundstuff/sounds/soundstuff_mono.ogg new file mode 100644 index 000000000..43428d566 Binary files /dev/null and b/games/minimal/mods/soundstuff/sounds/soundstuff_mono.ogg differ diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_eat.png b/games/minimal/mods/soundstuff/textures/soundstuff_eat.png new file mode 100644 index 000000000..aed205422 Binary files /dev/null and b/games/minimal/mods/soundstuff/textures/soundstuff_eat.png differ diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_blank.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_blank.png new file mode 100644 index 000000000..4dffacc4c Binary files /dev/null and b/games/minimal/mods/soundstuff/textures/soundstuff_node_blank.png differ diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_climbable.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_climbable.png new file mode 100644 index 000000000..3888f793c Binary files /dev/null and b/games/minimal/mods/soundstuff/textures/soundstuff_node_climbable.png differ diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_dig.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_dig.png new file mode 100644 index 000000000..67ba111d8 Binary files /dev/null and b/games/minimal/mods/soundstuff/textures/soundstuff_node_dig.png differ diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_dug.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_dug.png new file mode 100644 index 000000000..bab5fbe51 Binary files /dev/null and b/games/minimal/mods/soundstuff/textures/soundstuff_node_dug.png differ diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_fall.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_fall.png new file mode 100644 index 000000000..17b14f1e4 Binary files /dev/null and b/games/minimal/mods/soundstuff/textures/soundstuff_node_fall.png differ diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_footstep.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_footstep.png new file mode 100644 index 000000000..6367ae909 Binary files /dev/null and b/games/minimal/mods/soundstuff/textures/soundstuff_node_footstep.png differ diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_place.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_place.png new file mode 100644 index 000000000..d159ad533 Binary files /dev/null and b/games/minimal/mods/soundstuff/textures/soundstuff_node_place.png differ diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_place_failed.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_place_failed.png new file mode 100644 index 000000000..780ba946d Binary files /dev/null and b/games/minimal/mods/soundstuff/textures/soundstuff_node_place_failed.png differ diff --git a/games/minimal/mods/soundstuff/textures/soundstuff_node_sound.png b/games/minimal/mods/soundstuff/textures/soundstuff_node_sound.png new file mode 100644 index 000000000..0592a0299 Binary files /dev/null and b/games/minimal/mods/soundstuff/textures/soundstuff_node_sound.png differ diff --git a/games/minimal/mods/stairs/init.lua b/games/minimal/mods/stairs/init.lua index 74b7890ee..2701cabab 100644 --- a/games/minimal/mods/stairs/init.lua +++ b/games/minimal/mods/stairs/init.lua @@ -18,15 +18,6 @@ function stairs.register_stair(subname, recipeitem, groups, images, description) }, }, }) - - minetest.register_craft({ - output = 'stairs:stair_' .. subname .. ' 4', - recipe = { - {recipeitem, "", ""}, - {recipeitem, recipeitem, ""}, - {recipeitem, recipeitem, recipeitem}, - }, - }) end -- Node will be called stairs:slab_ @@ -47,13 +38,6 @@ function stairs.register_slab(subname, recipeitem, groups, images, description) fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, }) - - minetest.register_craft({ - output = 'stairs:slab_' .. subname .. ' 3', - recipe = { - {recipeitem, recipeitem, recipeitem}, - }, - }) end -- Nodes will be called stairs:{stair,slab}_ @@ -62,32 +46,20 @@ function stairs.register_stair_and_slab(subname, recipeitem, groups, images, des stairs.register_slab(subname, recipeitem, groups, images, desc_slab) end -stairs.register_stair_and_slab("wood", "default:wood", - {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - {"default_wood.png"}, - "Wooden stair", - "Wooden slab") - -stairs.register_stair_and_slab("stone", "default:stone", +stairs.register_stair_and_slab("stone", "basenodes:stone", {cracky=3}, {"default_stone.png"}, - "Stone stair", - "Stone slab") + "Stone Stair", + "Stone Slab") -stairs.register_stair_and_slab("cobble", "default:cobble", +stairs.register_stair_and_slab("desert_stone", "basenodes:desert_stone", {cracky=3}, - {"default_cobble.png"}, - "Cobble stair", - "Cobble slab") + {"default_desert_stone.png"}, + "Desert Stone Stair", + "Desert Stone Slab") -stairs.register_stair_and_slab("brick", "default:brick", +stairs.register_stair_and_slab("cobble", "basenodes:cobble", {cracky=3}, - {"default_brick.png"}, - "Brick stair", - "Brick slab") - -stairs.register_stair_and_slab("sandstone", "default:sandstone", - {crumbly=2,cracky=2}, - {"default_sandstone.png"}, - "Sandstone stair", - "Sandstone slab") + {"default_cobble.png"}, + "Cobblestone Stair", + "Cobblestone Slab") diff --git a/games/minimal/mods/stairs/mod.conf b/games/minimal/mods/stairs/mod.conf index 32bda004a..724bff881 100644 --- a/games/minimal/mods/stairs/mod.conf +++ b/games/minimal/mods/stairs/mod.conf @@ -1,3 +1,3 @@ name = stairs description = Adds stairs and slabs -depends = default +depends = basenodes diff --git a/games/minimal/mods/test/crafting.lua b/games/minimal/mods/test/crafting.lua deleted file mode 100644 index 8964bd25a..000000000 --- a/games/minimal/mods/test/crafting.lua +++ /dev/null @@ -1,71 +0,0 @@ -local function test_clear_craft() - minetest.log("info", "Testing clear_craft") - -- Clearing by output - minetest.register_craft({ - output = "foo", - recipe = {{"bar"}} - }) - minetest.register_craft({ - output = "foo 4", - recipe = {{"foo", "bar"}} - }) - assert(#minetest.get_all_craft_recipes("foo") == 2) - minetest.clear_craft({output="foo"}) - assert(minetest.get_all_craft_recipes("foo") == nil) - -- Clearing by input - minetest.register_craft({ - output = "foo 4", - recipe = {{"foo", "bar"}} - }) - assert(#minetest.get_all_craft_recipes("foo") == 1) - minetest.clear_craft({recipe={{"foo", "bar"}}}) - assert(minetest.get_all_craft_recipes("foo") == nil) -end -test_clear_craft() - -local function test_get_craft_result() - minetest.log("info", "test_get_craft_result()") - -- normal - local input = { - method = "normal", - width = 2, - items = {"", "default:coal_lump", "", "default:stick"} - } - minetest.log("info", "torch crafting input: "..dump(input)) - local output, decremented_input = minetest.get_craft_result(input) - minetest.log("info", "torch crafting output: "..dump(output)) - minetest.log("info", "torch crafting decremented input: "..dump(decremented_input)) - assert(output.item) - minetest.log("info", "torch crafting output.item:to_table(): "..dump(output.item:to_table())) - assert(output.item:get_name() == "default:torch") - assert(output.item:get_count() == 4) - -- fuel - local input = { - method = "fuel", - width = 1, - items = {"default:coal_lump"} - } - minetest.log("info", "coal fuel input: "..dump(input)) - local output, decremented_input = minetest.get_craft_result(input) - minetest.log("info", "coal fuel output: "..dump(output)) - minetest.log("info", "coal fuel decremented input: "..dump(decremented_input)) - assert(output.time) - assert(output.time > 0) - -- cook - local input = { - method = "cooking", - width = 1, - items = {"default:cobble"} - } - minetest.log("info", "cobble cooking input: "..dump(output)) - local output, decremented_input = minetest.get_craft_result(input) - minetest.log("info", "cobble cooking output: "..dump(output)) - minetest.log("info", "cobble cooking decremented input: "..dump(decremented_input)) - assert(output.time) - assert(output.time > 0) - assert(output.item) - minetest.log("info", "cobble cooking output.item:to_table(): "..dump(output.item:to_table())) - assert(output.item:get_name() == "default:stone") - assert(output.item:get_count() == 1) -end -test_get_craft_result() diff --git a/games/minimal/mods/test/formspec.lua b/games/minimal/mods/test/formspec.lua deleted file mode 100644 index a5d3074cd..000000000 --- a/games/minimal/mods/test/formspec.lua +++ /dev/null @@ -1,298 +0,0 @@ -local color = minetest.colorize - -local hypertext = minetest.formspec_escape([[ - -
Furnace
- are crafted and used by the player for the purpose of cooking food and smelting various items. - - Solid block - Itself - No - Inactive:No Active:Yes (8) - No - No - Yes - Yes (99) - default:furnace default:furnace_active - Usage - The furnace menu can be accessed by using the furnace. - The furnace has 3 inventories: An input slot, a fuel slot and 4 output slots. The fire in the furnace will automatically start when there is a smeltable item in the input slot and a fuel in the fuel slot. - As long as the fire is on, the furnace will smelt any smeltable item in the input slot, one by one, until it is empty. When the fire goes off, it will smelt the next item until there are no smeltable items and no fuel items left. - The current stage of cooking can be seen by pointing the furnace or by viewing the furnace menu. In the furnace menu, the flame symbol roughly shows the remaining burning time. The arrow symbol shows the progress of the current smelting process. - Renewing - Furnaces can be crafted from e.g. cobblestone, a renewable resource. - Crafting - Sorry no way to display crafting yet in formspec pages. - Fuel - See Smelting for a list of furnace fuels. - Recipes - See the Smelting page. -]]) - - -local clip_fs = [[ - style_type[label,button,image_button,item_image_button, - tabheader,scrollbar,table,animated_image - ,field,textarea,checkbox,dropdown;noclip=%c] - - label[0,0;A clipping test] - button[0,1;3,0.8;x;A clipping test] - image_button[0,2;3,0.8;bubble.png;x2;A clipping test] - item_image_button[0,3;3,0.8;default:sword_steel;x3;A clipping test] - tabheader[0,4.7;3,0.63;x4;Clip,Test,Text,Tabs;1;false;false] - field[0,5;3,0.8;x5;Title;] - textarea[0,6;3,1;x6;Title;] - checkbox[0,7.5;x7;This is a test;true] - dropdown[0,8;3,0.8;x8;Select An Item,One,Two,Three,Four,Five;1] - scrollbar[0,9;3,0.8;horizontal;x9;3] - tablecolumns[text;text] - table[0,10;3,1;x10;one,two,three,four;1] - animated_image[-0.5,11;4.5,1;;test_animation.png;4;100] -]] - - -local style_fs = [[ - style[one_btn1;bgcolor=red;textcolor=yellow;bgcolor_hovered=orange; - bgcolor_pressed=purple] - button[0,0;2.5,0.8;one_btn1;Button] - - style[one_btn2;border=false;textcolor=cyan] ]].. - "button[0,1.05;2.5,0.8;one_btn2;Text " .. color("#FF0", "Yellow") .. [[] - - style[one_btn3;bgimg=bubble.png;bgimg_hovered=default_apple.png; - bgimg_pressed=heart.png] - button[0,2.1;1,1;one_btn3;Bor] - - style[one_btn4;bgimg=bubble.png;bgimg_hovered=default_apple.png; - bgimg_pressed=heart.png;border=false] - button[1.25,2.1;1,1;one_btn4;Bub] - - style[one_btn5;bgimg=bubble.png;bgimg_hovered=default_apple.png; - bgimg_pressed=heart.png;border=false;alpha=false] - button[0,3.35;1,1;one_btn5;Alph] - - style[one_btn6;border=true] - image_button[0,4.6;1,1;bubble.png;one_btn6;Border] - - style[one_btn7;border=false] - image_button[1.25,4.6;1,1;bubble.png;one_btn7;NoBor] - - style[one_btn8;border=false] - image_button[0,5.85;1,1;bubble.png;one_btn8;Border;false;true;heart.png] - - style[one_btn9;border=true] - image_button[1.25,5.85;1,1;bubble.png;one_btn9;NoBor;false;false;heart.png] - - style[one_btn10;alpha=false] - image_button[0,7.1;1,1;bubble.png;one_btn10;NoAlpha] - - style[one_btn11;alpha=true] - image_button[1.25,7.1;1,1;bubble.png;one_btn11;Alpha] - - style[one_btn12;border=true] - item_image_button[0,8.35;1,1;default:sword_steel;one_btn12;Border] - - style[one_btn13;border=false] - item_image_button[1.25,8.35;1,1;default:sword_steel;one_btn13;NoBor] - - style[one_btn14;border=false;bgimg=test_bg.png;fgimg=bubble.png;padding=8] - style[one_btn14:hovered;bgimg=test_bg_hovered.png;fgimg=default_apple.png;textcolor=red] - style[one_btn14:pressed;bgimg=test_bg_pressed.png;fgimg=heart.png;textcolor=green] - style[one_btn14:hovered+pressed;textcolor=blue] - image_button[0,9.6;1,1;bubble.png;one_btn14;Bg] - - style[one_btn15;border=false;bgimg=test_bg.png;bgimg_hovered=test_bg_hovered.png;bgimg_pressed=test_bg_pressed.png] - item_image_button[1.25,9.6;1,1;default:sword_steel;one_btn15;Bg] - - style[one_btn16;border=false;bgimg=test_bg_9slice.png;bgimg_hovered=test_bg_9slice_hovered.png;bgimg_pressed=test_bg_9slice_pressed.png;bgimg_middle=4,6] - style[one_btn16:pressed;content_offset=0,1] - button[2.5,9.6;2,1;one_btn16;9-Slice Bg] - - - - container[2.75,0] - - style[one_tb1;textcolor=Yellow] - tabheader[0,3;2.5,0.63;one_tb1;Yellow,Text,Tabs;1;false;false] - - style[one_f1;textcolor=yellow] - field[0,4.25;2.5,0.8;one_f1;Field One;Yellow Text] - - style[one_f2;border=false;textcolor=cyan] - field[0,5.75;2.5,0.8;one_f2;Field Two;Borderless Cyan Text] - - style[one_f3;textcolor=yellow] - textarea[0,7.025;2.5,0.8;one_f3;Label;]] .. - minetest.formspec_escape("Yellow Text\nLine two") .. [[ ] - - style[one_f4;border=false;textcolor=cyan] - textarea[0,8.324999999999999;2.5,0.8;one_f4;Label;]] .. - minetest.formspec_escape("Borderless Cyan Text\nLine two") .. [[ ] - - container_end[] -]] - ---style_type[label;textcolor=green] ---label[0,0;Green] ---style_type[label;textcolor=blue] ---label[0,1;Blue] ---style_type[label;textcolor=;border=true] ---label[1.2,0;Border] ---style_type[label;border=true;bgcolor=red] ---label[1.2,1;Background] ---style_type[label;border=;bgcolor=] ---label[0.75,2;Reset] - - -local pages = { - [[ - formspec_version[3] - size[12,12] - image_button[0,0;1,1;logo.png;;1x1] - image_button[1,0;2,2;logo.png;;2x2] - button[0,2;1,1;;1x1] - button[1,2;2,2;;2x2] - item_image[0,4;1,1;air] - item_image[1,4;2,2;air] - item_image_button[0,6;1,1;test:node;;1x1] - item_image_button[1,6;2,2;test:node;;2x2] - field[3,.5;3,.5;name;Field;text] - pwdfield[6,.5;3,1;name;Password Field] - field[3,1;3,1;;Read-Only Field;text] - textarea[3,2;3,.5;name;Textarea;text] - textarea[6,2;3,2;name;Textarea;text\nmore text] - textarea[3,3;3,1;;Read-Only Textarea;text\nmore text] - textlist[3,4;3,2;name;Textlist,Perfect Coordinates;1;false] - tableoptions[highlight=#ABCDEF75;background=#00000055;border=false] - table[6,4;3,2;name;Table,Cool Stuff,Foo,Bar;2] - dropdown[3,6;3,1;name;This,is,a,dropdown;1] - dropdown[6,6;3,2;name;I,am,a,bigger,dropdown;5] - image[0,8;3,2;ignore.png] - box[3,7;3,1;#00A3FF] - checkbox[3,8;name;Check me!;false] - checkbox[3,9;name;Uncheck me now!;true] - scrollbar[0,11.5;11.5,.5;horizontal;name;500] - scrollbar[11.5,0;.5,11.5;vertical;name;0] - list[current_player;main;6,8;3,2;1] - button[9,0;2.5,1;name;] - button[9,1;2.5,1;name;] - button[9,2;2.5,1;name;] ]].. - "label[9,0.5;This is a label.\nLine\nLine\nLine\nEnd]".. - [[button[9,3;1,1;name;] - vertlabel[9,4;VERT] - label[10,3;HORIZ] - tabheader[6.5,0;6,0.65;name;Tab 1,Tab 2,Tab 3,Secrets;1;false;false] - ]], - - "formspec_version[3]size[12,12]" .. - ("label[0.375,0.375;Styled - %s %s]"):format( - color("#F00", "red text"), - color("#77FF00CC", "green text")) .. - "label[6.375,0.375;Unstyled]" .. - "box[0,0.75;12,0.1;#999]" .. - "box[6,0.85;0.1,11.15;#999]" .. - "container[0.375,1.225]" .. - style_fs .. - "container_end[]container[6.375,1.225]" .. - style_fs:gsub("one_", "two_"):gsub("style%[[^%]]+%]", ""):gsub("style_type%[[^%]]+%]", "") .. - "container_end[]", - - "formspec_version[3]size[12,13]" .. - "label[0.1,0.5;Clip]" .. - "container[-2.5,1]" .. clip_fs:gsub("%%c", "false") .. "container_end[]" .. - "label[11,0.5;Noclip]" .. - "container[11.5,1]" .. clip_fs:gsub("%%c", "true") .. "container_end[]", - - [[ - formspec_version[3] - size[12,12] - animated_image[0.5,0.5;1,1;;test_animation.png;4;100] - animated_image[0.5,1.75;1,1;;test_animation.jpg;4;100] - animated_image[1.75,0.5;1,1;;test_animation.png;100;100] - animated_image[3,0.5;1,1;ani_img_1;test_animation.png;4;1000] - button[4.25,0.5;1,1;ani_btn_1;Current -Number] - animated_image[3,1.75;1,1;ani_img_2;test_animation.png;4;1000;2] - button[4.25,1.75;1,1;ani_btn_2;Current -Number] - animated_image[3,3;1,1;;test_animation.png;4;0] - animated_image[3,4.25;1,1;;test_animation.png;4;0;3] - animated_image[5.5,0.5;5,2;;test_animation.png;4;100] - animated_image[5.5,2.75;5,2;;test_animation.jpg;4;100] - ]], - - "formspec_version[3]".. - "size[12,12]".. - "button[8.5,1;1,1;bla;Bla]".. - "box[1,1;8,6;#00aa]".. - "scroll_container[1,1;8,6;scrbar;vertical]".. - "button[0,1;1,1;lorem;Lorem]".. - "button[0,10;1,1;ipsum;Ipsum]".. - "pwdfield[2,2;1,1;lorem2;Lorem]".. - "list[current_player;main;4,4;1,5;]".. - "box[2,5;3,2;#ffff00]".. - "image[1,10;3,2;bubble.png]".. - "image[3,1;bubble.png]".. - "item_image[2,6;3,2;default:mese]".. - "label[2,15;bla Bli\nfoo bar]".. - "item_image_button[2,3;1,1;default:dirt_with_grass;itemimagebutton;ItemImageButton]".. - "tooltip[0,11;3,2;Buz;#f00;#000]".. - "box[0,11;3,2;#00ff00]".. - "hypertext[3,13;3,3;;" .. hypertext .. "]" .. - "container[0,18]".. - "box[1,2;3,2;#0a0a]".. - "scroll_container[1,2;3,2;scrbar2;horizontal;0.06]".. - "button[0,0;6,1;butnest;Nest]".. - "label[10,0.5;nest]".. - "scroll_container_end[]".. - "scrollbar[1,0;3.5,0.3;horizontal;scrbar2;0]".. - "container_end[]".. - "dropdown[0,6;2;hmdrpdwn;apple,bulb;1]".. - "image_button[0,4;2,2;bubble.png;bubblebutton;bbbbtt;false;true;heart.png]".. - "box[1,22.5;4,1;#a00a]".. - "scroll_container_end[]".. - "scrollbaroptions[max=170]".. -- lowest seen pos is: 0.1*170+6=23 (factor*max+height) - "scrollbar[7.5,0;0.3,4;vertical;scrbar;20]".. - "scrollbar[8,0;0.3,4;vertical;scrbarhmmm;0]".. - "dropdown[0,6;2;hmdrpdwnnn;apple,bulb;1]", -} - -local function show_test_formspec(pname, page_id) - page_id = page_id or 2 - - local fs = pages[page_id] .. "tabheader[0,0;8,0.65;maintabs;Real Coord,Styles,Noclip,MiscEle,Scroll Container;" .. page_id .. ";false;false]" - - minetest.show_formspec(pname, "test:formspec", fs) -end - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "test:formspec" then - return false - end - - if fields.maintabs then - show_test_formspec(player:get_player_name(), tonumber(fields.maintabs)) - return true - end - - if fields.ani_img_1 and fields.ani_btn_1 then - minetest.chat_send_all(fields.ani_img_1) - elseif fields.ani_img_2 and fields.ani_btn_2 then - minetest.chat_send_all(fields.ani_img_2) - end -end) - -minetest.register_node("test:node", { - tiles = { "air.png" } -}) - -minetest.register_chatcommand("formspec", { - func = function(name) - if not minetest.get_player_by_name(name) then - return false, "You need to be online!" - end - - show_test_formspec(name) - return true, "Opened formspec" - end, -}) diff --git a/games/minimal/mods/test/init.lua b/games/minimal/mods/test/init.lua deleted file mode 100644 index 4e2a51086..000000000 --- a/games/minimal/mods/test/init.lua +++ /dev/null @@ -1,15 +0,0 @@ --- --- Minimal Development Test --- Mod: test --- - - --- Try out PseudoRandom -pseudo = PseudoRandom(13) -assert(pseudo:next() == 22290) -assert(pseudo:next() == 13854) - -local modpath = minetest.get_modpath("test") -dofile(modpath .. "/player.lua") -dofile(modpath .. "/formspec.lua") -dofile(modpath .. "/crafting.lua") diff --git a/games/minimal/mods/test/mod.conf b/games/minimal/mods/test/mod.conf deleted file mode 100644 index ae6387e09..000000000 --- a/games/minimal/mods/test/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = test -description = Adds unit tests for the engine -optional_depends = default diff --git a/games/minimal/mods/test/player.lua b/games/minimal/mods/test/player.lua deleted file mode 100644 index 563d0d985..000000000 --- a/games/minimal/mods/test/player.lua +++ /dev/null @@ -1,76 +0,0 @@ --- --- Minimal Development Test --- Mod: test --- - --- --- HP Change Reasons --- -local expect = nil -local function run_hpchangereason_tests(player) - expect = { type = "set_hp", from = "mod" } - player:set_hp(3) - assert(expect == nil) - - expect = { a = 234, type = "set_hp", from = "mod" } - player:set_hp(7, { a= 234 }) - assert(expect == nil) - - expect = { df = 3458973454, type = "fall", from = "mod" } - player:set_hp(10, { type = "fall", df = 3458973454 }) - assert(expect == nil) -end -minetest.register_on_player_hpchange(function(player, hp, reason) - if not expect then - return - end - - for key, value in pairs(reason) do - assert(expect[key] == value) - end - - for key, value in pairs(expect) do - assert(reason[key] == value) - end - - expect = nil -end) - - -local function run_player_meta_tests(player) - local meta = player:get_meta() - meta:set_string("foo", "bar") - assert(meta:contains("foo")) - assert(meta:get_string("foo") == "bar") - assert(meta:get("foo") == "bar") - - local meta2 = player:get_meta() - assert(meta2:get_string("foo") == "bar") - assert(meta2:get("foo") == "bar") - assert(meta:equals(meta2)) - assert(player:get_attribute("foo") == "bar") - - meta:set_string("bob", "dillan") - assert(meta:get_string("foo") == "bar") - assert(meta:get_string("bob") == "dillan") - assert(meta:get("bob") == "dillan") - assert(meta2:get_string("foo") == "bar") - assert(meta2:get_string("bob") == "dillan") - assert(meta2:get("bob") == "dillan") - assert(meta:equals(meta2)) - assert(player:get_attribute("foo") == "bar") - assert(player:get_attribute("bob") == "dillan") - - meta:set_string("foo", "") - assert(not meta:contains("foo")) - assert(meta:get("foo") == nil) - assert(meta:get_string("foo") == "") - assert(meta:equals(meta2)) -end - -local function run_player_tests(player) - run_hpchangereason_tests(player) - run_player_meta_tests(player) - minetest.chat_send_all("All tests pass!") -end -minetest.register_on_joinplayer(run_player_tests) diff --git a/games/minimal/mods/test/textures/test_animation.jpg b/games/minimal/mods/test/textures/test_animation.jpg deleted file mode 100644 index b98ca2677..000000000 Binary files a/games/minimal/mods/test/textures/test_animation.jpg and /dev/null differ diff --git a/games/minimal/mods/test/textures/test_animation.png b/games/minimal/mods/test/textures/test_animation.png deleted file mode 100644 index 1752362ff..000000000 Binary files a/games/minimal/mods/test/textures/test_animation.png and /dev/null differ diff --git a/games/minimal/mods/test/textures/test_bg.png b/games/minimal/mods/test/textures/test_bg.png deleted file mode 100644 index f0f392926..000000000 Binary files a/games/minimal/mods/test/textures/test_bg.png and /dev/null differ diff --git a/games/minimal/mods/test/textures/test_bg_9slice.png b/games/minimal/mods/test/textures/test_bg_9slice.png deleted file mode 100644 index f9fe6870b..000000000 Binary files a/games/minimal/mods/test/textures/test_bg_9slice.png and /dev/null differ diff --git a/games/minimal/mods/test/textures/test_bg_9slice_hovered.png b/games/minimal/mods/test/textures/test_bg_9slice_hovered.png deleted file mode 100644 index e614a5eee..000000000 Binary files a/games/minimal/mods/test/textures/test_bg_9slice_hovered.png and /dev/null differ diff --git a/games/minimal/mods/test/textures/test_bg_9slice_pressed.png b/games/minimal/mods/test/textures/test_bg_9slice_pressed.png deleted file mode 100644 index 125c774fb..000000000 Binary files a/games/minimal/mods/test/textures/test_bg_9slice_pressed.png and /dev/null differ diff --git a/games/minimal/mods/test/textures/test_bg_hovered.png b/games/minimal/mods/test/textures/test_bg_hovered.png deleted file mode 100644 index b9ce8fd31..000000000 Binary files a/games/minimal/mods/test/textures/test_bg_hovered.png and /dev/null differ diff --git a/games/minimal/mods/test/textures/test_bg_pressed.png b/games/minimal/mods/test/textures/test_bg_pressed.png deleted file mode 100644 index 