From 6d7067fd37a8084aca139ecab552982e0ee99582 Mon Sep 17 00:00:00 2001 From: hecks <42101236+hecktest@users.noreply.github.com> Date: Sun, 6 Dec 2020 00:03:40 +0100 Subject: Implement mapblock camera offset correctly (#10702) Implement mapblock camera offset correctly - reduce client jitter Co-authored-by: hecktest <> --- src/client/mapblock_mesh.cpp | 20 -------------------- 1 file changed, 20 deletions(-) (limited to 'src/client/mapblock_mesh.cpp') diff --git a/src/client/mapblock_mesh.cpp b/src/client/mapblock_mesh.cpp index 6a59fabe3..dac25a066 100644 --- a/src/client/mapblock_mesh.cpp +++ b/src/client/mapblock_mesh.cpp @@ -1175,13 +1175,6 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): buf->drop(); } - /* - Do some stuff to the mesh - */ - m_camera_offset = camera_offset; - translateMesh(m_mesh[layer], - intToFloat(data->m_blockpos * MAP_BLOCKSIZE - camera_offset, BS)); - if (m_mesh[layer]) { #if 0 // Usually 1-700 faces and 1-7 materials @@ -1308,19 +1301,6 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, return true; } -void MapBlockMesh::updateCameraOffset(v3s16 camera_offset) -{ - if (camera_offset != m_camera_offset) { - for (scene::IMesh *layer : m_mesh) { - translateMesh(layer, - intToFloat(m_camera_offset - camera_offset, BS)); - if (m_enable_vbo) - layer->setDirty(); - } - m_camera_offset = camera_offset; - } -} - video::SColor encode_light(u16 light, u8 emissive_light) { // Get components -- cgit v1.2.3