From b08d7558de53325d184b3ddf0476cb84fc08d0ad Mon Sep 17 00:00:00 2001 From: sapier Date: Thu, 28 Nov 2013 21:43:06 +0100 Subject: Split server/client port setting to avoid port number clashes in mainmenu --- minetest.conf.example | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'minetest.conf.example') diff --git a/minetest.conf.example b/minetest.conf.example index ee22e9f04..69ed31a64 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -22,8 +22,7 @@ # Client and server # -# Network port (UDP) -#port = + # Name of player; on a server this is the main admin #name = @@ -31,6 +30,8 @@ # Client stuff # +# Port to connect to (UDP) +#remote_port = # Key mappings # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 #keymap_forward = KEY_KEY_W @@ -198,7 +199,8 @@ # # Server stuff # - +# Network port to listen (UDP) +#port = # Name of server #server_name = Minetest server # Description of server -- cgit v1.2.3