76aafb8c1..000000000 Binary files a/games/minimal/mods/test/textures/test_bg_pressed.png and /dev/null differ diff --git a/games/minimal/mods/testentities/armor.lua b/games/minimal/mods/testentities/armor.lua new file mode 100644 index 000000000..4c30cec8d --- /dev/null +++ b/games/minimal/mods/testentities/armor.lua @@ -0,0 +1,41 @@ +-- Armorball: Test entity for testing armor groups +-- Rightclick to change armor group + +local phasearmor = { + [0]={icy=100}, + [1]={firy=100}, + [2]={fleshy=100}, + [3]={immortal=1}, + [4]={punch_operable=1}, +} + +minetest.register_entity("testentities:armorball", { + initial_properties = { + hp_max = 20, + physical = false, + collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4}, + visual = "sprite", + visual_size = {x=1, y=1}, + textures = {"testentities_armorball.png"}, + spritediv = {x=1, y=5}, + initial_sprite_basepos = {x=0, y=0}, + }, + + _phase = 2, + + on_activate = function(self, staticdata) + minetest.log("action", "[testentities] armorball.on_activate") + self.object:set_armor_groups(phasearmor[self._phase]) + self.object:set_sprite({x=0, y=self._phase}) + end, + + on_rightclick = function(self, clicker) + -- Change armor group and sprite + self._phase = self._phase + 1 + if self._phase >= 5 then + self._phase = 0 + end + self.object:set_sprite({x=0, y=self._phase}) + self.object:set_armor_groups(phasearmor[self._phase]) + end, +}) diff --git a/games/minimal/mods/testentities/callbacks.lua b/games/minimal/mods/testentities/callbacks.lua new file mode 100644 index 000000000..711079f87 --- /dev/null +++ b/games/minimal/mods/testentities/callbacks.lua @@ -0,0 +1,75 @@ +-- Entities that test their callbacks + +local message = function(msg) + minetest.log("action", msg) + minetest.chat_send_all(msg) +end + +local get_object_name = function(obj) + local name = "" + if obj then + if obj:is_player() then + name = obj:get_player_name() + else + name = "" + end + end + return name +end + +local spos = function(self) + return minetest.pos_to_string(vector.round(self.object:get_pos())) +end + +-- Callback test entity (all callbacks except on_step) +minetest.register_entity("testentities:callback", { + initial_properties = { + visual = "upright_sprite", + textures = { "testentities_callback.png" }, + }, + + on_activate = function(self, staticdata, dtime_s) + message("Callback entity: on_activate! pos="..spos(self).."; dtime_s="..dtime_s) + end, + on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage) + local name = get_object_name(puncher) + message( + "Callback entity: on_punch! ".. + "pos="..spos(self).."; puncher="..name.."; ".. + "time_from_last_punch="..time_from_last_punch.."; ".. + "tool_capabilities="..tostring(dump(tool_capabilities)).."; ".. + "dir="..tostring(dump(dir)).."; damage="..damage) + end, + on_rightclick = function(self, clicker) + local name = get_object_name(clicker) + message("Callback entity: on_rightclick! pos="..spos(self).."; clicker="..name) + end, + on_death = function(self, killer) + local name = get_object_name(killer) + message("Callback entity: on_death! pos="..spos(self).."; killer="..name) + end, + on_attach_child = function(self, child) + local name = get_object_name(child) + message("Callback entity: on_attach_child! pos="..spos(self).."; child="..name) + end, + on_detach_child = function(self, child) + local name = get_object_name(child) + message("Callback entity: on_detach_child! pos="..spos(self).."; child="..name) + end, + on_detach = function(self, parent) + local name = get_object_name(parent) + message("Callback entity: on_detach! pos="..spos(self).."; parent="..name) + end, + get_staticdata = function(self) + message("Callback entity: get_staticdata! pos="..spos(self)) + end, +}) + +-- Only test on_step callback +minetest.register_entity("testentities:callback_step", { + visual = "upright_sprite", + textures = { "testentities_callback_step.png" }, + on_step = function(self, dtime) + message("on_step callback entity: on_step! pos="..spos(self).."; dtime="..dtime) + end, +}) diff --git a/games/minimal/mods/testentities/init.lua b/games/minimal/mods/testentities/init.lua new file mode 100644 index 000000000..df8c72ea7 --- /dev/null +++ b/games/minimal/mods/testentities/init.lua @@ -0,0 +1,3 @@ +dofile(minetest.get_modpath("testentities").."/visuals.lua") +dofile(minetest.get_modpath("testentities").."/armor.lua") +dofile(minetest.get_modpath("testentities").."/callbacks.lua") diff --git a/games/minimal/mods/testentities/mod.conf b/games/minimal/mods/testentities/mod.conf new file mode 100644 index 000000000..7a8cb5a3e --- /dev/null +++ b/games/minimal/mods/testentities/mod.conf @@ -0,0 +1,2 @@ +name = testentities +description = Example entities for testing diff --git a/games/minimal/mods/testentities/textures/testentities_armorball.png b/games/minimal/mods/testentities/textures/testentities_armorball.png new file mode 100644 index 000000000..88147bd1f Binary files /dev/null and b/games/minimal/mods/testentities/textures/testentities_armorball.png differ diff --git a/games/minimal/mods/testentities/textures/testentities_callback.png b/games/minimal/mods/testentities/textures/testentities_callback.png new file mode 100644 index 000000000..c4c9066d1 Binary files /dev/null and b/games/minimal/mods/testentities/textures/testentities_callback.png differ diff --git a/games/minimal/mods/testentities/textures/testentities_callback_step.png b/games/minimal/mods/testentities/textures/testentities_callback_step.png new file mode 100644 index 000000000..b67506a97 Binary files /dev/null and b/games/minimal/mods/testentities/textures/testentities_callback_step.png differ diff --git a/games/minimal/mods/testentities/textures/testentities_cube1.png b/games/minimal/mods/testentities/textures/testentities_cube1.png new file mode 100644 index 000000000..c667e425f Binary files /dev/null and b/games/minimal/mods/testentities/textures/testentities_cube1.png differ diff --git a/games/minimal/mods/testentities/textures/testentities_cube2.png b/games/minimal/mods/testentities/textures/testentities_cube2.png new file mode 100644 index 000000000..481823420 Binary files /dev/null and b/games/minimal/mods/testentities/textures/testentities_cube2.png differ diff --git a/games/minimal/mods/testentities/textures/testentities_cube3.png b/games/minimal/mods/testentities/textures/testentities_cube3.png new file mode 100644 index 000000000..03b5daa15 Binary files /dev/null and b/games/minimal/mods/testentities/textures/testentities_cube3.png differ diff --git a/games/minimal/mods/testentities/textures/testentities_cube4.png b/games/minimal/mods/testentities/textures/testentities_cube4.png new file mode 100644 index 000000000..639204896 Binary files /dev/null and b/games/minimal/mods/testentities/textures/testentities_cube4.png differ diff --git a/games/minimal/mods/testentities/textures/testentities_cube5.png b/games/minimal/mods/testentities/textures/testentities_cube5.png new file mode 100644 index 000000000..d8acdf0b6 Binary files /dev/null and b/games/minimal/mods/testentities/textures/testentities_cube5.png differ diff --git a/games/minimal/mods/testentities/textures/testentities_cube6.png b/games/minimal/mods/testentities/textures/testentities_cube6.png new file mode 100644 index 000000000..5f81a64d9 Binary files /dev/null and b/games/minimal/mods/testentities/textures/testentities_cube6.png differ diff --git a/games/minimal/mods/testentities/textures/testentities_dungeon_master.png b/games/minimal/mods/testentities/textures/testentities_dungeon_master.png new file mode 100644 index 000000000..1e3107746 Binary files /dev/null and b/games/minimal/mods/testentities/textures/testentities_dungeon_master.png differ diff --git a/games/minimal/mods/testentities/textures/testentities_sprite.png b/games/minimal/mods/testentities/textures/testentities_sprite.png new file mode 100644 index 000000000..a4b019699 Binary files /dev/null and b/games/minimal/mods/testentities/textures/testentities_sprite.png differ diff --git a/games/minimal/mods/testentities/textures/testentities_upright_sprite1.png b/games/minimal/mods/testentities/textures/testentities_upright_sprite1.png new file mode 100644 index 000000000..6242511df Binary files /dev/null and b/games/minimal/mods/testentities/textures/testentities_upright_sprite1.png differ diff --git a/games/minimal/mods/testentities/textures/testentities_upright_sprite2.png b/games/minimal/mods/testentities/textures/testentities_upright_sprite2.png new file mode 100644 index 000000000..a79a760e3 Binary files /dev/null and b/games/minimal/mods/testentities/textures/testentities_upright_sprite2.png differ diff --git a/games/minimal/mods/testentities/visuals.lua b/games/minimal/mods/testentities/visuals.lua new file mode 100644 index 000000000..de346fd68 --- /dev/null +++ b/games/minimal/mods/testentities/visuals.lua @@ -0,0 +1,74 @@ +-- Minimal test entities to test visuals + +minetest.register_entity("testentities:sprite", { + initial_properties = { + visual = "sprite", + textures = { "testentities_sprite.png" }, + }, +}) + +minetest.register_entity("testentities:upright_sprite", { + initial_properties = { + visual = "upright_sprite", + textures = { + "testentities_upright_sprite1.png", + "testentities_upright_sprite2.png", + }, + }, +}) + +minetest.register_entity("testentities:cube", { + initial_properties = { + visual = "cube", + textures = { + "testentities_cube1.png", + "testentities_cube2.png", + "testentities_cube3.png", + "testentities_cube4.png", + "testentities_cube5.png", + "testentities_cube6.png", + }, + }, +}) + +minetest.register_entity("testentities:item", { + initial_properties = { + visual = "item", + wield_item = "testnodes:normal", + }, +}) + +minetest.register_entity("testentities:wielditem", { + initial_properties = { + visual = "wielditem", + wield_item = "testnodes:normal", + }, +}) + +minetest.register_entity("testentities:mesh", { + initial_properties = { + visual = "mesh", + mesh = "testnodes_pyramid.obj", + textures = { + "testnodes_mesh_stripes2.png" + }, + }, +}) + +-- Advanced visual tests + +-- A test entity for testing animated and yaw-modulated sprites +minetest.register_entity("testentities:yawsprite", { + initial_properties = { + selectionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3}, + visual = "sprite", + visual_size = {x=0.6666, y=1}, + textures = {"testentities_dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"}, + spritediv = {x=6, y=5}, + initial_sprite_basepos = {x=0, y=0}, + on_activate = function(self, staticdata) + self.object:set_sprite({x=0, y=0}, 1, 0, true) + end, + }, +}) + diff --git a/games/minimal/mods/testfood/init.lua b/games/minimal/mods/testfood/init.lua new file mode 100644 index 000000000..a6236ff68 --- /dev/null +++ b/games/minimal/mods/testfood/init.lua @@ -0,0 +1,24 @@ +local S = minetest.get_translator("testfood") + +minetest.register_craftitem("testfood:good1", { + description = S("Good Food (+1)"), + inventory_image = "testfood_good.png", + on_use = minetest.item_eat(1), +}) +minetest.register_craftitem("testfood:good5", { + description = S("Good Food (+5)"), + inventory_image = "testfood_good2.png", + on_use = minetest.item_eat(5), +}) + +minetest.register_craftitem("testfood:bad1", { + description = S("Bad Food (-1)"), + inventory_image = "testfood_bad.png", + on_use = minetest.item_eat(-1), +}) +minetest.register_craftitem("testfood:bad5", { + description = S("Bad Food (-5)"), + inventory_image = "testfood_bad2.png", + on_use = minetest.item_eat(-5), +}) + diff --git a/games/minimal/mods/testfood/mod.conf b/games/minimal/mods/testfood/mod.conf new file mode 100644 index 000000000..7bff21b6e --- /dev/null +++ b/games/minimal/mods/testfood/mod.conf @@ -0,0 +1,2 @@ +name = testfood +description = For testing food items diff --git a/games/minimal/mods/testfood/textures/testfood_bad.png b/games/minimal/mods/testfood/textures/testfood_bad.png new file mode 100644 index 000000000..6e9251440 Binary files /dev/null and b/games/minimal/mods/testfood/textures/testfood_bad.png differ diff --git a/games/minimal/mods/testfood/textures/testfood_bad2.png b/games/minimal/mods/testfood/textures/testfood_bad2.png new file mode 100644 index 000000000..22b567890 Binary files /dev/null and b/games/minimal/mods/testfood/textures/testfood_bad2.png differ diff --git a/games/minimal/mods/testfood/textures/testfood_good.png b/games/minimal/mods/testfood/textures/testfood_good.png new file mode 100644 index 000000000..31df7f5dd Binary files /dev/null and b/games/minimal/mods/testfood/textures/testfood_good.png differ diff --git a/games/minimal/mods/testfood/textures/testfood_good2.png b/games/minimal/mods/testfood/textures/testfood_good2.png new file mode 100644 index 000000000..e43dda209 Binary files /dev/null and b/games/minimal/mods/testfood/textures/testfood_good2.png differ diff --git a/games/minimal/mods/testformspec/callbacks.lua b/games/minimal/mods/testformspec/callbacks.lua new file mode 100644 index 000000000..559380580 --- /dev/null +++ b/games/minimal/mods/testformspec/callbacks.lua @@ -0,0 +1,51 @@ +local callback_test = 0 + +local out = function(player, formname, fields, number) + local snum = "" + if number then + snum = " "..number + end + local msg = "Formspec callback"..snum..": player="..player:get_player_name()..", formname=\""..tostring(formname).."\", fields="..dump(fields) + minetest.chat_send_player(player:get_player_name(), msg) + minetest.log("action", msg) +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if callback_test == 1 then + out(player, formname, fields) + elseif callback_test == 2 then + out(player, formname, fields, 1) + end +end) +minetest.register_on_player_receive_fields(function(player, formname, fields) + if callback_test == 2 then + out(player, formname, fields, 2) + return true -- Disable the first callback + end +end) +minetest.register_on_player_receive_fields(function(player, formname, fields) + if callback_test == 2 then + out(player, formname, fields, 3) + end +end) + +minetest.register_chatcommand("test_formspec_callbacks", { + params = "[ 0 | 1 | 2 ]", + description = "Test: Change formspec callbacks testing mode", + func = function(name, param) + local mode = tonumber(param) + if not mode then + callback_test = (callback_test + 1 % 3) + else + callback_test = mode + end + if callback_test == 1 then + minetest.chat_send_player(name, "Formspec callback test mode 1 enabled: Logging only") + elseif callback_test == 2 then + minetest.chat_send_player(name, "Formspec callback test mode 2 enabled: Three callbacks, disable pre-registered callbacks") + else + callback_test = 0 + minetest.chat_send_player(name, "Formspec callback test disabled!") + end + end +}) diff --git a/games/minimal/mods/testformspec/dummy_items.lua b/games/minimal/mods/testformspec/dummy_items.lua new file mode 100644 index 000000000..2037ae9cf --- /dev/null +++ b/games/minimal/mods/testformspec/dummy_items.lua @@ -0,0 +1,14 @@ +-- This code adds dummy items that are supposed to be used in formspecs +-- for testing item_image formspec elements. + +minetest.register_node("testformspec:node", { + description = "Formspec Test Node", + tiles = { "testformspec_node.png" }, + groups = { dig_immediate = 3, dummy = 1 }, +}) + +minetest.register_craftitem("testformspec:item", { + description = "Formspec Test Item", + inventory_image = "testformspec_item.png", + groups = { dummy = 1 }, +}) diff --git a/games/minimal/mods/testformspec/formspec.lua b/games/minimal/mods/testformspec/formspec.lua new file mode 100644 index 000000000..08c1b6dc0 --- /dev/null +++ b/games/minimal/mods/testformspec/formspec.lua @@ -0,0 +1,381 @@ +local color = minetest.colorize + +local clip_fs = [[ + style_type[label,button,image_button,item_image_button, + tabheader,scrollbar,table,animated_image + ,field,textarea,checkbox,dropdown;noclip=%c] + + label[0,0;A clipping test] + button[0,1;3,0.8;clip_button;A clipping test] + image_button[0,2;3,0.8;testformspec_button_image.png;clip_image_button;A clipping test] + item_image_button[0,3;3,0.8;testformspec:item;clip_item_image_button;A clipping test] + tabheader[0,4.7;3,0.63;clip_tabheader;Clip,Test,Text,Tabs;1;false;false] + field[0,5;3,0.8;clip_field;Title;] + textarea[0,6;3,1;clip_textarea;Title;] + checkbox[0,7.5;clip_checkbox;This is a test;true] + dropdown[0,8;3,0.8;clip_dropdown;Select An Item,One,Two,Three,Four,Five;1] + scrollbar[0,9;3,0.8;horizontal;clip_scrollbar;3] + tablecolumns[text;text] + table[0,10;3,1;clip_table;one,two,three,four;1] + animated_image[-0.5,11;4.5,1;clip_animated_image;testformspec_animation.png;4;100] +]] + +local tabheaders_fs = [[ + tabheader[0,0;10,0.63;tabs_opaque;Opaque,Without,Border;1;false;false] + tabheader[0,1;10,0.63;tabs_opaque_border;Opaque,With,Border;1;false;true] + tabheader[0,2;10,0.63;tabs_transparent;Transparent,Without,Border;1;true;false] + tabheader[0,3;10,0.63;tabs_transparent_border;Transparent,With,Border;1;true;true] + tabheader[0,4;tabs_default;Default,Tabs;1] + tabheader[0,6;10,0.5;tabs_size1;Height=0.5;1;false;false] + tabheader[2,6;10,0.75;tabs_size1;Height=0.75;1;false;false] + tabheader[4,6;10,1;tabs_size2;Height=1;1;false;false] + tabheader[6,6;10,1.25;tabs_size2;Height=1.25;1;false;false] + tabheader[8,6;10,1.5;tabs_size2;Height=1.5;1;false;false] +]] + +local hypertext_basic = [[ +Normal test +This is a normal text. + +style test + + . + + +Tag test +normal +mono +bold +italic +underlined +big +bigger +left +
center
+right +justify. Here comes a blind text: Lorem testum dolor sit amet consecutor celeron fiftifahivus e shadoninia e smalus jokus anrus relsocutoti rubenwardus. Erasputinus hara holisti dominus wusi. Grumarinsti erltusmuate ol fortitusti fla flo, blani burki e sfani fahif. Ultae ratii, e megus gigae don anonimus. Grinus dimondus krockus e nore. Endus finalus nowus comus endus o blindus tekstus. + +Custom tag test + + + + + +color=green +Action: color=green +Action: hovercolor=yellow +size=24 +font=mono +color=green font=mono size=24 + +action test +action + +img test +Normal: + +width=48 height=48: + +float=left: + +float=right: + + +item test +Normal: + +width=48 height=48 + +angle=30,0,0: + +angle=0,30,0: + +angle=0,0,30: + +rotate=yes: + +rotate=100,0,0: + +rotate=0,100,0: + +rotate=0,0,100: + +rotate=50,75,100: + +angle=-30,-45,90 rotate=100,150,-50: +]] + +local hypertext_global = [[ + +This is a test of the global tag. The parameters are: +background=gray margin=20 valign=bottom halign=right color=pink hovercolor=purple size=12 font=mono +action]] + +local hypertext_fs = "hypertext[0,0;11,9;hypertext;"..minetest.formspec_escape(hypertext_basic).."]".. + "hypertext[0,9.5;11,2.5;hypertext;"..minetest.formspec_escape(hypertext_global).."]" + +local style_fs = [[ + style[one_btn1;bgcolor=red;textcolor=yellow;bgcolor_hovered=orange; + bgcolor_pressed=purple] + button[0,0;2.5,0.8;one_btn1;Button] + + style[one_btn2;border=false;textcolor=cyan] ]].. + "button[0,1.05;2.5,0.8;one_btn2;Text " .. color("#FF0", "Yellow") .. [[] + + style[one_btn3;bgimg=testformspec_button_image.png;bgimg_hovered=testformspec_hovered.png; + bgimg_pressed=testformspec_pressed.png] + button[0,2.1;1,1;one_btn3;Border] + + style[one_btn4;bgimg=testformspec_button_image.png;bgimg_hovered=testformspec_hovered.png; + bgimg_pressed=testformspec_pressed.png;border=false] + button[1.25,2.1;1,1;one_btn4;NoBor] + + style[one_btn5;bgimg=testformspec_button_image.png;bgimg_hovered=testformspec_hovered.png; + bgimg_pressed=testformspec_pressed.png;border=false;alpha=false] + button[0,3.35;1,1;one_btn5;Alph] + + style[one_btn6;border=true] + image_button[0,4.6;1,1;testformspec_button_image.png;one_btn6;Border] + + style[one_btn7;border=false] + image_button[1.25,4.6;1,1;testformspec_button_image.png;one_btn7;NoBor] + + style[one_btn8;border=false] + image_button[0,5.85;1,1;testformspec_button_image.png;one_btn8;Border;false;true;testformspec_pressed.png] + + style[one_btn9;border=true] + image_button[1.25,5.85;1,1;testformspec_button_image.png;one_btn9;NoBor;false;false;testformspec_pressed.png] + + style[one_btn10;alpha=false] + image_button[0,7.1;1,1;testformspec_button_image.png;one_btn10;NoAlpha] + + style[one_btn11;alpha=true] + image_button[1.25,7.1;1,1;testformspec_button_image.png;one_btn11;Alpha] + + style[one_btn12;border=true] + item_image_button[0,8.35;1,1;testformspec:item;one_btn12;Border] + + style[one_btn13;border=false] + item_image_button[1.25,8.35;1,1;testformspec:item;one_btn13;NoBor] + + style[one_btn14;border=false;bgimg=testformspec_bg.png;fgimg=testformspec_button_image.png] + style[one_btn14:hovered;bgimg=testformspec_bg_hovered.png;fgimg=testformspec_hovered.png;textcolor=yellow] + style[one_btn14:pressed;bgimg=testformspec_bg_pressed.png;fgimg=testformspec_pressed.png;textcolor=blue] + style[one_btn14:hovered+pressed;textcolor=purple] + image_button[0,9.6;1,1;testformspec_button_image.png;one_btn14;Bg] + + style[one_btn15;border=false;bgimg=testformspec_bg.png;bgimg_hovered=testformspec_bg_hovered.png;bgimg_pressed=testformspec_bg_pressed.png] + item_image_button[1.25,9.6;1,1;testformspec:item;one_btn15;Bg] + + style[one_btn16;border=false;bgimg=testformspec_bg_9slice.png;bgimg_hovered=testformspec_bg_9slice_hovered.png;bgimg_pressed=testformspec_bg_9slice_pressed.png;bgimg_middle=4,6] + button[2.5,9.6;2,1;one_btn16;9-Slice Bg] + + + + container[2.75,0] + + style[one_tb1;textcolor=Yellow] + tabheader[0,3;2.5,0.63;one_tb1;Yellow,Text,Tabs;1;false;false] + + style[one_f1;textcolor=yellow] + field[0,4.25;2.5,0.8;one_f1;Field One;Yellow Text] + + style[one_f2;border=false;textcolor=cyan] + field[0,5.75;2.5,0.8;one_f2;Field Two;Borderless Cyan Text] + + style[one_f3;textcolor=yellow] + textarea[0,7.025;2.5,0.8;one_f3;Label;]] .. + minetest.formspec_escape("Yellow Text\nLine two") .. [[ ] + + style[one_f4;border=false;textcolor=cyan] + textarea[0,8.324999999999999;2.5,0.8;one_f4;Label;]] .. + minetest.formspec_escape("Borderless Cyan Text\nLine two") .. [[ ] + + container_end[] +]] + +local scroll_fs = + "button[8.5,1;4,1;outside;Outside of container]".. + "box[1,1;8,6;#00aa]".. + "scroll_container[1,1;8,6;scrbar;vertical]".. + "button[0,1;1,1;lorem;Lorem]".. + "button[0,10;1,1;ipsum;Ipsum]".. + "pwdfield[2,2;1,1;lorem2;Lorem]".. + "list[current_player;main;4,4;1,5;]".. + "box[2,5;3,2;#ffff00]".. + "image[1,10;3,2;testformspec_item.png]".. + "image[3,1;testformspec_item.png]".. + "item_image[2,6;3,2;testformspec:node]".. + "label[2,15;bla Bli\nfoo bar]".. + "item_image_button[2,3;1,1;testformspec:node;itemimagebutton;ItemImageButton]".. + "tooltip[0,11;3,2;Buz;#f00;#000]".. + "box[0,11;3,2;#00ff00]".. + "hypertext[3,13;3,3;;" .. hypertext_basic .. "]" .. + "container[0,18]".. + "box[1,2;3,2;#0a0a]".. + "scroll_container[1,2;3,2;scrbar2;horizontal;0.06]".. + "button[0,0;6,1;butnest;Nest]".. + "label[10,0.5;nest]".. + "scroll_container_end[]".. + "scrollbar[1,0;3.5,0.3;horizontal;scrbar2;0]".. + "container_end[]".. + "dropdown[0,6;2;hmdrpdwn;apple,bulb;1]".. + "image_button[0,4;2,2;testformspec_button_image.png;imagebutton;bbbbtt;false;true;testformspec_pressed.png]".. + "box[1,22.5;4,1;#a00a]".. + "scroll_container_end[]".. + "scrollbaroptions[max=170]".. -- lowest seen pos is: 0.1*170+6=23 (factor*max+height) + "scrollbar[7.5,0;0.3,4;vertical;scrbar;0]".. + "scrollbar[8,0;0.3,4;vertical;scrbarhmmm;0]".. + "dropdown[0,6;2;hmdrpdwnnn;Outside,of,container;1]" + +--style_type[label;textcolor=green] +--label[0,0;Green] +--style_type[label;textcolor=blue] +--label[0,1;Blue] +--style_type[label;textcolor=;border=true] +--label[1.2,0;Border] +--style_type[label;border=true;bgcolor=red] +--label[1.2,1;Background] +--style_type[label;border=;bgcolor=] +--label[0.75,2;Reset] + + +local pages = { + -- Real Coordinates + [[ + formspec_version[3] + size[12,13] + image_button[0,0;1,1;logo.png;rc_image_button_1x1;1x1] + image_button[1,0;2,2;logo.png;rc_image_button_2x2;2x2] + button[0,2;1,1;rc_button_1x1;1x1] + button[1,2;2,2;rc_button_2x2;2x2] + item_image[0,4;1,1;air] + item_image[1,4;2,2;air] + item_image_button[0,6;1,1;testformspec:node;rc_item_image_button_1x1;1x1] + item_image_button[1,6;2,2;testformspec:node;rc_item_image_button_2x2;2x2] + field[3,.5;3,.5;rc_field;Field;text] + pwdfield[6,.5;3,1;rc_pwdfield;Password Field] + field[3,1;3,1;;Read-Only Field;text] + textarea[3,2;3,.5;rc_textarea_small;Textarea;text] + textarea[6,2;3,2;rc_textarea_big;Textarea;text\nmore text] + textarea[3,3;3,1;;Read-Only Textarea;text\nmore text] + textlist[3,4;3,2;rc_textlist;Textlist,Perfect Coordinates;1;false] + tableoptions[highlight=#ABCDEF75;background=#00000055;border=false] + table[6,4;3,2;rc_table;Table,Cool Stuff,Foo,Bar;2] + dropdown[3,6;3,1;rc_dropdown_small;This,is,a,dropdown;1] + dropdown[6,6;3,2;rc_dropdown_big;I,am,a,bigger,dropdown;5] + image[0,8;3,2;ignore.png] + box[3,7;3,1;#00A3FF] + checkbox[3,8;rc_checkbox_1;Check me!;false] + checkbox[3,9;rc_checkbox_2;Uncheck me now!;true] + scrollbar[0,11.5;11.5,.5;horizontal;rc_scrollbar_horizontal;500] + scrollbar[11.5,0;.5,11.5;vertical;rc_scrollbar_vertical;0] + list[current_player;main;6,8;3,2;1] + button[9,0;2.5,1;rc_empty_button_1;] + button[9,1;2.5,1;rc_empty_button_2;] + button[9,2;2.5,1;rc_empty_button_3;] ]].. + "label[9,0.5;This is a label.