From faa358e797128ab07bb5644ce305a832d59e5596 Mon Sep 17 00:00:00 2001 From: CoderForTheBetter Date: Wed, 28 Nov 2018 03:38:50 -0500 Subject: Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395) * Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0). --- src/clientiface.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/clientiface.cpp') diff --git a/src/clientiface.cpp b/src/clientiface.cpp index 53c3fe9cd..a55e0f7b5 100644 --- a/src/clientiface.cpp +++ b/src/clientiface.cpp @@ -134,8 +134,8 @@ void RemoteClient::GetNextBlocks ( // Camera position and direction v3f camera_pos = sao->getEyePosition(); v3f camera_dir = v3f(0,0,1); - camera_dir.rotateYZBy(sao->getPitch()); - camera_dir.rotateXZBy(sao->getYaw()); + camera_dir.rotateYZBy(sao->getLookPitch()); + camera_dir.rotateXZBy(sao->getRotation().Y); /*infostream<<"camera_dir=("<