From c47313db65f968559711ac1b505ef341a9872017 Mon Sep 17 00:00:00 2001 From: Liso Date: Sun, 6 Jun 2021 18:51:21 +0200 Subject: Shadow mapping render pass (#11244) Co-authored-by: x2048 --- src/client/shadows/shadowsScreenQuad.cpp | 67 ++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 src/client/shadows/shadowsScreenQuad.cpp (limited to 'src/client/shadows/shadowsScreenQuad.cpp') diff --git a/src/client/shadows/shadowsScreenQuad.cpp b/src/client/shadows/shadowsScreenQuad.cpp new file mode 100644 index 000000000..c36ee0d60 --- /dev/null +++ b/src/client/shadows/shadowsScreenQuad.cpp @@ -0,0 +1,67 @@ +/* +Minetest +Copyright (C) 2021 Liso + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "shadowsScreenQuad.h" + +shadowScreenQuad::shadowScreenQuad() +{ + Material.Wireframe = false; + Material.Lighting = false; + + video::SColor color(0x0); + Vertices[0] = video::S3DVertex( + -1.0f, -1.0f, 0.0f, 0, 0, 1, color, 0.0f, 1.0f); + Vertices[1] = video::S3DVertex( + -1.0f, 1.0f, 0.0f, 0, 0, 1, color, 0.0f, 0.0f); + Vertices[2] = video::S3DVertex( + 1.0f, 1.0f, 0.0f, 0, 0, 1, color, 1.0f, 0.0f); + Vertices[3] = video::S3DVertex( + 1.0f, -1.0f, 0.0f, 0, 0, 1, color, 1.0f, 1.0f); + Vertices[4] = video::S3DVertex( + -1.0f, -1.0f, 0.0f, 0, 0, 1, color, 0.0f, 1.0f); + Vertices[5] = video::S3DVertex( + 1.0f, 1.0f, 0.0f, 0, 0, 1, color, 1.0f, 0.0f); +} + +void shadowScreenQuad::render(video::IVideoDriver *driver) +{ + u16 indices[6] = {0, 1, 2, 3, 4, 5}; + driver->setMaterial(Material); + driver->setTransform(video::ETS_WORLD, core::matrix4()); + driver->drawIndexedTriangleList(&Vertices[0], 6, &indices[0], 2); +} + +void shadowScreenQuadCB::OnSetConstants( + video::IMaterialRendererServices *services, s32 userData) +{ + s32 TextureId = 0; + services->setPixelShaderConstant( + services->getPixelShaderConstantID("ShadowMapClientMap"), + &TextureId, 1); + + TextureId = 1; + services->setPixelShaderConstant( + services->getPixelShaderConstantID("ShadowMapClientMapTraslucent"), + &TextureId, 1); + + TextureId = 2; + services->setPixelShaderConstant( + services->getPixelShaderConstantID("ShadowMapSamplerdynamic"), + &TextureId, 1); +} -- cgit v1.2.3