\nLine\nLine\nLine\nEnd]".. + [[button[9,3;1,1;rc_empty_button_4;] + vertlabel[9,4;VERT] + label[10,3;HORIZ] + tabheader[8,0;6,0.65;rc_tabheader;Tab 1,Tab 2,Tab 3,Secrets;1;false;false] + ]], + -- Style + + "formspec_version[3]size[12,13]" .. + ("label[0.375,0.375;Styled - %s %s]"):format( + color("#F00", "red text"), + color("#77FF00CC", "green text")) .. + "label[6.375,0.375;Unstyled]" .. + "box[0,0.75;12,0.1;#999]" .. + "box[6,0.85;0.1,11.15;#999]" .. + "container[0.375,1.225]" .. + style_fs .. + "container_end[]container[6.375,1.225]" .. + style_fs:gsub("one_", "two_"):gsub("style%[[^%]]+%]", ""):gsub("style_type%[[^%]]+%]", "") .. + "container_end[]", + + -- Noclip + "formspec_version[3]size[12,13]" .. + "label[0.1,0.5;Clip]" .. + "container[-2.5,1]" .. clip_fs:gsub("%%c", "false") .. "container_end[]" .. + "label[11,0.5;Noclip]" .. + "container[11.5,1]" .. clip_fs:gsub("%%c", "true") .. "container_end[]", + + -- Hypertext + "size[12,13]real_coordinates[true]" .. + "container[0.5,0.5]" .. hypertext_fs .. "container_end[]", + + -- Tabheaders + "size[12,13]real_coordinates[true]" .. + "container[0.5,1.5]" .. tabheaders_fs .. "container_end[]", + + -- Animation + [[ + formspec_version[3] + size[12,13] + animated_image[0.5,0.5;1,1;;testformspec_animation.png;4;100] + animated_image[0.5,1.75;1,1;;testformspec_animation.jpg;4;100] + animated_image[1.75,0.5;1,1;;testformspec_animation.png;100;100] + animated_image[3,0.5;1,1;ani_img_1;testformspec_animation.png;4;1000] + button[4.25,0.5;1,1;ani_btn_1;Current +Number] + animated_image[3,1.75;1,1;ani_img_2;testformspec_animation.png;4;1000;2] + button[4.25,1.75;1,1;ani_btn_2;Current +Number] + animated_image[3,3;1,1;;testformspec_animation.png;4;0] + animated_image[3,4.25;1,1;;testformspec_animation.png;4;0;3] + animated_image[5.5,0.5;5,2;;testformspec_animation.png;4;100] + animated_image[5.5,2.75;5,2;;testformspec_animation.jpg;4;100] + ]], + + -- Scroll containers + "formspec_version[3]size[12,13]" .. + scroll_fs, +} + +local function show_test_formspec(pname, page_id) + page_id = page_id or 2 + + local fs = pages[page_id] .. "tabheader[0,0;8,0.65;maintabs;Real Coord,Styles,Noclip,Hypertext,Tabs,Anim,ScrollC;" .. page_id .. ";false;false]" + + minetest.show_formspec(pname, "testformspec:formspec", fs) +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname ~= "testformspec:formspec" then + return false + end + + + if fields.maintabs then + show_test_formspec(player:get_player_name(), tonumber(fields.maintabs)) + return true + end + + if fields.ani_img_1 and fields.ani_btn_1 then + minetest.chat_send_player(player:get_player_name(), "ani_img_1 = " .. tostring(fields.ani_img_1)) + return true + elseif fields.ani_img_2 and fields.ani_btn_2 then + minetest.chat_send_player(player:get_player_name(), "ani_img_2 = " .. tostring(fields.ani_img_2)) + return true + end + + if fields.hypertext then + minetest.chat_send_player(player:get_player_name(), "Hypertext action received: " .. tostring(fields.hypertext)) + return true + end +end) + +minetest.register_chatcommand("test_formspec", { + params = "", + description = "Open the test formspec", + func = function(name) + if not minetest.get_player_by_name(name) then + return false, "You need to be online!" + end + + show_test_formspec(name) + return true + end, +}) diff --git a/games/minimal/mods/testformspec/init.lua b/games/minimal/mods/testformspec/init.lua new file mode 100644 index 000000000..23b565f08 --- /dev/null +++ b/games/minimal/mods/testformspec/init.lua @@ -0,0 +1,3 @@ +dofile(minetest.get_modpath("testformspec").."/dummy_items.lua") +dofile(minetest.get_modpath("testformspec").."/formspec.lua") +dofile(minetest.get_modpath("testformspec").."/callbacks.lua") diff --git a/games/minimal/mods/testformspec/mod.conf b/games/minimal/mods/testformspec/mod.conf new file mode 100644 index 000000000..00eac307a --- /dev/null +++ b/games/minimal/mods/testformspec/mod.conf @@ -0,0 +1,2 @@ +name = testformspec +description = Contains an example formspec to test all the features of formspecs diff --git a/games/minimal/mods/testformspec/textures/testformspec_animation.jpg b/games/minimal/mods/testformspec/textures/testformspec_animation.jpg new file mode 100644 index 000000000..b98ca2677 Binary files /dev/null and b/games/minimal/mods/testformspec/textures/testformspec_animation.jpg differ diff --git a/games/minimal/mods/testformspec/textures/testformspec_animation.png b/games/minimal/mods/testformspec/textures/testformspec_animation.png new file mode 100644 index 000000000..b972e5dbb Binary files /dev/null and b/games/minimal/mods/testformspec/textures/testformspec_animation.png differ diff --git a/games/minimal/mods/testformspec/textures/testformspec_bg.png b/games/minimal/mods/testformspec/textures/testformspec_bg.png new file mode 100644 index 000000000..cd1e50900 Binary files /dev/null and b/games/minimal/mods/testformspec/textures/testformspec_bg.png differ diff --git a/games/minimal/mods/testformspec/textures/testformspec_bg_9slice.png b/games/minimal/mods/testformspec/textures/testformspec_bg_9slice.png new file mode 100644 index 000000000..34433ac82 Binary files /dev/null and b/games/minimal/mods/testformspec/textures/testformspec_bg_9slice.png differ diff --git a/games/minimal/mods/testformspec/textures/testformspec_bg_9slice_hovered.png b/games/minimal/mods/testformspec/textures/testformspec_bg_9slice_hovered.png new file mode 100644 index 000000000..01c2dc777 Binary files /dev/null and b/games/minimal/mods/testformspec/textures/testformspec_bg_9slice_hovered.png differ diff --git a/games/minimal/mods/testformspec/textures/testformspec_bg_9slice_pressed.png b/games/minimal/mods/testformspec/textures/testformspec_bg_9slice_pressed.png new file mode 100644 index 000000000..0cbac7536 Binary files /dev/null and b/games/minimal/mods/testformspec/textures/testformspec_bg_9slice_pressed.png differ diff --git a/games/minimal/mods/testformspec/textures/testformspec_bg_hovered.png b/games/minimal/mods/testformspec/textures/testformspec_bg_hovered.png new file mode 100644 index 000000000..3ebbb988c Binary files /dev/null and b/games/minimal/mods/testformspec/textures/testformspec_bg_hovered.png differ diff --git a/games/minimal/mods/testformspec/textures/testformspec_bg_pressed.png b/games/minimal/mods/testformspec/textures/testformspec_bg_pressed.png new file mode 100644 index 000000000..2fb5fc21e Binary files /dev/null and b/games/minimal/mods/testformspec/textures/testformspec_bg_pressed.png differ diff --git a/games/minimal/mods/testformspec/textures/testformspec_button_image.png b/games/minimal/mods/testformspec/textures/testformspec_button_image.png new file mode 100644 index 000000000..75c438a9a Binary files /dev/null and b/games/minimal/mods/testformspec/textures/testformspec_button_image.png differ diff --git a/games/minimal/mods/testformspec/textures/testformspec_hovered.png b/games/minimal/mods/testformspec/textures/testformspec_hovered.png new file mode 100644 index 000000000..3ccad30a2 Binary files /dev/null and b/games/minimal/mods/testformspec/textures/testformspec_hovered.png differ diff --git a/games/minimal/mods/testformspec/textures/testformspec_item.png b/games/minimal/mods/testformspec/textures/testformspec_item.png new file mode 100644 index 000000000..4fd823b55 Binary files /dev/null and b/games/minimal/mods/testformspec/textures/testformspec_item.png differ diff --git a/games/minimal/mods/testformspec/textures/testformspec_node.png b/games/minimal/mods/testformspec/textures/testformspec_node.png new file mode 100644 index 000000000..c107f28a3 Binary files /dev/null and b/games/minimal/mods/testformspec/textures/testformspec_node.png differ diff --git a/games/minimal/mods/testformspec/textures/testformspec_pressed.png b/games/minimal/mods/testformspec/textures/testformspec_pressed.png new file mode 100644 index 000000000..45c504f27 Binary files /dev/null and b/games/minimal/mods/testformspec/textures/testformspec_pressed.png differ diff --git a/games/minimal/mods/testnodes/README.md b/games/minimal/mods/testnodes/README.md new file mode 100644 index 000000000..13ed972c0 --- /dev/null +++ b/games/minimal/mods/testnodes/README.md @@ -0,0 +1,11 @@ +# Test Nodes + +This mod contains a bunch of basic nodes to test development stuff. +Most nodes are kept as minimal as possible in order to show off one particular feature of the engine, to make testing stuff easier. + +This mod includes tests for: + +* drawtypes +* paramtype2's +* node properties such as damage, drowning, falling, etc. +* other random stuff diff --git a/games/minimal/mods/testnodes/drawtypes.lua b/games/minimal/mods/testnodes/drawtypes.lua new file mode 100644 index 000000000..35fda960f --- /dev/null +++ b/games/minimal/mods/testnodes/drawtypes.lua @@ -0,0 +1,517 @@ +--[[ Drawtype Test: This file tests out and provides examples for +all drawtypes in Minetest. It is attempted to keep the node +definitions as simple and minimal as possible to keep +side-effects to a minimum. + +How to read the node definitions: +There are two parts which are separated by 2 newlines: +The first part contains the things that are more or less essential +for defining the drawtype (except description, which is +at the top for readability). +The second part (after the 2 newlines) contains stuff that are +unrelated to the drawtype, stuff that is mostly there to make +testing this node easier and more convenient. +]] + +local S = minetest.get_translator("testnodes") + +-- If set to true, will show an inventory image for nodes that have no inventory image as of Minetest 5.1.0. +-- This is due to . +-- This is only added to make the items more visible to avoid confusion, but you will no longer see +-- the default inventory images for these items. When you want to test the default inventory image of drawtypes, +-- this should be turned off. +-- TODO: Remove support for fallback inventory image as soon #9209 is fixed. +local SHOW_FALLBACK_IMAGE = minetest.settings:get_bool("testnodes_show_fallback_image", false) + +local fallback_image = function(img) + if SHOW_FALLBACK_IMAGE then + return img + else + return nil + end +end + +-- A regular cube +minetest.register_node("testnodes:normal", { + description = S("Normal Drawtype Test Node"), + drawtype = "normal", + tiles = { "testnodes_normal.png" }, + + groups = { dig_immediate = 3 }, +}) + +-- Standard glasslike node +minetest.register_node("testnodes:glasslike", { + description = S("Glasslike Drawtype Test Node"), + drawtype = "glasslike", + paramtype = "light", + tiles = { "testnodes_glasslike.png" }, + + groups = { dig_immediate = 3 }, +}) + +-- Glasslike framed with the two textures (normal and "detail") +minetest.register_node("testnodes:glasslike_framed", { + description = S("Glasslike Framed Drawtype Test Node"), + drawtype = "glasslike_framed", + paramtype = "light", + tiles = { + "testnodes_glasslike_framed.png", + "testnodes_glasslike_detail.png", + }, + + + sunlight_propagates = true, + groups = { dig_immediate = 3 }, +}) + +-- Like the one above, but without the "detail" texture (texture 2). +-- This node was added to see how the engine behaves when the "detail" texture +-- is missing. +minetest.register_node("testnodes:glasslike_framed_no_detail", { + description = S("Glasslike Framed without Detail Drawtype Test Node"), + drawtype = "glasslike_framed", + paramtype = "light", + tiles = { "testnodes_glasslike_framed2.png" }, + + + sunlight_propagates = true, + groups = { dig_immediate = 3 }, +}) + + +minetest.register_node("testnodes:glasslike_framed_optional", { + description = S("Glasslike Framed Optional Drawtype Test Node"), + drawtype = "glasslike_framed_optional", + paramtype = "light", + tiles = { + "testnodes_glasslike_framed_optional.png", + "testnodes_glasslike_detail.png", + }, + + + sunlight_propagates = true, + groups = { dig_immediate = 3 }, +}) + + + +minetest.register_node("testnodes:allfaces", { + description = S("Allfaces Drawtype Test Node"), + drawtype = "allfaces", + paramtype = "light", + tiles = { "testnodes_allfaces.png" }, + + groups = { dig_immediate = 3 }, +}) + +minetest.register_node("testnodes:allfaces_optional", { + description = S("Allfaces Optional Drawtype Test Node"), + drawtype = "allfaces_optional", + paramtype = "light", + tiles = { "testnodes_allfaces_optional.png" }, + + groups = { dig_immediate = 3 }, +}) + +minetest.register_node("testnodes:allfaces_optional_waving", { + description = S("Waving Allfaces Optional Drawtype Test Node"), + drawtype = "allfaces_optional", + paramtype = "light", + tiles = { "testnodes_allfaces_optional.png^[brighten" }, + waving = 2, + + groups = { dig_immediate = 3 }, +}) + +minetest.register_node("testnodes:firelike", { + description = S("Firelike Drawtype Test Node"), + drawtype = "firelike", + paramtype = "light", + tiles = { "testnodes_firelike.png" }, + + + walkable = false, + groups = { dig_immediate = 3 }, +}) + +minetest.register_node("testnodes:fencelike", { + description = S("Fencelike Drawtype Test Node"), + drawtype = "fencelike", + paramtype = "light", + tiles = { "testnodes_fencelike.png" }, + + groups = { dig_immediate = 3 }, +}) + +minetest.register_node("testnodes:torchlike", { + description = S("Wallmounted Torchlike Drawtype Test Node"), + drawtype = "torchlike", + paramtype = "light", + paramtype2 = "wallmounted", + tiles = { + "testnodes_torchlike_floor.png", + "testnodes_torchlike_ceiling.png", + "testnodes_torchlike_wall.png", + }, + + + walkable = false, + sunlight_propagates = true, + groups = { dig_immediate = 3 }, + inventory_image = fallback_image("testnodes_torchlike_floor.png"), +}) + +minetest.register_node("testnodes:signlike", { + description = S("Wallmounted Signlike Drawtype Test Node"), + drawtype = "signlike", + paramtype = "light", + paramtype2 = "wallmounted", + tiles = { "testnodes_signlike.png" }, + + + walkable = false, + groups = { dig_immediate = 3 }, + sunlight_propagates = true, + inventory_image = fallback_image("testnodes_signlike.png"), +}) + +minetest.register_node("testnodes:plantlike", { + description = S("Plantlike Drawtype Test Node"), + drawtype = "plantlike", + paramtype = "light", + tiles = { "testnodes_plantlike.png" }, + + + walkable = false, + sunlight_propagates = true, + groups = { dig_immediate = 3 }, +}) + +minetest.register_node("testnodes:plantlike_waving", { + description = S("Waving Plantlike Drawtype Test Node"), + drawtype = "plantlike", + paramtype = "light", + tiles = { "testnodes_plantlike_waving.png" }, + waving = 1, + + + walkable = false, + sunlight_propagates = true, + groups = { dig_immediate = 3 }, +}) + + + +-- param2 will rotate +minetest.register_node("testnodes:plantlike_degrotate", { + description = S("Degrotate Plantlike Drawtype Test Node"), + drawtype = "plantlike", + paramtype = "light", + paramtype2 = "degrotate", + tiles = { "testnodes_plantlike_degrotate.png" }, + + + walkable = false, + sunlight_propagates = true, + groups = { dig_immediate = 3 }, +}) + +-- param2 will change height +minetest.register_node("testnodes:plantlike_leveled", { + description = S("Leveled Plantlike Drawtype Test Node"), + drawtype = "plantlike", + paramtype = "light", + paramtype2 = "leveled", + tiles = { + { name = "testnodes_plantlike_leveled.png", tileable_vertical = true }, + }, + + + -- We set a default param2 here only for convenience, to make the "plant" visible after placement + place_param2 = 8, + walkable = false, + sunlight_propagates = true, + groups = { dig_immediate = 3 }, +}) + +-- param2 changes shape +minetest.register_node("testnodes:plantlike_meshoptions", { + description = S("Meshoptions Plantlike Drawtype Test Node"), + drawtype = "plantlike", + paramtype = "light", + paramtype2 = "meshoptions", + tiles = { "testnodes_plantlike_meshoptions.png" }, + + + walkable = false, + groups = { dig_immediate = 3 }, +}) + +minetest.register_node("testnodes:plantlike_rooted", { + description = S("Rooted Plantlike Drawtype Test Node"), + drawtype = "plantlike_rooted", + paramtype = "light", + tiles = { "testnodes_plantlike_rooted_base.png" }, + special_tiles = { "testnodes_plantlike_rooted.png" }, + + groups = { dig_immediate = 3 }, +}) + +minetest.register_node("testnodes:plantlike_rooted_waving", { + description = S("Waving Rooted Plantlike Drawtype Test Node"), + drawtype = "plantlike_rooted", + paramtype = "light", + tiles = { + "testnodes_plantlike_rooted_base.png", + "testnodes_plantlike_rooted_base.png", + "testnodes_plantlike_rooted_base_side_waving.png", + }, + special_tiles = { "testnodes_plantlike_rooted_waving.png" }, + waving = 1, + + groups = { dig_immediate = 3 }, +}) + +-- param2 changes height +minetest.register_node("testnodes:plantlike_rooted_leveled", { + description = S("Leveled Rooted Plantlike Drawtype Test Node"), + drawtype = "plantlike_rooted", + paramtype = "light", + paramtype2 = "leveled", + tiles = { + "testnodes_plantlike_rooted_base.png", + "testnodes_plantlike_rooted_base.png", + "testnodes_plantlike_rooted_base_side_leveled.png", + }, + special_tiles = { + { name = "testnodes_plantlike_rooted_leveled.png", tileable_vertical = true }, + }, + + + -- We set a default param2 here only for convenience, to make the "plant" visible after placement + place_param2 = 8, + groups = { dig_immediate = 3 }, +}) + +-- param2 changes shape +minetest.register_node("testnodes:plantlike_rooted_meshoptions", { + description = S("Meshoptions Rooted Plantlike Drawtype Test Node"), + drawtype = "plantlike_rooted", + paramtype = "light", + paramtype2 = "meshoptions", + tiles = { + "testnodes_plantlike_rooted_base.png", + "testnodes_plantlike_rooted_base.png", + "testnodes_plantlike_rooted_base_side_meshoptions.png", + }, + special_tiles = { + "testnodes_plantlike_rooted_meshoptions.png", + }, + + groups = { dig_immediate = 3 }, +}) + +-- param2 changes rotation +minetest.register_node("testnodes:plantlike_rooted_degrotate", { + description = S("Degrotate Rooted Plantlike Drawtype Test Node"), + drawtype = "plantlike_rooted", + paramtype = "light", + paramtype2 = "degrotate", + tiles = { + "testnodes_plantlike_rooted_base.png", + "testnodes_plantlike_rooted_base.png", + "testnodes_plantlike_rooted_base_side_degrotate.png", + }, + special_tiles = { + "testnodes_plantlike_rooted_degrotate.png", + }, + + groups = { dig_immediate = 3 }, +}) + +-- Demonstrative liquid nodes, source and flowing form. This is only the +-- drawtype, no physical liquid properties are used +minetest.register_node("testnodes:liquid", { + description = S("Source Liquid Drawtype Test Node"), + drawtype = "liquid", + paramtype = "light", + tiles = { + "testnodes_liquidsource.png", + }, + special_tiles = { + {name="testnodes_liquidsource.png", backface_culling=false}, + {name="testnodes_liquidsource.png", backface_culling=true}, + }, + use_texture_alpha = true, + + + walkable = false, + liquid_alternative_flowing = "testnodes:liquid_flowing", + liquid_alternative_source = "testnodes:liquid", + groups = { dig_immediate = 3 }, +}) +minetest.register_node("testnodes:liquid_flowing", { + description = S("Flowing Liquid Drawtype Test Node"), + drawtype = "flowingliquid", + paramtype = "light", + paramtype2 = "flowingliquid", + tiles = { + "testnodes_liquidflowing.png", + }, + special_tiles = { + {name="testnodes_liquidflowing.png", backface_culling=false}, + {name="testnodes_liquidflowing.png", backface_culling=false}, + }, + use_texture_alpha = true, + + + walkable = false, + liquid_alternative_flowing = "testnodes:liquid_flowing", + liquid_alternative_source = "testnodes:liquid", + groups = { dig_immediate = 3 }, +}) +minetest.register_node("testnodes:liquid_waving", { + description = S("Waving Source Liquid Drawtype Test Node"), + drawtype = "liquid", + paramtype = "light", + tiles = { + "testnodes_liquidsource.png^[brighten", + }, + special_tiles = { + {name="testnodes_liquidsource.png^[brighten", backface_culling=false}, + {name="testnodes_liquidsource.png^[brighten", backface_culling=true}, + }, + use_texture_alpha = true, + waving = 3, + + + walkable = false, + liquid_alternative_flowing = "testnodes:liquid_flowing", + liquid_alternative_source = "testnodes:liquid", + groups = { dig_immediate = 3 }, +}) +minetest.register_node("testnodes:liquid_flowing_waving", { + description = S("Waving Flowing Liquid Drawtype Test Node"), + drawtype = "flowingliquid", + paramtype = "light", + paramtype2 = "flowingliquid", + tiles = { + "testnodes_liquidflowing.png^[brighten", + }, + special_tiles = { + {name="testnodes_liquidflowing.png^[brighten", backface_culling=false}, + {name="testnodes_liquidflowing.png^[brighten", backface_culling=false}, + }, + use_texture_alpha = true, + waving = 3, + + + walkable = false, + liquid_alternative_flowing = "testnodes:liquid_flowing", + liquid_alternative_source = "testnodes:liquid", + groups = { dig_immediate = 3 }, +}) + + + +-- Invisible node +minetest.register_node("testnodes:airlike", { + description = S("Airlike Drawtype Test Node"), + drawtype = "airlike", + paramtype = "light", + + + walkable = false, + groups = { dig_immediate = 3 }, + sunlight_propagates = true, + inventory_image = fallback_image("testnodes_airlike.png"), +}) + +-- param2 changes liquid height +minetest.register_node("testnodes:glassliquid", { + description = S("Glasslike Liquid Level Drawtype Test Node"), + drawtype = "glasslike_framed", + paramtype = "light", + paramtype2 = "glasslikeliquidlevel", + tiles = { + "testnodes_glasslikeliquid.png", + }, + special_tiles = { + "testnodes_liquid.png", + }, + + groups = { dig_immediate = 3 }, +}) + +-- Adding many raillike examples, primarily to demonstrate the behavior of +-- "raillike groups". Nodes of the same type (rail, groupless, line, street) +-- should connect to nodes of the same "rail type" (=same shape, different +-- color) only. +local rails = { + { "rail", {"testnodes_rail_straight.png", "testnodes_rail_curved.png", "testnodes_rail_t_junction.png", "testnodes_rail_crossing.png"} }, + { "line", {"testnodes_line_straight.png", "testnodes_line_curved.png", "testnodes_line_t_junction.png", "testnodes_line_crossing.png"}, }, + { "street", {"testnodes_street_straight.png", "testnodes_street_curved.png", "testnodes_street_t_junction.png", "testnodes_street_crossing.png"}, }, + -- the "groupless" nodes are nodes in which the "connect_to_raillike" group is not set + { "groupless", {"testnodes_rail2_straight.png", "testnodes_rail2_curved.png", "testnodes_rail2_t_junction.png", "testnodes_rail2_crossing.png"} }, +} +local colors = { "", "cyan", "red" } + +for r=1, #rails do + local id = rails[r][1] + local tiles = rails[r][2] + local raillike_group + if id ~= "groupless" then + raillike_group = minetest.raillike_group(id) + end + for c=1, #colors do + local color + if colors[c] ~= "" then + color = colors[c] + end + minetest.register_node("testnodes:raillike_"..id..c, { + description = S("Raillike Drawtype Test Node: @1 @2", id, c), + drawtype = "raillike", + paramtype = "light", + tiles = tiles, + groups = { connect_to_raillike = raillike_group, dig_immediate = 3 }, + + + color = color, + selection_box = { + type = "fixed", + fixed = {{-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}}, + }, + sunlight_propagates = true, + walkable = false, + }) + end +end + + + +-- Add visual_scale variants of previous nodes for half and double size +local scale = function(subname, desc_double, desc_half) + local original = "testnodes:"..subname + local def = table.copy(minetest.registered_items[original]) + def.visual_scale = 2.0 + def.description = desc_double + minetest.register_node("testnodes:"..subname.."