From 5eb45e1ea03c6104f007efec6dd9c351f310193d Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sun, 9 Jan 2022 18:46:36 +0100 Subject: Restore pass-through of direction keys (#11924) This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable. --- src/client/inputhandler.h | 50 ++++++++++++++++++++++++++++++++++------------- 1 file changed, 36 insertions(+), 14 deletions(-) (limited to 'src/client/inputhandler.h') diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h index e630b860e..3db105c51 100644 --- a/src/client/inputhandler.h +++ b/src/client/inputhandler.h @@ -152,8 +152,14 @@ public: // in the subsequent iteration of Game::processPlayerInteraction bool WasKeyReleased(const KeyPress &keycode) const { return keyWasReleased[keycode]; } - void listenForKey(const KeyPress &keyCode) { keysListenedFor.set(keyCode); } - void dontListenForKeys() { keysListenedFor.clear(); } + void listenForKey(const KeyPress &keyCode) + { + keysListenedFor.set(keyCode); + } + void dontListenForKeys() + { + keysListenedFor.clear(); + } s32 getMouseWheel() { @@ -189,8 +195,6 @@ public: #endif } - s32 mouse_wheel = 0; - JoystickController *joystick = nullptr; #ifdef HAVE_TOUCHSCREENGUI @@ -198,6 +202,8 @@ public: #endif private: + s32 mouse_wheel = 0; + // The current state of keys KeyList keyIsDown; @@ -272,6 +278,12 @@ public: { m_receiver->joystick = &joystick; } + + virtual ~RealInputHandler() + { + m_receiver->joystick = nullptr; + } + virtual bool isKeyDown(GameKeyType k) { return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k); @@ -288,6 +300,7 @@ public: { return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k); } + virtual float getMovementSpeed() { bool f = m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]), @@ -307,6 +320,7 @@ public: } return joystick.getMovementSpeed(); } + virtual float getMovementDirection() { float x = 0, z = 0; @@ -326,10 +340,12 @@ public: else return joystick.getMovementDirection(); } + virtual bool cancelPressed() { return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey); } + virtual void clearWasKeyPressed() { m_receiver->clearWasKeyPressed(); @@ -338,17 +354,21 @@ public: { m_receiver->clearWasKeyReleased(); } + virtual void listenForKey(const KeyPress &keyCode) { m_receiver->listenForKey(keyCode); } - virtual void dontListenForKeys() { m_receiver->dontListenForKeys(); } + virtual void dontListenForKeys() + { + m_receiver->dontListenForKeys(); + } + virtual v2s32 getMousePos() { - if (RenderingEngine::get_raw_device()->getCursorControl()) { - return RenderingEngine::get_raw_device() - ->getCursorControl() - ->getPosition(); + auto control = RenderingEngine::get_raw_device()->getCursorControl(); + if (control) { + return control->getPosition(); } return m_mousepos; @@ -356,16 +376,18 @@ public: virtual void setMousePos(s32 x, s32 y) { - if (RenderingEngine::get_raw_device()->getCursorControl()) { - RenderingEngine::get_raw_device() - ->getCursorControl() - ->setPosition(x, y); + auto control = RenderingEngine::get_raw_device()->getCursorControl(); + if (control) { + control->setPosition(x, y); } else { m_mousepos = v2s32(x, y); } } - virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); } + virtual s32 getMouseWheel() + { + return m_receiver->getMouseWheel(); + } void clear() { -- cgit v1.2.3