From 5f3af7d18b528e502e2cf09e0f46cc892df98dd4 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sat, 21 May 2022 19:27:35 +0200 Subject: Remove obsolete eye_height related workaround This was added a long time ago in 42bbd5c9ae06a8d8ffb7915599097ead6f848755 and meant to fix prevent the view becoming black when jumping into a ceiling, this no longer happens today. --- src/client/localplayer.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/client/localplayer.h') diff --git a/src/client/localplayer.h b/src/client/localplayer.h index 3d0072fc1..650a01574 100644 --- a/src/client/localplayer.h +++ b/src/client/localplayer.h @@ -199,7 +199,6 @@ private: u16 m_breath = PLAYER_MAX_BREATH_DEFAULT; f32 m_yaw = 0.0f; f32 m_pitch = 0.0f; - bool camera_barely_in_ceiling = false; aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f, BS * 1.75f, BS * 0.30f); float m_eye_height = 1.625f; -- cgit v1.2.3