_double", def) + def = table.copy(minetest.registered_items[original]) + def.visual_scale = 0.5 + def.description = desc_half + minetest.register_node("testnodes:"..subname.."_half", def) +end + +scale("plantlike", + S("Double-sized Plantlike Drawtype Test Node"), + S("Half-sized Plantlike Drawtype Test Node")) +scale("torchlike", + S("Double-sized Wallmounted Torchlike Drawtype Test Node"), + S("Half-sized Wallmounted Torchlike Drawtype Test Node")) +scale("signlike", + S("Double-sized Wallmounted Signlike Drawtype Test Node"), + S("Half-sized Wallmounted Signlike Drawtype Test Node")) +scale("firelike", + S("Double-sized Firelike Drawtype Test Node"), + S("Half-sized Firelike Drawtype Test Node")) diff --git a/games/minimal/mods/testnodes/init.lua b/games/minimal/mods/testnodes/init.lua new file mode 100644 index 000000000..92e2c5630 --- /dev/null +++ b/games/minimal/mods/testnodes/init.lua @@ -0,0 +1,10 @@ +local path = minetest.get_modpath(minetest.get_current_modname()) + +dofile(path.."/drawtypes.lua") +dofile(path.."/meshes.lua") +dofile(path.."/nodeboxes.lua") +dofile(path.."/param2.lua") +dofile(path.."/properties.lua") +dofile(path.."/liquids.lua") +dofile(path.."/light.lua") +dofile(path.."/textures.lua") diff --git a/games/minimal/mods/testnodes/light.lua b/games/minimal/mods/testnodes/light.lua new file mode 100644 index 000000000..94409e83f --- /dev/null +++ b/games/minimal/mods/testnodes/light.lua @@ -0,0 +1,48 @@ +-- Test Nodes: Light test + +local S = minetest.get_translator("testnodes") + +-- All possible light levels +for i=1, minetest.LIGHT_MAX do + minetest.register_node("testnodes:light"..i, { + description = S("Light Source (@1)", i), + paramtype = "light", + light_source = i, + + + tiles ={"testnodes_light_"..i..".png"}, + drawtype = "glasslike", + walkable = false, + sunlight_propagates = true, + is_ground_content = false, + groups = {dig_immediate=3}, + }) +end + +-- Lets light through, but not sunlight, leading to a +-- reduction in light level when light passes through +minetest.register_node("testnodes:sunlight_filter", { + description = S("Sunlight Filter"), + paramtype = "light", + + + drawtype = "glasslike", + tiles = { + "testnodes_sunlight_filter.png", + }, + groups = { dig_immediate = 3 }, +}) + +-- Lets light and sunlight through without obstruction +minetest.register_node("testnodes:sunlight_propagator", { + description = S("Sunlight Propagator"), + paramtype = "light", + sunlight_propagates = true, + + + drawtype = "glasslike", + tiles = { + "testnodes_sunlight_filter.png^[brighten", + }, + groups = { dig_immediate = 3 }, +}) diff --git a/games/minimal/mods/testnodes/liquids.lua b/games/minimal/mods/testnodes/liquids.lua new file mode 100644 index 000000000..e316782ad --- /dev/null +++ b/games/minimal/mods/testnodes/liquids.lua @@ -0,0 +1,91 @@ +-- Add liquids for ranges and viscosity levels 0-8 + +for d=0, 8 do + minetest.register_node("testnodes:rliquid_"..d, { + description = "Test Liquid Source, Range "..d, + drawtype = "liquid", + tiles = {"testnodes_liquidsource_r"..d..".png"}, + special_tiles = { + {name = "testnodes_liquidsource_r"..d..".png", backface_culling = false}, + {name = "testnodes_liquidsource_r"..d..".png", backface_culling = true}, + }, + alpha = 192, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + liquidtype = "source", + liquid_alternative_flowing = "testnodes:rliquid_flowing_"..d, + liquid_alternative_source = "testnodes:rliquid_"..d, + liquid_range = d, + }) + + minetest.register_node("testnodes:rliquid_flowing_"..d, { + description = "Flowing Test Liquid, Range "..d, + drawtype = "flowingliquid", + tiles = {"testnodes_liquidflowing_r"..d..".png"}, + special_tiles = { + {name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false}, + {name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false}, + }, + alpha = 192, + paramtype = "light", + paramtype2 = "flowingliquid", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + liquidtype = "flowing", + liquid_alternative_flowing = "testnodes:rliquid_flowing_"..d, + liquid_alternative_source = "testnodes:rliquid_"..d, + liquid_range = d, + }) + + local mod = "^[colorize:#000000:127" + minetest.register_node("testnodes:vliquid_"..d, { + description = "Test Liquid Source, Viscosity "..d, + drawtype = "liquid", + tiles = {"testnodes_liquidsource_r"..d..".png"..mod}, + special_tiles = { + {name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = false}, + {name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = true}, + }, + alpha = 192, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + liquidtype = "source", + liquid_alternative_flowing = "testnodes:vliquid_flowing_"..d, + liquid_alternative_source = "testnodes:vliquid_"..d, + liquid_viscosity = d, + }) + + minetest.register_node("testnodes:vliquid_flowing_"..d, { + description = "Flowing Test Liquid, Viscosity "..d, + drawtype = "flowingliquid", + tiles = {"testnodes_liquidflowing_r"..d..".png"..mod}, + special_tiles = { + {name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false}, + {name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false}, + }, + alpha = 192, + paramtype = "light", + paramtype2 = "flowingliquid", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = false, + liquidtype = "flowing", + liquid_alternative_flowing = "testnodes:vliquid_flowing_"..d, + liquid_alternative_source = "testnodes:vliquid_"..d, + liquid_viscosity = d, + }) + +end diff --git a/games/minimal/mods/testnodes/meshes.lua b/games/minimal/mods/testnodes/meshes.lua new file mode 100644 index 000000000..900abc180 --- /dev/null +++ b/games/minimal/mods/testnodes/meshes.lua @@ -0,0 +1,145 @@ +-- Meshes + +local S = minetest.get_translator("testnodes") + +local ocorner_cbox = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, + {-0.5, -0.25, -0.25, 0.25, 0, 0.5}, + {-0.5, 0, 0, 0, 0.25, 0.5}, + {-0.5, 0.25, 0.25, -0.25, 0.5, 0.5} + } +} + +local tall_pyr_cbox = { + type = "fixed", + fixed = { + { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }, + { -0.375, -0.25, -0.375, 0.375, 0, 0.375}, + { -0.25, 0, -0.25, 0.25, 0.25, 0.25}, + { -0.125, 0.25, -0.125, 0.125, 0.5, 0.125} + } +} + +-- Normal mesh +minetest.register_node("testnodes:mesh", { + description = S("Mesh Test Node"), + drawtype = "mesh", + mesh = "testnodes_pyramid.obj", + tiles = {"testnodes_mesh_stripes2.png"}, + paramtype = "light", + collision_box = tall_pyr_cbox, + + groups = {dig_immediate=3}, +}) + +-- Facedir mesh: outer corner slope +minetest.register_node("testnodes:mesh_facedir", { + description = S("Facedir Mesh Test Node"), + drawtype = "mesh", + mesh = "testnodes_ocorner.obj", + tiles = {"testnodes_mesh_stripes.png"}, + paramtype = "light", + paramtype2 = "facedir", + collision_box = ocorner_cbox, + + groups = {dig_immediate=3}, +}) + +minetest.register_node("testnodes:mesh_colorfacedir", { + description = S("Color Facedir Mesh Test Node"), + drawtype = "mesh", + mesh = "testnodes_ocorner.obj", + tiles = {"testnodes_mesh_stripes3.png"}, + paramtype = "light", + paramtype2 = "colorfacedir", + palette = "testnodes_palette_facedir.png", + collision_box = ocorner_cbox, + + groups = {dig_immediate=3}, +}) + +-- Wallmounted mesh: pyramid +minetest.register_node("testnodes:mesh_wallmounted", { + description = S("Wallmounted Mesh Test Node"), + drawtype = "mesh", + mesh = "testnodes_pyramid.obj", + tiles = {"testnodes_mesh_stripes2.png"}, + paramtype = "light", + paramtype2 = "wallmounted", + collision_box = tall_pyr_cbox, + + groups = {dig_immediate=3}, +}) + +minetest.register_node("testnodes:mesh_colorwallmounted", { + description = S("Color Wallmounted Mesh Test Node"), + drawtype = "mesh", + mesh = "testnodes_pyramid.obj", + tiles = {"testnodes_mesh_stripes3.png"}, + paramtype = "light", + paramtype2 = "colorwallmounted", + palette = "testnodes_palette_wallmounted.png", + collision_box = tall_pyr_cbox, + + groups = {dig_immediate=3}, +}) + + +minetest.register_node("testnodes:mesh_double", { + description = S("Double-sized Mesh Test Node"), + drawtype = "mesh", + mesh = "testnodes_pyramid.obj", + tiles = {"testnodes_mesh_stripes2.png"}, + paramtype = "light", + collision_box = tall_pyr_cbox, + visual_scale = 2, + + groups = {dig_immediate=3}, +}) +minetest.register_node("testnodes:mesh_half", { + description = S("Half-sized Mesh Test Node"), + drawtype = "mesh", + mesh = "testnodes_pyramid.obj", + tiles = {"testnodes_mesh_stripes2.png"}, + paramtype = "light", + collision_box = tall_pyr_cbox, + visual_scale = 0.5, + + groups = {dig_immediate=3}, +}) + +minetest.register_node("testnodes:mesh_waving1", { + description = S("Plantlike-waving Mesh Test Node"), + drawtype = "mesh", + mesh = "testnodes_pyramid.obj", + tiles = {"testnodes_mesh_stripes4.png^[multiply:#B0FFB0"}, + paramtype = "light", + collision_box = tall_pyr_cbox, + waving = 1, + + groups = {dig_immediate=3}, +}) +minetest.register_node("testnodes:mesh_waving2", { + description = S("Leaflike-waving Mesh Test Node"), + drawtype = "mesh", + mesh = "testnodes_pyramid.obj", + tiles = {"testnodes_mesh_stripes4.png^[multiply:#FFFFB0"}, + paramtype = "light", + collision_box = tall_pyr_cbox, + waving = 2, + + groups = {dig_immediate=3}, +}) +minetest.register_node("testnodes:mesh_waving3", { + description = S("Liquidlike-waving Mesh Test Node"), + drawtype = "mesh", + mesh = "testnodes_pyramid.obj", + tiles = {"testnodes_mesh_stripes4.png^[multiply:#B0B0FF"}, + paramtype = "light", + collision_box = tall_pyr_cbox, + waving = 3, + + groups = {dig_immediate=3}, +}) diff --git a/games/minimal/mods/testnodes/mod.conf b/games/minimal/mods/testnodes/mod.conf new file mode 100644 index 000000000..4824c6ed0 --- /dev/null +++ b/games/minimal/mods/testnodes/mod.conf @@ -0,0 +1,2 @@ +name = testnodes +description = Contains a bunch of basic example nodes for demonstrative purposes, development and testing diff --git a/games/minimal/mods/testnodes/models/testnodes_ocorner.obj b/games/minimal/mods/testnodes/models/testnodes_ocorner.obj new file mode 100644 index 000000000..231d7056b --- /dev/null +++ b/games/minimal/mods/testnodes/models/testnodes_ocorner.obj @@ -0,0 +1,23 @@ +# Blender v2.73 (sub 0) OBJ File: 'slope_test_ocorner_onetexture.blend' +# www.blender.org +o Cube_Cube.002 +v 0.500000 0.500000 0.500000 +v -0.500000 -0.500000 0.500000 +v 0.500000 -0.500000 0.500000 +v -0.500000 -0.500000 -0.500000 +v 0.500000 -0.500000 -0.500000 +vt 1.000000 1.000000 +vt 0.000000 1.000000 +vt 0.000000 0.000000 +vt 1.000000 0.000000 +vn 0.000000 -1.000000 -0.000000 +vn 1.000000 0.000000 0.000000 +vn 0.000000 -0.000000 1.000000 +vn -0.707100 0.707100 0.000000 +vn 0.000000 0.707100 -0.707100 +s off +f 3/1/1 2/2/1 4/3/1 5/4/1 +f 1/2/2 3/3/2 5/4/2 +f 1/1/3 2/3/3 3/4/3 +f 1/1/4 4/3/4 2/4/4 +f 1/2/5 5/3/5 4/4/5 diff --git a/games/minimal/mods/testnodes/models/testnodes_pyramid.obj b/games/minimal/mods/testnodes/models/testnodes_pyramid.obj new file mode 100644 index 000000000..b305af2f8 --- /dev/null +++ b/games/minimal/mods/testnodes/models/testnodes_pyramid.obj @@ -0,0 +1,24 @@ +# Blender v2.73 (sub 0) OBJ File: 'slope_test_pyramid_onetexture.blend' +# www.blender.org +o Cube +v 0.500000 -0.500000 -0.500000 +v 0.500000 -0.500000 0.500000 +v -0.500000 -0.500000 0.500000 +v -0.500000 -0.500000 -0.500000 +v -0.000000 0.500000 -0.000000 +vt 1.000000 1.000000 +vt 0.000000 1.000000 +vt 0.000000 0.000000 +vt 1.000000 0.000000 +vt 0.500000 1.000000 +vn 0.000000 -1.000000 0.000000 +vn -0.894400 0.447200 -0.000000 +vn 0.000000 0.447200 -0.894400 +vn 0.894400 0.447200 0.000000 +vn -0.000000 0.447200 0.894400 +s off +f 1/1/1 2/2/1 3/3/1 4/4/1 +f 3/4/2 5/5/2 4/3/2 +f 5/5/3 1/3/3 4/4/3 +f 1/4/4 5/5/4 2/3/4 +f 2/4/5 5/5/5 3/3/5 diff --git a/games/minimal/mods/testnodes/nodeboxes.lua b/games/minimal/mods/testnodes/nodeboxes.lua new file mode 100644 index 000000000..ebd858337 --- /dev/null +++ b/games/minimal/mods/testnodes/nodeboxes.lua @@ -0,0 +1,80 @@ +local S = minetest.get_translator("testnodes") + +-- Nodebox examples and tests. + +-- An simple example nodebox with one centered box +minetest.register_node("testnodes:nodebox_fixed", { + description = S("Fixed Nodebox Test Node"), + tiles = {"testnodes_nodebox.png"}, + drawtype = "nodebox", + paramtype = "light", + node_box = { + type = "fixed", + fixed = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, + }, + + groups = {dig_immediate=3}, +}) + +-- 50% higher than a regular node +minetest.register_node("testnodes:nodebox_overhigh", { + description = S("Overhigh Nodebox Test Node"), + tiles = {"testnodes_nodebox.png"}, + drawtype = "nodebox", + paramtype = "light", + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 1, 0.5}, + }, + + groups = {dig_immediate=3}, +}) + +-- 100% higher than a regular node +minetest.register_node("testnodes:nodebox_overhigh2", { + description = S("Double-height Nodebox Test Node"), + tiles = {"testnodes_nodebox.png"}, + drawtype = "nodebox", + paramtype = "light", + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}, + }, + + groups = {dig_immediate=3}, +}) + +-- Height of nodebox changes with its param2 value +minetest.register_node("testnodes:nodebox_leveled", { + description = S("Leveled Nodebox Test Node"), + tiles = {"testnodes_nodebox.png"}, + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "leveled", + node_box = { + type = "leveled", + fixed = {-0.5, 0.0, -0.5, 0.5, -0.499, 0.5}, + }, + + groups = {dig_immediate=3}, +}) + +-- Wall-like nodebox that connects to neighbors +minetest.register_node("testnodes:nodebox_connected", { + description = S("Connected Nodebox Test Node"), + tiles = {"testnodes_nodebox.png"}, + groups = {connected_nodebox=1, dig_immediate=3}, + drawtype = "nodebox", + paramtype = "light", + connects_to = {"group:connected_nodebox"}, + connect_sides = {"front", "back", "left", "right"}, + node_box = { + type = "connected", + fixed = {-0.125, -0.500, -0.125, 0.125, 0.500, 0.125}, + connect_front = {-0.125, -0.500, -0.500, 0.125, 0.400, -0.125}, + connect_back = {-0.125, -0.500, 0.125, 0.125, 0.400, 0.500}, + connect_left = {-0.500, -0.500, -0.125, -0.125, 0.400, 0.125}, + connect_right = {0.125, -0.500, -0.125, 0.500, 0.400, 0.125}, + }, +}) + diff --git a/games/minimal/mods/testnodes/param2.lua b/games/minimal/mods/testnodes/param2.lua new file mode 100644 index 000000000..5d64376fa --- /dev/null +++ b/games/minimal/mods/testnodes/param2.lua @@ -0,0 +1,168 @@ +-- This file is for misc. param2 tests that aren't covered in drawtypes.lua already. + +local S = minetest.get_translator("testnodes") + +minetest.register_node("testnodes:facedir", { + description = S("Facedir Test Node"), + paramtype2 = "facedir", + tiles = { + "testnodes_1.png", + "testnodes_2.png", + "testnodes_3.png", + "testnodes_4.png", + "testnodes_5.png", + "testnodes_6.png", + }, + + groups = { dig_immediate = 3 }, +}) + +minetest.register_node("testnodes:facedir_nodebox", { + description = S("Facedir Nodebox Test Node"), + tiles = { + "testnodes_1.png", + "testnodes_2.png", + "testnodes_3.png", + "testnodes_4.png", + "testnodes_5.png", + "testnodes_6.png", + }, + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "facedir", + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.2, 0.2, 0.2}, + }, + + groups = {dig_immediate=3}, +}) + +minetest.register_node("testnodes:wallmounted", { + description = S("Wallmounted Test Node"), + paramtype2 = "wallmounted", + tiles = { + "testnodes_1w.png", + "testnodes_2w.png", + "testnodes_3w.png", + "testnodes_4w.png", + "testnodes_5w.png", + "testnodes_6w.png", + }, + + groups = { dig_immediate = 3 }, +}) + +minetest.register_node("testnodes:wallmounted_nodebox", { + description = S("Wallmounted Nodebox Test Node"), + paramtype2 = "wallmounted", + paramtype = "light", + tiles = { + "testnodes_1w.png", + "testnodes_2w.png", + "testnodes_3w.png", + "testnodes_4w.png", + "testnodes_5w.png", + "testnodes_6w.png", + }, + drawtype = "nodebox", + node_box = { + type = "wallmounted", + wall_top = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 }, + wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }, + wall_side = { -0.5, -0.5, -0.5, 0, 0.5, 0.5 }, + }, + + groups = { dig_immediate = 3 }, +}) + +minetest.register_node("testnodes:color", { + description = S("Color Test Node"), + paramtype2 = "color", + palette = "testnodes_palette_full.png", + tiles = { + "testnodes_node.png", + }, + + groups = { dig_immediate = 3 }, +}) + +minetest.register_node("testnodes:colorfacedir", { + description = S("Color Facedir Test Node"), + paramtype2 = "colorfacedir", + palette = "testnodes_palette_facedir.png", + tiles = { + "testnodes_1g.png", + "testnodes_2g.png", + "testnodes_3g.png", + "testnodes_4g.png", + "testnodes_5g.png", + "testnodes_6g.png", + }, + + groups = { dig_immediate = 3 }, +}) + +minetest.register_node("testnodes:colorfacedir_nodebox", { + description = S("Color Facedir Nodebox Test Node"), + tiles = { + "testnodes_1g.png", + "testnodes_2g.png", + "testnodes_3g.png", + "testnodes_4g.png", + "testnodes_5g.png", + "testnodes_6g.png", + }, + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "colorfacedir", + palette = "testnodes_palette_facedir.png", + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.2, 0.2, 0.2}, + }, + + groups = {dig_immediate=3}, +}) + +minetest.register_node("testnodes:colorwallmounted", { + description = S("Color Wallmounted Test Node"), + paramtype2 = "colorwallmounted", + paramtype = "light", + palette = "testnodes_palette_wallmounted.png", + tiles = { + "testnodes_1wg.png", + "testnodes_2wg.png", + "testnodes_3wg.png", + "testnodes_4wg.png", + "testnodes_5wg.png", + "testnodes_6wg.png", + }, + + groups = { dig_immediate = 3 }, +}) + +minetest.register_node("testnodes:colorwallmounted_nodebox", { + description = S("Color Wallmounted Nodebox Test Node"), + paramtype2 = "colorwallmounted", + paramtype = "light", + palette = "testnodes_palette_wallmounted.png", + tiles = { + "testnodes_1wg.png", + "testnodes_2wg.png", + "testnodes_3wg.png", + "testnodes_4wg.png", + "testnodes_5wg.png", + "testnodes_6wg.png", + }, + drawtype = "nodebox", + node_box = { + type = "wallmounted", + wall_top = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 }, + wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }, + wall_side = { -0.5, -0.5, -0.5, 0, 0.5, 0.5 }, + }, + + groups = { dig_immediate = 3 }, +}) + diff --git a/games/minimal/mods/testnodes/properties.lua b/games/minimal/mods/testnodes/properties.lua new file mode 100644 index 000000000..e169d4b08 --- /dev/null +++ b/games/minimal/mods/testnodes/properties.lua @@ -0,0 +1,270 @@ +-- Test Nodes: Node property tests + +local S = minetest.get_translator("testnodes") + +-- Is supposed to fall when it doesn't rest on solid ground +minetest.register_node("testnodes:falling", { + description = S("Falling Node"), + tiles = { + "testnodes_node.png", + "testnodes_node.png", + "testnodes_node_falling.png", + }, + groups = { falling_node = 1, dig_immediate = 3 }, +}) + +-- Same as falling node, but will stop falling on top of liquids +minetest.register_node("testnodes:falling_float", { + description = S("Falling+Floating Node"), + groups = { falling_node = 1, float = 1, dig_immediate = 3 }, + + + tiles = { + "testnodes_node.png", + "testnodes_node.png", + "testnodes_node_falling.png", + }, + color = "cyan", +}) + +-- This node attaches to the floor and drops as item +-- when the floor is gone. +minetest.register_node("testnodes:attached", { + description = S("Floor-Attached Node"), + tiles = { + "testnodes_attached_top.png", + "testnodes_attached_bottom.png", + "testnodes_attached_side.png", + }, + groups = { attached_node = 1, dig_immediate = 3 }, +}) + +-- This node attaches to the side of a node and drops as item +-- when the node it attaches to is gone. +minetest.register_node("testnodes:attached_wallmounted", { + description = S("Wallmounted Attached Node"), + paramtype2 = "wallmounted", + tiles = { + "testnodes_attachedw_top.png", + "testnodes_attachedw_bottom.png", + "testnodes_attachedw_side.png", + }, + groups = { attached_node = 1, dig_immediate = 3 }, +}) + +-- Jump disabled +minetest.register_node("testnodes:nojump", { + description = S("Non-jumping Node"), + groups = {disable_jump=1, dig_immediate=3}, + + + tiles = {"testnodes_nojump_top.png", "testnodes_nojump_side.png"}, +}) + +-- Climbable up and down with jump and sneak keys +minetest.register_node("testnodes:climbable", { + description = S("Climbable Node"), + climbable = true, + walkable = false, + + + paramtype = "light", + sunlight_propagates = true, + is_ground_content = false, + tiles ={"testnodes_climbable_side.png"}, + drawtype = "glasslike", + groups = {dig_immediate=3}, +}) + +-- Climbable only downwards with sneak key +minetest.register_node("testnodes:climbable_nojump", { + description = S("Downwards-climbable Node"), + climbable = true, + walkable = false, + + groups = {disable_jump=1, dig_immediate=3}, + drawtype = "glasslike", + tiles ={"testnodes_climbable_nojump_side.png"}, + paramtype = "light", + sunlight_propagates = true, +}) + +-- A liquid in which you can't rise +minetest.register_node("testnodes:liquid_nojump", { + description = S("Non-jumping Liquid Source Node"), + liquidtype = "source", + liquid_range = 1, + liquid_viscosity = 0, + liquid_alternative_flowing = "testnodes:liquidflowing_nojump", + liquid_alternative_source = "testnodes:liquid_nojump", + liquid_renewable = false, + groups = {disable_jump=1, dig_immediate=3}, + walkable = false, + + drawtype = "liquid", + tiles = {"testnodes_liquidsource.png^[colorize:#FF0000:127"}, + special_tiles = { + {name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = false}, + {name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = true}, + }, + use_texture_alpha = true, + paramtype = "light", + pointable = false, + liquids_pointable = true, + diggable = false, + buildable_to = true, + is_ground_content = false, + post_effect_color = {a = 70, r = 255, g = 0, b = 200}, +}) + +-- A liquid in which you can't rise (flowing variant) +minetest.register_node("testnodes:liquidflowing_nojump", { + description = S("Non-jumping Flowing Liquid Node"), + liquidtype = "flowing", + liquid_range = 1, + liquid_viscosity = 0, + liquid_alternative_flowing = "testnodes:liquidflowing_nojump", + liquid_alternative_source = "testnodes:liquid_nojump", + liquid_renewable = false, + groups = {disable_jump=1, dig_immediate=3}, + walkable = false, + + + drawtype = "flowingliquid", + tiles = {"testnodes_liquidflowing.png^[colorize:#FF0000:127"}, + special_tiles = { + {name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false}, + {name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false}, + }, + use_texture_alpha = true, + paramtype = "light", + paramtype2 = "flowingliquid", + pointable = false, + liquids_pointable = true, + diggable = false, + buildable_to = true, + is_ground_content = false, + post_effect_color = {a = 70, r = 255, g = 0, b = 200}, +}) + +-- Nodes that modify fall damage (various damage modifiers) +for i=-100, 100, 25 do + if i ~= 0 then + local subname, descnum + if i < 0 then + subname = "m"..math.abs(i) + descnum = tostring(i) + else + subname = tostring(i) + descnum = S("+@1", i) + end + local tex, color, desc + if i > 0 then + local val = math.floor((i/100)*255) + tex = "testnodes_fall_damage_plus.png" + color = { b=0, g=255-val, r=255, a=255 } + desc = S("Fall Damage Node (+@1%)", i) + else + tex = "testnodes_fall_damage_minus.png" + if i == -100 then + color = { r=0, b=0, g=255, a=255 } + else + local val = math.floor((math.abs(i)/100)*255) + color = { r=0, b=255, g=255-val, a=255 } + end + desc = S("Fall Damage Node (-@1%)", math.abs(i)) + end + minetest.register_node("testnodes:damage"..subname, { + description = desc, + groups = {fall_damage_add_percent=i, dig_immediate=3}, + + + tiles = { tex }, + is_ground_content = false, + color = color, + }) + end +end + +-- Bouncy nodes (various bounce levels) +for i=20, 180, 20 do + local val = math.floor(((i-20)/200)*255) + minetest.register_node("testnodes:bouncy"..i, { + description = S("Bouncy Node (@1%)", i), + groups = {bouncy=i, dig_immediate=3}, + + + tiles ={"testnodes_bouncy.png"}, + is_ground_content = false, + color = { r=255, g=255-val, b=val, a=255 }, + }) +end + +-- Slippery nodes (various slippery levels) +for i=1, 5 do + minetest.register_node("testnodes:slippery"..i, { + description = S("Slippery Node (@1)", i), + tiles ={"testnodes_slippery.png"}, + is_ground_content = false, + groups = {slippery=i, dig_immediate=3}, + color = { r=0, g=255, b=math.floor((i/5)*255), a=255 }, + }) +end + +-- By placing something on the node, the node itself will be replaced +minetest.register_node("testnodes:buildable_to", { + description = S("Replacable Node"), + buildable_to = true, + tiles = {"testnodes_buildable_to.png"}, + is_ground_content = false, + groups = {dig_immediate=3}, +}) + +-- Nodes that deal damage to players that are inside them. +-- Negative damage nodes should heal. +for d=-3,3 do + if d ~= 0 then + local sub, tile + if d > 0 then + sub = tostring(d) + tile = "testnodes_damage.png" + else + sub = "m" .. tostring(math.abs(d)) + tile = "testnodes_damage_neg.png" + end + if math.abs(d) == 2 then + tile = tile .. "^[colorize:#000000:70" + elseif math.abs(d) == 3 then + tile = tile .. "^[colorize:#000000:140" + end + minetest.register_node("testnodes:damage_"..sub, { + description = S("Damage Node (@1 damage per second)", d), + damage_per_second = d, + + + walkable = false, + is_ground_content = false, + drawtype = "allfaces", + paramtype = "light", + sunlight_propagates = true, + tiles = { tile }, + groups = {dig_immediate=3}, + }) + end +end + +-- Causes drowning damage +minetest.register_node("testnodes:drowning_1", { + description = S("Drowning Node (@1 damage)", 1), + drowning = 1, + + + walkable = false, + is_ground_content = false, + drawtype = "allfaces", + paramtype = "light", + sunlight_propagates = true, + tiles = { "testnodes_drowning.png" }, + groups = {dig_immediate=3}, +}) + diff --git a/games/minimal/mods/testnodes/settingtypes.txt b/games/minimal/mods/testnodes/settingtypes.txt new file mode 100644 index 000000000..7f753bf3e --- /dev/null +++ b/games/minimal/mods/testnodes/settingtypes.txt @@ -0,0 +1,4 @@ +# If set to true, will show an inventory image for nodes that have no inventory image as of Minetest 5.1.0. +# This is due to . +# This is only added to make the items more visible to avoid confusion, but you will no longer see the default inventory images for these items. When you want to test the default inventory image of drawtypes, this should be turned off. +testnodes_show_fallback_image (Use fallback inventory images) bool false diff --git a/games/minimal/mods/testnodes/textures.lua b/games/minimal/mods/testnodes/textures.lua new file mode 100644 index 000000000..f5db9ccbf --- /dev/null +++ b/games/minimal/mods/testnodes/textures.lua @@ -0,0 +1,67 @@ +-- Node texture tests + +local S = minetest.get_translator("testnodes") + +minetest.register_node("testnodes:6sides", { + description = S("Six Textures Test Node"), + tiles = { + "testnodes_normal1.png", + "testnodes_normal2.png", + "testnodes_normal3.png", + "testnodes_normal4.png", + "testnodes_normal5.png", + "testnodes_normal6.png", + }, + + groups = { dig_immediate = 2 }, +}) + +minetest.register_node("testnodes:anim", { + description = S("Animated Test Node"), + tiles = { + { name = "testnodes_anim.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 4.0, + }, }, + }, + + groups = { dig_immediate = 2 }, +}) + +-- Node texture transparency test + +local alphas = { 64, 128, 191 } + +for a=1,#alphas do + local alpha = alphas[a] + + -- Transparency taken from texture + minetest.register_node("testnodes:alpha_texture_"..alpha, { + description = S("Texture Alpha Test Node (@1)", alpha), + drawtype = "glasslike", + paramtype = "light", + tiles = { + "testnodes_alpha"..alpha..".png", + }, + use_texture_alpha = true, + + groups = { dig_immediate = 3 }, + }) + + -- Transparency set via "alpha" parameter + minetest.register_node("testnodes:alpha_"..alpha, { + description = S("Alpha Test Node (@1)", alpha), + -- It seems that only the liquid drawtype supports the alpha parameter + drawtype = "liquid", + paramtype = "light", + tiles = { + "testnodes_alpha.png", + }, + alpha = alpha, + + groups = { dig_immediate = 3 }, + }) +end diff --git a/games/minimal/mods/testnodes/textures/testnodes_1.png b/games/minimal/mods/testnodes/textures/testnodes_1.png new file mode 100644 index 000000000..6730997e2 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_1.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_1g.png b/games/minimal/mods/testnodes/textures/testnodes_1g.png new file mode 100644 index 000000000..529298ece Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_1g.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_1w.png b/games/minimal/mods/testnodes/textures/testnodes_1w.png new file mode 100644 index 000000000..d24e571cc Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_1w.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_1wg.png b/games/minimal/mods/testnodes/textures/testnodes_1wg.png new file mode 100644 index 000000000..b2eba0e9a Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_1wg.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_2.png b/games/minimal/mods/testnodes/textures/testnodes_2.png new file mode 100644 index 000000000..6c87c868d Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_2.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_2g.png b/games/minimal/mods/testnodes/textures/testnodes_2g.png new file mode 100644 index 000000000..cb9060f7b Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_2g.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_2w.png b/games/minimal/mods/testnodes/textures/testnodes_2w.png new file mode 100644 index 000000000..b56874ee1 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_2w.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_2wg.png b/games/minimal/mods/testnodes/textures/testnodes_2wg.png new file mode 100644 index 000000000..108dc87bb Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_2wg.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_3.png b/games/minimal/mods/testnodes/textures/testnodes_3.png new file mode 100644 index 000000000..05b45629a Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_3.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_3g.png b/games/minimal/mods/testnodes/textures/testnodes_3g.png new file mode 100644 index 000000000..5c84f5882 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_3g.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_3w.png b/games/minimal/mods/testnodes/textures/testnodes_3w.png new file mode 100644 index 000000000..8b435cf01 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_3w.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_3wg.png b/games/minimal/mods/testnodes/textures/testnodes_3wg.png new file mode 100644 index 000000000..9ee900667 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_3wg.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_4.png b/games/minimal/mods/testnodes/textures/testnodes_4.png new file mode 100644 index 000000000..15e6ffec7 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_4.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_4g.png b/games/minimal/mods/testnodes/textures/testnodes_4g.png new file mode 100644 index 000000000..8f144fae0 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_4g.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_4w.png b/games/minimal/mods/testnodes/textures/testnodes_4w.png new file mode 100644 index 000000000..214e0df9d Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_4w.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_4wg.png b/games/minimal/mods/testnodes/textures/testnodes_4wg.png new file mode 100644 index 000000000..888b3d482 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_4wg.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_5.png b/games/minimal/mods/testnodes/textures/testnodes_5.png new file mode 100644 index 000000000..1ef1c728c Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_5.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_5g.png b/games/minimal/mods/testnodes/textures/testnodes_5g.png new file mode 100644 index 000000000..30da4793a Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_5g.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_5w.png b/games/minimal/mods/testnodes/textures/testnodes_5w.png new file mode 100644 index 000000000..b4cb42426 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_5w.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_5wg.png b/games/minimal/mods/testnodes/textures/testnodes_5wg.png new file mode 100644 index 000000000..fac9db28e Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_5wg.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_6.png b/games/minimal/mods/testnodes/textures/testnodes_6.png new file mode 100644 index 000000000..805813e57 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_6.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_6g.png b/games/minimal/mods/testnodes/textures/testnodes_6g.png new file mode 100644 index 000000000..a88f4c9f8 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_6g.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_6w.png b/games/minimal/mods/testnodes/textures/testnodes_6w.png new file mode 100644 index 000000000..e6bbf97d9 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_6w.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_6wg.png b/games/minimal/mods/testnodes/textures/testnodes_6wg.png new file mode 100644 index 000000000..29ca933e0 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_6wg.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_airlike.png b/games/minimal/mods/testnodes/textures/testnodes_airlike.png new file mode 100644 index 000000000..5a5664a2a Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_airlike.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_allfaces.png b/games/minimal/mods/testnodes/textures/testnodes_allfaces.png new file mode 100644 index 000000000..c0a7dc550 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_allfaces.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_allfaces_optional.png b/games/minimal/mods/testnodes/textures/testnodes_allfaces_optional.png new file mode 100644 index 000000000..1f6a17313 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_allfaces_optional.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_alpha.png b/games/minimal/mods/testnodes/textures/testnodes_alpha.png new file mode 100644 index 000000000..157fa7386 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_alpha.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_alpha128.png b/games/minimal/mods/testnodes/textures/testnodes_alpha128.png new file mode 100644 index 000000000..16babf6c7 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_alpha128.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_alpha191.png b/games/minimal/mods/testnodes/textures/testnodes_alpha191.png new file mode 100644 index 000000000..f165d2887 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_alpha191.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_alpha64.png b/games/minimal/mods/testnodes/textures/testnodes_alpha64.png new file mode 100644 index 000000000..c343c32c3 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_alpha64.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_anim.png b/games/minimal/mods/testnodes/textures/testnodes_anim.png new file mode 100644 index 000000000..d321fe857 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_anim.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_attached_bottom.png b/games/minimal/mods/testnodes/textures/testnodes_attached_bottom.png new file mode 100644 index 000000000..e01ae576f Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_attached_bottom.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_attached_side.png b/games/minimal/mods/testnodes/textures/testnodes_attached_side.png new file mode 100644 index 000000000..9459cbb05 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_attached_side.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_attached_top.png b/games/minimal/mods/testnodes/textures/testnodes_attached_top.png new file mode 100644 index 000000000..0148b41e0 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_attached_top.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_attachedw_bottom.png b/games/minimal/mods/testnodes/textures/testnodes_attachedw_bottom.png new file mode 100644 index 000000000..488ad23a9 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_attachedw_bottom.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_attachedw_side.png b/games/minimal/mods/testnodes/textures/testnodes_attachedw_side.png new file mode 100644 index 000000000..a02facbc7 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_attachedw_side.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_attachedw_top.png b/games/minimal/mods/testnodes/textures/testnodes_attachedw_top.png new file mode 100644 index 000000000..1f4fc7b85 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_attachedw_top.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_bouncy.png b/games/minimal/mods/testnodes/textures/testnodes_bouncy.png new file mode 100644 index 000000000..eabbbdfe4 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_bouncy.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_buildable_to.png b/games/minimal/mods/testnodes/textures/testnodes_buildable_to.png new file mode 100644 index 000000000..23b5e54d2 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_buildable_to.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_climbable_nojump_side.png b/games/minimal/mods/testnodes/textures/testnodes_climbable_nojump_side.png new file mode 100644 index 000000000..d5ca13033 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_climbable_nojump_side.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_climbable_side.png b/games/minimal/mods/testnodes/textures/testnodes_climbable_side.png new file mode 100644 index 000000000..c56ea90d7 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_climbable_side.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_damage.png b/games/minimal/mods/testnodes/textures/testnodes_damage.png new file mode 100644 index 000000000..9de2ab5e8 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_damage.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_damage_neg.png b/games/minimal/mods/testnodes/textures/testnodes_damage_neg.png new file mode 100644 index 000000000..85811bc8e Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_damage_neg.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_drowning.png b/games/minimal/mods/testnodes/textures/testnodes_drowning.png new file mode 100644 index 000000000..57ffc8fcf Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_drowning.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_fall_damage_minus.png b/games/minimal/mods/testnodes/textures/testnodes_fall_damage_minus.png new file mode 100644 index 000000000..88d3bdf58 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_fall_damage_minus.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_fall_damage_plus.png b/games/minimal/mods/testnodes/textures/testnodes_fall_damage_plus.png new file mode 100644 index 000000000..61fdec2e3 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_fall_damage_plus.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_fencelike.png b/games/minimal/mods/testnodes/textures/testnodes_fencelike.png new file mode 100644 index 000000000..84dea1b7c Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_fencelike.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_firelike.png b/games/minimal/mods/testnodes/textures/testnodes_firelike.png new file mode 100644 index 000000000..ee59b0db1 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_firelike.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_glasslike.png b/games/minimal/mods/testnodes/textures/testnodes_glasslike.png new file mode 100644 index 000000000..cf3e35414 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_glasslike.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_glasslike_detail.png b/games/minimal/mods/testnodes/textures/testnodes_glasslike_detail.png new file mode 100644 index 000000000..30c9586e8 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_glasslike_detail.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_glasslike_framed.png b/games/minimal/mods/testnodes/textures/testnodes_glasslike_framed.png new file mode 100644 index 000000000..8a513f21c Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_glasslike_framed.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_glasslike_framed2.png b/games/minimal/mods/testnodes/textures/testnodes_glasslike_framed2.png new file mode 100644 index 000000000..4ea839c8b Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_glasslike_framed2.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_glasslike_framed_optional.png b/games/minimal/mods/testnodes/textures/testnodes_glasslike_framed_optional.png new file mode 100644 index 000000000..37de77dd1 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_glasslike_framed_optional.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_glasslikeliquid.png b/games/minimal/mods/testnodes/textures/testnodes_glasslikeliquid.png new file mode 100644 index 000000000..e1e96ffb9 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_glasslikeliquid.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_light.png b/games/minimal/mods/testnodes/textures/testnodes_light.png new file mode 100644 index 000000000..4ba0081c3 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_light.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_light_1.png b/games/minimal/mods/testnodes/textures/testnodes_light_1.png new file mode 100644 index 000000000..57adf5a4a Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_light_1.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_light_10.png b/games/minimal/mods/testnodes/textures/testnodes_light_10.png new file mode 100644 index 000000000..483834770 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_light_10.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_light_11.png b/games/minimal/mods/testnodes/textures/testnodes_light_11.png new file mode 100644 index 000000000..4c423d9b4 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_light_11.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_light_12.png b/games/minimal/mods/testnodes/textures/testnodes_light_12.png new file mode 100644 index 000000000..bc7946d09 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_light_12.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_light_13.png b/games/minimal/mods/testnodes/textures/testnodes_light_13.png new file mode 100644 index 000000000..0b63c84a6 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_light_13.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_light_14.png b/games/minimal/mods/testnodes/textures/testnodes_light_14.png new file mode 100644 index 000000000..a817bd394 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_light_14.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_light_2.png b/games/minimal/mods/testnodes/textures/testnodes_light_2.png new file mode 100644 index 000000000..852eaeff1 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_light_2.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_light_3.png b/games/minimal/mods/testnodes/textures/testnodes_light_3.png new file mode 100644 index 000000000..79fc834cc Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_light_3.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_light_4.png b/games/minimal/mods/testnodes/textures/testnodes_light_4.png new file mode 100644 index 000000000..75f8c6136 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_light_4.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_light_5.png b/games/minimal/mods/testnodes/textures/testnodes_light_5.png new file mode 100644 index 000000000..b6eede0ae Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_light_5.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_light_6.png b/games/minimal/mods/testnodes/textures/testnodes_light_6.png new file mode 100644 index 000000000..ef54addec Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_light_6.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_light_7.png b/games/minimal/mods/testnodes/textures/testnodes_light_7.png new file mode 100644 index 000000000..4a885b0f6 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_light_7.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_light_8.png b/games/minimal/mods/testnodes/textures/testnodes_light_8.png new file mode 100644 index 000000000..b283301e3 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_light_8.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_light_9.png b/games/minimal/mods/testnodes/textures/testnodes_light_9.png new file mode 100644 index 000000000..2aa902358 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_light_9.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_line_crossing.png b/games/minimal/mods/testnodes/textures/testnodes_line_crossing.png new file mode 100644 index 000000000..e566f2793 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_line_crossing.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_line_curved.png b/games/minimal/mods/testnodes/textures/testnodes_line_curved.png new file mode 100644 index 000000000..ab9f8e720 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_line_curved.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_line_straight.png b/games/minimal/mods/testnodes/textures/testnodes_line_straight.png new file mode 100644 index 000000000..4f33d9c6d Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_line_straight.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_line_t_junction.png b/games/minimal/mods/testnodes/textures/testnodes_line_t_junction.png new file mode 100644 index 000000000..5668f6ea3 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_line_t_junction.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquid.png b/games/minimal/mods/testnodes/textures/testnodes_liquid.png new file mode 100644 index 000000000..98ab270c2 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquid.