From 6f1c90720402415b62fb4d5e809ec7dbc1cd7f96 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Tue, 26 Sep 2017 00:11:20 +0200 Subject: Implement mod communication channels (#6351) Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method --- minetest.conf.example | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'minetest.conf.example') diff --git a/minetest.conf.example b/minetest.conf.example index a0284f182..6eca94401 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1126,6 +1126,10 @@ # type: bool # enable_pvp = true +# Enable mod channels. +# type: bool +# enable_mod_channels = false + # If this is set, players will always (re)spawn at the given position. # type: string # static_spawnpoint = -- cgit v1.2.3