From 6b598f61a6920823aad7c8814bad8e68f85ad66b Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 16 Jun 2012 22:37:20 +0300 Subject: Add desynchronize_mapblock_texture_animation setting and improve minetest.conf.example a bit --- minetest.conf.example | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'minetest.conf.example') diff --git a/minetest.conf.example b/minetest.conf.example index ebfa70aac..ef1b8d261 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -52,7 +52,8 @@ # Some (temporary) keys for debugging #keymap_print_debug_stacks = KEY_KEY_P -# The desired FPS +# Minimum FPS +# The amount of rendered stuff is dynamically set according to this #wanted_fps = 30 # If FPS would go higher than this, limit it by sleeping # (to not waste CPU power for no benefit) @@ -117,6 +118,8 @@ # Sound settings #enable_sound = true #sound_volume = 0.7 +# Whether node texture animations should be desynchronized per MapBlock +#desynchronize_mapblock_texture_animation = true # # Server stuff @@ -144,8 +147,9 @@ #give_initial_stuff = false # New users need to input this password #default_password = -# Available privileges: build, teleport, settime, privs, shout -#default_privs = build, shout +# Available privileges: interact, shout, teleport, settime, privs, ... +# See /privs in game for a full list on your server and mod configuration. +#default_privs = interact, shout # Whether players are shown to clients without any range limit #unlimited_player_transfer_distance = true # Whether to enable players killing each other -- cgit v1.2.3