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidflowing.png b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing.png new file mode 100644 index 000000000..1736b89ba Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r0.png b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r0.png new file mode 100644 index 000000000..e8a61039d Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r0.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r1.png b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r1.png new file mode 100644 index 000000000..b4e45b42f Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r1.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r2.png b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r2.png new file mode 100644 index 000000000..e064b8f2d Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r2.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r3.png b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r3.png new file mode 100644 index 000000000..bef773968 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r3.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r4.png b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r4.png new file mode 100644 index 000000000..de1001b2d Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r4.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r5.png b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r5.png new file mode 100644 index 000000000..97b422e9a Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r5.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r6.png b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r6.png new file mode 100644 index 000000000..4cd8e4e8e Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r6.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r7.png b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r7.png new file mode 100644 index 000000000..711dd961c Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r7.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r8.png b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r8.png new file mode 100644 index 000000000..9cf22b8ca Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidflowing_r8.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidsource.png b/games/minimal/mods/testnodes/textures/testnodes_liquidsource.png new file mode 100644 index 000000000..b3f29b702 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidsource.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r0.png b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r0.png new file mode 100644 index 000000000..da0a99623 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r0.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r1.png b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r1.png new file mode 100644 index 000000000..66bf2be8f Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r1.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r2.png b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r2.png new file mode 100644 index 000000000..fc5f65cb6 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r2.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r3.png b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r3.png new file mode 100644 index 000000000..0f46e291e Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r3.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r4.png b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r4.png new file mode 100644 index 000000000..0693a04d7 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r4.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r5.png b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r5.png new file mode 100644 index 000000000..cc9d03992 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r5.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r6.png b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r6.png new file mode 100644 index 000000000..e276a07ae Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r6.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r7.png b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r7.png new file mode 100644 index 000000000..3534a4b15 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r7.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r8.png b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r8.png new file mode 100644 index 000000000..ee1a8b169 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_liquidsource_r8.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_mesh_stripes.png b/games/minimal/mods/testnodes/textures/testnodes_mesh_stripes.png new file mode 100644 index 000000000..51b8e0025 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_mesh_stripes.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_mesh_stripes2.png b/games/minimal/mods/testnodes/textures/testnodes_mesh_stripes2.png new file mode 100644 index 000000000..9ea65c1ec Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_mesh_stripes2.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_mesh_stripes3.png b/games/minimal/mods/testnodes/textures/testnodes_mesh_stripes3.png new file mode 100644 index 000000000..96bc55ac5 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_mesh_stripes3.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_mesh_stripes4.png b/games/minimal/mods/testnodes/textures/testnodes_mesh_stripes4.png new file mode 100644 index 000000000..fca33727d Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_mesh_stripes4.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_node.png b/games/minimal/mods/testnodes/textures/testnodes_node.png new file mode 100644 index 000000000..145099b3a Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_node.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_node_falling.png b/games/minimal/mods/testnodes/textures/testnodes_node_falling.png new file mode 100644 index 000000000..44153185c Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_node_falling.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_nodebox.png b/games/minimal/mods/testnodes/textures/testnodes_nodebox.png new file mode 100644 index 000000000..66e8dd663 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_nodebox.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_nojump_side.png b/games/minimal/mods/testnodes/textures/testnodes_nojump_side.png new file mode 100644 index 000000000..6a64cfff0 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_nojump_side.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_nojump_top.png b/games/minimal/mods/testnodes/textures/testnodes_nojump_top.png new file mode 100644 index 000000000..fe770838f Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_nojump_top.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_normal.png b/games/minimal/mods/testnodes/textures/testnodes_normal.png new file mode 100644 index 000000000..a1acfd9fd Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_normal.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_normal1.png b/games/minimal/mods/testnodes/textures/testnodes_normal1.png new file mode 100644 index 000000000..edaba77e4 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_normal1.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_normal2.png b/games/minimal/mods/testnodes/textures/testnodes_normal2.png new file mode 100644 index 000000000..0080a9ee7 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_normal2.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_normal3.png b/games/minimal/mods/testnodes/textures/testnodes_normal3.png new file mode 100644 index 000000000..0426ab216 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_normal3.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_normal4.png b/games/minimal/mods/testnodes/textures/testnodes_normal4.png new file mode 100644 index 000000000..0d1922eb6 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_normal4.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_normal5.png b/games/minimal/mods/testnodes/textures/testnodes_normal5.png new file mode 100644 index 000000000..0b7dcd2da Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_normal5.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_normal6.png b/games/minimal/mods/testnodes/textures/testnodes_normal6.png new file mode 100644 index 000000000..f34a67d71 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_normal6.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_palette_facedir.png b/games/minimal/mods/testnodes/textures/testnodes_palette_facedir.png new file mode 100644 index 000000000..8cf47bbbe Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_palette_facedir.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_palette_full.png b/games/minimal/mods/testnodes/textures/testnodes_palette_full.png new file mode 100644 index 000000000..e0a5f8b34 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_palette_full.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_palette_wallmounted.png b/games/minimal/mods/testnodes/textures/testnodes_palette_wallmounted.png new file mode 100644 index 000000000..682f3ac84 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_palette_wallmounted.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_plantlike.png b/games/minimal/mods/testnodes/textures/testnodes_plantlike.png new file mode 100644 index 000000000..cc464444d Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_plantlike.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_plantlike_degrotate.png b/games/minimal/mods/testnodes/textures/testnodes_plantlike_degrotate.png new file mode 100644 index 000000000..01c81da8e Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_plantlike_degrotate.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_plantlike_leveled.png b/games/minimal/mods/testnodes/textures/testnodes_plantlike_leveled.png new file mode 100644 index 000000000..53504dbcd Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_plantlike_leveled.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_plantlike_meshoptions.png b/games/minimal/mods/testnodes/textures/testnodes_plantlike_meshoptions.png new file mode 100644 index 000000000..d504d459f Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_plantlike_meshoptions.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted.png b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted.png new file mode 100644 index 000000000..79cf2125e Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base.png b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base.png new file mode 100644 index 000000000..b9ee9e5be Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_degrotate.png b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_degrotate.png new file mode 100644 index 000000000..85311cb2c Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_degrotate.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_leveled.png b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_leveled.png new file mode 100644 index 000000000..bc602bafe Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_leveled.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_meshoptions.png b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_meshoptions.png new file mode 100644 index 000000000..d10002375 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_meshoptions.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_waving.png b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_waving.png new file mode 100644 index 000000000..527817bc1 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_base_side_waving.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_degrotate.png b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_degrotate.png new file mode 100644 index 000000000..45e75bdd3 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_degrotate.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_leveled.png b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_leveled.png new file mode 100644 index 000000000..8954b2c34 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_leveled.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_meshoptions.png b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_meshoptions.png new file mode 100644 index 000000000..a782d4874 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_meshoptions.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_waving.png b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_waving.png new file mode 100644 index 000000000..112a0540f Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_plantlike_rooted_waving.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_plantlike_waving.png b/games/minimal/mods/testnodes/textures/testnodes_plantlike_waving.png new file mode 100644 index 000000000..b584a8dc9 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_plantlike_waving.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_rail2_crossing.png b/games/minimal/mods/testnodes/textures/testnodes_rail2_crossing.png new file mode 100644 index 000000000..530bbba7a Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_rail2_crossing.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_rail2_curved.png b/games/minimal/mods/testnodes/textures/testnodes_rail2_curved.png new file mode 100644 index 000000000..4ed1ca00f Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_rail2_curved.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_rail2_straight.png b/games/minimal/mods/testnodes/textures/testnodes_rail2_straight.png new file mode 100644 index 000000000..8749330d8 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_rail2_straight.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_rail2_t_junction.png b/games/minimal/mods/testnodes/textures/testnodes_rail2_t_junction.png new file mode 100644 index 000000000..0517f6570 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_rail2_t_junction.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_rail_crossing.png b/games/minimal/mods/testnodes/textures/testnodes_rail_crossing.png new file mode 100644 index 000000000..3916ce1ef Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_rail_crossing.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_rail_curved.png b/games/minimal/mods/testnodes/textures/testnodes_rail_curved.png new file mode 100644 index 000000000..e44419848 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_rail_curved.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_rail_straight.png b/games/minimal/mods/testnodes/textures/testnodes_rail_straight.png new file mode 100644 index 000000000..872d04fb9 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_rail_straight.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_rail_t_junction.png b/games/minimal/mods/testnodes/textures/testnodes_rail_t_junction.png new file mode 100644 index 000000000..7e4af5182 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_rail_t_junction.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_signlike.png b/games/minimal/mods/testnodes/textures/testnodes_signlike.png new file mode 100644 index 000000000..33ffcba6c Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_signlike.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_slippery.png b/games/minimal/mods/testnodes/textures/testnodes_slippery.png new file mode 100644 index 000000000..b990468a1 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_slippery.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_street_crossing.png b/games/minimal/mods/testnodes/textures/testnodes_street_crossing.png new file mode 100644 index 000000000..d6e35ad7a Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_street_crossing.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_street_curved.png b/games/minimal/mods/testnodes/textures/testnodes_street_curved.png new file mode 100644 index 000000000..251b7fb71 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_street_curved.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_street_straight.png b/games/minimal/mods/testnodes/textures/testnodes_street_straight.png new file mode 100644 index 000000000..639e24b93 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_street_straight.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_street_t_junction.png b/games/minimal/mods/testnodes/textures/testnodes_street_t_junction.png new file mode 100644 index 000000000..713621e06 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_street_t_junction.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_sunlight_filter.png b/games/minimal/mods/testnodes/textures/testnodes_sunlight_filter.png new file mode 100644 index 000000000..b38ea4072 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_sunlight_filter.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_torchlike_ceiling.png b/games/minimal/mods/testnodes/textures/testnodes_torchlike_ceiling.png new file mode 100644 index 000000000..5d9862cc9 Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_torchlike_ceiling.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_torchlike_floor.png b/games/minimal/mods/testnodes/textures/testnodes_torchlike_floor.png new file mode 100644 index 000000000..adf1e002d Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_torchlike_floor.png differ diff --git a/games/minimal/mods/testnodes/textures/testnodes_torchlike_wall.png b/games/minimal/mods/testnodes/textures/testnodes_torchlike_wall.png new file mode 100644 index 000000000..cb442b22d Binary files /dev/null and b/games/minimal/mods/testnodes/textures/testnodes_torchlike_wall.png differ diff --git a/games/minimal/mods/testpathfinder/README.md b/games/minimal/mods/testpathfinder/README.md new file mode 100644 index 000000000..2b9d46e70 --- /dev/null +++ b/games/minimal/mods/testpathfinder/README.md @@ -0,0 +1,15 @@ +# Pathfinder Tester + +Usage: + +Use the Pathfinder Tester tool (`testpathfinder:testpathfinder`). +Here's how it works: + +* Place on node: Set destination position +* Punch: Find path +* Sneak+punch: Select pathfinding algorithm + +Information will be shown in chat. If a path was found, all waypoints +will be shown for a few seconds. + +See `init.lua` for config variables. diff --git a/games/minimal/mods/testpathfinder/init.lua b/games/minimal/mods/testpathfinder/init.lua new file mode 100644 index 000000000..f94848236 --- /dev/null +++ b/games/minimal/mods/testpathfinder/init.lua @@ -0,0 +1,132 @@ +local S = minetest.get_translator("testpathfinder") + +-- Config parameters + +-- Maximum direct distance between start and end +local MAX_DIRECT_DISTANCE = 64 +-- Maximum search distance +local MAX_SEARCH_DISTANCE = 32 +-- Maximum permitted jump height +local MAX_JUMP = 1 +-- Maximum permitted drop height +local MAX_DROP = 5 +-- If true, mod won't refuse to run pathfinder even at long distances +local IGNORE_MAX_DISTANCE_SAFEGUARD = false + +-- End of config parameters + +local timer = 0 +local algorithms = { + "A*_noprefetch", + "A*", + "Dijkstra", +} + +local function find_path_for_player(player, itemstack) + local meta = itemstack:get_meta() + if not meta then + return + end + local x = meta:get_int("pos_x") + local y = meta:get_int("pos_y") + local z = meta:get_int("pos_z") + local algo = meta:get_int("algorithm") + if x and y and z then + local pos2 = {x=x, y=y, z=z} + algo = algorithms[algo+1] + local pos1 = vector.round(player:get_pos()) + -- Don't bother calling pathfinder for high distance to avoid freezing + if (not IGNORE_MAX_DISTANCE_SAFEGUARD) and (vector.distance(pos1, pos2) > MAX_DIRECT_DISTANCE) then + minetest.chat_send_player(player:get_player_name(), S("Destination too far away! Set a destination (via placing) within a distance of @1 and try again!", MAX_DIRECT_DISTANCE)) + return + end + local str = S("Path from @1 to @2:", + minetest.pos_to_string(pos1), + minetest.pos_to_string(pos2)) + + minetest.chat_send_player(player:get_player_name(), str) + local time_start = minetest.get_us_time() + local path = minetest.find_path(pos1, pos2, MAX_SEARCH_DISTANCE, MAX_JUMP, MAX_DROP, algo) + local time_end = minetest.get_us_time() + local time_diff = time_end - time_start + str = "" + if not path then + minetest.chat_send_player(player:get_player_name(), S("No path!")) + minetest.chat_send_player(player:get_player_name(), S("Time: @1 ms", time_diff/1000)) + return + end + for s=1, #path do + str = str .. minetest.pos_to_string(path[s]) .. "\n" + local t + if s == #path then + t = "testpathfinder_waypoint_end.png" + elseif s == 1 then + t = "testpathfinder_waypoint_start.png" + else + local c = math.floor(((#path-s)/#path)*255) + t = string.format("testpathfinder_waypoint.png^[multiply:#%02x%02x00", 0xFF-c, c) + end + minetest.add_particle({ + pos = path[s], + expirationtime = 5 + 0.2 * s, + playername = player:get_player_name(), + glow = minetest.LIGHT_MAX, + texture = t, + size = 3, + }) + end + minetest.chat_send_player(player:get_player_name(), str) + minetest.chat_send_player(player:get_player_name(), S("Path length: @1", #path)) + minetest.chat_send_player(player:get_player_name(), S("Time: @1 ms", time_diff/1000)) + end +end + +local function set_destination(itemstack, user, pointed_thing) + if not (user and user:is_player()) then + return + end + local name = user:get_player_name() + local obj + local meta = itemstack:get_meta() + if pointed_thing.type == "node" then + local pos = pointed_thing.above + meta:set_int("pos_x", pos.x) + meta:set_int("pos_y", pos.y) + meta:set_int("pos_z", pos.z) + minetest.chat_send_player(user:get_player_name(), S("Destination set to @1", minetest.pos_to_string(pos))) + return itemstack + end +end + +local function find_path_or_set_algorithm(itemstack, user, pointed_thing) + if not (user and user:is_player()) then + return + end + local ctrl = user:get_player_control() + -- No sneak: Find path + if not ctrl.sneak then + find_path_for_player(user, itemstack) + else + -- Sneak: Set algorithm + local meta = itemstack:get_meta() + local algo = meta:get_int("algorithm") + algo = (algo + 1) % #algorithms + meta:set_int("algorithm", algo) + minetest.chat_send_player(user:get_player_name(), S("Algorithm: @1", algorithms[algo+1])) + return itemstack + end +end + +-- Punch: Find path +-- Sneak+punch: Select pathfinding algorithm +-- Place: Select destination node +minetest.register_tool("testpathfinder:testpathfinder", { + description = S("Pathfinder Tester"), + inventory_image = "testpathfinder_testpathfinder.png", + groups = { testtool = 1, disable_repair = 1 }, + on_use = find_path_or_set_algorithm, + on_secondary_use = set_destination, + on_place = set_destination, +}) + + diff --git a/games/minimal/mods/testpathfinder/mod.conf b/games/minimal/mods/testpathfinder/mod.conf new file mode 100644 index 000000000..e6034ae8c --- /dev/null +++ b/games/minimal/mods/testpathfinder/mod.conf @@ -0,0 +1,2 @@ +name = testpathfinder +description = Tool to test Minetest's pathfinder function diff --git a/games/minimal/mods/testpathfinder/textures/testpathfinder_testpathfinder.png b/games/minimal/mods/testpathfinder/textures/testpathfinder_testpathfinder.png new file mode 100644 index 000000000..37eef0565 Binary files /dev/null and b/games/minimal/mods/testpathfinder/textures/testpathfinder_testpathfinder.png differ diff --git a/games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint.png b/games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint.png new file mode 100644 index 000000000..661dcf906 Binary files /dev/null and b/games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint.png differ diff --git a/games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint_end.png b/games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint_end.png new file mode 100644 index 000000000..41a1cc549 Binary files /dev/null and b/games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint_end.png differ diff --git a/games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint_start.png