From 745a90dc84339774a37fddff480dd60c69f4cc2a Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sat, 9 Sep 2017 00:36:48 +0200 Subject: Server: Calculate maximal total block sends dynamically (#6393) The block sends per client is 1/2 when reaching the maximal player count. --- minetest.conf.example | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'minetest.conf.example') diff --git a/minetest.conf.example b/minetest.conf.example index e92cd82f2..10f64e859 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1049,13 +1049,11 @@ ### Advanced # Maximum number of blocks that are simultaneously sent per client. +# The maximum total count is calculated dynamically: +# max_total = ceil((#clients + max_users) * per_client / 4) # type: int # max_simultaneous_block_sends_per_client = 10 -# Maximum number of blocks that are simultaneously sent in total. -# type: int -# max_simultaneous_block_sends_server_total = 40 - # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. # type: float -- cgit v1.2.3