From 0a8834608d21998bd05b899bd91ddc2196762926 Mon Sep 17 00:00:00 2001 From: number Zero Date: Thu, 12 Jan 2017 12:19:36 +0300 Subject: Hard-coded undersampling. Adds uniform undersampling for the 3D rendered scene. GUI elements are not undersampled, resulting in better playability for users with low-performance platforms with readable fonts and formspecs. The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels which translates into a resolution reduction of x4, x9 or x16, and is significant. --- minetest.conf.example | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'minetest.conf.example') diff --git a/minetest.conf.example b/minetest.conf.example index 9e9039bf2..d147ebfac 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -404,6 +404,12 @@ # type: enum values: 0, 1, 2, 4, 8, 16 # fsaa = 0 +# Undersampling is similar to using lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give significant performance boost at the cost of less detailed image. +# type: enum values: 0, 2, 3, 4 +# undersampling = 0 + #### Shaders # Shaders allow advanced visual effects and may increase performance on some video cards. -- cgit v1.2.3