b/games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint_start.png new file mode 100644 index 000000000..a22e31c3b Binary files /dev/null and b/games/minimal/mods/testpathfinder/textures/testpathfinder_waypoint_start.png differ diff --git a/games/minimal/mods/testtools/README.md b/games/minimal/mods/testtools/README.md new file mode 100644 index 000000000..9cfe29ea4 --- /dev/null +++ b/games/minimal/mods/testtools/README.md @@ -0,0 +1,99 @@ +# Test Tools readme + +Test Tools is a mod for developers that adds a bunch of tools to directly manipulate nodes and entities. This is great for quickly testing out stuff. + +Here's the list of tools: + +## Remover +Removes nodes and non-player entities that you punch. + +## Node Setter +Replace a node with another one. + +First, punch a node you want to remember. +Then rightclick any other node to replace it with the node you remembered. + +If you rightclick while pointing nothing, you can manually enter the node and param2. + +## Param2 Tool +Change the value param2 of nodes. + +* Punch: Add 1 to param2 +* Sneak+Punch: Add 8 to param2 +* Place: Subtract 1 from param2 +* Sneak+Place: Subtract 8 from param2 + +Note: Use the debug screen (F5) to see the param2 of the pointed node. + +## Falling Node Tool +Turns nodes into falling nodes. + +Usage: + +* Punch node: Make it fall +* Place: Try to teleport up to 2 units upwards, then make it fall + +## Entity Rotator +Changes the entity rotation (with `set_rotation`). + +Usage: + +* Punch entity: Rotate yaw +* Punch entity while holding down “Sneak” key: Rotate pitch +* Punch entity while holding down “Special” key (aka “Aux”): Rotate roll + +Each usage rotates the entity by 22.5°. + +## Entity Spawner +Spawns entities. + +Usage: + +* Punch to select entity or spawn one directly +* Place to place selected entity + +## Object Property Editor +Edits properties of objects. + +Usage: + +* Punch object to open a formspec that allows you to view and edit properties +* Punch air to edit properties of your own player object + +To edit a property, select it in the list, enter a new value (in Lua syntax) +and hit “Submit”. + +## Object Attacher +Allows you to attach an object to another one. + +Basic usage: +* First select the parent object, then the child object that should be attached +* Selecting an object is done by punching it +* Sneak+punch to detach selected object +* If you punch air, you select yourself + +Configuration: +* Place: Increase attachment Y position +* Sneak+place: decrease attachment Y position +* Aux+place: Increase attachment X rotation +* Aux+Sneak+Rightclick: Decrease attachment X rotation + +Hint: To detach all objects nearby you (including on yourself), use the +`/detach` server command. + +## Object Mover +Move an object by a given distance. + +Usage: +* Punch object into the direction you want to move it +* Sneak+punch: Move object towards you +* Place: Increase move distance +* Sneak+place: Decrease move distance + +## Entity Visual Scaler +Change visual size of entities + +Usage: + +* Punch entity to increase visual size +* Sneak+punch entity to decrease visual size diff --git a/games/minimal/mods/testtools/init.lua b/games/minimal/mods/testtools/init.lua new file mode 100644 index 000000000..a63c98377 --- /dev/null +++ b/games/minimal/mods/testtools/init.lua @@ -0,0 +1,691 @@ +local S = minetest.get_translator("testtools") +local F = minetest.formspec_escape + +-- TODO: Add a Node Metadata tool + +-- Param 2 Tool: Set param2 value of tools +-- Punch: +1 +-- Punch+Shift: +8 +-- Place: -1 +-- Place+Shift: -8 +minetest.register_tool("testtools:param2tool", { + description = S("Param2 Tool"), + inventory_image = "testtools_param2tool.png", + groups = { testtool = 1, disable_repair = 1 }, + on_use = function(itemstack, user, pointed_thing) + local pos = minetest.get_pointed_thing_position(pointed_thing) + if pointed_thing.type ~= "node" or (not pos) then + return + end + local add = 1 + if user then + local ctrl = user:get_player_control() + if ctrl.sneak then + add = 8 + end + end + local node = minetest.get_node(pos) + node.param2 = node.param2 + add + minetest.swap_node(pos, node) + end, + on_place = function(itemstack, user, pointed_thing) + local pos = minetest.get_pointed_thing_position(pointed_thing) + if pointed_thing.type ~= "node" or (not pos) then + return + end + local add = -1 + if user then + local ctrl = user:get_player_control() + if ctrl.sneak then + add = -8 + end + end + local node = minetest.get_node(pos) + node.param2 = node.param2 + add + minetest.swap_node(pos, node) + end, +}) + +minetest.register_tool("testtools:node_setter", { + description = S("Node Setter"), + inventory_image = "testtools_node_setter.png", + groups = { testtool = 1, disable_repair = 1 }, + on_use = function(itemstack, user, pointed_thing) + local pos = minetest.get_pointed_thing_position(pointed_thing) + if pointed_thing.type == "nothing" then + local meta = itemstack:get_meta() + meta:set_string("node", "air") + meta:set_int("node_param2", 0) + if user and user:is_player() then + minetest.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", "air", 0)) + end + return itemstack + elseif pointed_thing.type ~= "node" or (not pos) then + return + end + local node = minetest.get_node(pos) + local meta = itemstack:get_meta() + meta:set_string("node", node.name) + meta:set_int("node_param2", node.param2) + if user and user:is_player() then + minetest.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", node.name, node.param2)) + end + return itemstack + end, + on_secondary_use = function(itemstack, user, pointed_thing) + local meta = itemstack:get_meta() + local nodename = meta:get_string("node") or "" + local param2 = meta:get_int("node_param2") or 0 + + minetest.show_formspec(user:get_player_name(), "testtools:node_setter", + "size[4,4]".. + "field[0.5,1;3,1;nodename;"..F(S("Node name (itemstring):"))..";"..F(nodename).."]".. + "field[0.5,2;3,1;param2;"..F(S("param2:"))..";"..F(tostring(param2)).."]".. + "button_exit[0.5,3;3,1;submit;"..F(S("Submit")).."]" + ) + end, + on_place = function(itemstack, user, pointed_thing) + local pos = minetest.get_pointed_thing_position(pointed_thing) + local meta = itemstack:get_meta() + local nodename = meta:get_string("node") + if nodename == "" and user and user:is_player() then + minetest.chat_send_player(user:get_player_name(), S("Punch a node first!")) + return + end + local param2 = meta:get_int("node_param2") + if not param2 then + param2 = 0 + end + local node = { name = nodename, param2 = param2 } + if not minetest.registered_nodes[nodename] then + minetest.chat_send_player(user:get_player_name(), S("Cannot set unknown node: @1", nodename)) + return + end + minetest.set_node(pos, node) + end, +}) + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname == "testtools:node_setter" then + local playername = player:get_player_name() + local witem = player:get_wielded_item() + if witem:get_name() == "testtools:node_setter" then + if fields.nodename and fields.param2 then + local param2 = tonumber(fields.param2) + if not param2 then + return + end + local meta = witem:get_meta() + meta:set_string("node", fields.nodename) + meta:set_int("node_param2", param2) + player:set_wielded_item(witem) + end + end + end +end) + +minetest.register_tool("testtools:remover", { + description = S("Remover"), + inventory_image = "testtools_remover.png", + groups = { testtool = 1, disable_repair = 1 }, + on_use = function(itemstack, user, pointed_thing) + local pos = minetest.get_pointed_thing_position(pointed_thing) + if pointed_thing.type == "node" and pos ~= nil then + minetest.remove_node(pos) + elseif pointed_thing.type == "object" then + local obj = pointed_thing.ref + if not obj:is_player() then + obj:remove() + end + end + end, +}) + +minetest.register_tool("testtools:falling_node_tool", { + description = S("Falling Node Tool"), + inventory_image = "testtools_falling_node_tool.png", + groups = { testtool = 1, disable_repair = 1 }, + on_place = function(itemstack, user, pointed_thing) + -- Teleport node 1-2 units upwards (if possible) and make it fall + local pos = minetest.get_pointed_thing_position(pointed_thing) + if pointed_thing.type ~= "node" or (not pos) then + return + end + local ok = false + local highest + for i=1,2 do + local above = {x=pos.x,y=pos.y+i,z=pos.z} + local n2 = minetest.get_node(above) + local def2 = minetest.registered_nodes[n2.name] + if def2 and (not def2.walkable) then + highest = above + else + break + end + end + if highest then + local node = minetest.get_node(pos) + local metatable = minetest.get_meta(pos):to_table() + minetest.remove_node(pos) + minetest.set_node(highest, node) + local meta_highest = minetest.get_meta(highest) + meta_highest:from_table(metatable) + ok = minetest.spawn_falling_node(highest) + else + ok = minetest.spawn_falling_node(pos) + end + if not ok and user and user:is_player() then + minetest.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!")) + end + end, + on_use = function(itemstack, user, pointed_thing) + local pos = minetest.get_pointed_thing_position(pointed_thing) + if pointed_thing.type ~= "node" or (not pos) then + return + end + local ok = minetest.spawn_falling_node(pos) + if not ok and user and user:is_player() then + minetest.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!")) + end + end, +}) + +minetest.register_tool("testtools:rotator", { + description = S("Entity Rotator"), + inventory_image = "testtools_entity_rotator.png", + groups = { testtool = 1, disable_repair = 1 }, + on_use = function(itemstack, user, pointed_thing) + if pointed_thing.type ~= "object" then + return + end + local obj = pointed_thing.ref + if obj:is_player() then + -- No player rotation + return + else + local axis = "y" + if user and user:is_player() then + local ctrl = user:get_player_control() + if ctrl.sneak then + axis = "x" + elseif ctrl.aux1 then + axis = "z" + end + end + local rot = obj:get_rotation() + rot[axis] = rot[axis] + math.pi/8 + if rot[axis] > math.pi*2 then + rot[axis] = rot[axis] - math.pi*2 + end + obj:set_rotation(rot) + end + end, +}) + +local mover_config = function(itemstack, user, pointed_thing) + if not (user and user:is_player()) then + return + end + local name = user:get_player_name() + local ctrl = user:get_player_control() + local meta = itemstack:get_meta() + local dist = 1.0 + if meta:contains("distance") then + dist = meta:get_int("distance") + end + if ctrl.sneak then + dist = dist - 1 + else + dist = dist + 1 + end + meta:set_int("distance", dist) + minetest.chat_send_player(user:get_player_name(), S("distance=@1/10", dist*2)) + return itemstack +end + +minetest.register_tool("testtools:object_mover", { + description = S("Object Mover"), + inventory_image = "testtools_object_mover.png", + groups = { testtool = 1, disable_repair = 1 }, + on_place = mover_config, + on_secondary_use = mover_config, + on_use = function(itemstack, user, pointed_thing) + if pointed_thing.type ~= "object" then + return + end + local obj = pointed_thing.ref + if not (user and user:is_player()) then + return + end + local yaw = user:get_look_horizontal() + local dir = minetest.yaw_to_dir(yaw) + local pos = obj:get_pos() + local pitch = user:get_look_vertical() + if pitch > 0.25 * math.pi then + dir.y = -1 + dir.x = 0 + dir.z = 0 + elseif pitch < -0.25 * math.pi then + dir.y = 1 + dir.x = 0 + dir.z = 0 + end + local ctrl = user:get_player_control() + if ctrl.sneak then + dir = vector.multiply(dir, -1) + end + local meta = itemstack:get_meta() + if meta:contains("distance") then + local dist = meta:get_int("distance") + dir = vector.multiply(dir, dist*0.2) + end + pos = vector.add(pos, dir) + obj:set_pos(pos) + end, +}) + + + +minetest.register_tool("testtools:entity_scaler", { + description = S("Entity Visual Scaler"), + inventory_image = "testtools_entity_scaler.png", + groups = { testtool = 1, disable_repair = 1 }, + on_use = function(itemstack, user, pointed_thing) + if pointed_thing.type ~= "object" then + return + end + local obj = pointed_thing.ref + if obj:is_player() then + -- No player scaling + return + else + local diff = 0.1 + if user and user:is_player() then + local ctrl = user:get_player_control() + if ctrl.sneak then + diff = -0.1 + end + end + local prop = obj:get_properties() + if not prop.visual_size then + prop.visual_size = { x=1, y=1, z=1 } + else + prop.visual_size = { x=prop.visual_size.x+diff, y=prop.visual_size.y+diff, z=prop.visual_size.z+diff } + if prop.visual_size.x <= 0.1 then + prop.visual_size.x = 0.1 + end + if prop.visual_size.y <= 0.1 then + prop.visual_size.y = 0.1 + end + if prop.visual_size.z <= 0.1 then + prop.visual_size.z = 0.1 + end + end + obj:set_properties(prop) + end + end, +}) + +local selections = {} +local entity_list +local function get_entity_list() + if entity_list then + return entity_list + end + local ents = minetest.registered_entities + local list = {} + for k,_ in pairs(ents) do + table.insert(list, k) + end + table.sort(list) + entity_list = list + return entity_list +end +minetest.register_tool("testtools:entity_spawner", { + description = S("Entity Spawner"), + inventory_image = "testtools_entity_spawner.png", + groups = { testtool = 1, disable_repair = 1 }, + on_place = function(itemstack, user, pointed_thing) + local name = user:get_player_name() + if selections[name] and pointed_thing.type == "node" then + local pos = pointed_thing.above + minetest.add_entity(pos, get_entity_list()[selections[name]]) + end + end, + on_use = function(itemstack, user, pointed_thing) + if pointed_thing.type == "object" then + return + end + if user and user:is_player() then + local list = table.concat(get_entity_list(), ",") + local name = user:get_player_name() + local sel = selections[name] or "" + minetest.show_formspec(name, "testtools:entity_list", + "size[9,9]".. + "textlist[0,0;9,8;entity_list;"..list..";"..sel..";false]".. + "button[0,8;4,1;spawn;Spawn entity]" + ) + end + end, +}) + +local function prop_to_string(property) + if type(property) == "string" then + return "\"" .. property .. "\"" + elseif type(property) == "table" then + return tostring(dump(property)):gsub("\n", "") + else + return tostring(property) + end +end + +local property_formspec_data = {} +local property_formspec_index = {} +local selected_objects = {} +local function get_object_properties_form(obj, playername) + if not playername then return "" end + local props = obj:get_properties() + local str = "" + property_formspec_data[playername] = {} + local proplist = {} + for k,_ in pairs(props) do + table.insert(proplist, k) + end + table.sort(proplist) + for p=1, #proplist do + local k = proplist[p] + local v = props[k] + local newline = "" + newline = k .. " = " + newline = newline .. prop_to_string(v) + str = str .. F(newline) + if p < #proplist then + str = str .. "," + end + table.insert(property_formspec_data[playername], k) + end + return str +end + +local editor_formspec_selindex = {} + +local editor_formspec = function(playername, obj, value, sel) + if not value then + value = "" + end + if not sel then + sel = "" + end + local list = get_object_properties_form(obj, playername) + local title + if obj:is_player() then + title = S("Object properties of player “@1”", obj:get_player_name()) + else + local ent = obj:get_luaentity() + title = S("Object properties of @1", ent.name) + end + minetest.show_formspec(playername, "testtools:object_editor", + "size[9,9]".. + "label[0,0;"..F(title).."]".. + "textlist[0,0.5;9,7.5;object_props;"..list..";"..sel..";false]".. + "field[0.2,8.75;8,1;value;"..F(S("Value"))..";"..F(value).."]".. + "button[8,8.5;1,1;submit;"..F(S("Submit")).."]" + ) +end + +minetest.register_tool("testtools:object_editor", { + description = S("Object Property Editor"), + inventory_image = "testtools_object_editor.png", + groups = { testtool = 1, disable_repair = 1 }, + on_use = function(itemstack, user, pointed_thing) + if user and user:is_player() then + local name = user:get_player_name() + + if pointed_thing.type == "object" then + selected_objects[name] = pointed_thing.ref + elseif pointed_thing.type == "nothing" then + -- Use on yourself if pointing nothing + selected_objects[name] = user + else + -- Unsupported pointed thing + return + end + + local sel = editor_formspec_selindex[name] + local val + if selected_objects[name] and selected_objects[name]:get_properties() then + local props = selected_objects[name]:get_properties() + local keys = property_formspec_data[name] + if property_formspec_index[name] and props then + local key = keys[property_formspec_index[name]] + val = prop_to_string(props[key]) + end + end + + editor_formspec(name, selected_objects[name], val, sel) + end + end, +}) + +local ent_parent = {} +local ent_child = {} +local DEFAULT_ATTACH_OFFSET_Y = 11 + +local attacher_config = function(itemstack, user, pointed_thing) + if not (user and user:is_player()) then + return + end + if pointed_thing.type == "object" then + return + end + local name = user:get_player_name() + local ctrl = user:get_player_control() + local meta = itemstack:get_meta() + if ctrl.aux1 then + local rot_x = meta:get_float("rot_x") + if ctrl.sneak then + rot_x = rot_x - math.pi/8 + else + rot_x = rot_x + math.pi/8 + end + if rot_x > 6.2 then + rot_x = 0 + elseif rot_x < 0 then + rot_x = math.pi * (15/8) + end + minetest.chat_send_player(name, S("rotation=@1", minetest.pos_to_string({x=rot_x,y=0,z=0}))) + meta:set_float("rot_x", rot_x) + else + local pos_y + if meta:contains("pos_y") then + pos_y = meta:get_int("pos_y") + else + pos_y = DEFAULT_ATTACH_OFFSET_Y + end + if ctrl.sneak then + pos_y = pos_y - 1 + else + pos_y = pos_y + 1 + end + minetest.chat_send_player(name, S("position=@1", minetest.pos_to_string({x=0,y=pos_y,z=0}))) + meta:set_int("pos_y", pos_y) + end + return itemstack +end + +minetest.register_tool("testtools:object_attacher", { + description = S("Object Attacher"), + inventory_image = "testtools_object_attacher.png", + groups = { testtool = 1, disable_repair = 1 }, + on_place = attacher_config, + on_secondary_use = attacher_config, + on_use = function(itemstack, user, pointed_thing) + if user and user:is_player() then + local name = user:get_player_name() + local selected_object + if pointed_thing.type == "object" then + selected_object = pointed_thing.ref + elseif pointed_thing.type == "nothing" then + selected_object = user + else + return + end + local ctrl = user:get_player_control() + if ctrl.sneak then + if selected_object:get_attach() then + selected_object:set_detach() + minetest.chat_send_player(name, S("Object detached!")) + else + minetest.chat_send_player(name, S("Object is not attached!")) + end + return + end + local parent = ent_parent[name] + local child = ent_child[name] + local ename = S("") + if not parent then + parent = selected_object + ent_parent[name] = parent + elseif not child then + child = selected_object + ent_child[name] = child + end + local entity = selected_object:get_luaentity() + if entity then + ename = entity.name + elseif selected_object:is_player() then + ename = selected_object:get_player_name() + end + if selected_object == parent then + minetest.chat_send_player(name, S("Parent object selected: @1", ename)) + elseif selected_object == child then + minetest.chat_send_player(name, S("Child object selected: @1", ename)) + end + if parent and child then + if parent == child then + minetest.chat_send_player(name, S("Can't attach an object to itself!")) + ent_parent[name] = nil + ent_child[name] = nil + return + end + local meta = itemstack:get_meta() + local y + if meta:contains("pos_y") then + y = meta:get_int("pos_y") + else + y = DEFAULT_ATTACH_OFFSET_Y + end + local rx = meta:get_float("rot_x") or 0 + local offset = {x=0,y=y,z=0} + local angle = {x=rx,y=0,z=0} + child:set_attach(parent, "", offset, angle) + local check_parent = child:get_attach() + if check_parent then + minetest.chat_send_player(name, S("Object attached! position=@1, rotation=@2", + minetest.pos_to_string(offset), minetest.pos_to_string(angle))) + else + minetest.chat_send_player(name, S("Attachment failed!")) + end + ent_parent[name] = nil + ent_child[name] = nil + end + end + end, +}) + +-- Use loadstring to parse param as a Lua value +local function use_loadstring(param, player) + -- For security reasons, require 'server' priv, just in case + -- someone is actually crazy enough to run this on a public server. + local privs = minetest.get_player_privs(player:get_player_name()) + if not privs.server then + return false, "You need 'server' privilege to change object properties!" + end + if not param then + return false, "Failed: parameter is nil" + end + --[[ DANGER ZONE ]] + -- Interpret string as Lua value + local func, errormsg = loadstring("return (" .. param .. ")") + if not func then + return false, "Failed: " .. errormsg + end + + -- Apply sandbox here using setfenv + setfenv(func, {}) + + -- Run it + local good, errOrResult = pcall(func) + if not good then + -- A Lua error was thrown + return false, "Failed: " .. errOrResult + end + + -- errOrResult will be the value + return true, errOrResult +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if not (player and player:is_player()) then + return + end + if formname == "testtools:entity_list" then + local name = player:get_player_name() + if fields.entity_list then + local expl = minetest.explode_textlist_event(fields.entity_list) + if expl.type == "DCL" then + local pos = vector.add(player:get_pos(), {x=0,y=1,z=0}) + selections[name] = expl.index + minetest.add_entity(pos, get_entity_list()[expl.index]) + return + elseif expl.type == "CHG" then + selections[name] = expl.index + return + end + elseif fields.spawn and selections[name] then + local pos = vector.add(player:get_pos(), {x=0,y=1,z=0}) + minetest.add_entity(pos, get_entity_list()[selections[name]]) + return + end + elseif formname == "testtools:object_editor" then + local name = player:get_player_name() + if fields.object_props then + local expl = minetest.explode_textlist_event(fields.object_props) + if expl.type == "DCL" or expl.type == "CHG" then + property_formspec_index[name] = expl.index + + local props = selected_objects[name]:get_properties() + local keys = property_formspec_data[name] + if (not property_formspec_index[name]) or (not props) then + return + end + local key = keys[property_formspec_index[name]] + editor_formspec_selindex[name] = expl.index + editor_formspec(name, selected_objects[name], prop_to_string(props[key]), expl.index) + return + end + end + if fields.submit then + local props = selected_objects[name]:get_properties() + local keys = property_formspec_data[name] + if (not property_formspec_index[name]) or (not props) then + return + end + local key = keys[property_formspec_index[name]] + if not key then + return + end + local success, str = use_loadstring(fields.value, player) + if success then + props[key] = str + else + minetest.chat_send_player(name, str) + return + end + selected_objects[name]:set_properties(props) + local sel = editor_formspec_selindex[name] + editor_formspec(name, selected_objects[name], prop_to_string(props[key]), sel) + return + end + end +end) diff --git a/games/minimal/mods/testtools/mod.conf b/games/minimal/mods/testtools/mod.conf new file mode 100644 index 000000000..cde1b2685 --- /dev/null +++ b/games/minimal/mods/testtools/mod.conf @@ -0,0 +1,2 @@ +name = testtools +description = Some tools to directly manipulate nodes and entities. Great for development and testing diff --git a/games/minimal/mods/testtools/textures/testtools_entity_rotator.png b/games/minimal/mods/testtools/textures/testtools_entity_rotator.png new file mode 100644 index 000000000..17ebb2d35 Binary files /dev/null and b/games/minimal/mods/testtools/textures/testtools_entity_rotator.png differ diff --git a/games/minimal/mods/testtools/textures/testtools_entity_scaler.png b/games/minimal/mods/testtools/textures/testtools_entity_scaler.png new file mode 100644 index 000000000..4909c25b0 Binary files /dev/null and b/games/minimal/mods/testtools/textures/testtools_entity_scaler.png differ diff --git a/games/minimal/mods/testtools/textures/testtools_entity_spawner.png b/games/minimal/mods/testtools/textures/testtools_entity_spawner.png new file mode 100644 index 000000000..6199e0145 Binary files /dev/null and b/games/minimal/mods/testtools/textures/testtools_entity_spawner.png differ diff --git a/games/minimal/mods/testtools/textures/testtools_falling_node_tool.png b/games/minimal/mods/testtools/textures/testtools_falling_node_tool.png new file mode 100644 index 000000000..30099a7ef Binary files /dev/null and b/games/minimal/mods/testtools/textures/testtools_falling_node_tool.png differ diff --git a/games/minimal/mods/testtools/textures/testtools_node_setter.png b/games/minimal/mods/testtools/textures/testtools_node_setter.png new file mode 100644 index 000000000..8599438de Binary files /dev/null and b/games/minimal/mods/testtools/textures/testtools_node_setter.png differ diff --git a/games/minimal/mods/testtools/textures/testtools_object_attacher.png b/games/minimal/mods/testtools/textures/testtools_object_attacher.png new file mode 100644 index 000000000..4d9bf6fd1 Binary files /dev/null and b/games/minimal/mods/testtools/textures/testtools_object_attacher.png differ diff --git a/games/minimal/mods/testtools/textures/testtools_object_editor.png b/games/minimal/mods/testtools/textures/testtools_object_editor.png new file mode 100644 index 000000000..d1ce9cecd Binary files /dev/null and b/games/minimal/mods/testtools/textures/testtools_object_editor.png differ diff --git a/games/minimal/mods/testtools/textures/testtools_object_mover.png b/games/minimal/mods/testtools/textures/testtools_object_mover.png new file mode 100644 index 000000000..8b14e9fb2 Binary files /dev/null and b/games/minimal/mods/testtools/textures/testtools_object_mover.png differ diff --git a/games/minimal/mods/testtools/textures/testtools_param2tool.png b/games/minimal/mods/testtools/textures/testtools_param2tool.png new file mode 100644 index 000000000..dbc663575 Binary files /dev/null and b/games/minimal/mods/testtools/textures/testtools_param2tool.png differ diff --git a/games/minimal/mods/testtools/textures/testtools_remover.png b/games/minimal/mods/testtools/textures/testtools_remover.png new file mode 100644 index 000000000..73f14cd54 Binary files /dev/null and b/games/minimal/mods/testtools/textures/testtools_remover.png differ diff --git a/games/minimal/mods/tiled/init.lua b/games/minimal/mods/tiled/init.lua new file mode 100644 index 000000000..68ead8e3a --- /dev/null +++ b/games/minimal/mods/tiled/init.lua @@ -0,0 +1,33 @@ +minetest.register_node("tiled:tiled", { + description = "Tiled Node (world-aligned)", + tiles = {{ + name = "tiled_tiled.png", + align_style = "world", + scale = 8, + }}, + groups = {cracky=3}, +}) + +minetest.register_node("tiled:tiled_n", { + description = "Tiled Node (node-aligned)", + tiles = {{ + name = "tiled_tiled.png", + align_style = "node", + scale = 8, + }}, + groups = {cracky=3}, +}) + +stairs.register_stair_and_slab("tiled_n", "tiled:tiled", + {cracky=3}, + {{name="tiled_tiled.png", align_style="node", scale=8}}, + "Tiled Stair (node-aligned)", + "Tiled Slab (node-aligned)") + +stairs.register_stair_and_slab("tiled", "tiled:tiled", + {cracky=3}, + {{name="tiled_tiled.png", align_style="world", scale=8}}, + "Tiled Stair (world-aligned)", + "Tiled Slab (world-aligned)") + + diff --git a/games/minimal/mods/tiled/mod.conf b/games/minimal/mods/tiled/mod.conf new file mode 100644 index 000000000..78b19f93b --- /dev/null +++ b/games/minimal/mods/tiled/mod.conf @@ -0,0 +1,3 @@ +name = tiled +description = Add nodes with a special texture that spans multiple nodes (aka "world-aligned") +depends = stairs diff --git a/games/minimal/mods/tiled/textures/tiled_tiled.png b/games/minimal/mods/tiled/textures/tiled_tiled.png new file mode 100644 index 000000000..363a26487 Binary files /dev/null and b/games/minimal/mods/tiled/textures/tiled_tiled.png differ diff --git a/games/minimal/mods/unittests/crafting.lua b/games/minimal/mods/unittests/crafting.lua new file mode 100644 index 000000000..eff13ce09 --- /dev/null +++ b/games/minimal/mods/unittests/crafting.lua @@ -0,0 +1,120 @@ +-- Test minetest.clear_craft function +local function test_clear_craft() + minetest.log("info", "[unittests] Testing minetest.clear_craft") + -- Clearing by output + minetest.register_craft({ + output = "foo", + recipe = {{"bar"}} + }) + minetest.register_craft({ + output = "foo 4", + recipe = {{"foo", "bar"}} + }) + assert(#minetest.get_all_craft_recipes("foo") == 2) + minetest.clear_craft({output="foo"}) + assert(minetest.get_all_craft_recipes("foo") == nil) + -- Clearing by input + minetest.register_craft({ + output = "foo 4", + recipe = {{"foo", "bar"}} + }) + assert(#minetest.get_all_craft_recipes("foo") == 1) + minetest.clear_craft({recipe={{"foo", "bar"}}}) + assert(minetest.get_all_craft_recipes("foo") == nil) +end + +-- Test minetest.get_craft_result function +local function test_get_craft_result() + minetest.log("info", "[unittests] Testing minetest.get_craft_result") + + -- normal + local input = { + method = "normal", + width = 2, + items = {"", "unittests:coal_lump", "", "unittests:stick"} + } + minetest.log("info", "[unittests] torch crafting input: "..dump(input)) + local output, decremented_input = minetest.get_craft_result(input) + minetest.log("info", "[unittests] torch crafting output: "..dump(output)) + minetest.log("info", "[unittests] torch crafting decremented input: "..dump(decremented_input)) + assert(output.item) + minetest.log("info", "[unittests] torch crafting output.item:to_table(): "..dump(output.item:to_table())) + assert(output.item:get_name() == "unittests:torch") + assert(output.item:get_count() == 4) + + -- fuel + input = { + method = "fuel", + width = 1, + items = {"unittests:coal_lump"} + } + minetest.log("info", "[unittests] coal fuel input: "..dump(input)) + output, decremented_input = minetest.get_craft_result(input) + minetest.log("info", "[unittests] coal fuel output: "..dump(output)) + minetest.log("info", "[unittests] coal fuel decremented input: "..dump(decremented_input)) + assert(output.time) + assert(output.time > 0) + + -- cooking + input = { + method = "cooking", + width = 1, + items = {"unittests:iron_lump"} + } + minetest.log("info", "[unittests] iron lump cooking input: "..dump(output)) + output, decremented_input = minetest.get_craft_result(input) + minetest.log("info", "[unittests] iron lump cooking output: "..dump(output)) + minetest.log("info", "[unittests] iron lump cooking decremented input: "..dump(decremented_input)) + assert(output.time) + assert(output.time > 0) + assert(output.item) + minetest.log("info", "[unittests] iron lump cooking output.item:to_table(): "..dump(output.item:to_table())) + assert(output.item:get_name() == "unittests:steel_ingot") + assert(output.item:get_count() == 1) + + -- tool repair (repairable) + input = { + method = "normal", + width = 2, + -- Using a wear of 60000 + items = {"unittests:repairable_tool 1 60000", "unittests:repairable_tool 1 60000"} + } + minetest.log("info", "[unittests] repairable tool crafting input: "..dump(input)) + output, decremented_input = minetest.get_craft_result(input) + minetest.log("info", "[unittests] repairable tool crafting output: "..dump(output)) + minetest.log("info", "[unittests] repairable tool crafting decremented input: "..dump(decremented_input)) + assert(output.item) + minetest.log("info", "[unittests] repairable tool crafting output.item:to_table(): "..dump(output.item:to_table())) + assert(output.item:get_name() == "unittests:repairable_tool") + -- Test the wear value. + -- See src/craftdef.cpp in Minetest source code for the formula. The formula to calculate + -- the value 51187 is: + -- 65536 - ((65536-60000)+(65536-60000)) + floor(additonal_wear * 65536 + 0.5) = 51187 + -- where additional_wear = 0.05 + assert(output.item:get_wear() == 51187) + assert(output.item:get_count() == 1) + + -- failing tool repair (unrepairable) + input = { + method = "normal", + width = 2, + items = {"unittests:unrepairable_tool 1 60000", "unittests:unrepairable_tool 1 60000"} + } + minetest.log("info", "[unittests] unrepairable tool crafting input: "..dump(input)) + output, decremented_input = minetest.get_craft_result(input) + minetest.log("info", "[unittests] unrepairable tool crafting output: "..dump(output)) + minetest.log("info", "[unittests] unrepairable tool crafting decremented input: "..dump(decremented_input)) + assert(output.item) + minetest.log("info", "[unittests] unrepairable tool crafting output.item:to_table(): "..dump(output.item:to_table())) + -- unrepairable tool must not yield any output + assert(output.item:get_name() == "") + +end + +function unittests.test_crafting() + test_clear_craft() + test_get_craft_result() + minetest.log("action", "[unittests] Crafting tests passed!") + return true +end + diff --git a/games/minimal/mods/unittests/crafting_prepare.lua b/games/minimal/mods/unittests/crafting_prepare.lua new file mode 100644 index 000000000..a09734827 --- /dev/null +++ b/games/minimal/mods/unittests/crafting_prepare.lua @@ -0,0 +1,88 @@ +-- Registering some dummy items and recipes for the crafting tests + +minetest.register_craftitem("unittests:torch", { + description = "Crafting Test Item: Torch", + inventory_image = "unittests_torch.png", + + groups = { dummy = 1 }, +}) +minetest.register_craftitem("unittests:coal_lump", { + description = "Crafting Test Item: Coal Lump", + inventory_image = "unittests_coal_lump.png", + + groups = { dummy = 1 }, +}) +minetest.register_craftitem("unittests:stick", { + description = "Crafting Test Item: Stick", + inventory_image = "unittests_stick.png", + + groups = { dummy = 1 }, +}) +minetest.register_craftitem("unittests:iron_lump", { + description = "Crafting Test Item: Iron Lump", + inventory_image = "unittests_iron_lump.png", + + groups = { dummy = 1 }, +}) +minetest.register_craftitem("unittests:steel_ingot", { + description = "Crafting Test Item: Steel Ingot", + inventory_image = "unittests_steel_ingot.png", + + groups = { dummy = 1 }, +}) + +-- Recipes for tests: Normal crafting, cooking and fuel + +minetest.register_craft({ + output = 'unittests:torch 4', + recipe = { + {'unittests:coal_lump'}, + {'unittests:stick'}, + } +}) + +minetest.register_craft({ + type = "cooking", + output = "unittests:steel_ingot", + recipe = "unittests:iron_lump", +}) + +minetest.register_craft({ + type = "fuel", + recipe = "unittests:coal_lump", + burntime = 40, +}) + +-- Test tool repair +minetest.register_craft({ + type = "toolrepair", + additional_wear = -0.05, +}) + +-- Test the disable_repair=1 group +minetest.register_tool("unittests:unrepairable_tool", { + description = "Crafting Test Item: Unrepairable Tool", + inventory_image = "unittests_unrepairable_tool.png", + tool_capabilities = { + groupcaps = { + cracky = { + times = {3, 2, 1}, + } + } + }, + groups = { disable_repair = 1, dummy = 1 } +}) + +minetest.register_tool("unittests:repairable_tool", { + description = "Crafting Test Item: Repairable Tool", + inventory_image = "unittests_repairable_tool.png", + tool_capabilities = { + groupcaps = { + cracky = { + times = {3, 2, 1}, + } + } + }, + + groups = { dummy = 1 }, +}) diff --git a/games/minimal/mods/unittests/init.lua b/games/minimal/mods/unittests/init.lua new file mode 100644 index 000000000..6c1728420 --- /dev/null +++ b/games/minimal/mods/unittests/init.lua @@ -0,0 +1,16 @@ +unittests = {} + +local modpath = minetest.get_modpath("unittests") +dofile(modpath .. "/random.lua") +dofile(modpath .. "/player.lua") +dofile(modpath .. "/crafting_prepare.lua") +dofile(modpath .. "/crafting.lua") + +if minetest.settings:get_bool("devtest_unittests_autostart", false) then + unittests.test_random() + unittests.test_crafting() + minetest.register_on_joinplayer(function(player) + unittests.test_player(player) + end) +end + diff --git a/games/minimal/mods/unittests/mod.conf b/games/minimal/mods/unittests/mod.conf new file mode 100644 index 000000000..0d5e3c959 --- /dev/null +++ b/games/minimal/mods/unittests/mod.conf @@ -0,0 +1,2 @@ +name = unittests +description = Adds automated unit tests for the engine diff --git a/games/minimal/mods/unittests/player.lua b/games/minimal/mods/unittests/player.lua new file mode 100644 index 000000000..10781a95f --- /dev/null +++ b/games/minimal/mods/unittests/player.lua @@ -0,0 +1,73 @@ +-- +-- HP Change Reasons +-- +local expect = nil +local function run_hpchangereason_tests(player) + expect = { type = "set_hp", from = "mod" } + player:set_hp(3) + assert(expect == nil) + + expect = { a = 234, type = "set_hp", from = "mod" } + player:set_hp(7, { a= 234 }) + assert(expect == nil) + + expect = { df = 3458973454, type = "fall", from = "mod" } + player:set_hp(10, { type = "fall", df = 3458973454 }) + assert(expect == nil) + + player:set_hp(20) +end + +local function run_player_meta_tests(player) + local meta = player:get_meta() + meta:set_string("foo", "bar") + assert(meta:contains("foo")) + assert(meta:get_string("foo") == "bar") + assert(meta:get("foo") == "bar") + + local meta2 = player:get_meta() + assert(meta2:get_string("foo") == "bar") + assert(meta2:get("foo") == "bar") + assert(meta:equals(meta2)) + + meta:set_string("bob", "dillan") + assert(meta:get_string("foo") == "bar") + assert(meta:get_string("bob") == "dillan") + assert(meta:get("bob") == "dillan") + assert(meta2:get_string("foo") == "bar") + assert(meta2:get_string("bob") == "dillan") + assert(meta2:get("bob") == "dillan") + assert(meta:equals(meta2)) + + meta:set_string("foo", "") + assert(not meta:contains("foo")) + assert(meta:get("foo") == nil) + assert(meta:get_string("foo") == "") + assert(meta:equals(meta2)) +end + +function unittests.test_player(player) + minetest.register_on_player_hpchange(function(player, hp, reason) + if not expect then + return + end + + for key, value in pairs(reason) do + assert(expect[key] == value) + end + + for key, value in pairs(expect) do + assert(reason[key] == value) + end + + expect = nil + end) + + run_hpchangereason_tests(player) + run_player_meta_tests(player) + local msg = "Player tests passed for player '"..player:get_player_name().."'!" + minetest.chat_send_all(msg) + minetest.log("action", "[unittests] "..msg) + return true +end + diff --git a/games/minimal/mods/unittests/random.lua b/games/minimal/mods/unittests/random.lua new file mode 100644 index 000000000..f94f0a88e --- /dev/null +++ b/games/minimal/mods/unittests/random.lua @@ -0,0 +1,10 @@ +function unittests.test_random() + -- Try out PseudoRandom + minetest.log("action", "[unittests] Testing PseudoRandom ...") + local pseudo = PseudoRandom(13) + assert(pseudo:next() == 22290) + assert(pseudo:next() == 13854) + minetest.log("action", "[unittests] PseudoRandom test passed!") + return true +end + diff --git a/games/minimal/mods/unittests/textures/unittests_coal_lump.png b/games/minimal/mods/unittests/textures/unittests_coal_lump.png new file mode 100644 index 000000000..f460d909e Binary files /dev/null and b/games/minimal/mods/unittests/textures/unittests_coal_lump.png differ diff --git a/games/minimal/mods/unittests/textures/unittests_iron_lump.png b/games/minimal/mods/unittests/textures/unittests_iron_lump.png new file mode 100644 index 000000000..22f43e9cc Binary files /dev/null and b/games/minimal/mods/unittests/textures/unittests_iron_lump.png differ diff --git a/games/minimal/mods/unittests/textures/unittests_repairable_tool.png b/games/minimal/mods/unittests/textures/unittests_repairable_tool.png new file mode 100644 index 000000000..46fbbaa74 Binary files /dev/null and b/games/minimal/mods/unittests/textures/unittests_repairable_tool.png differ diff --git a/games/minimal/mods/unittests/textures/unittests_steel_ingot.png b/games/minimal/mods/unittests/textures/unittests_steel_ingot.png new file mode 100644 index 000000000..6977696a2 Binary files /dev/null and b/games/minimal/mods/unittests/textures/unittests_steel_ingot.png differ diff --git a/games/minimal/mods/unittests/textures/unittests_stick.png b/games/minimal/mods/unittests/textures/unittests_stick.png new file mode 100644 index 000000000..ffdce70d4 Binary files /dev/null and b/games/minimal/mods/unittests/textures/unittests_stick.png differ diff --git a/games/minimal/mods/unittests/textures/unittests_torch.png b/games/minimal/mods/unittests/textures/unittests_torch.png new file mode 100644 index 000000000..ba5eebef0 Binary files /dev/null and b/games/minimal/mods/unittests/textures/unittests_torch.png differ diff --git a/games/minimal/mods/unittests/textures/unittests_unrepairable_tool.png b/games/minimal/mods/unittests/textures/unittests_unrepairable_tool.png new file mode 100644 index 000000000..c676213a5 Binary files /dev/null and b/games/minimal/mods/unittests/textures/unittests_unrepairable_tool.png differ diff --git a/games/minimal/mods/util_commands/init.lua b/games/minimal/mods/util_commands/init.lua new file mode 100644 index 000000000..ad8d3f9ba --- /dev/null +++ b/games/minimal/mods/util_commands/init.lua @@ -0,0 +1,137 @@ +minetest.register_chatcommand("hotbar", { + params = "", + description = "Set hotbar size", + func = function(name, param) + local player = minetest.get_player_by_name(name) + if not player then + return false, "No player." + end + local size = tonumber(param) + if not size then + return false, "Missing or incorrect size parameter!" + end + local ok = player:hud_set_hotbar_itemcount(size) + if ok then + return true + else + return false, "Invalid item count!" + end + end, +}) + +minetest.register_chatcommand("hp", { + params = "", + description = "Set your health", + func = function(name, param) + local player = minetest.get_player_by_name(name) + if not player then + return false, "No player." + end + local hp = tonumber(param) + if not hp then + return false, "Missing or incorrect hp parameter!" + end + player:set_hp(hp) + return true + end, +}) + +minetest.register_chatcommand("zoom", { + params = "[]", + description = "Set or display your zoom_fov", + func = function(name, param) + local player = minetest.get_player_by_name(name) + if not player then + return false, "No player." + end + if param == "" then + local fov = player:get_properties().zoom_fov + return true, "zoom_fov = "..tostring(fov) + end + local fov = tonumber(param) + if not fov then + return false, "Missing or incorrect zoom_fov parameter!" + end + player:set_properties({zoom_fov = fov}) + fov = player:get_properties().zoom_fov + return true, "zoom_fov = "..tostring(fov) + end, +}) + + + +local s_infplace = minetest.settings:get("devtest_infplace") +if s_infplace == "true" then + infplace = true +elseif s_infplace == "false" then + infplace = false +else + infplace = minetest.settings:get_bool("creative_mode", false) +end + +minetest.register_chatcommand("infplace", { + params = "", + description = "Toggle infinite node placement", + func = function(name, param) + infplace = not infplace + if infplace then + minetest.chat_send_all("Infinite node placement enabled!") + minetest.log("action", "Infinite node placement enabled") + else + minetest.chat_send_all("Infinite node placement disabled!") + minetest.log("action", "Infinite node placement disabled") + end + return true + end, +}) + +minetest.register_chatcommand("detach", { + params = "[]", + description = "Detach all objects nearby", + func = function(name, param) + local radius = tonumber(param) + if type(radius) ~= "number" then + radius = 8 + end + if radius < 1 then + radius = 1 + end + local player = minetest.get_player_by_name(name) + if not player then + return false, "No player." + end + local objs = minetest.get_objects_inside_radius(player:get_pos(), radius) + local num = 0 + for o=1, #objs do + if objs[o]:get_attach() then + objs[o]:set_detach() + num = num + 1 + end + end + return true, string.format("%d object(s) detached.", num) + end, +}) + + +-- Unlimited node placement +minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) + if placer and placer:is_player() then + return infplace + end +end) + +-- Don't pick up if the item is already in the inventory +local old_handle_node_drops = minetest.handle_node_drops +function minetest.handle_node_drops(pos, drops, digger) + if not digger or not digger:is_player() or not infplace then + return old_handle_node_drops(pos, drops, digger) + end + local inv = digger:get_inventory() + if inv then + for _, item in ipairs(drops) do + if not inv:contains_item("main", item, true) then + inv:add_item("main", item) + end + end + end +end diff --git a/games/minimal/mods/util_commands/mod.conf b/games/minimal/mods/util_commands/mod.conf new file mode 100644 index 000000000..fea6dd3e9 --- /dev/null +++ b/games/minimal/mods/util_commands/mod.conf @@ -0,0 +1,2 @@ +name = util_commands +description = Random server commands to make testing easier and more convenient diff --git a/games/minimal/screenshot.png b/games/minimal/screenshot.png new file mode 100644 index 000000000..7324883f6 Binary files /dev/null and b/games/minimal/screenshot.png differ diff --git a/games/minimal/settingtypes.txt b/games/minimal/settingtypes.txt new file mode 100644 index 000000000..40ee5845b --- /dev/null +++ b/games/minimal/settingtypes.txt @@ -0,0 +1,37 @@ +# If enabled, nodes won't be used up when placed. +# Note: This behavior can also be toggled in-game with the /infplace command. +# +# - true: enabled +# - false: disabled +# - auto: only enabled when Creative Mode is enabled (default) +devtest_infplace (Infinite node placement) enum auto true,false,auto + +# If enabled, new players receive some initial items when joining for the first time. +give_initial_stuff (Give initial stuff) bool true + +# If enabled, automated tests of the Lua API such as player health, crafting and PseudoRandom will be performed on startup. +devtest_unittests_autostart (Perform unit tests) bool false + +# If enabled, the game will use all mapgen aliases for the v6 mapgen. +# If disabled, it will only use a minimal set of mapgen aliases. +# If enabled, there should be biome-specific tree, leaves and ground nodes. If disabled, stuff should use fallback nodes (like stone instead of desert stone). +# +# Many mapgen aliases have fallback values when no value is provided. Having this setting disabled can be useful to test whether those fallback values are functional. +devtest_v6_mapgen_aliases (Use all v6 mapgen aliases) bool false + +# If enabled, the game will use dungeon stairs by enabling the corresponding mapgen aliases. +# +# Disabling this setting can be useful to test whether dungeons still work when stairs are not defined. +devtest_dungeon_stairs (Generate dungeon stairs) bool false + +# If enabled, the mapgen alias 'mapgen_mossycobble' will be used. This should enable random mossy cobblestone in dungeons. +# If disabled, it won't be used. The engine should fall back to cobble instead. +devtest_dungeon_mossycobble (Generate mossy cobblestone) bool false + +# If enabled, some very basic biomes will be registered. +devtest_register_biomes (Register biomes) bool true + +# If set to true, will show an inventory image for nodes that have no inventory image as of Minetest 5.1.0. +# This is due to . +# This is only added to make the items more visible to avoid confusion, but you will no longer see the default inventory images for these items. When you want to test the default inventory image of drawtypes, this should be turned off. +testnodes_show_fallback_image (Use fallback inventory images) bool false -- cgit v1.2.3